Holger Schemel [Sun, 18 Dec 2022 10:37:53 +0000 (11:37 +0100)]
added third tutorial level set "ncrtorial" by ncrecc
Holger Schemel [Sat, 17 Dec 2022 12:47:59 +0000 (13:47 +0100)]
added support for separate sound and music for info sub-screens
Holger Schemel [Sat, 17 Dec 2022 09:42:04 +0000 (10:42 +0100)]
removed unused code (list of score entries is never empty)
Holger Schemel [Sat, 17 Dec 2022 09:08:00 +0000 (10:08 +0100)]
removed sub-headline on score info screen
Holger Schemel [Fri, 16 Dec 2022 17:56:39 +0000 (18:56 +0100)]
added special screen position for button to show level set info for "jue0"
Holger Schemel [Fri, 16 Dec 2022 17:55:12 +0000 (18:55 +0100)]
added limiting default number of game elements on info screen
Holger Schemel [Fri, 16 Dec 2022 12:05:32 +0000 (13:05 +0100)]
changed title on info screen again
Holger Schemel [Fri, 16 Dec 2022 11:59:00 +0000 (12:59 +0100)]
removed unused constant
Holger Schemel [Thu, 15 Dec 2022 07:42:42 +0000 (08:42 +0100)]
removed sub-headlines on info screens (text is now part of main headline)
Holger Schemel [Thu, 15 Dec 2022 07:36:01 +0000 (08:36 +0100)]
added new, topic-related headlines for info screens
Holger Schemel [Thu, 15 Dec 2022 06:58:41 +0000 (07:58 +0100)]
added string constants for info screen menu and title texts
Holger Schemel [Thu, 15 Dec 2022 06:45:43 +0000 (07:45 +0100)]
changed "README" file for Niko Böhm's Tutorial level set
This changes the old ISO-8859-1 encoding to UTF-8 and adds using text
in different fonts and colors. The original "README" file is stored as
"README.orig" for reference, and a new, alternative version is stored
as "README.txt", which is not used by the game, but shows alternative
formatting possibilities using Markdown-style line breaks (using two
spaces at the end of lines) and pure text content without font usage.
Holger Schemel [Wed, 14 Dec 2022 23:00:10 +0000 (00:00 +0100)]
small formatting change in program info
Holger Schemel [Wed, 14 Dec 2022 22:53:21 +0000 (23:53 +0100)]
added forced line break support to auto-wrapped text output
To add a line break to auto-wrapped text output (like level set info
text files), use two spaces at the end of a line (like it is used in
Markdown formatted text).
Holger Schemel [Wed, 14 Dec 2022 11:27:33 +0000 (12:27 +0100)]
fixed bug with incorrectly handled "click anywhere" style button events
Holger Schemel [Wed, 14 Dec 2022 11:19:39 +0000 (12:19 +0100)]
added special screen position for button to show level set info for "BD2K3"
Holger Schemel [Wed, 14 Dec 2022 11:18:47 +0000 (12:18 +0100)]
added dynamic default screen position for button to show level set info
Holger Schemel [Wed, 14 Dec 2022 10:54:37 +0000 (11:54 +0100)]
added optional main menu button to directly show level set info
This is a special button for the main menu that will only be displayed
if files with level set information exist (like a "README" file in the
current level set directory).
The button will currently only be displayed if a valid screen position
is defined for it in the currently active graphics configuration.
Holger Schemel [Wed, 14 Dec 2022 10:43:55 +0000 (11:43 +0100)]
fixed several problems when displaying info sub-screens from main menu
Holger Schemel [Mon, 12 Dec 2022 19:40:46 +0000 (20:40 +0100)]
fixed navigation text when displaying info sub-screens from main menu
Holger Schemel [Mon, 12 Dec 2022 19:36:06 +0000 (20:36 +0100)]
added constant text value
Holger Schemel [Mon, 12 Dec 2022 19:33:43 +0000 (20:33 +0100)]
minor code cleanup
Holger Schemel [Mon, 12 Dec 2022 19:31:59 +0000 (20:31 +0100)]
added returning directly to main menu from info sub-screens if needed
Holger Schemel [Sun, 11 Dec 2022 13:49:25 +0000 (14:49 +0100)]
added level info config option to invoke info screens from main menu
This is a special config option to allow level sets (like the Mirror
Magic level set "classic_mindbender") to directly invoke info screens
from the main menu (which is used for "classic_mindbender" to display
the included title story on the "level set info" screens by clicking
on a global animation that looks like a book that can be opened).
