From 3ed130e525d2b4fa4f26df28c5b78df37a6277ae Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 2 Apr 2004 08:07:25 +0200 Subject: [PATCH] rnd-20040402-2-src --- src/conftime.h | 2 +- src/game.c | 287 ++++++++++++++++++++++++++----------------------- 2 files changed, 152 insertions(+), 137 deletions(-) diff --git a/src/conftime.h b/src/conftime.h index 918d2aef..4e8894bf 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2004-04-01 11:07]" +#define COMPILE_DATE_STRING "[2004-04-02 01:42]" diff --git a/src/game.c b/src/game.c index e66d7c90..adc212db 100644 --- a/src/game.c +++ b/src/game.c @@ -313,22 +313,22 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); #define CheckTriggeredElementChange(x, y, e, ev) \ CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, \ CH_SIDE_ANY, -1) -#define CheckTriggeredElementChangePlayer(x, y, e, ev, p, s) \ +#define CheckTriggeredElementChangeByPlayer(x, y, e, ev, p, s) \ CheckTriggeredElementChangeExt(x, y, e, ev, p, s, -1) -#define CheckTriggeredElementChangeSide(x, y, e, ev, s) \ +#define CheckTriggeredElementChangeBySide(x, y, e, ev, s) \ CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) -#define CheckTriggeredElementChangePage(x, y, e, ev, p) \ +#define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, \ CH_SIDE_ANY, p) static boolean CheckElementChangeExt(int, int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, CH_SIDE_ANY, -1) -#define CheckElementChangePlayer(x, y, e, ev, p, s) \ +#define CheckElementChangeByPlayer(x, y, e, ev, p, s) \ CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s, CH_PAGE_ANY) -#define CheckElementChangeSide(x, y, e, te, ev, s) \ +#define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s, CH_PAGE_ANY) -#define CheckElementChangePage(x, y, e, te, ev, p) \ +#define CheckElementChangeByPage(x, y, e, te, ev, p) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) static void PlayLevelSound(int, int, int); @@ -4105,10 +4105,18 @@ void Impact(int x, int y) CheckElementChange(x, y + 1, smashed, element, CE_SMASHED); - CheckTriggeredElementChangeSide(x, y + 1, smashed, - CE_OTHER_IS_SWITCHING, CH_SIDE_TOP); - CheckElementChangeSide(x, y + 1, smashed, element, - CE_SWITCHED, CH_SIDE_TOP); +#if 1 + /* !!! TEST ONLY !!! */ + CheckElementChangeBySide(x, y + 1, smashed, element, + CE_SWITCHED, CH_SIDE_TOP); + CheckTriggeredElementChangeBySide(x, y + 1, smashed, + CE_OTHER_IS_SWITCHING,CH_SIDE_TOP); +#else + CheckTriggeredElementChangeBySide(x, y + 1, smashed, + CE_OTHER_IS_SWITCHING,CH_SIDE_TOP); + CheckElementChangeBySide(x, y + 1, smashed, element, + CE_SWITCHED, CH_SIDE_TOP); +#endif } } else @@ -6092,8 +6100,8 @@ void ContinueMoving(int x, int y) int hitting_element = Feld[newx][newy]; /* !!! fix side (direction) orientation here and elsewhere !!! */ - CheckElementChangeSide(newx, newy, hitting_element, CE_HITTING_SOMETHING, - direction); + CheckElementChangeBySide(newx, newy, hitting_element, CE_HITTING_SOMETHING, + direction); #if 0 if (IN_LEV_FIELD(nextx, nexty)) @@ -6110,8 +6118,8 @@ void ContinueMoving(int x, int y) { int