Holger Schemel [Tue, 19 Mar 2024 20:47:06 +0000 (21:47 +0100)]
added support for acid settings in BD engine to level editor
Holger Schemel [Tue, 19 Mar 2024 18:41:17 +0000 (19:41 +0100)]
increased maximum length for static strings in BD engine
Holger Schemel [Tue, 19 Mar 2024 18:37:31 +0000 (19:37 +0100)]
added license for native BD engine code
Holger Schemel [Mon, 18 Mar 2024 07:55:38 +0000 (08:55 +0100)]
added correcting random numbers for predictable slime in BD engine
Holger Schemel [Mon, 18 Mar 2024 07:27:17 +0000 (08:27 +0100)]
fixed using wrong cave level number when converting BD engine levels
Holger Schemel [Sun, 17 Mar 2024 22:57:16 +0000 (23:57 +0100)]
added support for slime settings in BD engine to level editor
Holger Schemel [Sun, 17 Mar 2024 00:05:56 +0000 (01:05 +0100)]
added support for snap element in BD engine to level editor
Holger Schemel [Sat, 16 Mar 2024 23:43:18 +0000 (00:43 +0100)]
added support for voodoo doll settings in BD engine to level editor
Holger Schemel [Sat, 16 Mar 2024 11:59:54 +0000 (12:59 +0100)]
added showing optional title screen for native BD cavesets
Holger Schemel [Sat, 16 Mar 2024 11:57:42 +0000 (12:57 +0100)]
changed loading level before checking for title screens
Holger Schemel [Sat, 16 Mar 2024 11:52:48 +0000 (12:52 +0100)]
added functions to load title screen from native BD caveset
Holger Schemel [Sat, 16 Mar 2024 11:49:11 +0000 (12:49 +0100)]
added storing current level set identifier in caveset structure
Holger Schemel [Sat, 16 Mar 2024 11:47:04 +0000 (12:47 +0100)]
fixed freeing caveset data
Holger Schemel [Sat, 16 Mar 2024 08:55:19 +0000 (09:55 +0100)]
added support for reduced font bitmaps with lower case characters
While support for font bitmaps with full ISO-8859-1 character maps
already exists, this change adds support for specially crafted font
bitmaps containing the usual reduced character map plus lower case
characters (including umlaut characters) by choosing ".frames: 112"
for the font definition. To use this, the last line in the font's
character map that looks like this
©ÄÖÜ°™_
is replaced with the following three lines (where the underscore
characters are usually replaced with filled, cursor style blocks):
`abcdefghijklmno
pqrstuvwxyz{|}~_
©ÄÖÜ°™_äöüß
The layout of the characters in the font bitmap may differ from the
above example (which reflects the default font bitmap layout), and can
be set using the ".frames_per_line" configuration option (which would
be "16" for the example above).
(In fact, this extended, reduced font character map currently has only
107 characters defined, so a few special characters may be added later
to the remaining five slots.)
