Holger Schemel [Sun, 1 Dec 2024 15:35:18 +0000 (16:35 +0100)]
added setting increased BD cave time also in main game engine
This change is required if the BD cave time was increased by
collecting clocks; else the game is running out of time too early in
the main game engine, which still uses the previous level time, even
though the BD cave time is displayed correctly in the game panel.
However, a decreased BD cave time (for example, if a voodoo doll was
destroyed) may not be set in the main engine, as it may result in an
immediate "out of time" event, which is handled separately in the main
game engine.
Holger Schemel [Sun, 1 Dec 2024 14:50:19 +0000 (15:50 +0100)]
fixed playing non-native sounds at wrap-around BD cave positions
Holger Schemel [Sun, 1 Dec 2024 14:14:54 +0000 (15:14 +0100)]
fixed playing BD style rocket sound if no rocket launched (diagonally)
Holger Schemel [Sun, 1 Dec 2024 13:49:02 +0000 (14:49 +0100)]
added missing editor graphics for BD style time penalty element
Holger Schemel [Sun, 1 Dec 2024 13:28:35 +0000 (14:28 +0100)]
added game element descriptions for even more BD style game elements
Holger Schemel [Sun, 1 Dec 2024 13:15:26 +0000 (14:15 +0100)]
added time penalty counter also to time penalty element in editor
So far, this counter was only displayed for the "voodoo doll" game
element in the game element settings of the level editor.
Holger Schemel [Sun, 1 Dec 2024 13:13:07 +0000 (14:13 +0100)]
added game element descriptions for some BD style game elements
Holger Schemel [Sat, 30 Nov 2024 12:08:16 +0000 (13:08 +0100)]
fixed determining non-stable version number in Android build script
Holger Schemel [Sat, 30 Nov 2024 10:23:10 +0000 (11:23 +0100)]
fixed calculating tape engine version sub-types
Holger Schemel [Sat, 30 Nov 2024 10:15:35 +0000 (11:15 +0100)]
fixed version types for platforms with 32-bit "long" type
Holger Schemel [Sat, 30 Nov 2024 09:34:07 +0000 (10:34 +0100)]
added including math header file
Holger Schemel [Sat, 30 Nov 2024 09:02:42 +0000 (10:02 +0100)]
fixed wrong operand in "if" clause
Holger Schemel [Sat, 30 Nov 2024 08:50:26 +0000 (09:50 +0100)]
added using empty buffer to determine required size for vsnprintf
Holger Schemel [Sat, 30 Nov 2024 08:46:08 +0000 (09:46 +0100)]
fixed crash bug caused by using va_list twice
Holger Schemel [Fri, 29 Nov 2024 19:48:49 +0000 (20:48 +0100)]
added separating standard and extended game version numbers
Holger Schemel [Fri, 29 Nov 2024 19:04:55 +0000 (20:04 +0100)]
added newly born player being invulnerable for exactly one frame
If player is hatched from inbox and all pre-birth effect elements are
processed, add one single game frame of invulnerability for the player
against being instantly killed by enemies by using a special element.
by using a special element This is needed to be able to solve level 017 of "Arno Dash 02".
Holger Schemel [Wed, 27 Nov 2024 20:20:46 +0000 (21:20 +0100)]
added using old BD engine for tapes from 4.4.0.0-test-3 and earlier
Holger Schemel [Wed, 27 Nov 2024 20:17:44 +0000 (21:17 +0100)]
version number set to 4.4.0.0-test-4
Holger Schemel [Wed, 27 Nov 2024 20:13:58 +0000 (21:13 +0100)]
added tape file chunk to store extended versions
Holger Schemel [Wed, 27 Nov 2024 20:10:20 +0000 (21:10 +0100)]
added using extended game version
Holger Schemel [Wed, 27 Nov 2024 20:04:44 +0000 (21:04 +0100)]
added macros for extended version numbers
Holger Schemel [Wed, 27 Nov 2024 19:52:47 +0000 (20:52 +0100)]
changed using different macro (with same functionality)
Holger Schemel [Wed, 27 Nov 2024 19:50:17 +0000 (20:50 +0100)]
moved function to different source file
Holger Schemel [Wed, 27 Nov 2024 19:40:28 +0000 (20:40 +0100)]
minor code change
Holger Schemel [Wed, 27 Nov 2024 19:36:06 +0000 (20:36 +0100)]
minor change of output when dumping tape
Holger Schemel [Wed, 27 Nov 2024 18:39:25 +0000 (19:39 +0100)]
fixed redrawing level (set) info icons when using color template
Holger Schemel [Wed, 27 Nov 2024 18:27:28 +0000 (19:27 +0100)]
fixed setting BD style image color template after changing artwork
As each (BD style) level may change the image color template using new
colors for game graphics as defined in the level file for this level,
new custom artwork (with color template definitions) must always be
reloaded before loading the level file (and adjusting the image color
template according to the colors defined in the level file).
