From 3cc39ea8d14723117f2d804a9f05c2290696d33c Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 10 Apr 2024 18:54:18 +0200 Subject: [PATCH] replaced code by using function with same functionality --- src/editor.c | 28 ++++------------------------ 1 file changed, 4 insertions(+), 24 deletions(-) diff --git a/src/editor.c b/src/editor.c index 75663919..b3304f7b 100644 --- a/src/editor.c +++ b/src/editor.c @@ -10602,30 +10602,10 @@ static void InitDrawingElements(void) if (level.game_engine_type == game_engine_type_last) return; - if (level.game_engine_type == GAME_ENGINE_TYPE_BD) - { - new_element1 = EL_BD_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_BD_SAND; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - { - new_element1 = EL_SP_CHIP_SINGLE; - new_element2 = EL_EMPTY; - new_element3 = EL_SP_BASE; - } - else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) - { - new_element1 = EL_MM_MIRROR_START; - new_element2 = EL_EMPTY; - new_element3 = EL_MM_WOODEN_WALL; - } - else - { - new_element1 = EL_WALL; - new_element2 = EL_EMPTY; - new_element3 = EL_SAND; - } + // select drawing elements according to game engine type + new_element1 = getDrawingElement(EL_WALL); + new_element2 = getDrawingElement(EL_EMPTY); + new_element3 = getDrawingElement(EL_SAND); game_engine_type_last = level.game_engine_type; } -- 2.34.1