rocksndiamonds.git
10 years agornd-20100628-1-src
Holger Schemel [Mon, 28 Jun 2010 16:30:01 +0000 (18:30 +0200)]
rnd-20100628-1-src

10 years agornd-20100624-3-src
Holger Schemel [Thu, 24 Jun 2010 18:46:30 +0000 (20:46 +0200)]
rnd-20100624-3-src

10 years agornd-20100624-2-src
Holger Schemel [Thu, 24 Jun 2010 09:28:00 +0000 (11:28 +0200)]
rnd-20100624-2-src
* fixed another memory violation bug in the native Supaplex game engine
  (this potential memory bug was also in the original Megaplex code, but
  apparently only occured under rare conditions triggered by using the
  additional added preceding playfield memory area to make a few strange
  levels using dirty off-playfield tricks (bugs) like "12s033.sp" also
  solvable (this all worked fine in the classic DOS version, of course))

10 years agornd-20100624-1-src
Holger Schemel [Wed, 23 Jun 2010 23:42:53 +0000 (01:42 +0200)]
rnd-20100624-1-src
* started adding alternative (smaller) tile size option for playing game

10 years agornd-20100623-3-src
Holger Schemel [Wed, 23 Jun 2010 11:42:13 +0000 (13:42 +0200)]
rnd-20100623-3-src
* moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx"
  (to prevent compatibility mapping of these newer graphics to older
  (custom) versions of "RocksDoor.pcx" which did not contain them yet)

10 years agornd-20100623-2-src
Holger Schemel [Wed, 23 Jun 2010 08:29:50 +0000 (10:29 +0200)]
rnd-20100623-2-src
* fixed bug with accidentally removing preceding buffer in SP engine

10 years agornd-20100623-1-src
Holger Schemel [Wed, 23 Jun 2010 00:15:37 +0000 (02:15 +0200)]
rnd-20100623-1-src
* added graphics performance optimization to native Supaplex game engine

10 years agornd-20100619-1-src
Holger Schemel [Fri, 18 Jun 2010 23:06:23 +0000 (01:06 +0200)]
rnd-20100619-1-src
* added separately configurable game panel background to graphics config
* fixed displaying Supaplex time (now based on 35 fps instead of 50 fps)

10 years agornd-20100617-1-src
Holger Schemel [Wed, 16 Jun 2010 23:42:32 +0000 (01:42 +0200)]
rnd-20100617-1-src
* added tape panel graphics and screen positions to graphics config

10 years agornd-20100616-1-src
Holger Schemel [Wed, 16 Jun 2010 15:01:52 +0000 (17:01 +0200)]
rnd-20100616-1-src

10 years agornd-20100615-2-src
Holger Schemel [Tue, 15 Jun 2010 20:52:12 +0000 (22:52 +0200)]
rnd-20100615-2-src
* added compatibility stuff for redefined "global.door" (which affects
  all parts of that image that have their own graphics definition now)

10 years agornd-20100615-1-src
Holger Schemel [Mon, 14 Jun 2010 22:28:12 +0000 (00:28 +0200)]
rnd-20100615-1-src
* added sound button graphics to graphics config

10 years agornd-20100613-1-src
Holger Schemel [Sun, 13 Jun 2010 21:43:04 +0000 (23:43 +0200)]
rnd-20100613-1-src
* added tape button graphics and screen positions to graphics config

10 years agornd-20100609-1-src
Holger Schemel [Wed, 9 Jun 2010 21:40:22 +0000 (23:40 +0200)]
rnd-20100609-1-src
* improved single step mode in R'n'D, EM and SP engines
* version number set to 3.3.0.2

10 years agorocksndiamonds-3.3.0.1
Holger Schemel [Tue, 8 Jun 2010 20:21:06 +0000 (22:21 +0200)]
rocksndiamonds-3.3.0.1
* version 3.3.0.1 released

10 years agornd-20100608-1-src
Holger Schemel [Tue, 8 Jun 2010 20:12:49 +0000 (22:12 +0200)]
rnd-20100608-1-src
* added configurable key shortcuts for snap+direction player actions
  (probably most useful for recording tool-assisted speedrun (TAS)
  tapes using the single-step mode of the tape recorder)
* version number set to 3.3.0.1
* version 3.3.0.0 released

