From f07da7d1b75d43c48bc4c6c4ac698ef119c245f7 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 9 Apr 2024 00:24:28 +0200 Subject: [PATCH] added support for level color settings in BD engine to level editor --- src/editor.c | 320 +++++++++++++++++++++++++++++++++++++++- src/editor.h | 3 + src/files.c | 60 ++++++++ src/game_bd/bd_colors.h | 2 + src/main.h | 9 ++ 5 files changed, 393 insertions(+), 1 deletion(-) diff --git a/src/editor.c b/src/editor.c index 6d38861e..d118cd8f 100644 --- a/src/editor.c +++ b/src/editor.c @@ -680,6 +680,13 @@ enum GADGET_ID_LEVEL_AUTHOR, GADGET_ID_LEVELSET_NAME, GADGET_ID_LEVELSET_AUTHOR, + GADGET_ID_BD_COLOR_RGB_B, + GADGET_ID_BD_COLOR_RGB_0, + GADGET_ID_BD_COLOR_RGB_1, + GADGET_ID_BD_COLOR_RGB_2, + GADGET_ID_BD_COLOR_RGB_3, + GADGET_ID_BD_COLOR_RGB_4, + GADGET_ID_BD_COLOR_RGB_5, GADGET_ID_ELEMENT_NAME, // text area identifiers @@ -693,6 +700,14 @@ enum GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_BD_SCHEDULING_TYPE, + GADGET_ID_BD_COLOR_TYPE, + GADGET_ID_BD_COLOR_C64_B, + GADGET_ID_BD_COLOR_C64_0, + GADGET_ID_BD_COLOR_C64_1, + GADGET_ID_BD_COLOR_C64_2, + GADGET_ID_BD_COLOR_C64_3, + GADGET_ID_BD_COLOR_C64_4, + GADGET_ID_BD_COLOR_C64_5, GADGET_ID_WIND_DIRECTION, GADGET_ID_PLAYER_SPEED, GADGET_ID_BD_GRAVITY_DIRECTION, @@ -995,6 +1010,13 @@ enum ED_TEXTINPUT_ID_LEVEL_AUTHOR, ED_TEXTINPUT_ID_LEVELSET_NAME, ED_TEXTINPUT_ID_LEVELSET_AUTHOR, + ED_TEXTINPUT_ID_BD_COLOR_RGB_B, + ED_TEXTINPUT_ID_BD_COLOR_RGB_0, + ED_TEXTINPUT_ID_BD_COLOR_RGB_1, + ED_TEXTINPUT_ID_BD_COLOR_RGB_2, + ED_TEXTINPUT_ID_BD_COLOR_RGB_3, + ED_TEXTINPUT_ID_BD_COLOR_RGB_4, + ED_TEXTINPUT_ID_BD_COLOR_RGB_5, ED_TEXTINPUT_ID_ELEMENT_NAME, ED_NUM_TEXTINPUT @@ -1006,6 +1028,9 @@ enum #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR +#define ED_TEXTINPUT_ID_COLORS_FIRST ED_TEXTINPUT_ID_BD_COLOR_RGB_B +#define ED_TEXTINPUT_ID_COLORS_LAST ED_TEXTINPUT_ID_BD_COLOR_RGB_5 + // values for text area gadgets enum { @@ -1025,6 +1050,14 @@ enum ED_SELECTBOX_ID_GAME_ENGINE_TYPE, ED_SELECTBOX_ID_LEVELSET_SAVE_MODE, ED_SELECTBOX_ID_BD_SCHEDULING_TYPE, + ED_SELECTBOX_ID_BD_COLOR_TYPE, + ED_SELECTBOX_ID_BD_COLOR_C64_B, + ED_SELECTBOX_ID_BD_COLOR_C64_0, + ED_SELECTBOX_ID_BD_COLOR_C64_1, + ED_SELECTBOX_ID_BD_COLOR_C64_2, + ED_SELECTBOX_ID_BD_COLOR_C64_3, + ED_SELECTBOX_ID_BD_COLOR_C64_4, + ED_SELECTBOX_ID_BD_COLOR_C64_5, ED_SELECTBOX_ID_WIND_DIRECTION, ED_SELECTBOX_ID_PLAYER_SPEED, ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION, @@ -1067,6 +1100,9 @@ enum #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE +#define ED_SELECTBOX_ID_COLORS_FIRST ED_SELECTBOX_ID_BD_COLOR_C64_B +#define ED_SELECTBOX_ID_COLORS_LAST ED_SELECTBOX_ID_BD_COLOR_C64_5 + #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN @@ -1627,6 +1663,24 @@ static boolean levelset_use_levelset_artwork = FALSE; static boolean levelset_copy_level_template = FALSE; static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE; +#define MAX_BD_COLORS 7 +#define MAX_BD_COLOR_RGB_TEXT_LEN 7 + +static boolean bd_color_type_changed = FALSE; +static int bd_color_c64[MAX_BD_COLORS]; +static char bd_color_rgb[MAX_BD_COLORS][MAX_BD_COLOR_RGB_TEXT_LEN + 1]; +static int bd_color_default[MAX_BD_COLORS]; +static int *bd_color[MAX_BD_COLORS] = +{ + &level.bd_color_b, + &level.bd_color_0, + &level.bd_color_1, + &level.bd_color_2, + &level.bd_color_3, + &level.bd_color_4, + &level.bd_color_5, +}; + static struct { int gadget_type_id; @@ -2067,6 +2121,8 @@ static struct char *text_above, *text_left, *text_right, *infotext; } textinput_info[ED_NUM_TEXTINPUT] = { + // ---------- level and editor settings ------------------------------------- + { ED_TEXTINPUT_ID_LEVEL_NAME, ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0), @@ -2099,6 +2155,68 @@ static struct levelset_author, "Author:", NULL, NULL, "Enter author for this or new level set" }, + + // ---------- engine settings: colors --------------------------------------- + + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_B, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1), + GADGET_ID_BD_COLOR_RGB_B, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[0], + NULL, "Border color: ", NULL, "Enter border color (not