From 5a1fa75e7dbace4979bc074ca0fb0f0d66931945 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Tue, 9 Mar 2021 23:59:18 +0100 Subject: [PATCH] removed unused code --- src/game_mm/mm_game.c | 228 ------------------------------------------ src/game_mm/mm_game.h | 3 - src/game_mm/mm_main.h | 23 ----- 3 files changed, 254 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index a1577285..52f0b01e 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -3151,19 +3151,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game.restart_game_message = "Out of magic energy! Play it again?"; -#if 0 - if (Request("Out of magic energy! Play it again?", - REQ_ASK | REQ_STAY_CLOSED)) - { - InitGame(); - } - else - { - game_status = MAINMENU; - DrawMainMenu(); - } -#endif - return; } } @@ -3284,19 +3271,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game.restart_game_message = "Magic spell hit Mc Duffin! Play it again?"; -#if 0 - if (Request("Magic spell hit Mc Duffin! Play it again?", - REQ_ASK | REQ_STAY_CLOSED)) - { - InitGame(); - } - else - { - game_status = MAINMENU; - DrawMainMenu(); - } -#endif - return; } } @@ -3311,36 +3285,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) if (game_mm.cheat_no_explosion) return; -#if 0 - laser.num_damages--; - DrawLaser(0, DL_LASER_DISABLED); - laser.num_edges = 0; -#endif - Bang_MM(ELX, ELY); laser.dest_element = EL_EXPLODING_OPAQUE; -#if 0 - Bang_MM(ELX, ELY); - laser.num_damages--; - DrawLaser(0, DL_LASER_DISABLED); - - laser.num_edges = 0; - Bang_MM(laser.start_edge.x, laser.start_edge.y); - - if (Request("Bomb killed Mc Duffin! Play it again?", - REQ_ASK | REQ_STAY_CLOSED)) - { - InitGame(); - } - else - { - game_status = MAINMENU; - DrawMainMenu(); - } -#endif - return; } @@ -3839,182 +3787,6 @@ void MovePacMen(void) } } -void GameWon_MM(void) -{ - int hi_pos; - boolean raise_level = FALSE; - -#if 0 - if (local_player->MovPos) - return; - - local_player->LevelSolved = FALSE; -#endif - - if (game_mm.energy_left) - { - if (setup.sound_loops) - PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, - SND_CTRL_PLAY_LOOP); - - while (game_mm.energy_left > 0) - { - if (!setup.sound_loops) - PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); - - /* - if (game_mm.energy_left > 0 && !(game_mm.energy_left % 10)) - RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); - */ - - RaiseScore_MM(5); - - game_mm.energy_left--; - if (game_mm.energy_left >= 0) - { -#if 0 - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, - ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, - DX_ENERGY, DY_ENERGY); -#endif - redraw_mask |= REDRAW_DOOR_1; - } - - BackToFront(); - Delay_WithScreenUpdates(10); - } - - if (setup.sound_loops) - StopSound(SND_SIRR); - } - else if (native_mm_level.time == 0) // level without time limit - { - if (setup.sound_loops) - PlaySoundExt(SND_SIRR, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, - SND_CTRL_PLAY_LOOP); - - while (TimePlayed < 999) - { - if (!setup.sound_loops) - PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); - if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore_MM(native_mm_level.score[SC_TIME_BONUS]); - if (TimePlayed < 900 && !(TimePlayed % 10)) - TimePlayed += 10; - else - TimePlayed++; - - /* - DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FONT_TEXT_2); - */ - - BackToFront(); - Delay_WithScreenUpdates(10); - } - - if (setup.sound_loops) - StopSound(SND_SIRR); - } - - CloseDoor(DOOR_CLOSE_1); - - Request("Level solved!", REQ_CONFIRM); - - if (level_nr == leveldir_current->handicap_level) - { - leveldir_current->handicap_level++; - SaveLevelSetup_SeriesInfo(); - } - - if (level_editor_test_game) - game_mm.score = -1; // no highscore when playing from editor - else if (level_nr < leveldir_current->last_level) - raise_level = TRUE; // advance to next level - - if ((hi_pos = NewHiScore_MM()) >= 0) - { - game_status = HALLOFFAME; - - // DrawHallOfFame(hi_pos); - - if (raise_level) - level_nr++; - } - else - { - game_status = MAINMENU; - - if (raise_level) - level_nr++; - - // DrawMainMenu(); - } - - BackToFront(); -} - -int NewHiScore_MM(void) -{ - int k, l; - int position = -1; - - // LoadScore(level_nr); - - if (strcmp(setup.player_name, EMPTY_PLAYER_NAME) == 0 || - game_mm.score < highscore[MAX_SCORE_ENTRIES - 1].Score) - return -1; - - for (k = 0; k < MAX_SCORE_ENTRIES; k++) - { - if (game_mm.score > highscore[k].Score) - { - // player has made it to the hall of fame - - if (k < MAX_SCORE_ENTRIES - 1) - { - int m = MAX_SCORE_ENTRIES - 1; - -#ifdef ONE_PER_NAME - for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (!strcmp(setup.player_name, highscore[l].Name)) - m = l; - if (m == k) // player's new highscore overwrites his old one - goto put_into_list; -#endif - - for (l = m; l>k; l--) - { - strcpy(highscore[l].Name, highscore[l - 1].Name); - highscore[l].Score = highscore[l - 1].Score; - } - } - -#ifdef ONE_PER_NAME - put_into_list: -#endif - strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN); - highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; - highscore[k].Score = game_mm.score; - position = k; - - break; - } - -#ifdef ONE_PER_NAME - else if (!strncmp(setup.player_name, highscore[k].Name, - MAX_PLAYER_NAME_LEN)) - break; // player already there with a higher score -#endif - - } - - // if (position >= 0) - // SaveScore(level_nr); - - return position; -} - static void InitMovingField_MM(int x, int y, int direction) { int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index f01f3fe1..b223c730 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -15,9 +15,6 @@ #include "main_mm.h" -void GameWon_MM(void); -int NewHiScore_MM(void); - void TurnRound(int, int); void PlaySoundLevel(int, int, int); diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 1beb5074..af5b832f 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -180,12 +180,6 @@ #define LEVEL_SCORE_ELEMENTS 16 // level elements with score -struct HiScore_MM -{ - char Name[MAX_PLAYER_NAME_LEN + 1]; - int Score; -}; - extern DrawBuffer *drawto_field; extern int game_status; @@ -225,7 +219,6 @@ extern int SBY_Upper, SBY_Lower; extern int TimeFrames, TimePlayed, TimeLeft; extern struct LevelInfo_MM native_mm_level; -extern struct HiScore_MM highscore[]; extern struct GameInfo_MM game_mm; extern struct LaserInfo laser; @@ -1112,22 +1105,6 @@ extern int num_element_info; #define GAME_OVER_OVERLOADED 2 #define GAME_OVER_BOMB 3 -// values for game_status -#define EXITGAME 0 -#define MAINMENU 1 -#define PLAYING 2 -#define LEVELED 3 -#define HELPSCREEN 4 -#define CHOOSELEVEL 5 -#define TYPENAME 6 -#define HALLOFFAME 7 -#define SETUP 8 - -// return values for GameActions -#define ACT_GO_ON 0 -#define ACT_GAME_OVER 1 -#define ACT_NEW_GAME 2 - // values for color_status #define STATIC_COLORS 0 #define DYNAMIC_COLORS 1 -- 2.34.1