10 years agorocksndiamonds-3.3.0.0
Holger Schemel [Tue, 25 May 2010 20:43:09 +0000 (22:43 +0200)]
rocksndiamonds-3.3.0.0
* fixed missing memory allocation in SP engine when saving engine data
  for non-SP game engine snapshots (which also stores SP engine part)

10 years agornd-20100521-3-src
Holger Schemel [Fri, 21 May 2010 00:21:18 +0000 (02:21 +0200)]
rnd-20100521-3-src

10 years agornd-20100521-2-src
Holger Schemel [Thu, 20 May 2010 23:09:53 +0000 (01:09 +0200)]
rnd-20100521-2-src
* fixed problem with scrolling in native EM engine in multi-user mode
  (this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set

10 years agornd-20100521-1-src
Holger Schemel [Thu, 20 May 2010 22:58:25 +0000 (00:58 +0200)]
rnd-20100521-1-src

10 years agornd-20100422-1-src
Holger Schemel [Wed, 21 Apr 2010 23:41:12 +0000 (01:41 +0200)]
rnd-20100422-1-src

10 years agornd-20100421-1-src
Holger Schemel [Tue, 20 Apr 2010 22:41:51 +0000 (00:41 +0200)]
rnd-20100421-1-src
* changed native Emerald Mine engine to support different viewport sizes
* changed native Supaplex engine to support different viewport sizes

10 years agornd-20100420-1-src
Holger Schemel [Tue, 20 Apr 2010 15:35:39 +0000 (17:35 +0200)]
rnd-20100420-1-src

10 years agornd-20100419-1-src
Holger Schemel [Sun, 18 Apr 2010 23:17:05 +0000 (01:17 +0200)]
rnd-20100419-1-src

10 years agornd-20100418-1-src
Holger Schemel [Sun, 18 Apr 2010 18:52:21 +0000 (20:52 +0200)]
rnd-20100418-1-src

10 years agornd-20100417-2-src
Holger Schemel [Sat, 17 Apr 2010 21:24:08 +0000 (23:24 +0200)]
rnd-20100417-2-src

10 years agornd-20100417-1-src
Holger Schemel [Sat, 17 Apr 2010 08:51:38 +0000 (10:51 +0200)]
rnd-20100417-1-src

10 years agornd-20100416-1-src
Holger Schemel [Fri, 16 Apr 2010 10:03:17 +0000 (12:03 +0200)]
rnd-20100416-1-src

10 years agornd-20100407-1-src
Holger Schemel [Wed, 7 Apr 2010 21:47:50 +0000 (23:47 +0200)]
rnd-20100407-1-src
* added initial, experimental support for different viewport properties
  (with "viewports" being menu/playfield area and doors; currently the
  size of the menu/playfield area and door positions can be redefined)

10 years agornd-20100402-1-src
Holger Schemel [Fri, 2 Apr 2010 20:08:52 +0000 (22:08 +0200)]
rnd-20100402-1-src
* added initial, experimental support for different screen sizes

10 years agornd-20100401-1-src
Holger Schemel [Thu, 1 Apr 2010 08:33:33 +0000 (10:33 +0200)]
rnd-20100401-1-src

10 years agornd-20100327-1-src
Holger Schemel [Sat, 27 Mar 2010 19:47:24 +0000 (20:47 +0100)]
rnd-20100327-1-src
* added support for native Sokoban solution files in pure 'udlrUDLR'
  format with extension ".sln" instead of ".tape" for solution tapes

10 years agornd-20100326-2-src
Holger Schemel [Fri, 26 Mar 2010 20:55:45 +0000 (21:55 +0100)]
rnd-20100326-2-src
* added image config suffix ".class" to be able to define classes of
  crumbled elements which are then separated against each others when
  drawing crumbled borders (class names can freely be defined)
* added image config suffix ".style" to use two new features for
  crumbled graphics:
  - "accurate_borders": try to draw correctly crumbled corners
  - "inner_corners": also draw inner corners -- this is a big kludge:
    number of frames for crumbled graphic must be "2", with the first
    frame as usual (crumbled graphic), while the second frame contains
    the inner corners for the crumbled graphic
  (These two features are mainly intended for bevelled walls, not for
  diggable elements like sand; "inner_corners" only reliably works for
  static walls, not for dynamically changing walls using CEs.)

