From 0c591c7613e7cfb5eed337233dcacad92be6e86d Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 18 Feb 2017 14:41:30 +0100 Subject: [PATCH] deactivated in-game mouse blanking for Mirror Magic game engine --- src/events.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/events.c b/src/events.c index 23656747..f769714e 100644 --- a/src/events.c +++ b/src/events.c @@ -298,7 +298,8 @@ void HandleMouseCursor() cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) { - SetMouseCursor(CURSOR_PLAYFIELD); + if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + SetMouseCursor(CURSOR_PLAYFIELD); } } else if (gfx.cursor_mode != CURSOR_DEFAULT) -- 2.34.1