Holger Schemel [Wed, 13 Mar 2024 09:09:39 +0000 (10:09 +0100)]
fixed number range for BD style clock in level editor
Holger Schemel [Wed, 13 Mar 2024 09:08:06 +0000 (10:08 +0100)]
fixed input of negative numbers to numeric text gadgets
Holger Schemel [Wed, 13 Mar 2024 08:49:16 +0000 (09:49 +0100)]
minor code cleanup
Holger Schemel [Wed, 13 Mar 2024 08:41:52 +0000 (09:41 +0100)]
improved code for generic counter min/max values in level editor
Holger Schemel [Wed, 13 Mar 2024 08:17:35 +0000 (09:17 +0100)]
white space changes
Holger Schemel [Wed, 13 Mar 2024 08:15:12 +0000 (09:15 +0100)]
added support for clock settings in BD engine to level editor
Holger Schemel [Tue, 12 Mar 2024 22:47:04 +0000 (23:47 +0100)]
cleanup of BD style game elements in level editor
Holger Schemel [Tue, 12 Mar 2024 20:50:25 +0000 (21:50 +0100)]
fixed left text alignment for drawing area gadgets in level editor
Holger Schemel [Tue, 12 Mar 2024 19:26:31 +0000 (20:26 +0100)]
fixed broken position of counter gadget to select level in editor
Holger Schemel [Tue, 12 Mar 2024 19:08:40 +0000 (20:08 +0100)]
added support for amoeba settings in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 22:35:46 +0000 (23:35 +0100)]
added support for magic wall settings in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 22:13:43 +0000 (23:13 +0100)]
removed support for object rendering wrap-around for BD level handling
Holger Schemel [Mon, 11 Mar 2024 22:11:33 +0000 (23:11 +0100)]
reordered BD level properties
Holger Schemel [Mon, 11 Mar 2024 20:34:06 +0000 (21:34 +0100)]
changed some gadget properties in level editor
Holger Schemel [Mon, 11 Mar 2024 19:41:02 +0000 (20:41 +0100)]
changed element description
Holger Schemel [Mon, 11 Mar 2024 19:39:41 +0000 (20:39 +0100)]
added support for pushing settings in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 18:48:31 +0000 (19:48 +0100)]
reordered and commented BD level properties
Holger Schemel [Mon, 11 Mar 2024 18:41:59 +0000 (19:41 +0100)]
white space changes
Holger Schemel [Mon, 11 Mar 2024 18:40:10 +0000 (19:40 +0100)]
added support for active player in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 08:45:05 +0000 (09:45 +0100)]
added support for gravity effects in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 08:37:03 +0000 (09:37 +0100)]
added support for short explosions in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 08:30:12 +0000 (09:30 +0100)]
added support for scanning first/last row in BD engine to level editor
Holger Schemel [Mon, 11 Mar 2024 08:10:39 +0000 (09:10 +0100)]
added support for object rendering wrap-around for BD level handling
Holger Schemel [Mon, 11 Mar 2024 07:52:08 +0000 (08:52 +0100)]
added sub-header to BD engine compatibility settings in level editor
Holger Schemel [Sun, 10 Mar 2024 20:26:56 +0000 (21:26 +0100)]
added scrolling without iterating BD engine if player out of sight
This is needed to prevent broken tapes in case of viewport or tile
size changes and may occur in case of wrap-around at level borders.
Before, recording tape events was continued during scrolling, even
though the BD game engine did not iterate while scrolling the cave
to the visual player position. This could result in broken tapes if
the tape was replayed with a different playing viewport or with a
different tile size (like using "small game elements" from the setup
menu), as this would have an effect on the duration of scrolling,
causing tape events and game engine running out of sync.
Holger Schemel [Sun, 10 Mar 2024 16:59:39 +0000 (17:59 +0100)]
fixed some BD game elements in level editor
Holger Schemel [Sun, 10 Mar 2024 16:40:10 +0000 (17:40 +0100)]
added support for line-shifting wrap-around in BD engine to level editor
Holger Schemel [Sun, 10 Mar 2024 16:35:56 +0000 (17:35 +0100)]
increased scrolling speed when wrapping around for BD engine
Holger Schemel [Sun, 10 Mar 2024 15:33:36 +0000 (16:33 +0100)]
fixed wrong types for BD level values
Holger Schemel [Sun, 10 Mar 2024 15:14:26 +0000 (16:14 +0100)]
added support for hatching delay in BD engine to level editor
Holger Schemel [Sun, 10 Mar 2024 14:41:28 +0000 (15:41 +0100)]
added support for game cycle delay in BD engine to level editor
Holger Schemel [Sun, 10 Mar 2024 14:08:07 +0000 (15:08 +0100)]
white space changes
Holger Schemel [Sat, 9 Mar 2024 12:06:13 +0000 (13:06 +0100)]
added difficulty level to level names for native BD levels
Holger Schemel [Sat, 9 Mar 2024 11:51:07 +0000 (12:51 +0100)]
added support for scheduling type in BD engine to level editor
Holger Schemel [Sat, 9 Mar 2024 11:21:47 +0000 (12:21 +0100)]
added support for PAL timing in BD engine to level editor
Holger Schemel [Sat, 9 Mar 2024 10:37:30 +0000 (11:37 +0100)]
changed info text for extra diamonds for BD engine in level editor
Holger Schemel [Sat, 9 Mar 2024 10:33:08 +0000 (11:33 +0100)]
restricted slippery walls option to R'n'D engine in level editor
Holger Schemel [Sat, 9 Mar 2024 10:28:59 +0000 (11:28 +0100)]
restricted customizing empty space to R'n'D engine in level editor
Holger Schemel [Sat, 9 Mar 2024 00:45:40 +0000 (01:45 +0100)]
white space changes
Holger Schemel [Sat, 9 Mar 2024 00:38:46 +0000 (01:38 +0100)]
added support for extra diamond score in BD engine to level editor
Holger Schemel [Fri, 8 Mar 2024 20:21:38 +0000 (21:21 +0100)]
reduced delay until game over after player died in BD engine
Holger Schemel [Fri, 8 Mar 2024 20:20:20 +0000 (21:20 +0100)]
fixed crash bug when running in headless mode
Holger Schemel [Fri, 8 Mar 2024 19:30:17 +0000 (20:30 +0100)]
added special handling of BD intermission levels on game over
This change is required if asking for restart after gave over is
disabled in the setup menu.
