Holger Schemel [Mon, 28 Nov 2022 22:02:36 +0000 (23:02 +0100)]
renamed "kettles" to "cauldrons"
Holger Schemel [Sat, 26 Nov 2022 10:30:12 +0000 (11:30 +0100)]
fixed wording of some request texts
Holger Schemel [Sat, 26 Nov 2022 10:27:30 +0000 (11:27 +0100)]
fixed trying to quick-save tape when playing game without recording
Holger Schemel [Sat, 26 Nov 2022 10:09:29 +0000 (11:09 +0100)]
added setup option to continue recording after replaying tape
Holger Schemel [Fri, 25 Nov 2022 20:12:28 +0000 (21:12 +0100)]
added pausing tape after replaying not only for warp mode
Holger Schemel [Fri, 25 Nov 2022 19:40:08 +0000 (20:40 +0100)]
added drawing sparkles when laser hits mirrors for MM engine
Holger Schemel [Fri, 25 Nov 2022 19:30:16 +0000 (20:30 +0100)]
added frame parameter to graphics drawing function for MM engine
Holger Schemel [Thu, 17 Nov 2022 22:27:11 +0000 (23:27 +0100)]
merged functions for handling credits, program and level set info screens
Holger Schemel [Thu, 17 Nov 2022 18:51:07 +0000 (19:51 +0100)]
added support for multiple pages (files) for level set info
Holger Schemel [Thu, 17 Nov 2022 16:52:06 +0000 (17:52 +0100)]
shortened copyright sub-title in main menu
Holger Schemel [Wed, 16 Nov 2022 22:49:42 +0000 (23:49 +0100)]
added new config file options to hide shortcuts sub-menus
Holger Schemel [Wed, 16 Nov 2022 22:45:54 +0000 (23:45 +0100)]
added missing config file option to hide network server hostname
Holger Schemel [Wed, 16 Nov 2022 20:03:33 +0000 (21:03 +0100)]
added missing config file option to hide game engines setup menu
Holger Schemel [Wed, 16 Nov 2022 19:32:20 +0000 (20:32 +0100)]
improved some sound and music samples
Holger Schemel [Sun, 13 Nov 2022 22:09:16 +0000 (23:09 +0100)]
changed credits file from ISO 8859-1 (Latin-1) to UTF-8 encoding
Holger Schemel [Sun, 13 Nov 2022 22:04:45 +0000 (23:04 +0100)]
added Thomas Andrae and Majid Katzer to credits
Holger Schemel [Sun, 13 Nov 2022 22:03:14 +0000 (23:03 +0100)]
fixed drawing text from file that contains DOS style CR/LF line endings
Holger Schemel [Tue, 8 Nov 2022 22:30:43 +0000 (23:30 +0100)]
replaced all icons to be created by packaging script with empty files
Holger Schemel [Sat, 5 Nov 2022 17:58:52 +0000 (18:58 +0100)]
removed unused functions
Holger Schemel [Sat, 5 Nov 2022 16:16:05 +0000 (17:16 +0100)]
added project files for Windows platform
Holger Schemel [Sat, 5 Nov 2022 16:08:48 +0000 (17:08 +0100)]
added project files for Mac platform
Holger Schemel [Sat, 5 Nov 2022 14:58:03 +0000 (15:58 +0100)]
replaced icon file
Holger Schemel [Sat, 5 Nov 2022 14:55:00 +0000 (15:55 +0100)]
renamed icon file
Holger Schemel [Fri, 4 Nov 2022 22:24:23 +0000 (23:24 +0100)]
added support for compiling on OS/2
Holger Schemel [Wed, 2 Nov 2022 14:20:07 +0000 (15:20 +0100)]
code cleanup
Holger Schemel [Wed, 2 Nov 2022 14:17:37 +0000 (15:17 +0100)]
added support for custom graphics for many elements of MM game engine
Holger Schemel [Wed, 2 Nov 2022 14:12:38 +0000 (15:12 +0100)]
added functions to advance game and tile frame counter for MM engine
Holger Schemel [Wed, 26 Oct 2022 22:50:24 +0000 (00:50 +0200)]
added new animation mode ".global_anim_sync" for game element graphics
While the existing animation mode ".global_sync" is used to sync game
animations with the frame counter of the game just played, the new
mode ".global_anim_sync" can be used to sync with the global animation
frame counter, which makes it possible to sync with global animations
that are always running during program execution (that is, in the menu
and while playing a game, without interruption).
