From 738af4460e67ebcd1954ff285e398156eed7d6a4 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 17 Sep 2024 19:23:34 +0200 Subject: [PATCH] changed BD engine to match new GDash code (cave setup) --- src/game_bd/bd_cave.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/src/game_bd/bd_cave.c b/src/game_bd/bd_cave.c index ac527456..6a6174e8 100644 --- a/src/game_bd/bd_cave.c +++ b/src/game_bd/bd_cave.c @@ -1233,9 +1233,7 @@ static void cave_set_ckdelay_extra_for_animation(GdCave *cave) // important for the editor are not done when constructing the cave. void gd_cave_setup_for_game(GdCave *cave) { - int x, y; - - cave_set_ckdelay_extra_for_animation(cave); + int i, x, y; // find the player which will be the one to scroll to at the beginning of the game // (before the player's birth) @@ -1270,9 +1268,16 @@ void gd_cave_setup_for_game(GdCave *cave) } } + for (i = 0; i < GD_PLAYER_MEM_SIZE; i++) + { + cave->player_x_mem[i] = cave->player_x; + cave->player_y_mem[i] = cave->player_y; + } + // select number of milliseconds (for pal and ntsc) cave->timing_factor = cave->pal_timing ? 1200 : 1000; + // apply timing factor to time values cave->time *= cave->timing_factor; cave->magic_wall_time *= cave->timing_factor; cave->amoeba_time *= cave->timing_factor; @@ -1281,6 +1286,9 @@ void gd_cave_setup_for_game(GdCave *cave) if (cave->hammered_walls_reappear) cave->hammered_reappear = gd_cave_map_new(cave, int); + + // set speed + cave_set_ckdelay_extra_for_animation(cave); } // Count diamonds in a cave, and set diamonds_needed accordingly. -- 2.34.1