Holger Schemel [Fri, 8 Mar 2024 18:52:32 +0000 (19:52 +0100)]
added special handling of BD intermission levels when restarting game
Holger Schemel [Fri, 8 Mar 2024 18:52:01 +0000 (19:52 +0100)]
added special handling of BD intermission levels when skipping levels
Holger Schemel [Fri, 8 Mar 2024 17:54:45 +0000 (18:54 +0100)]
moved code to separate function
Holger Schemel [Fri, 8 Mar 2024 17:48:36 +0000 (18:48 +0100)]
added support for intermission levels in BD engine to level editor
Holger Schemel [Fri, 8 Mar 2024 13:10:05 +0000 (14:10 +0100)]
white space changes
Holger Schemel [Fri, 8 Mar 2024 13:07:24 +0000 (14:07 +0100)]
added level editor config tab/page for BD game engine (currently empty)
Holger Schemel [Fri, 8 Mar 2024 13:02:45 +0000 (14:02 +0100)]
added macros for some game elements
Holger Schemel [Fri, 8 Mar 2024 09:27:54 +0000 (10:27 +0100)]
changed default audio replay sample rate back to 22.05 kHz
When using 44.1 kHz sample rate, upsampling larger audio files with
lower sample rate causes a crash in some versions of the SDL library.
Holger Schemel [Thu, 7 Mar 2024 19:22:48 +0000 (20:22 +0100)]
improved converting BD game engine elements for R'n'D game engine
Holger Schemel [Thu, 7 Mar 2024 18:40:47 +0000 (19:40 +0100)]
fixed another graphical bug when using smooth movements with BD engine
Holger Schemel [Thu, 7 Mar 2024 00:08:40 +0000 (01:08 +0100)]
fixed graphical bugs when using smooth movements with BD engine
Holger Schemel [Wed, 6 Mar 2024 23:50:06 +0000 (00:50 +0100)]
fixed preview size of intermission levels for native BD level sets
Holger Schemel [Wed, 6 Mar 2024 23:03:47 +0000 (00:03 +0100)]
added graphics config option for level-specific colors for BD engine
This adds a config option "bd_game_graphics_color_template" for the
custom artwork config file "graphicsinfo.conf" to specify a template
image file used to create level-specific game graphics colors for
native Boulder Dash level files (to be used for all game elements
for both in-game graphics and main menu preview graphics), while the
normal game element image config options specify a default image file
with static/fixed colors to be used in the level editor (that is, all
levels in the level editor use the same colors).
This implementation only works correctly for all game element graphics
if all BD style game graphics are defined in one single image file, so
the newly defined template image file must have the same image size
and layout of game graphics as the default image file (which must also
be a single image file containing game graphics for all game elements).