Holger Schemel [Sat, 22 Oct 2022 10:57:27 +0000 (12:57 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 10:26:28 +0000 (12:26 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 10:09:19 +0000 (12:09 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Sat, 22 Oct 2022 09:58:48 +0000 (11:58 +0200)]
removed compiler warning
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:48:40 +0000 (15:48 +0200)]
removed unused function parameter
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:37:10 +0000 (15:37 +0200)]
removed unused function parameters
This issue was found by using GCC with option "-Wextra".
Holger Schemel [Fri, 21 Oct 2022 13:28:16 +0000 (15:28 +0200)]
removed unused functions
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:13:07 +0000 (20:13 +0200)]
removed shadowing of outer variable by local variable
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:05:59 +0000 (20:05 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 18:00:39 +0000 (20:00 +0200)]
removed redundant and unused code
Holger Schemel [Thu, 20 Oct 2022 17:48:34 +0000 (19:48 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:40:57 +0000 (18:40 +0200)]
fixed accessing array out of bounds
This issue was found by using Clang with option "-fsanitize=undefined".
Holger Schemel [Thu, 20 Oct 2022 16:25:22 +0000 (18:25 +0200)]
reduced scope of some variables
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:17:48 +0000 (18:17 +0200)]
removed redundant initialization
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 16:04:41 +0000 (18:04 +0200)]
removed redundant conditions
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 20 Oct 2022 15:35:49 +0000 (17:35 +0200)]
fixed undefined signed integer overflow for expression "1 << 31"
This issue was found by Cppcheck (static C/C++ code analysis tool)
and by using Clang with option "-fsanitize=undefined".
Holger Schemel [Thu, 20 Oct 2022 14:36:53 +0000 (16:36 +0200)]
added optional sanitizer flags when using Clang
Holger Schemel [Thu, 20 Oct 2022 14:35:24 +0000 (16:35 +0200)]
moved compiler flags for analyzing to CFLAGS / LDFLAGS
Holger Schemel [Thu, 20 Oct 2022 14:11:01 +0000 (16:11 +0200)]
changed name of compilation flag to be more generic
Holger Schemel [Thu, 20 Oct 2022 13:34:33 +0000 (13:34 +0000)]
fixed compiler warnings with GCC 11
Holger Schemel [Sun, 16 Oct 2022 10:57:51 +0000 (12:57 +0200)]
added explicit operator precedence (stylistic only)
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Sun, 16 Oct 2022 10:52:22 +0000 (12:52 +0200)]
removed shadowing of outer variable by local variable
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Sun, 16 Oct 2022 10:39:57 +0000 (12:39 +0200)]
removed declaration of non-existing data object
This issue was found by Cppcheck (static C/C++ code analysis tool).
Holger Schemel [Thu, 13 Oct 2022 18:43:14 +0000 (20:43 +0200)]
added dirty workaround to open program window on specified display
As SDL function "SDL_GetNumVideoDisplays()" seems to be broken on some
systems (tested with older Linux systems and SDL 2.0.0 and 2.0.6, but
also current macOS with SDL 2.0.20), do not use it for now to check if
the specified display number is valid.
Holger Schemel [Thu, 13 Oct 2022 18:35:38 +0000 (20:35 +0200)]
changed using same (little endian) pixel format everywhere
This change also has the effect that the code compiles using versions
of the SDL library older than 2.0.5 (which introduced the pixel format
alias name used before).
Holger Schemel [Wed, 28 Sep 2022 15:40:44 +0000 (17:40 +0200)]
added rule to Makefile to ensure reproducible builds
Declare build dependency to ensure consistent make execution order.
See https://reproducible-builds.org/ for why this is good.
Without this patch, parallelism would make a difference in
the produced config.o
This patch was done while working on reproducible builds for openSUSE.
Thanks to Bernhard M. Wiedemann for this patch!
Holger Schemel [Wed, 7 Sep 2022 19:06:37 +0000 (21:06 +0200)]
changed resizing window instead of recreating it on window size changes
This has the advantage that the window stays at its screen position
instead of always being newly created in the middle of the screen.
