From 4d3f206ab56d3b6c18aa24bd063be6beb1c1670f Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 8 Mar 2024 21:21:38 +0100 Subject: [PATCH] reduced delay until game over after player died in BD engine --- src/game_bd/bd_caveengine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index b2c78716..fd5b3f05 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -3472,7 +3472,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, // PLAYER // check if player is alive. - if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 15) || cave->kill_player) + if ((cave->player_state == GD_PL_LIVING && cave->player_seen_ago > 1) || cave->kill_player) cave->player_state = GD_PL_DIED; // check if any voodoo exploded, and kill players the next scan if that happended. -- 2.34.1