From 613de640b2503cdeadef3411d71dac28e92525bf Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 19 Oct 2020 01:14:49 +0200 Subject: [PATCH] renamed function --- src/files.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/files.c b/src/files.c index 64461c5a..0a674b4c 100644 --- a/src/files.c +++ b/src/files.c @@ -9175,7 +9175,7 @@ static struct TokenInfo options_setup_tokens[] = }, }; -static char *get_corrected_login_name(char *login_name) +static char *get_corrected_player_name(char *login_name) { // needed because player name must be a fixed length string char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); @@ -9195,7 +9195,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME); int i; - si->player_name = get_corrected_login_name(player_name); + si->player_name = get_corrected_player_name(player_name); si->multiple_users = TRUE; @@ -9683,7 +9683,7 @@ void LoadUserNames(void) { char *player_name = getHashEntry(setup_file_hash, "player_name"); - global.user_names[i] = get_corrected_login_name(player_name); + global.user_names[i] = get_corrected_player_name(player_name); freeSetupFileHash(setup_file_hash); } @@ -9716,7 +9716,7 @@ static void LoadSetup_SpecialPostProcessing(void) char *player_name_new; // needed to work around problems with fixed length strings - player_name_new = get_corrected_login_name(setup.player_name); + player_name_new = get_corrected_player_name(setup.player_name); free(setup.player_name); setup.player_name = player_name_new; -- 2.34.1