Holger Schemel [Sun, 11 Dec 2022 01:14:42 +0000 (02:14 +0100)]
improved some editor graphics
Holger Schemel [Sun, 11 Dec 2022 01:14:12 +0000 (02:14 +0100)]
version number set to 4.3.3.1
Holger Schemel [Sat, 10 Dec 2022 12:13:35 +0000 (13:13 +0100)]
version number set to 4.3.3.0
Holger Schemel [Wed, 7 Dec 2022 18:40:30 +0000 (19:40 +0100)]
fixed bug with advancing tape counter if no input events have been recorded
Holger Schemel [Mon, 5 Dec 2022 22:46:17 +0000 (23:46 +0100)]
fixed bug with not marking tape as changed after adding action or delay
Holger Schemel [Mon, 5 Dec 2022 21:50:33 +0000 (22:50 +0100)]
removed condition that is always true
Holger Schemel [Mon, 5 Dec 2022 21:45:43 +0000 (22:45 +0100)]
merged two conditions when attempting to quick-save tape
Holger Schemel [Sat, 3 Dec 2022 12:37:27 +0000 (13:37 +0100)]
added shortcuts to invoke info screens from main menu (disabled by default)
Holger Schemel [Mon, 28 Nov 2022 22:02:36 +0000 (23:02 +0100)]
renamed "kettles" to "cauldrons"
Holger Schemel [Sat, 26 Nov 2022 10:30:12 +0000 (11:30 +0100)]
fixed wording of some request texts
Holger Schemel [Sat, 26 Nov 2022 10:27:30 +0000 (11:27 +0100)]
fixed trying to quick-save tape when playing game without recording
Holger Schemel [Sat, 26 Nov 2022 10:09:29 +0000 (11:09 +0100)]
added setup option to continue recording after replaying tape
Holger Schemel [Fri, 25 Nov 2022 20:12:28 +0000 (21:12 +0100)]
added pausing tape after replaying not only for warp mode
Holger Schemel [Fri, 25 Nov 2022 19:40:08 +0000 (20:40 +0100)]
added drawing sparkles when laser hits mirrors for MM engine
Holger Schemel [Fri, 25 Nov 2022 19:30:16 +0000 (20:30 +0100)]
added frame parameter to graphics drawing function for MM engine
Holger Schemel [Thu, 17 Nov 2022 22:27:11 +0000 (23:27 +0100)]
merged functions for handling credits, program and level set info screens
Holger Schemel [Thu, 17 Nov 2022 18:51:07 +0000 (19:51 +0100)]
added support for multiple pages (files) for level set info
Holger Schemel [Thu, 17 Nov 2022 16:52:06 +0000 (17:52 +0100)]
shortened copyright sub-title in main menu
Holger Schemel [Wed, 16 Nov 2022 22:49:42 +0000 (23:49 +0100)]
added new config file options to hide shortcuts sub-menus
Holger Schemel [Wed, 16 Nov 2022 22:45:54 +0000 (23:45 +0100)]
added missing config file option to hide network server hostname
Holger Schemel [Wed, 16 Nov 2022 20:03:33 +0000 (21:03 +0100)]
added missing config file option to hide game engines setup menu
Holger Schemel [Wed, 16 Nov 2022 19:32:20 +0000 (20:32 +0100)]
improved some sound and music samples
Holger Schemel [Sun, 13 Nov 2022 22:09:16 +0000 (23:09 +0100)]
changed credits file from ISO 8859-1 (Latin-1) to UTF-8 encoding
Holger Schemel [Sun, 13 Nov 2022 22:04:45 +0000 (23:04 +0100)]
added Thomas Andrae and Majid Katzer to credits
Holger Schemel [Sun, 13 Nov 2022 22:03:14 +0000 (23:03 +0100)]
fixed drawing text from file that contains DOS style CR/LF line endings
Holger Schemel [Tue, 8 Nov 2022 22:30:43 +0000 (23:30 +0100)]
replaced all icons to be created by packaging script with empty files
Holger Schemel [Sat, 5 Nov 2022 17:58:52 +0000 (18:58 +0100)]
