From 6ef30c9956e1dbe27bbfcb94a11539c474662641 Mon Sep 17 00:00:00 2001 From: Holger Schemel <holger.schemel@virtion.de> Date: Fri, 27 Dec 2024 15:42:56 +0100 Subject: [PATCH] fixed sound action ".growing" to be non-looping in native BD engine --- src/game.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game.c b/src/game.c index db6de614..5f4178c6 100644 --- a/src/game.c +++ b/src/game.c @@ -15980,6 +15980,7 @@ void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample) // some sound actions are always non-looping in native BD game engine if (sound_action == ACTION_FALLING || sound_action == ACTION_MOVING || + sound_action == ACTION_GROWING || sound_action == ACTION_OTHER) is_loop_sound = FALSE; -- 2.34.1