10 years agornd-20100326-1-src
Holger Schemel [Fri, 26 Mar 2010 11:29:41 +0000 (12:29 +0100)]
rnd-20100326-1-src

10 years agornd-20100325-1-src
Holger Schemel [Thu, 25 Mar 2010 18:59:04 +0000 (19:59 +0100)]
rnd-20100325-1-src

10 years agornd-20100317-1-src
Holger Schemel [Tue, 16 Mar 2010 23:54:20 +0000 (00:54 +0100)]
rnd-20100317-1-src
* continued code cleanup of native Supaplex game engine

10 years agornd-20100316-1-src
Holger Schemel [Tue, 16 Mar 2010 00:23:54 +0000 (01:23 +0100)]
rnd-20100316-1-src

10 years agornd-20100315-3-src
Holger Schemel [Mon, 15 Mar 2010 19:45:34 +0000 (20:45 +0100)]
rnd-20100315-3-src

10 years agornd-20100315-2-src
Holger Schemel [Mon, 15 Mar 2010 12:25:49 +0000 (13:25 +0100)]
rnd-20100315-2-src
* continued code cleanup of native Supaplex game engine

10 years agornd-20100315-1-src
Holger Schemel [Mon, 15 Mar 2010 00:24:15 +0000 (01:24 +0100)]
rnd-20100315-1-src
* started code cleanup of native Supaplex game engine

10 years agornd-20100313-1-src
Holger Schemel [Sat, 13 Mar 2010 14:54:03 +0000 (15:54 +0100)]
rnd-20100313-1-src
* integrated playing sound effects into native Supaplex game engine

10 years agornd-20100310-1-src
Holger Schemel [Wed, 10 Mar 2010 21:27:23 +0000 (22:27 +0100)]
rnd-20100310-1-src
* added configurable key shortcuts for the tape recorder buttons

10 years agornd-20100309-2-src
Holger Schemel [Tue, 9 Mar 2010 22:35:25 +0000 (23:35 +0100)]
rnd-20100309-2-src
* fixed potential crash bug caused by illegal array access in engine
  snapshot loading and saving code
* changed setting permissions of score files to be world-writable if
  the program is not installed and running setgid to allow the program
  to modify existing score files when run as a different user (which
  allows cheating, of course, as the score files are not protected
  against modification in this case)
* added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to
  the top level Makefile for Debian / Ubuntu installations
* added saving read-only levels from editor into personal level set
  (thanks to Bela Lubkin for the above four patches)

10 years agornd-20100309-1-src
Holger Schemel [Tue, 9 Mar 2010 14:16:26 +0000 (15:16 +0100)]
rnd-20100309-1-src
* added (hidden) function to save native Supaplex levels with tape as
  native *.sp file containing level with demo (saved with a file name
  similar to native R'n'D levels, but with ".sp" extension instead of
  ".level"); to use this functionality, enter ":save-native-level" or
  ":snl" from the main menu with the native Supaplex level loaded and
  the appropriate tape loaded to the tape recorder
* added updating of game values on the panel to Supaplex game engine

10 years agornd-20100303-1-src
Holger Schemel [Tue, 2 Mar 2010 23:59:56 +0000 (00:59 +0100)]
rnd-20100303-1-src

10 years agornd-20100224-1-src
Holger Schemel [Tue, 23 Feb 2010 23:29:40 +0000 (00:29 +0100)]
rnd-20100224-1-src
* finished integrating R'n'D graphics engine into Supaplex game engine
  (although some animations do not support full customizability yet)
* done integrating R'n'D graphics engine into file "Infotron.c"
* done integrating R'n'D graphics engine into file "OrangeDisk.c"

10 years agornd-20100220-1-src
Holger Schemel [Fri, 19 Feb 2010 23:31:14 +0000 (00:31 +0100)]
rnd-20100220-1-src
* started integrating snapshot functionality into Supaplex game engine

10 years agornd-20100218-2-src
Holger Schemel [Thu, 18 Feb 2010 08:26:54 +0000 (09:26 +0100)]
rnd-20100218-2-src

10 years agornd-20100218-1-src
Holger Schemel [Thu, 18 Feb 2010 00:14:41 +0000 (01:14 +0100)]
rnd-20100218-1-src

10 years agornd-20100216-4-src
Holger Schemel [Tue, 16 Feb 2010 22:01:57 +0000 (23:01 +0100)]
rnd-20100216-4-src
* fixed bug with re-initializing already existing elements in function
  RelocatePlayer() in src/game.c (causing problems with Sokoban fields
  counted a second time, making the currently playing level unsolvable)