used)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_0, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2), + GADGET_ID_BD_COLOR_RGB_0, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[1], + NULL, "Background color:", NULL, "Enter background color (C64 graphics)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_1, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3), + GADGET_ID_BD_COLOR_RGB_1, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[2], + NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_2, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4), + GADGET_ID_BD_COLOR_RGB_2, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[3], + NULL, "Steel wall color:", NULL, "Enter steel wall color (C64 graphics)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_3, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5), + GADGET_ID_BD_COLOR_RGB_3, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[4], + NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_4, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6), + GADGET_ID_BD_COLOR_RGB_4, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[5], + NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)" + }, + { + ED_TEXTINPUT_ID_BD_COLOR_RGB_5, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7), + GADGET_ID_BD_COLOR_RGB_5, + MAX_BD_COLOR_RGB_TEXT_LEN, + bd_color_rgb[6], + NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)" + }, + + // ---------- element settings: configure (several elements) ---------------- + { ED_TEXTINPUT_ID_ELEMENT_NAME, -1, -1, // these values are not constant, but can change at runtime @@ -2848,6 +2966,36 @@ static struct ValueTextInfo options_bd_scheduling_type[] = { -1, NULL } }; +static struct ValueTextInfo options_bd_color_type[] = +{ + { GD_COLOR_TYPE_C64, "C64 colors" }, + { GD_COLOR_TYPE_RGB, "RGB colors" }, + + { -1, NULL } +}; + +static struct ValueTextInfo options_bd_color_c64_name[] = +{ + { GD_COLOR_INDEX_BLACK, "Black" }, + { GD_COLOR_INDEX_WHITE, "White" }, + { GD_COLOR_INDEX_RED, "Red" }, + { GD_COLOR_INDEX_CYAN, "Cyan" }, + { GD_COLOR_INDEX_PURPLE, "Purple" }, + { GD_COLOR_INDEX_GREEN, "Green" }, + { GD_COLOR_INDEX_BLUE, "Blue" }, + { GD_COLOR_INDEX_YELLOW, "Yellow" }, + { GD_COLOR_INDEX_ORANGE, "Orange" }, + { GD_COLOR_INDEX_BROWN, "Brown" }, + { GD_COLOR_INDEX_LIGHTRED, "Light red" }, + { GD_COLOR_INDEX_GRAY1, "Dark gray" }, + { GD_COLOR_INDEX_GRAY2, "Gray" }, + { GD_COLOR_INDEX_LIGHTGREEN, "Light green" }, + { GD_COLOR_INDEX_LIGHTBLUE, "Light blue" }, + { GD_COLOR_INDEX_GRAY3, "Light gray" }, + + { -1, NULL } +}; + static struct ValueTextInfo *action_arg_modes[] = { options_action_mode_none, @@ -2955,6 +3103,80 @@ static struct // ---------- engine settings: colors --------------------------------------- + { + ED_SELECTBOX_ID_BD_COLOR_TYPE, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0), + GADGET_ID_BD_COLOR_TYPE, GADGET_ID_NONE, + -1, + options_bd_color_type, + &level.bd_color_type, + "Boulder Dash game engine colors:", + "Color palette type:", NULL, "Select color palette type" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_B, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1), + GADGET_ID_BD_COLOR_C64_B, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[0], + NULL, "Border color: ", NULL, "Select border color (not used)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_0, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2), + GADGET_ID_BD_COLOR_C64_0, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[1], + NULL, "Background color:", NULL, "Select background color (C64 graphics)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_1, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3), + GADGET_ID_BD_COLOR_C64_1, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[2], + NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_2, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4), + GADGET_ID_BD_COLOR_C64_2, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[3], + NULL, "Steel wall color:", NULL, "Select steel wall color (C64 