From 6ef30c9956e1dbe27bbfcb94a11539c474662641 Mon Sep 17 00:00:00 2001
From: Holger Schemel <holger.schemel@virtion.de>
Date: Fri, 27 Dec 2024 15:42:56 +0100
Subject: [PATCH] fixed sound action ".growing" to be non-looping in native BD
 engine

---
 src/game.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/game.c b/src/game.c
index db6de614..5f4178c6 100644
--- a/src/game.c
+++ b/src/game.c
@@ -15980,6 +15980,7 @@ void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample)
   // some sound actions are always non-looping in native BD game engine
   if (sound_action == ACTION_FALLING ||
       sound_action == ACTION_MOVING ||
+      sound_action == ACTION_GROWING ||
       sound_action == ACTION_OTHER)
     is_loop_sound = FALSE;
 
-- 
2.34.1