From e3b1c426fabca68434a3f71d4b08f4ce759dd564 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 11 May 2024 10:31:02 +0200 Subject: [PATCH] removed showing level in cave names for BDCFF cave sets without levels --- src/files.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/files.c b/src/files.c index 7d0194f2..ad068631 100644 --- a/src/files.c +++ b/src/files.c @@ -4645,7 +4645,11 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) // level name char *cave_name_latin1 = getLatin1FromUTF8(cave->name); - char *cave_name_final = getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1); + char *cave_name_final; + if (gd_caveset_has_levels()) + cave_name_final = getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1); + else + cave_name_final = getStringCopy(cave_name_latin1); strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; -- 2.34.1