From 771da82fa210f0474a6a7c5e1c05a1ea257dd457 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 18 Mar 2024 08:27:17 +0100 Subject: [PATCH] fixed using wrong cave level number when converting BD engine levels --- src/files.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/files.c b/src/files.c index d51d8f10..e519b9b7 100644 --- a/src/files.c +++ b/src/files.c @@ -4043,24 +4043,24 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_snap_element = map_element_BD_to_RND(cave->snap_element); // element properties - level->bd_clock_extra_time = cave->level_bonus_time[0]; + level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr]; level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds; level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player; level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone; level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion; - level->bd_voodoo_penalty_time = cave->level_penalty_time[0]; + level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr]; level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching; level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba; level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching; level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately; level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba; - level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[0]; - level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[0]; + level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr]; + level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr]; level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000; level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000; - level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[0]; - level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[0]; + level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr]; + level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr]; level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000; level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000; @@ -4072,9 +4072,9 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like); level->bd_slime_is_predictable = cave->slime_predictable; - level->bd_slime_permeability_rate = cave->level_slime_permeability[0] / 10000; - level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[0]; - level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[0]; + level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000; + level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; + level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1); -- 2.34.1