From c0f95d8de44a0a46ffe295beba37937c6f5df0c2 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 13 Aug 2023 12:41:15 +0200 Subject: [PATCH] fixed bug with checking for mouse events used by custom elements --- src/game.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game.c b/src/game.c index 2372aac5..c3b2ef7e 100644 --- a/src/game.c +++ b/src/game.c @@ -3505,10 +3505,10 @@ static void InitGameEngine(void) { int element = EL_CUSTOM_START + i; - if (HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) || - HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) || - HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) || - HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X)) + if (HAS_ANY_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) || + HAS_ANY_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) || + HAS_ANY_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) || + HAS_ANY_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X)) game.use_mouse_actions = TRUE; } } -- 2.34.1