From bb6548ad279e27cc2cecc6cec082cc4d40626c0f Mon Sep 17 00:00:00 2001 From: Holger Schemel <holger.schemel@virtion.de> Date: Wed, 20 Nov 2024 00:16:57 +0100 Subject: [PATCH] fixed comment --- src/game_bd/bd_cave.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index fe1ce911..ae0fefc5 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -1718,8 +1718,8 @@ void gd_drawcave_game(const GdCave *cave, } // Convert cave time stored in milliseconds to a visible time in seconds. -// Internal time may be in real milliseconds or "1200 milliseconds/second" for PAL timing -// for pal timing. This is taken into account by this function. +// Internal time may be in real milliseconds or "1200 milliseconds/second" +// for PAL timing. This is taken into account by this function. // Cave time returned is rounded _UP_ to seconds. So at the exact moment when it changes from // 2sec remaining to 1sec remaining, the player has exactly one second. When it changes to zero, // it is the exact moment of timeout. -- 2.34.1