i; - CheckElementChangeSide(nextx, nexty, touched_element, - CE_HIT_BY_SOMETHING, opposite_direction); + CheckElementChangeBySide(nextx, nexty, touched_element, + CE_HIT_BY_SOMETHING, opposite_direction); if (IS_CUSTOM_ELEMENT(hitting_element) && HAS_ANY_CHANGE_EVENT(hitting_element, CE_OTHER_IS_HITTING)) @@ -6126,8 +6134,8 @@ void ContinueMoving(int x, int y) change->trigger_side & touched_side && change->trigger_element == touched_element) { - CheckElementChangePage(newx, newy, hitting_element, - touched_element, CE_OTHER_IS_HITTING, i); + CheckElementChangeByPage(newx, newy, hitting_element, + touched_element, CE_OTHER_IS_HITTING,i); break; } } @@ -6146,8 +6154,8 @@ void ContinueMoving(int x, int y) change->trigger_side & hitting_side && change->trigger_element == hitting_element) { - CheckElementChangePage(nextx, nexty, touched_element, - hitting_element, CE_OTHER_GETS_HIT, i); + CheckElementChangeByPage(nextx, nexty, touched_element, + hitting_element, CE_OTHER_GETS_HIT, i); break; } } @@ -7172,7 +7180,7 @@ static boolean ChangeElementNow(int x, int y, int element, int page) Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ - CheckTriggeredElementChangePage(x,y, Feld[x][y], CE_OTHER_IS_CHANGING, page); + CheckTriggeredElementChangeByPage(x,y,Feld[x][y], CE_OTHER_IS_CHANGING,page); if (change->explode) { @@ -7223,8 +7231,14 @@ static boolean ChangeElementNow(int x, int y, int element, int page) e = MovingOrBlocked2Element(ex, ey); #if 1 + +#if 1 + is_empty = (IS_FREE(ex, ey) || (IS_FREE_OR_PLAYER(ex, ey) && + IS_WALKABLE(content_element))); +#else is_empty = (IS_FREE(ex, ey) || (IS_PLAYER(ex, ey) && IS_WALKABLE(content_element))); +#endif is_diggable = (is_empty || IS_DIGGABLE(e)); is_destructible = (is_empty || !IS_INDESTRUCTIBLE(e)); @@ -9000,17 +9014,17 @@ boolean MovePlayerOneStep(struct PlayerInfo *player, #if 0 if (IS_CUSTOM_ELEMENT(Feld[jx][jy])) { - CheckTriggeredElementChangeSide(jx, jy, Feld[jx][jy], CE_OTHER_GETS_LEFT, - leave_side); - CheckElementChangeSide(jx, jy, Feld[jx][jy], CE_LEFT_BY_PLAYER,leave_side); + CheckTriggeredElementChangeBySide(jx, jy, Feld[jx][jy], CE_OTHER_GETS_LEFT, + leave_side); + CheckElementChangeBySide(jx,jy, Feld[jx][jy],CE_LEFT_BY_PLAYER,leave_side); } if (IS_CUSTOM_ELEMENT(Feld[new_jx][new_jy])) { - CheckTriggeredElementChangeSide(new_jx, new_jy, Feld[new_jx][new_jy], - CE_OTHER_GETS_ENTERED, enter_side); - CheckElementChangeSide(new_jx, new_jy, Feld[new_jx][new_jy], - CE_ENTERED_BY_PLAYER, enter_side); + CheckTriggeredElementChangeBySide(new_jx, new_jy, Feld[new_jx][new_jy], + CE_OTHER_GETS_ENTERED, enter_side); + CheckElementChangeBySide(new_jx, new_jy, Feld[new_jx][new_jy], + CE_ENTERED_BY_PLAYER, enter_side); } #endif @@ -9211,7 +9225,7 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) player->is_dropping = FALSE; -#if 1 +#if 0 /* !!! ENABLE THIS FOR OLD VERSIONS !!! */ #if 1 @@ -9231,22 +9245,23 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) int leave_side = trigger_sides[MV_DIR_BIT(move_direction)][1]; #if 1 - CheckTriggeredElementChangePlayer(old_jx, old_jy, Feld[old_jx][old_jy], - CE_OTHER_GETS_LEFT, - player->index_bit, leave_side); - + /* !!! TEST ONLY !!! */ if (IS_CUSTOM_ELEMENT(Feld[old_jx][old_jy])) - CheckElementChangePlayer(old_jx, old_jy, Feld[old_jx][old_jy], - CE_LEFT_BY_PLAYER, - player->index_bit, leave_side); + CheckElementChangeByPlayer(old_jx, old_jy, Feld[old_jx][old_jy], + CE_LEFT_BY_PLAYER, + player->index_bit, leave_side); - CheckTriggeredElementChangePlayer(jx, jy, Feld[jx][jy], - CE_OTHER_GETS_ENTERED, - player->index_bit, enter_side); + CheckTriggeredElementChangeByPlayer(old_jx, old_jy, Feld[old_jx][old_jy], + CE_OTHER_GETS_LEFT, + player->index_bit, leave_side); if (IS_CUSTOM_ELEMENT(Feld[jx][jy])) - CheckElementChangePlayer(jx, jy, Feld[jx][jy], CE_ENTERED_BY_PLAYER, - player->index_bit, enter_side); + CheckElementChangeByPlayer(jx, jy, Feld[jx][jy], CE_ENTERED_BY_PLAYER, + player->index_bit, enter_side); + + CheckTriggeredElementChangeByPlayer(jx, jy, Feld[jx][jy], + CE_OTHER_GETS_ENTERED, + player->index_bit, enter_side); #endif } @@ -9366,7 +9381,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) #if 1 /* !!! ENABLE THIS FOR NEW VERSIONS !!! */ /* this breaks one level: "machine", level 000 */ -#if 1 +#if 0 if (game.engine_version >= VERSION_IDENT(3,1,0,0)) #endif { @@ -9387,21 +9402,21 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) #if 1 /* !!! TEST ONLY !!! */ if (IS_CUSTOM_ELEMENT(Feld[old_jx][old_jy])) - CheckElementChangePlayer(old_jx, old_jy, Feld[old_jx][old_jy], - CE_LEFT_BY_PLAYER, - player->index_bit, leave_side); + CheckElementChangeByPlayer(old_jx, old_jy, Feld[old_jx][old_jy], + CE_LEFT_BY_PLAYER, + player->index_bit, leave_side); - CheckTriggeredElementChangePlayer(old_jx, old_jy, Feld[old_jx][old_jy], - CE_OTHER_GETS_LEFT, - player->index_bit, leave_side); + CheckTriggeredElementChangeByPlayer(old_jx, old_jy, Feld[old_jx][old_jy], + CE_OTHER_GETS_LEFT, + player->index_bit, leave_side); if (IS_CUSTOM_ELEMENT(Feld[jx][jy])) - CheckElementChangePlayer(jx, jy, Feld[jx][jy], CE_ENTERED_BY_PLAYER, - player->index_bit, enter_side); + CheckElementChangeByPlayer(jx, jy, Feld[jx][jy], CE_ENTERED_BY_PLAYER, + player->index_bit, enter_side); - CheckTriggeredElementChangePlayer(jx, jy, Feld[jx][jy], - CE_OTHER_GETS_ENTERED, - player->index_bit, enter_side); + CheckTriggeredElementChangeByPlayer(jx, jy, Feld[jx][jy], + CE_OTHER_GETS_ENTERED, + player->index_bit, enter_side); #endif } @@ -9542,17 +9557,17 @@ void TestIfPlayerTouchesCustomElement(int x, int y) #if 1 /* !!! TEST ONLY !!! */ - CheckElementChangePlayer(xx, yy, border_element, CE_TOUCHED_BY_PLAYER, - player->index_bit, border_side); - CheckTriggeredElementChangePlayer(xx, yy, border_element, - CE_OTHER_GETS_TOUCHED, - player->index_bit, border_side); + CheckElementChangeByPlayer(xx, yy, border_element, CE_TOUCHED_BY_PLAYER, + player->index_bit, border_side); + CheckTriggeredElementChangeByPlayer(xx, yy, border_element, + CE_OTHER_GETS_TOUCHED, + player->index_bit, border_side); #else - CheckTriggeredElementChangePlayer(xx, yy, border_element, - CE_OTHER_GETS_TOUCHED, - player->index_bit, border_side); - CheckElementChangePlayer(xx, yy, border_element, CE_TOUCHED_BY_PLAYER, - player->index_bit, border_side); + CheckTriggeredElementChangeByPlayer(xx, yy, border_element, + CE_OTHER_GETS_TOUCHED, + player->index_bit, border_side); + CheckElementChangeByPlayer(xx, yy, border_element, CE_TOUCHED_BY_PLAYER, + player->index_bit, border_side); #endif } else if (IS_PLAYER(xx, yy)) @@ -9567,17 +9582,17 @@ void TestIfPlayerTouchesCustomElement(int x, int y) #if 1 /* !!! TEST ONLY !!! */ - CheckElementChangePlayer(x, y, center_element, CE_TOUCHED_BY_PLAYER, - player->index_bit, center_side); - CheckTriggeredElementChangePlayer(x, y, center_element, - CE_OTHER_GETS_TOUCHED, - player->index_bit, center_side); + CheckElementChangeByPlayer(x, y, center_element, CE_TOUCHED_BY_PLAYER, + player->index_bit, center_side); + CheckTriggeredElementChangeByPlayer(x, y, center_element, + CE_OTHER_GETS_TOUCHED, + player->index_bit, center_side); #else - CheckTriggeredElementChangePlayer(x, y, center_element, - CE_OTHER_GETS_TOUCHED, - player->index_bit, center_side); - CheckElementChangePlayer(x, y, center_element, CE_TOUCHED_BY_PLAYER, - player->index_bit, center_side); + CheckTriggeredElementChangeByPlayer(x, y, center_element, + CE_OTHER_GETS_TOUCHED, + player->index_bit, center_side); + CheckElementChangeByPlayer(x, y, center_element, CE_TOUCHED_BY_PLAYER, + player->index_bit, center_side); #endif break; @@ -9687,8 +9702,8 @@ void TestIfElementTouchesCustomElement(int x, int y) printf("::: border_element %d, %d\n", x, y); #endif - CheckElementChangePage(xx, yy, border_element, center_element, - CE_OTHER_IS_TOUCHING, j); + CheckElementChangeByPage(xx, yy, border_element, center_element, + CE_OTHER_IS_TOUCHING, j); break; } } @@ -9701,8 +9716,8 @@ void TestIfElementTouchesCustomElement(int x, int y) printf("::: center_element %d, %d\n", x, y); #endif - CheckElementChangePage(x, y, center_element, border_trigger_element, - CE_OTHER_IS_TOUCHING, center_element_change_page); + CheckElementChangeByPage(x, y, center_element, border_trigger_element, + CE_OTHER_IS_TOUCHING, center_element_change_page); } } @@ -9732,8 +9747,8 @@ void TestIfElementHitsCustomElement(int x, int y, int direction) touched_element = (IN_LEV_FIELD(hitx, hity) ? MovingOrBlocked2Element(hitx, hity) : EL_STEELWALL); - CheckElementChangeSide(x, y, hitting_element, touched_element, - CE_HITTING_SOMETHING, direction); + CheckElementChangeBySide(x, y, hitting_element, touched_element, + CE_HITTING_SOMETHING, direction); if (IN_LEV_FIELD(hitx, hity)) { @@ -9755,8 +9770,8 @@ void TestIfElementHitsCustomElement(int x, int y, int direction) { int i; - CheckElementChangeSide(hitx, hity, touched_element, hitting_element, - CE_HIT_BY_SOMETHING, opposite_direction); + CheckElementChangeBySide(hitx, hity, touched_element, hitting_element, + CE_HIT_BY_SOMETHING, opposite_direction); if (IS_CUSTOM_ELEMENT(hitting_element) && HAS_ANY_CHANGE_EVENT(hitting_element, CE_OTHER_IS_HITTING)) @@ -9777,8 +9792,8 @@ void TestIfElementHitsCustomElement(int x, int y, int direction) #endif ) { - CheckElementChangePage(x, y, hitting_element, touched_element, - CE_OTHER_IS_HITTING, i); + CheckElementChangeByPage(x, y, hitting_element, touched_element, + CE_OTHER_IS_HITTING, i); break; } } @@ -9802,8 +9817,8 @@ void TestIfElementHitsCustomElement(int x, int y, int direction) #endif ) { - CheckElementChangePage(hitx, hity, touched_element, - hitting_element, CE_OTHER_GETS_HIT, i); + CheckElementChangeByPage(hitx, hity, touched_element, + hitting_element, CE_OTHER_GETS_HIT, i); break; } } @@ -9839,8 +9854,8 @@ void TestIfElementSmashesCustomElement(int x, int y, int direction) touched_element = (IN_LEV_FIELD(hitx, hity) ? MovingOrBlocked2Element(hitx, hity) : EL_STEELWALL); - CheckElementChangeSide(x, y, hitting_element, touched_element, - EP_CAN_SMASH_EVERYTHING, direction); + CheckElementChangeBySide(x, y, hitting_element, touched_element, + EP_CAN_SMASH_EVERYTHING, direction); if (IN_LEV_FIELD(hitx, hity)) { @@ -9862,8 +9877,8 @@ void TestIfElementSmashesCustomElement(int x, int y, int direction) { int i; - CheckElementChangeSide(hitx, hity, touched_element, hitting_element, - CE_SMASHED_BY_SOMETHING, opposite_direction); + CheckElementChangeBySide(hitx, hity, touched_element, hitting_element, + CE_SMASHED_BY_SOMETHING, opposite_direction); if (IS_CUSTOM_ELEMENT(hitting_element) && HAS_ANY_CHANGE_EVENT(hitting_element, CE_OTHER_IS_SMASHING)) @@ -9884,8 +9899,8 @@ void TestIfElementSmashesCustomElement(int x, int y, int direction) #endif ) { - CheckElementChangePage(x, y, hitting_element, touched_element, - CE_OTHER_IS_SMASHING, i); + CheckElementChangeByPage(x, y, hitting_element, touched_element, + CE_OTHER_IS_SMASHING, i); break; } } @@ -9909,8 +9924,8 @@ void TestIfElementSmashesCustomElement(int x, int y, int direction) #endif ) { - CheckElementChangePage(hitx, hity, touched_element, - hitting_element, CE_OTHER_GETS_SMASHED, i); + CheckElementChangeByPage(hitx, hity, touched_element, + hitting_element, CE_OTHER_GETS_SMASHED,i); break; } } @@ -10620,8 +10635,8 @@ int DigField(struct PlayerInfo *player, PlayLevelSoundElementAction(x, y, element, ACTION_DIGGING); - CheckTriggeredElementChangePlayer(x, y, element, CE_OTHER_GETS_DIGGED, - player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x, y, element,CE_OTHER_GETS_DIGGED, + player->index_bit, dig_side); #if 1 if (mode == DF_SNAP) @@ -10719,9 +10734,9 @@ int DigField(struct PlayerInfo *player, RaiseScoreElement(element); PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING); - CheckTriggeredElementChangePlayer(x, y, element, - CE_OTHER_GETS_COLLECTED, - player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x, y, element, + CE_OTHER_GETS_COLLECTED, + player->index_bit, dig_side); #if 1 if (mode == DF_SNAP) @@ -10879,15 +10894,15 @@ int DigField(struct PlayerInfo *player, #if 1 /* !!! TEST ONLY !!! */ - CheckElementChangePlayer(x, y, element, CE_PUSHED_BY_PLAYER, - player->index_bit, dig_side); - CheckTriggeredElementChangePlayer(x, y, element, CE_OTHER_GETS_PUSHED, - player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_PUSHED_BY_PLAYER, + player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x, y, element,CE_OTHER_GETS_PUSHED, + player->index_bit, dig_side); #else - CheckTriggeredElementChangePlayer(x, y, element, CE_OTHER_GETS_PUSHED, - player->index_bit, dig_side); - CheckElementChangePlayer(x, y, element, CE_PUSHED_BY_PLAYER, - player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x, y, element,CE_OTHER_GETS_PUSHED, + player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_PUSHED_BY_PLAYER, + player->index_bit, dig_side); #endif