Holger Schemel [Sun, 24 Nov 2024 11:39:24 +0000 (12:39 +0100)]
changed internal version number format
Holger Schemel [Fri, 22 Nov 2024 19:46:35 +0000 (20:46 +0100)]
added missing editor graphics for some BD style game elements
- falling grass ball
- falling loose grass
- explodable steel wall
Holger Schemel [Wed, 20 Nov 2024 23:19:53 +0000 (00:19 +0100)]
changed BD engine to match new GDash code (C64 import, part three)
Holger Schemel [Wed, 20 Nov 2024 18:52:47 +0000 (19:52 +0100)]
changed BD engine to match new GDash code (C64 import, part two)
Holger Schemel [Wed, 20 Nov 2024 18:32:40 +0000 (19:32 +0100)]
changed BD engine to match new GDash code (C64 import, part one)
Holger Schemel [Wed, 20 Nov 2024 17:53:38 +0000 (18:53 +0100)]
changed BD engine to match new GDash code (BRC import)
Holger Schemel [Wed, 20 Nov 2024 00:10:13 +0000 (01:10 +0100)]
added comments
Holger Schemel [Wed, 20 Nov 2024 00:03:33 +0000 (01:03 +0100)]
changed BD engine to match new GDash code (default values)
Holger Schemel [Tue, 19 Nov 2024 23:39:33 +0000 (00:39 +0100)]
fixed comment
Holger Schemel [Tue, 19 Nov 2024 23:34:29 +0000 (00:34 +0100)]
minor whitespace change
Holger Schemel [Tue, 19 Nov 2024 23:16:57 +0000 (00:16 +0100)]
fixed comment
Holger Schemel [Tue, 19 Nov 2024 23:04:58 +0000 (00:04 +0100)]
changed BD engine to match new GDash code (extra ckdelay for animations)
Holger Schemel [Tue, 19 Nov 2024 22:46:50 +0000 (23:46 +0100)]
fixed crash bug when running in headless mode
Holger Schemel [Tue, 19 Nov 2024 20:50:10 +0000 (21:50 +0100)]
minor change (no functional change)
Holger Schemel [Mon, 18 Nov 2024 20:15:07 +0000 (21:15 +0100)]
changed detecting native BD level info by file type (not game engine)
Holger Schemel [Mon, 18 Nov 2024 19:49:03 +0000 (20:49 +0100)]
fixed crash bug
Holger Schemel [Mon, 18 Nov 2024 19:31:22 +0000 (20:31 +0100)]
fixed also showing native BD level story on level info screen
Make sure that level story is only displayed from info menu, but not
from main menu.
This fixes commit
6f7f7a0c.
Holger Schemel [Mon, 18 Nov 2024 19:25:17 +0000 (20:25 +0100)]
added disabling centered level info text if too long
Holger Schemel [Mon, 18 Nov 2024 19:13:03 +0000 (20:13 +0100)]
added also showing native BD level story on level info screen
Holger Schemel [Mon, 18 Nov 2024 00:06:57 +0000 (01:06 +0100)]
added selecting level from the level info screen
Holger Schemel [Sun, 17 Nov 2024 23:26:47 +0000 (00:26 +0100)]
moved re-creating gadgets to main info screen function
Holger Schemel [Sun, 17 Nov 2024 23:16:15 +0000 (00:16 +0100)]
fixed subtitle for empty level story info screen
Holger Schemel [Sun, 17 Nov 2024 23:09:40 +0000 (00:09 +0100)]
renamed variable
Holger Schemel [Sun, 17 Nov 2024 23:08:47 +0000 (00:08 +0100)]
moved code to separate function
Holger Schemel [Sat, 16 Nov 2024 00:40:35 +0000 (01:40 +0100)]
fixed detecting if level (set) info is shown from main menu
Holger Schemel [Sat, 16 Nov 2024 00:21:18 +0000 (01:21 +0100)]
fixed info menu screen for empty level story
Holger Schemel [Sat, 16 Nov 2024 00:10:46 +0000 (01:10 +0100)]
added separate info menu screen for level story
Holger Schemel [Fri, 15 Nov 2024 23:47:19 +0000 (00:47 +0100)]
added showing full level and level set information for BDCFF levels
For level and level set information screens accessible from main menu,
only a subset of information is shown (story, remark and description
for level sets, remark and description for levels, as level stories
are already shown when starting the game).