10 years agornd-20100216-3-src
Holger Schemel [Tue, 16 Feb 2010 16:46:36 +0000 (17:46 +0100)]
rnd-20100216-3-src
* done integrating R'n'D graphics engine into file "Zonk.c"

10 years agornd-20100216-2-src
Holger Schemel [Tue, 16 Feb 2010 16:21:05 +0000 (17:21 +0100)]
rnd-20100216-2-src
* done integrating R'n'D graphics engine into file "SnikSnaks.c"
* done integrating R'n'D graphics engine into file "Electrons.c"

10 years agornd-20100216-1-src
Holger Schemel [Tue, 16 Feb 2010 14:42:38 +0000 (15:42 +0100)]
rnd-20100216-1-src
* fixed bug in native Supaplex engine that broke several demo solutions

10 years agornd-20100214-2-src
Holger Schemel [Sun, 14 Feb 2010 22:42:28 +0000 (23:42 +0100)]
rnd-20100214-2-src
* done integrating R'n'D graphics engine into file "BugsTerminals.c"

10 years agornd-20100214-1-src
Holger Schemel [Sun, 14 Feb 2010 00:02:52 +0000 (01:02 +0100)]
rnd-20100214-1-src
* done integrating R'n'D graphics engine into file "Murphy.c"

10 years agornd-20100213-1-src
Holger Schemel [Sat, 13 Feb 2010 13:23:43 +0000 (14:23 +0100)]
rnd-20100213-1-src
* started integrating R'n'D graphics engine into Supaplex game engine

10 years agornd-20100210-1-src
Holger Schemel [Tue, 9 Feb 2010 23:30:20 +0000 (00:30 +0100)]
rnd-20100210-1-src

10 years agornd-20100207-2-src
Holger Schemel [Sun, 7 Feb 2010 15:12:37 +0000 (16:12 +0100)]
rnd-20100207-2-src

10 years agornd-20100207-1-src
Holger Schemel [Sat, 6 Feb 2010 23:47:08 +0000 (00:47 +0100)]
rnd-20100207-1-src

10 years agornd-20100204-1-src
Holger Schemel [Wed, 3 Feb 2010 23:35:47 +0000 (00:35 +0100)]
rnd-20100204-1-src

10 years agornd-20100202-2-src
Holger Schemel [Tue, 2 Feb 2010 22:51:55 +0000 (23:51 +0100)]
rnd-20100202-2-src

10 years agornd-20100202-1-src
Holger Schemel [Tue, 2 Feb 2010 15:41:56 +0000 (16:41 +0100)]
rnd-20100202-1-src
* added small kludge that allows transparent pushing animation over
  non-black background
* added editor flag to Sokoban field/object elements to automatically
  finish solved Sokoban style levels (even if they contain non-Sokoban
  elements, which prevents auto-enabling this feature for such levels)

10 years agornd-20100111-2-src
Holger Schemel [Mon, 11 Jan 2010 00:38:53 +0000 (01:38 +0100)]
rnd-20100111-2-src

10 years agornd-20100111-1-src
Holger Schemel [Sun, 10 Jan 2010 23:22:24 +0000 (00:22 +0100)]
rnd-20100111-1-src
* added special behaviour for "special_flags: load_xsb_to_ces": global
  settings of individual level files are overwritten by template level

10 years agornd-20100110-1-src
Holger Schemel [Sun, 10 Jan 2010 20:34:07 +0000 (21:34 +0100)]
rnd-20100110-1-src
* added new element "from_level_template" that is replaced by element
  from level template at same playfield position when loaded (currently
  not accessible from level editor, but only used for special Sokoban
  level conversion when using "special_flags: load_xsb_to_ces")

10 years agornd-20100107-2-src
Holger Schemel [Thu, 7 Jan 2010 16:09:59 +0000 (17:09 +0100)]
rnd-20100107-2-src
* added handling of gravity ports when converting Supaplex style R'n'D
  levels to native Supaplex levels for playing with Supaplex engine

10 years agornd-20100107-1-src
Holger Schemel [Wed, 6 Jan 2010 23:45:59 +0000 (00:45 +0100)]
rnd-20100107-1-src
* fixed bug in Supaplex engine regarding initial screen scroll position