Holger Schemel [Wed, 7 Sep 2022 18:49:13 +0000 (20:49 +0200)]
added some missing window events to debug output
Holger Schemel [Wed, 7 Sep 2022 15:07:33 +0000 (17:07 +0200)]
added command line option to select display to open program window
Holger Schemel [Wed, 7 Sep 2022 14:00:22 +0000 (16:00 +0200)]
fixed program usage text
Holger Schemel [Sat, 3 Sep 2022 15:25:56 +0000 (17:25 +0200)]
fixed using delay counter for Android
Holger Schemel [Sat, 3 Sep 2022 10:20:52 +0000 (12:20 +0200)]
fixed compiler warning
Holger Schemel [Sat, 3 Sep 2022 07:21:27 +0000 (09:21 +0200)]
added flag to tape files to explicitly mark solution tapes
Holger Schemel [Sat, 27 Aug 2022 10:57:58 +0000 (12:57 +0200)]
merged functions for checking growing walls (normal and steel)
Holger Schemel [Sat, 27 Aug 2022 10:17:08 +0000 (12:17 +0200)]
code cleanup
Holger Schemel [Sat, 27 Aug 2022 09:02:14 +0000 (11:02 +0200)]
added ignoring remaining level chunks after chunks with wrong size
Holger Schemel [Sat, 27 Aug 2022 09:01:50 +0000 (11:01 +0200)]
added ignoring remaining level chunks after chunks with errors
Holger Schemel [Sat, 27 Aug 2022 08:55:09 +0000 (10:55 +0200)]
fixed crash bug when accessing invalid group data for broken level files
Thanks to Quipyowert for finding and fixing this bug!
Holger Schemel [Sat, 27 Aug 2022 08:54:07 +0000 (10:54 +0200)]
fixed crash bug when accessing invalid change page for broken level files
Thanks to Quipyowert for finding and fixing this bug!
Holger Schemel [Mon, 22 Aug 2022 18:34:50 +0000 (20:34 +0200)]
fixed compiling with SDL versions before 2.0.14 without SDL_OpenURL()
Holger Schemel [Sat, 6 Aug 2022 09:08:45 +0000 (11:08 +0200)]
added alpha channel for anti-aliasing to element collecting image
Holger Schemel [Sat, 6 Aug 2022 08:42:44 +0000 (10:42 +0200)]
changed function to write element collecting image to create PNG file
Holger Schemel [Tue, 26 Jul 2022 22:48:07 +0000 (00:48 +0200)]
added asking for uploading remaining tapes when enabling score server
Holger Schemel [Tue, 26 Jul 2022 22:32:27 +0000 (00:32 +0200)]
fixed bug with uploading tapes when score server is disabled
Holger Schemel [Tue, 26 Jul 2022 18:50:34 +0000 (20:50 +0200)]
fixed bug with resetting level set handicap when using "last played" menu
Holger Schemel [Mon, 25 Jul 2022 17:24:54 +0000 (19:24 +0200)]
added overwriting local with server score entries to add missing fields
Holger Schemel [Mon, 25 Jul 2022 17:22:01 +0000 (19:22 +0200)]
fixed bug when using different normal and deadly shield time
Holger Schemel [Fri, 22 Jul 2022 11:28:19 +0000 (13:28 +0200)]
fixed crash bug caused by custom loading screen support
Holger Schemel [Thu, 21 Jul 2022 15:22:03 +0000 (17:22 +0200)]
added using globally predefined X/Y arrays
Holger Schemel [Thu, 21 Jul 2022 14:47:02 +0000 (16:47 +0200)]
improved checking array (using modulo instead of duplicated values)
Holger Schemel [Thu, 21 Jul 2022 13:51:43 +0000 (15:51 +0200)]
added delay counter data type and adjusted related functions
Holger Schemel [Sat, 25 Jun 2022 08:46:52 +0000 (10:46 +0200)]
added level info config option to disable time limit for all levels
While it was already possible to disable the time limit in the setup
menu to play a level without any time limit, the resulting tapes only
replay successfully if the time limit is still disabled, of course.
Obviously, this is not the case on the central high score server.