Complete information (including name, author, date etc.) is shown only
from the info menu.
Holger Schemel [Fri, 15 Nov 2024 23:28:30 +0000 (00:28 +0100)]
added support for level stories in "docs/stories/XXX.txt"
By placing a text file into "docs/stories/XXX.txt" inside the level
set directory, it will be shown before starting the game.
Holger Schemel [Fri, 15 Nov 2024 20:39:34 +0000 (21:39 +0100)]
replaced code by function calls doing the same
Holger Schemel [Fri, 15 Nov 2024 20:30:05 +0000 (21:30 +0100)]
changed handling some conditions
Holger Schemel [Fri, 15 Nov 2024 20:13:39 +0000 (21:13 +0100)]
added unescaping fixed-sized strings in BDCFF files
Holger Schemel [Fri, 15 Nov 2024 20:12:24 +0000 (21:12 +0100)]
improved wrapper function for vsnprintf()
Holger Schemel [Tue, 12 Nov 2024 19:52:02 +0000 (20:52 +0100)]
added setup option to save setup without "save and exit" menu entry
Holger Schemel [Tue, 12 Nov 2024 18:37:13 +0000 (19:37 +0100)]
added leaving story screen to main menu with "cursor left" key
Holger Schemel [Tue, 12 Nov 2024 17:48:47 +0000 (18:48 +0100)]
changed level story related settings from ".INFO[STORY]" to ".STORY"
Holger Schemel [Mon, 11 Nov 2024 18:58:52 +0000 (19:58 +0100)]
added converting single newlines for native BD cave (set) stories
Holger Schemel [Mon, 11 Nov 2024 18:47:59 +0000 (19:47 +0100)]
added missing definition for story screen
This change was missing for commit
484e3440.
Holger Schemel [Sat, 9 Nov 2024 15:56:23 +0000 (16:56 +0100)]
fixed screen width calculation for level story title
Holger Schemel [Sat, 9 Nov 2024 15:53:28 +0000 (16:53 +0100)]
fixed font width calculation for level story title
Holger Schemel [Sat, 9 Nov 2024 15:50:45 +0000 (16:50 +0100)]
added using native level name when showing story before game start
Holger Schemel [Sat, 9 Nov 2024 15:24:28 +0000 (16:24 +0100)]
added separate title font for showing story before starting the game
Holger Schemel [Sat, 9 Nov 2024 13:51:40 +0000 (14:51 +0100)]
fixed bug when escaping from level info screen on game start
Holger Schemel [Sat, 9 Nov 2024 13:45:31 +0000 (14:45 +0100)]
added separate screen for showing level info before starting the game
Holger Schemel [Fri, 8 Nov 2024 20:52:33 +0000 (21:52 +0100)]
fixed use of wrong constant
Holger Schemel [Fri, 8 Nov 2024 20:18:40 +0000 (21:18 +0100)]
added converting additional UTF-8 characters to internal format
Holger Schemel [Fri, 8 Nov 2024 20:16:41 +0000 (21:16 +0100)]
added converting cave (set) story text to internal text format
Holger Schemel [Fri, 8 Nov 2024 20:01:42 +0000 (21:01 +0100)]
added showing native BD cave (set) story as level (set) info
Holger Schemel [Fri, 8 Nov 2024 19:27:30 +0000 (20:27 +0100)]
added setting pointer to cave set for native BD levels
Holger Schemel [Fri, 8 Nov 2024 19:24:05 +0000 (20:24 +0100)]
removed unused include directive
Holger Schemel [Thu, 7 Nov 2024 18:32:59 +0000 (19:32 +0100)]
moved code to set wrapped info screen text to separate function
Holger Schemel [Wed, 6 Nov 2024 20:17:34 +0000 (21:17 +0100)]
improved drawing color picker gadget
Holger Schemel [Wed, 6 Nov 2024 19:43:57 +0000 (20:43 +0100)]
added function to get background mask for drawing
Holger Schemel [Wed, 6 Nov 2024 19:28:26 +0000 (20:28 +0100)]
added setup option to show level info before game start (yes/no/once)
Holger Schemel [Wed, 6 Nov 2024 19:16:04 +0000 (20:16 +0100)]
added new setup option type yes/no/once
Holger Schemel [Tue, 5 Nov 2024 18:47:26 +0000 (19:47 +0100)]
added support for space key to show next generic info screen page
Holger Schemel [Tue, 5 Nov 2024 18:31:43 +0000 (19:31 +0100)]
fixed graphical bug when pushing rocks onto BD style conveyor belts
When pushing a rock onto a right-moving conveyor belt from the left
side using the BD engine and using the "buggy conveyor belts" editor
setting (used by native BD caves by default), the player pushing that
rock was displayed with a broken animation when using "smooth movement
animations" for the BD engine.