10 years agornd-20091218-2-src
Holger Schemel [Fri, 18 Dec 2009 22:30:48 +0000 (23:30 +0100)]
rnd-20091218-2-src
* two-tile animations for moving or pushing should have 7 frames for
  normal speed, 15 frames for half speed etc. to display correct frames
* two-tile animations are also displayed correctly with different speed
  settings for the player (for pushing animations) or moving elements

10 years agornd-20091218-1-src
Holger Schemel [Thu, 17 Dec 2009 23:41:05 +0000 (00:41 +0100)]
rnd-20091218-1-src
* fixed EMC style pushing animations in the R'n'D graphics engine (when
  using ".2nd_movement_tile" for animations having start and end tile)
* for this to work (look) properly for two-tile pushing animations with
  non-black (i.e. opaque) background, the pushing graphics drawing order
  was changed to first draw the pushed element, then the player (maybe
  this should be controlled by an ".anim_mode" flag yet to be added)
* added searching for template level (file "template.level") not only
  inside the level set directory, but also in above level directories;
  this makes is possible to use the same single template level file
  (placed in a level group directory) for many level sub-directories

10 years agornd-20091216-1-src
Holger Schemel [Wed, 16 Dec 2009 09:57:13 +0000 (10:57 +0100)]
rnd-20091216-1-src

10 years agornd-20091211-1-src
Holger Schemel [Thu, 10 Dec 2009 23:16:30 +0000 (00:16 +0100)]
rnd-20091211-1-src
* added token "special_flags" to "levelinfo.conf" (currently with the
  only recognized value "load_xsb_to_ces", doing the same as the flag
  "-Dload_xsb_to_ces" on the command line, but as a permanent flag for
  converting all elements in native (XSB) Sokoban level files to CEs)

10 years agornd-20091210-1-src
Holger Schemel [Thu, 10 Dec 2009 14:03:43 +0000 (15:03 +0100)]
rnd-20091210-1-src
* fixed bug with steel exit being destructible during opening phase

10 years agornd-20091208-1-src
Holger Schemel [Tue, 8 Dec 2009 21:19:48 +0000 (22:19 +0100)]
rnd-20091208-1-src
* fixed some problems with Supaplex engine when compiling for Windows
* added special mode to convert elements of Sokoban XSB levels to CEs

10 years agornd-20091205-1-src
Holger Schemel [Sat, 5 Dec 2009 21:22:45 +0000 (22:22 +0100)]
rnd-20091205-1-src

10 years agornd-20091202-2-src
Holger Schemel [Wed, 2 Dec 2009 22:26:29 +0000 (23:26 +0100)]
rnd-20091202-2-src

10 years agornd-20091202-1-src
Holger Schemel [Wed, 2 Dec 2009 00:50:21 +0000 (01:50 +0100)]
rnd-20091202-1-src
* added reading native Sokoban levels and level packages (XSB files)

10 years agornd-20091125-1-src
Holger Schemel [Wed, 25 Nov 2009 22:17:03 +0000 (23:17 +0100)]
rnd-20091125-1-src
* fixed bugs in (auto)scrolling behaviour when passing ports or when
  wrapping around the playfield through "holes" in the playfield border

10 years agornd-20091124-2-src
Holger Schemel [Tue, 24 Nov 2009 22:03:11 +0000 (23:03 +0100)]
rnd-20091124-2-src

10 years agornd-20091124-1-src
Holger Schemel [Tue, 24 Nov 2009 00:28:49 +0000 (01:28 +0100)]
rnd-20091124-1-src
* changed internal playfield bitmap handling from playfield sized bitmap
  to screen sized bitmap (visible scrolling area), therefore speeding up
  graphics operations (by eliminating bitmap updates in invisible areas)
  and removing playfield size limitations due to increasing bitmap size
  for larger playfield sizes (while the new implementation always uses
  a fixed playfield bitmap size for arbitrary internal playfield sizes)

10 years agornd-20091123-1-src
Holger Schemel [Mon, 23 Nov 2009 20:41:20 +0000 (21:41 +0100)]
rnd-20091123-1-src

10 years agornd-20091112-1-src
Holger Schemel [Thu, 12 Nov 2009 22:55:15 +0000 (23:55 +0100)]
rnd-20091112-1-src
* fixed bug with single step mode (there were some cases where the game
  did not automatically return to pause mode, e.g. when trying to push
  things that don't move or when trying to run against a wall)

10 years agornd-20091101-3-src
Holger Schemel [Sun, 1 Nov 2009 20:37:08 +0000 (21:37 +0100)]
rnd-20091101-3-src