removed unused functions
Holger Schemel [Sat, 5 Nov 2022 16:16:05 +0000 (17:16 +0100)]
added project files for Windows platform
Holger Schemel [Sat, 5 Nov 2022 16:08:48 +0000 (17:08 +0100)]
added project files for Mac platform
Holger Schemel [Sat, 5 Nov 2022 14:58:03 +0000 (15:58 +0100)]
replaced icon file
Holger Schemel [Sat, 5 Nov 2022 14:55:00 +0000 (15:55 +0100)]
renamed icon file
Holger Schemel [Fri, 4 Nov 2022 22:24:23 +0000 (23:24 +0100)]
added support for compiling on OS/2
Holger Schemel [Wed, 2 Nov 2022 14:20:07 +0000 (15:20 +0100)]
code cleanup
Holger Schemel [Wed, 2 Nov 2022 14:17:37 +0000 (15:17 +0100)]
added support for custom graphics for many elements of MM game engine
Holger Schemel [Wed, 2 Nov 2022 14:12:38 +0000 (15:12 +0100)]
added functions to advance game and tile frame counter for MM engine
Holger Schemel [Wed, 26 Oct 2022 22:50:24 +0000 (00:50 +0200)]
added new animation mode ".global_anim_sync" for game element graphics
While the existing animation mode ".global_sync" is used to sync game
animations with the frame counter of the game just played, the new
mode ".global_anim_sync" can be used to sync with the global animation
frame counter, which makes it possible to sync with global animations
that are always running during program execution (that is, in the menu
and while playing a game, without interruption).
Holger Schemel [Sat, 22 Oct 2022 10:57:27 +0000 (12:57 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 10:26:28 +0000 (12:26 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 10:09:19 +0000 (12:09 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 09:58:48 +0000 (11:58 +0200)]
removed compiler warning
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:48:40 +0000 (15:48 +0200)]
removed unused function parameter
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:37:10 +0000 (15:37 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:28:16 +0000 (15:28 +0200)]
removed unused functions
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:13:07 +0000 (20:13 +0200)]
removed shadowing of outer variable by local variable
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:05:59 +0000 (20:05 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:00:39 +0000 (20:00 +0200)]
removed redundant and unused code
Holger Schemel [Thu, 20 Oct 2022 17:48:34 +0000 (19:48 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:40:57 +0000 (18:40 +0200)]
fixed accessing array out of bounds
This issue was found by using Clang with option "-fsanitize=undefined".
Holger Schemel [Thu, 20 Oct 2022 16:25:22 +0000 (18:25 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:17:48 +0000 (18:17 +0200)]
removed redundant initialization
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:04:41 +0000 (18:04 +0200)]
removed redundant conditions
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 15:35:49 +0000 (17:35 +0200)]
fixed undefined signed integer overflow for expression "1 << 31"
This issue was found by Cppcheck (static C/C++ code analysis tool)
and by using Clang with option "-fsanitize=undefined".