This change fixes this graphical bug.
(The first part fixes placing a space, which is not a movement,
while the second part seems not to be required otherwise anyway.)
Holger Schemel [Tue, 5 Nov 2024 18:05:34 +0000 (19:05 +0100)]
added level editor option for buggy BD style conveyor belts
This makes the change from the last commit optional in the level
editor, deactivating it for existing levels in GDash formats (and
therefore also replays), so neither existing levels (caves) nor tapes
(replays) will be broken anymore by that change. For newly created
levels in R'n'D format, however, this change will be activated by
default, using the new, fixed conveyor belt behavior.
Holger Schemel [Mon, 4 Nov 2024 20:10:35 +0000 (21:10 +0100)]
fixed pushing element from left side onto conveyor belt in BD engine
This prevents game elements that are pushed onto a conveyor belt from
the left side to move two tiles at once. This is a result of the cave
scan order (already pushed element moved another tile when conveyor
belt is handled during scan of the next cave row). Although unlikely,
this change affects the game engine and therefore may break existing
caves (and will break existing replays that use this case).
So far, this is the only change that affects the game engine that was
made to fix weird behavior when using smooth movement animations.
Holger Schemel [Mon, 4 Nov 2024 19:43:17 +0000 (20:43 +0100)]
fixed moving rock animations for BD engine when on conveyor belt
Holger Schemel [Sun, 3 Nov 2024 23:47:50 +0000 (00:47 +0100)]
added showing optional level info before starting the game
Holger Schemel [Sun, 3 Nov 2024 20:12:51 +0000 (21:12 +0100)]
minor code cleanup
Holger Schemel [Sun, 3 Nov 2024 20:09:20 +0000 (21:09 +0100)]
removed using draw offset for title and footer text
Holger Schemel [Sun, 3 Nov 2024 19:58:49 +0000 (20:58 +0100)]
added configuration options for (single) menu title text position
Holger Schemel [Sun, 3 Nov 2024 19:08:57 +0000 (20:08 +0100)]
white space changes
Holger Schemel [Sun, 3 Nov 2024 19:07:33 +0000 (20:07 +0100)]
changed score info screen to use configured left and middle spacing
Holger Schemel [Sun, 3 Nov 2024 14:30:17 +0000 (15:30 +0100)]
changed version info screen to use configured middle spacing
Holger Schemel [Sun, 3 Nov 2024 14:09:16 +0000 (15:09 +0100)]
added cloned font definitions to not break existing artwork sets
Holger Schemel [Sun, 3 Nov 2024 14:08:31 +0000 (15:08 +0100)]
fixed spelling
Holger Schemel [Sun, 3 Nov 2024 13:44:03 +0000 (14:44 +0100)]
improved resolving cloned graphics in static image configuration
With this change it is not required anymore to define recursively
referenced cloned graphics in the static image configuration in a
certain order.
Holger Schemel [Sun, 3 Nov 2024 10:54:11 +0000 (11:54 +0100)]
changed default top and bottom menu screen spacing
Holger Schemel [Sun, 3 Nov 2024 10:40:26 +0000 (11:40 +0100)]
added configuration options for menu footer text position and font
Holger Schemel [Sun, 3 Nov 2024 08:46:08 +0000 (09:46 +0100)]
renamed variable and constant