10 years agornd-20091101-2-src
Holger Schemel [Sun, 1 Nov 2009 16:38:05 +0000 (17:38 +0100)]
rnd-20091101-2-src
* added support for loading Supaplex levels in MPX level file format

10 years agornd-20091101-1-src
Holger Schemel [Sat, 31 Oct 2009 23:03:04 +0000 (00:03 +0100)]
rnd-20091101-1-src
* fixed SP engine to set "game over" not before lead out counter done

10 years agornd-20091030-1-src
Holger Schemel [Fri, 30 Oct 2009 21:12:00 +0000 (22:12 +0100)]
rnd-20091030-1-src
* fixed (potential) compile error when using GCC option "-std=gnu99"
  (thanks to Tom "spot" Callaway)

10 years agornd-20091028-1-src
Holger Schemel [Wed, 28 Oct 2009 14:15:47 +0000 (15:15 +0100)]
rnd-20091028-1-src
* fixed array allocation in native Supaplex engine to correctly handle
  preceding scratch buffers (needed because of missing border checking)
* fixed playfield initialization to correctly add raw header bytes as
  subsequent scratch buffer (needed because of missing border checking)

10 years agornd-20091024-3-src
Holger Schemel [Sat, 24 Oct 2009 21:46:54 +0000 (23:46 +0200)]
rnd-20091024-3-src
* most important parts of native Supaplex engine integration working:
  - native Supaplex levels can be played in native Supaplex engine
  - native Supaplex level/demo files ("*.sp" files) can be re-played
  - all 111 classic original Supaplex levels automatically solvable
  - native Supaplex engine can be selected and used from level editor
  - logic of re-playing Supaplex demos migrated to R'n'D tape logic

10 years agornd-20091024-2-src
Holger Schemel [Sat, 24 Oct 2009 20:26:34 +0000 (22:26 +0200)]
rnd-20091024-2-src

10 years agornd-20091024-1-src
Holger Schemel [Fri, 23 Oct 2009 23:45:27 +0000 (01:45 +0200)]
rnd-20091024-1-src

10 years agornd-20091023-1-src
Holger Schemel [Thu, 22 Oct 2009 22:19:48 +0000 (00:19 +0200)]
rnd-20091023-1-src

10 years agornd-20091022-1-src
Holger Schemel [Thu, 22 Oct 2009 21:02:44 +0000 (23:02 +0200)]
rnd-20091022-1-src

10 years agornd-20091020-2-src
Holger Schemel [Tue, 20 Oct 2009 19:53:07 +0000 (21:53 +0200)]
rnd-20091020-2-src

10 years agornd-20091020-1-src
Holger Schemel [Mon, 19 Oct 2009 22:30:29 +0000 (00:30 +0200)]
rnd-20091020-1-src

10 years agornd-20091019-1-src
Holger Schemel [Sun, 18 Oct 2009 22:26:20 +0000 (00:26 +0200)]
rnd-20091019-1-src

10 years agornd-20091012-1-src
Holger Schemel [Sun, 11 Oct 2009 22:35:20 +0000 (00:35 +0200)]
rnd-20091012-1-src

10 years agornd-20091011-1-src
Holger Schemel [Sun, 11 Oct 2009 20:18:38 +0000 (22:18 +0200)]
rnd-20091011-1-src
* fixed another translation problem from VisualBasic to C (where "int"
  should be "short") causing unsolvable demos with bugs and terminals
  ("bugs" being related to the Supaplex "buggy base" element here ;-) )

10 years agornd-20090925-1-src
Holger Schemel [Fri, 25 Sep 2009 18:55:35 +0000 (20:55 +0200)]
rnd-20090925-1-src
* fixed bug when reading Supaplex single level files (preventing loader
  from seeking to level position like in Supaplex level package files)

10 years agornd-20090919-1-src
Holger Schemel [Sat, 19 Sep 2009 00:12:55 +0000 (02:12 +0200)]
rnd-20090919-1-src

10 years agornd-20090801-1-src
Holger Schemel [Fri, 31 Jul 2009 22:05:38 +0000 (00:05 +0200)]
rnd-20090801-1-src
* first classic Supaplex level running and solved by solution/demo tape

10 years agornd-20090731-1-src
Holger Schemel [Fri, 31 Jul 2009 16:32:41 +0000 (18:32 +0200)]
rnd-20090731-1-src