Holger Schemel [Thu, 20 Oct 2022 14:36:53 +0000 (16:36 +0200)]
added optional sanitizer flags when using Clang
Holger Schemel [Thu, 20 Oct 2022 14:35:24 +0000 (16:35 +0200)]
moved compiler flags for analyzing to CFLAGS / LDFLAGS
Holger Schemel [Thu, 20 Oct 2022 14:11:01 +0000 (16:11 +0200)]
changed name of compilation flag to be more generic
Holger Schemel [Thu, 20 Oct 2022 13:34:33 +0000 (13:34 +0000)]
fixed compiler warnings with GCC 11
Holger Schemel [Sun, 16 Oct 2022 10:57:51 +0000 (12:57 +0200)]
added explicit operator precedence (stylistic only)
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Sun, 16 Oct 2022 10:52:22 +0000 (12:52 +0200)]
removed shadowing of outer variable by local variable
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Sun, 16 Oct 2022 10:39:57 +0000 (12:39 +0200)]
removed declaration of non-existing data object
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 13 Oct 2022 18:43:14 +0000 (20:43 +0200)]
added dirty workaround to open program window on specified display
As SDL function "SDL_GetNumVideoDisplays()" seems to be broken on some
systems (tested with older Linux systems and SDL 2.0.0 and 2.0.6, but
also current macOS with SDL 2.0.20), do not use it for now to check if
the specified display number is valid.
Holger Schemel [Thu, 13 Oct 2022 18:35:38 +0000 (20:35 +0200)]
changed using same (little endian) pixel format everywhere
This change also has the effect that the code compiles using versions
of the SDL library older than 2.0.5 (which introduced the pixel format
alias name used before).
Holger Schemel [Wed, 28 Sep 2022 15:40:44 +0000 (17:40 +0200)]
added rule to Makefile to ensure reproducible builds
Declare build dependency to ensure consistent make execution order.
See https://reproducible-builds.org/ for why this is good.
Without this patch, parallelism would make a difference in
the produced config.o
This patch was done while working on reproducible builds for openSUSE.
Thanks to Bernhard M. Wiedemann for this patch!
Holger Schemel [Wed, 7 Sep 2022 19:06:37 +0000 (21:06 +0200)]
changed resizing window instead of recreating it on window size changes
This has the advantage that the window stays at its screen position
instead of always being newly created in the middle of the screen.
Holger Schemel [Wed, 7 Sep 2022 18:49:13 +0000 (20:49 +0200)]
added some missing window events to debug output
Holger Schemel [Wed, 7 Sep 2022 15:07:33 +0000 (17:07 +0200)]
added command line option to select display to open program window
Holger Schemel [Wed, 7 Sep 2022 14:00:22 +0000 (16:00 +0200)]
fixed program usage text
Holger Schemel [Sat, 3 Sep 2022 15:25:56 +0000 (17:25 +0200)]
fixed using delay counter for Android
Holger Schemel [Sat, 3 Sep 2022 10:20:52 +0000 (12:20 +0200)]
fixed compiler warning
Holger Schemel [Sat, 3 Sep 2022 07:21:27 +0000 (09:21 +0200)]
added flag to tape files to explicitly mark solution tapes
Holger Schemel [Sat, 27 Aug 2022 10:57:58 +0000 (12:57 +0200)]
merged functions for checking growing walls (normal and steel)
Holger Schemel [Sat, 27 Aug 2022 10:17:08 +0000 (12:17 +0200)]
code cleanup
Holger Schemel [Sat, 27 Aug 2022 09:02:14 +0000 (11:02 +0200)]
added ignoring remaining level chunks after chunks with wrong size
Holger Schemel [Sat, 27 Aug 2022 09:01:50 +0000 (11:01 +0200)]
added ignoring remaining level chunks after chunks with errors
Holger Schemel [Sat, 27 Aug 2022 08:55:09 +0000 (10:55 +0200)]
fixed crash bug when accessing invalid group data for broken level files
Thanks to Quipyowert for finding and fixing this bug!
Holger Schemel [Sat, 27 Aug 2022 08:54:07 +0000 (10:54 +0200)]
fixed crash bug when accessing invalid change page for broken level files
Thanks to Quipyowert for finding and fixing this bug!
Holger Schemel [Mon, 22 Aug 2022 18:34:50 +0000 (20:34 +0200)]
fixed compiling with SDL versions before 2.0.14 without SDL_OpenURL()