From 8a66f2ea3b8aab3f53a5578c6175f47d2c8e8b89 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 8 Jan 2025 20:47:21 +0100 Subject: [PATCH] fixed comment --- src/game_bd/bd_cave.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index ee5bab38..2f7a9d80 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -1611,7 +1611,7 @@ void gd_drawcave_game(const GdCave *cave, elemdrawing[O_PLAYER_GLUED] = draw; // player with bomb/rocketlauncher does not blink or tap - no graphics drawn for that. - // running is drawn using w/o bomb/rocketlauncher cells */ + // running is drawn using w/o bomb/rocketlauncher cells if (cave->last_direction != GD_MV_STILL) { elemmapping[O_PLAYER_BOMB] = map; -- 2.34.1