break; @@ -10994,31 +11009,31 @@ int DigField(struct PlayerInfo *player, #if 1 /* !!! TEST ONLY !!! */ - CheckElementChangePlayer(x, y, element, CE_SWITCHED, - player->index_bit, dig_side); - CheckTriggeredElementChangePlayer(x, y, element, - CE_OTHER_IS_SWITCHING, - player->index_bit, dig_side); -#else - CheckTriggeredElementChangePlayer(x, y, element, - CE_OTHER_IS_SWITCHING, - player->index_bit, dig_side); - CheckElementChangePlayer(x, y, element, CE_SWITCHED, - player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_SWITCHED, + player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x, y, element, + CE_OTHER_IS_SWITCHING, + player->index_bit, dig_side); +#else + CheckTriggeredElementChangeByPlayer(x, y, element, + CE_OTHER_IS_SWITCHING, + player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_SWITCHED, + player->index_bit, dig_side); #endif } -#if 0 +#if 1 /* !!! TEST ONLY !!! (this breaks "machine", level 000) */ - CheckElementChangePlayer(x, y, element, CE_PRESSED_BY_PLAYER, - player->index_bit, dig_side); - CheckTriggeredElementChangePlayer(x, y, element, CE_OTHER_GETS_PRESSED, - player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_PRESSED_BY_PLAYER, + player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x,y, element,CE_OTHER_GETS_PRESSED, + player->index_bit, dig_side); #else - CheckTriggeredElementChangePlayer(x, y, element, CE_OTHER_GETS_PRESSED, - player->index_bit, dig_side); - CheckElementChangePlayer(x, y, element, CE_PRESSED_BY_PLAYER, - player->index_bit, dig_side); + CheckTriggeredElementChangeByPlayer(x,y, element,CE_OTHER_GETS_PRESSED, + player->index_bit, dig_side); + CheckElementChangeByPlayer(x, y, element, CE_PRESSED_BY_PLAYER, + player->index_bit, dig_side); #endif } @@ -11200,17 +11215,17 @@ boolean DropElement(struct PlayerInfo *player) #if 1 /* !!! TEST ONLY !!! */ - CheckElementChangePlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER, - player->index_bit, drop_side); - CheckTriggeredElementChangePlayer(jx, jy, new_element, - CE_OTHER_GETS_DROPPED, - player->index_bit, drop_side); + CheckElementChangeByPlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER, + player->index_bit, drop_side); + CheckTriggeredElementChangeByPlayer(jx, jy, new_element, + CE_OTHER_GETS_DROPPED, + player->index_bit, drop_side); #else - CheckTriggeredElementChangePlayer(jx, jy, new_element, - CE_OTHER_GETS_DROPPED, - player->index_bit, drop_side); - CheckElementChangePlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER, - player->index_bit, drop_side); + CheckTriggeredElementChangeByPlayer(jx, jy, new_element, + CE_OTHER_GETS_DROPPED, + player->index_bit, drop_side); + CheckElementChangeByPlayer(jx, jy, new_element, CE_DROPPED_BY_PLAYER, + player->index_bit, drop_side); #endif TestIfElementTouchesCustomElement(jx, jy); @@ -11281,8 +11296,8 @@ boolean DropElement(struct PlayerInfo *player) #if 1 TestIfElementHitsCustomElement(jx, jy, direction); #else - CheckElementChangeSide(jx, jy, new_element, touched_element, - CE_HITTING_SOMETHING, direction); + CheckElementChangeBySide(jx, jy, new_element, touched_element, + CE_HITTING_SOMETHING, direction); #endif } -- 2.34.1