Holger Schemel [Wed, 6 Mar 2024 22:52:58 +0000 (23:52 +0100)]
fixed level-specific colors for BD engine using small game elements
Holger Schemel [Wed, 6 Mar 2024 15:42:22 +0000 (16:42 +0100)]
added converting BD game engine elements for R'n'D game engine
Holger Schemel [Wed, 6 Mar 2024 14:02:22 +0000 (15:02 +0100)]
added dedicated empty space element for BD engine (currently not used)
Holger Schemel [Wed, 6 Mar 2024 09:19:13 +0000 (10:19 +0100)]
added support for level-specific preview colors for BD engine
Holger Schemel [Wed, 6 Mar 2024 09:13:14 +0000 (10:13 +0100)]
added support for level-specific game graphics colors for BD engine
Holger Schemel [Wed, 6 Mar 2024 08:57:30 +0000 (09:57 +0100)]
added function to create bitmap from SDL surface
Holger Schemel [Wed, 6 Mar 2024 08:55:00 +0000 (09:55 +0100)]
moved function
Holger Schemel [Wed, 6 Mar 2024 08:16:45 +0000 (09:16 +0100)]
added using game element properties for smooth moving in BD engine
Holger Schemel [Wed, 6 Mar 2024 08:10:26 +0000 (09:10 +0100)]
fixed potential crash bug in BD engine
Holger Schemel [Wed, 6 Mar 2024 08:08:30 +0000 (09:08 +0100)]
fixed comment
Holger Schemel [Wed, 6 Mar 2024 08:07:25 +0000 (09:07 +0100)]
added color functions and definitions for BD engine (not used yet)
Holger Schemel [Wed, 6 Mar 2024 08:04:21 +0000 (09:04 +0100)]
added functions to check game element properties (not used yet)
Holger Schemel [Wed, 6 Mar 2024 08:01:47 +0000 (09:01 +0100)]
added game element properties for BD engine (not used yet)
Holger Schemel [Wed, 6 Mar 2024 08:00:09 +0000 (09:00 +0100)]
minor code formatting change
Holger Schemel [Wed, 6 Mar 2024 07:57:01 +0000 (08:57 +0100)]
changed function to scale SDL surface to be externally available
Holger Schemel [Wed, 6 Mar 2024 07:48:12 +0000 (08:48 +0100)]
changed function to create native SDL surface
Holger Schemel [Sat, 2 Mar 2024 09:15:00 +0000 (10:15 +0100)]
added gadget type id to arrays to do some additional consistency checks
Holger Schemel [Wed, 28 Feb 2024 21:59:36 +0000 (22:59 +0100)]
added support for diagonal player movement in BD engine to level editor
Holger Schemel [Wed, 28 Feb 2024 19:15:09 +0000 (20:15 +0100)]
changed some comments
Holger Schemel [Wed, 28 Feb 2024 18:16:48 +0000 (19:16 +0100)]
changed most comments from C to C++ style for BD engine code
Holger Schemel [Wed, 28 Feb 2024 15:57:39 +0000 (16:57 +0100)]
fixed some element class names
Holger Schemel [Wed, 28 Feb 2024 15:44:08 +0000 (16:44 +0100)]
renamed panel option "game.panel.gems_total" to "game.panel.gems_needed"
Holger Schemel [Wed, 28 Feb 2024 15:08:06 +0000 (16:08 +0100)]
added loading both level packages and single levels in BDCFF format
Holger Schemel [Wed, 28 Feb 2024 15:06:08 +0000 (16:06 +0100)]
added saving BD style levels in R'n'D format as native BDCFF files
Holger Schemel [Wed, 28 Feb 2024 10:05:43 +0000 (11:05 +0100)]
added setting new caveset name to current levelset name for BD engine
Holger Schemel [Wed, 28 Feb 2024 09:40:47 +0000 (10:40 +0100)]
fixed checking file extension for BD engine
Holger Schemel [Wed, 28 Feb 2024 09:31:14 +0000 (10:31 +0100)]
added asking before overwriting when saving native level files
Holger Schemel [Tue, 27 Feb 2024 21:07:29 +0000 (22:07 +0100)]
added saving native BDCFF file with cheat code ":save-native-level"
Holger Schemel [Tue, 27 Feb 2024 20:26:13 +0000 (21:26 +0100)]
added saving BDCFF files for BD engine
Holger Schemel [Tue, 27 Feb 2024 20:13:57 +0000 (21:13 +0100)]
improved color handling when loading BDCFF file in BD engine