However, the level sets in the "R'n'D jue 2022" games collection are
all designed to be played without time limit, and the time limit is
disabled in the default setup options of all games. This currently
has the following two disadvantages:
1. The resulting tapes fail on the high score server, which has time
limit always enabled.
2. If the user of "R'n'D jur 2022" games enables the time limit in the
setup menu, the levels cannot be solved anymore.
This patch adds a new time limit option to the level info config file,
which makes it possible to flag whole level sets as "to be played with
time limit disabled", regardless of what the individual user's setting
for "time limit" was set to.
This patch makes it possible to fix case (1) above by adding the new
level info config option to all affected levels on the high score
server, but would require a program update to also fix case (2) on the
client side.
Holger Schemel [Fri, 24 Jun 2022 14:48:04 +0000 (16:48 +0200)]
added separate game variable to check for time limit setup option
Holger Schemel [Fri, 24 Jun 2022 14:36:26 +0000 (16:36 +0200)]
renamed variable
Holger Schemel [Wed, 22 Jun 2022 21:29:05 +0000 (23:29 +0200)]
fixed synchronization problem when configuring keyboard
This is a somewhat similar bug like that in the previous commit, but
in this case only one event was processed for each screen update,
causing many events (like those produced from analog sticks that are
moved while the keyboard is about to be configured) to be processed
one after the other, each with a full video frame delay in between.
The fix works just like that used when configuring game controllers.
Holger Schemel [Wed, 22 Jun 2022 13:17:19 +0000 (15:17 +0200)]
fixed synchronization problem when configuring game controller
This fixes a bug that can happen due to bad initialization of a delay
counter (to limit the maximum time spent on handling events), causing
it to reach the maximum delay while the screen refresh is also waiting
for the video delay. Resetting the counter right after screen update
fixes this potential problem.
Holger Schemel [Thu, 16 Jun 2022 19:19:27 +0000 (21:19 +0200)]
version number set to 4.3.2.3
Holger Schemel [Wed, 15 Jun 2022 06:41:52 +0000 (08:41 +0200)]
added using setup option for displaying overlay touch buttons
Holger Schemel [Wed, 15 Jun 2022 06:39:57 +0000 (08:39 +0200)]
added setup option for overlay touch buttons (not used yet)
Holger Schemel [Tue, 14 Jun 2022 23:40:06 +0000 (01:40 +0200)]
added not using touch buttons if touch controls are disabled
Holger Schemel [Tue, 14 Jun 2022 22:34:53 +0000 (00:34 +0200)]
fixed bug with short reactivation of overlay buttons while closing door
Holger Schemel [Sun, 12 Jun 2022 17:39:20 +0000 (19:39 +0200)]
added printing envelope text when dumping level in debug mode
Holger Schemel [Sun, 12 Jun 2022 16:02:05 +0000 (18:02 +0200)]
added support for "Home" and "End" keys to text gadgets
Holger Schemel [Sun, 12 Jun 2022 13:30:28 +0000 (15:30 +0200)]
added support for fallback text file for element description files
Holger Schemel [Sat, 11 Jun 2022 12:36:01 +0000 (14:36 +0200)]
fixed warning when not finding any valid level sets in level directory
Holger Schemel [Sat, 11 Jun 2022 12:16:44 +0000 (14:16 +0200)]
fixed not creating user level set
Holger Schemel [Sat, 11 Jun 2022 12:14:16 +0000 (14:14 +0200)]
changed creating directories with private permissions only
Holger Schemel [Sat, 11 Jun 2022 12:04:54 +0000 (14:04 +0200)]
changed log level for using fallback artwork from "warning" to "debug"
Holger Schemel [Sat, 11 Jun 2022 10:32:42 +0000 (12:32 +0200)]
fixed bug with broken text area content when editing envelope text
Holger Schemel [Sat, 11 Jun 2022 08:34:30 +0000 (10:34 +0200)]
cleanup of CSS for Emscripten platform
Holger Schemel [Fri, 10 Jun 2022 11:32:24 +0000 (13:32 +0200)]
added CSS to fill browser window for Emscripten platform
Holger Schemel [Fri, 10 Jun 2022 10:56:27 +0000 (12:56 +0200)]
removed some setup options for Emscripten platform