graphics)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_3, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5), + GADGET_ID_BD_COLOR_C64_3, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[4], + NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_4, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6), + GADGET_ID_BD_COLOR_C64_4, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[5], + NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)" + }, + { + ED_SELECTBOX_ID_BD_COLOR_C64_5, + ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7), + GADGET_ID_BD_COLOR_C64_5, GADGET_ID_NONE, + -1, + options_bd_color_c64_name, + &bd_color_c64[6], + NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)" + }, + // ---------- element settings: configure (several elements) ---------------- { @@ -11187,9 +11409,73 @@ static void DrawEngineConfigConfig(void) MapSelectboxGadget(i); } +static boolean CheckLevelColorsRGB_BD(void) +{ + boolean rgb_colors = FALSE; + int i; + + // check if any level color is not a C64-style color index + for (i = 0; i < MAX_BD_COLORS; i++) + if (!gd_color_is_c64(*bd_color[i])) + rgb_colors = TRUE; + + return rgb_colors; +} + +void SetDefaultLevelColorType_BD(void) +{ + level.bd_color_type = (CheckLevelColorsRGB_BD() ? GD_COLOR_TYPE_RGB : GD_COLOR_TYPE_C64); +} + +void SetDefaultLevelColors_BD(void) +{ + int i; + + // only set default colors if C64 style palette + if (level.bd_color_type == GD_COLOR_TYPE_C64) + for (i = 0; i < MAX_BD_COLORS; i++) + bd_color_default[i] = *bd_color[i]; +} + static void DrawEngineConfigColors(void) { - // (no settings yet) + int i; + + if (bd_color_type_changed) + { + if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD()) + { + // color palette switched to C64 colors, but using RGB colors => reset to defaults + for (i = 0; i < MAX_BD_COLORS; i++) + *bd_color[i] = bd_color_default[i]; + } + + bd_color_type_changed = FALSE; + } + + // copy level colors to either C64-style color index or RGB color value + for (i = 0; i < MAX_BD_COLORS; i++) + { + if (level.bd_color_type == GD_COLOR_TYPE_RGB) + snprintf(bd_color_rgb[i], sizeof(bd_color_rgb[i]), "#%06x", gd_color_get_rgb(*bd_color[i])); + else + bd_color_c64[i] = *bd_color[i] & 0x0f; + } + + MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE); + + if (level.bd_color_type == GD_COLOR_TYPE_RGB) + { + // draw text input gadgets + for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++) + MapTextInputGadget(i); + } + else + { + // draw selectbox gadgets + for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++) + MapSelectboxGadget(i); + } } static void DrawLevelConfigEngine(void) @@ -16000,6 +16286,13 @@ static void HandleTextInputGadgets(struct GadgetInfo *gi) ModifyEditorElementList(); // update changed button info text } + else if (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST && + type_id <= ED_TEXTINPUT_ID_COLORS_LAST) + { + int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST; + + *bd_color[pos] = gd_color_get_from_string(bd_color_rgb[pos]); + } // do not mark level as modified for certain non-level-changing gadgets if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST && @@ -16069,6 +16362,31 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi) // update BD cycle delay counter gadgets depending on BD scheduling type DrawLevelConfigWindow(); } + else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE) + { + bd_color_type_changed = TRUE; + + if (level.bd_color_type == GD_COLOR_TYPE_C64 && CheckLevelColorsRGB_BD()) + { + // color palette switched to C64 colors, but using RGB colors => reset to defaults + if (!Request("This will reset C64 colors to defaults! Continue?", REQ_ASK)) + { + // keep current RGB colors + level.bd_color_type = GD_COLOR_TYPE_RGB; + bd_color_type_changed = FALSE; + } + } + + // update BD color palette gadgets depending on BD color type + DrawLevelConfigWindow(); + } + else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST && + type_id <= ED_SELECTBOX_ID_COLORS_LAST) + { + int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST; + + *bd_color[pos] = gd_c64_color(bd_color_c64[pos]); + } // do not mark level as modified for certain non-level-changing gadgets if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE || diff --git a/src/editor.h b/src/editor.h index 7270b202..5b6b470e 100644 --- a/src/editor.h +++ b/src/editor.h @@ -34,4 +34,7 @@ void CopyBrushToClipboard_Small(void); void UndoLevelEditorOperation(void); void RedoLevelEditorOperation(void); +void SetDefaultLevelColorType_BD(void); +void SetDefaultLevelColors_BD(void); + #endif diff --git a/src/files.c b/src/files.c index 040a9448..85bc1835 100644 --- a/src/files.c +++ b/src/files.c @@ -19,6 +19,7 @@ #include "files.h" #include "init.h" #include "screens.h" +#include "editor.h" #include "tools.h" #include "tape.h" #include "config.h" @@ -310,6 +311,41 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = TYPE_INTEGER, CONF_VALUE_8_BIT(23), &li.bd_cave_random_seed_c64, 0 }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(3), + &li.bd_color_b, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(4), + &li.bd_color_0, GD_C64_COLOR(0) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(5), + &li.bd_color_1, GD_C64_COLOR(8) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(6), + &li.bd_color_2, GD_C64_COLOR(11) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(7), + &li.bd_color_3, GD_C64_COLOR(1) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(8), + &li.bd_color_4, GD_C64_COLOR(5) + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(9), + &li.bd_color_5, GD_C64_COLOR(6) + }, { -1, -1, @@ -2346,6 +2382,10 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) // detect custom elements when loading them level->file_has_custom_elements = FALSE; + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + // set all bug compatibility flags to "false" => do not emulate this bug level->use_action_after_change_bug = FALSE; @@ -4378,6 +4418,14 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to); cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to); + cave->colorb = level->bd_color_b; + cave->color0 = level->bd_color_0; + cave->color1 = level->bd_color_1; + cave->color2 = level->bd_color_2; + cave->color3 = level->bd_color_3; + cave->color4 = level->bd_color_4; + cave->color5 = level->bd_color_5; + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -4543,6 +4591,18 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect); level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect); + level->bd_color_b = cave->colorb; + level->bd_color_0 = cave->color0; + level->bd_color_1 = cave->color1; + level->bd_color_2 = cave->color2; + level->bd_color_3 = cave->color3; + level->bd_color_4 = cave->color4; + level->bd_color_5 = cave->color5; + + // set default color type and colors for BD style level colors + SetDefaultLevelColorType_BD(); + SetDefaultLevelColors_BD(); + // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1); diff --git a/src/game_bd/bd_colors.h b/src/game_bd/bd_colors.h index 9738503e..f3d09cae 100644 --- a/src/game_bd/bd_colors.h +++ b/src/game_bd/bd_colors.h @@ -77,6 +77,8 @@ typedef enum _color_type #define GD_COLOR_INVALID (0xFFFFFFFF) +#define GD_C64_COLOR(index) ((GD_COLOR_TYPE_C64 << 24) + (index)) + // color GdColor gd_c64_color(int index); diff --git a/src/main.h b/src/main.h index 13d92656..dce9139e 100644 --- a/src/main.h +++ b/src/main.h @@ -3750,6 +3750,13 @@ struct LevelInfo int bd_bomb_explosion_turns_to; // BD bomb explosion changes to specified element int bd_nitro_explosion_turns_to; // BD nitro pack explosion changes to specified element int bd_explosion_turns_to; // BD other explosions change to specified element + int bd_color_b; // BD engine C64-style cave color (border) + int bd_color_0; // BD engine C64-style cave color (background) + int bd_color_1; // BD engine C64-style cave color (sand) + int bd_color_2; // BD engine C64-style cave color (steel wall) + int bd_color_3; // BD engine C64-style cave color (wall) + int bd_color_4; // BD engine C64-style cave color (amoeba) + int bd_color_5; // BD engine C64-style cave color (slime) boolean em_slippery_gems; // EM style "gems slip from wall" behaviour boolean em_explodes_by_fire; // EM style chain explosion behaviour @@ -3798,6 +3805,8 @@ struct LevelInfo boolean file_has_custom_elements; // set when level file contains CEs + int bd_color_type; // set according to BD colors in level + boolean no_valid_file; // set when level file missing or invalid boolean no_level_file; // set when falling back to level template -- 2.34.1