From bb6548ad279e27cc2cecc6cec082cc4d40626c0f Mon Sep 17 00:00:00 2001
From: Holger Schemel <holger.schemel@virtion.de>
Date: Wed, 20 Nov 2024 00:16:57 +0100
Subject: [PATCH] fixed comment

---
 src/game_bd/bd_cave.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c
index fe1ce911..ae0fefc5 100644
--- a/src/game_bd/bd_cave.c
+++ b/src/game_bd/bd_cave.c
@@ -1718,8 +1718,8 @@ void gd_drawcave_game(const GdCave *cave,
 }
 
 // Convert cave time stored in milliseconds to a visible time in seconds.
-// Internal time may be in real milliseconds or "1200 milliseconds/second" for PAL timing
-// for pal timing. This is taken into account by this function.
+// Internal time may be in real milliseconds or "1200 milliseconds/second"
+// for PAL timing. This is taken into account by this function.
 // Cave time returned is rounded _UP_ to seconds. So at the exact moment when it changes from
 // 2sec remaining to 1sec remaining, the player has exactly one second. When it changes to zero,
 // it is the exact moment of timeout.
-- 
2.34.1