From 27f82f7887886eee23bdf5da0f4e248b46d7f257 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 25 Feb 2024 00:15:18 +0100 Subject: [PATCH] fixed compiler warning --- src/game_bd/bd_caveengine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index aba15aff..4d528a41 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -2260,7 +2260,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, { const GdDirection *creature_move; boolean ccw = rotates_ccw(cave, x, y); /* check if default is counterclockwise */ - GdElement base; /* base element number (which is like O_***_1) */ + GdElement base = -1; /* base element number (which is like O_***_1) */ int dir, dirn, dirp; /* direction */ if (get(cave, x, y) >= O_FIREFLY_1 && @@ -2279,7 +2279,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, get(cave, x, y) <= O_ALT_BUTTER_4) base = O_ALT_BUTTER_1; - dir = get(cave, x, y)-base; /* facing where */ + dir = get(cave, x, y) - base; /* facing where */ creature_move = cave->creatures_backwards ? creature_chdir : creature_dir; /* now change direction if backwards */ -- 2.34.1