Holger Schemel [Mon, 7 Oct 2024 21:25:31 +0000 (23:25 +0200)]
added new game element "rocket" to native BD game engine
Holger Schemel [Sun, 6 Oct 2024 18:39:14 +0000 (20:39 +0200)]
fixed always drawing BD style magic wall as normal wall if inactive
Holger Schemel [Sun, 6 Oct 2024 18:00:06 +0000 (20:00 +0200)]
fixed smooth movement for elements in magic wall with no space below
Holger Schemel [Sun, 6 Oct 2024 09:28:07 +0000 (11:28 +0200)]
added wrapping element token text in level editor, if needed
Holger Schemel [Sun, 6 Oct 2024 09:24:48 +0000 (11:24 +0200)]
added wrapper function to print formatted text in level editor
Holger Schemel [Sun, 6 Oct 2024 09:22:07 +0000 (11:22 +0200)]
removed duplicate constant
Holger Schemel [Sun, 6 Oct 2024 08:51:10 +0000 (10:51 +0200)]
added BD style gems to automatically counted elements in editor
Holger Schemel [Sun, 6 Oct 2024 08:44:17 +0000 (10:44 +0200)]
changed some elements in game elements list in level editor
Holger Schemel [Sun, 6 Oct 2024 08:36:32 +0000 (10:36 +0200)]
added game element descriptions for renamed BD style game elements
Holger Schemel [Sun, 6 Oct 2024 08:29:21 +0000 (10:29 +0200)]
renamed BD style game element "sand_loose" to "grass_loose"
Holger Schemel [Sun, 6 Oct 2024 08:24:49 +0000 (10:24 +0200)]
renamed BD style game element "sand_ball" to "grass_ball"
Holger Schemel [Sun, 6 Oct 2024 08:16:25 +0000 (10:16 +0200)]
renamed BD style game element "sand_1" to "sand"
Holger Schemel [Sun, 6 Oct 2024 08:07:37 +0000 (10:07 +0200)]
renamed BD style game element "sand_2" to "grass"
Holger Schemel [Sat, 5 Oct 2024 23:20:51 +0000 (01:20 +0200)]
added marking level as changed when setting BD random colors in editor
Holger Schemel [Sat, 5 Oct 2024 19:41:32 +0000 (21:41 +0200)]
changed graphics for BD style sand ball and loose sand
Holger Schemel [Sat, 5 Oct 2024 18:42:08 +0000 (20:42 +0200)]
added support for BD engine levels without time limit
Holger Schemel [Sat, 5 Oct 2024 18:35:41 +0000 (20:35 +0200)]
fixed BD style lava animation delay
Holger Schemel [Sat, 5 Oct 2024 17:18:12 +0000 (19:18 +0200)]
re-added setup options and variables not used anymore
For easier tests with old game versions. This reverts commit
4af6f4c2
and adds some backwards compatibility code.
Holger Schemel [Sat, 5 Oct 2024 17:11:41 +0000 (19:11 +0200)]
added support for moving/pushing rock animations to BD engine
Holger Schemel [Sat, 5 Oct 2024 11:51:43 +0000 (13:51 +0200)]
added level editor option for buggy BD style teleporter
Holger Schemel [Sat, 5 Oct 2024 10:37:02 +0000 (12:37 +0200)]
renamed variables
Holger Schemel [Sat, 5 Oct 2024 10:34:30 +0000 (12:34 +0200)]
moved global variable to color picker structure
Holger Schemel [Sat, 5 Oct 2024 10:26:31 +0000 (12:26 +0200)]
added wrappers for color conversion functions
Holger Schemel [Sat, 5 Oct 2024 10:18:45 +0000 (12:18 +0200)]
renamed functions and variables
Holger Schemel [Sat, 5 Oct 2024 10:08:52 +0000 (12:08 +0200)]
improved color picker for non-RGB (indexed) colors
Holger Schemel [Sat, 5 Oct 2024 10:03:53 +0000 (12:03 +0200)]
added functions to convert colors between "int" and "RGB"
Holger Schemel [Sat, 5 Oct 2024 09:54:33 +0000 (11:54 +0200)]
improved opening/closing color picker gadget
Holger Schemel [Sat, 5 Oct 2024 09:42:16 +0000 (11:42 +0200)]
fixed restoring last color type in editor
Holger Schemel [Thu, 3 Oct 2024 18:25:15 +0000 (20:25 +0200)]
added support for "escape" and "return" keys for color picker
Holger Schemel [Thu, 3 Oct 2024 17:09:47 +0000 (19:09 +0200)]
removed checking for special colors in BD style color template images
This removes the restriction that only image files with RGB values of
either 0 or 255 are allowed to be used as BD style color templates.
Holger Schemel [Thu, 3 Oct 2024 15:33:43 +0000 (17:33 +0200)]
removed obsolete code for old BD style color template support
Holger Schemel [Thu, 3 Oct 2024 14:20:32 +0000 (16:20 +0200)]
changed BD style color template support to cover all images sizes
The new method uses the newly added ".color_template" parameter in the
"graphicsinfo.conf" config file to mark an image as "color template".
In the level editor, all color changes are immediately applied to the
game elements selection list.
Holger Schemel [Thu, 3 Oct 2024 14:02:16 +0000 (16:02 +0200)]
added updating BD cave colors when redrawing editor screen
Holger Schemel [Thu, 3 Oct 2024 08:56:15 +0000 (10:56 +0200)]
added preparations for changed color template support (not used yet)
Holger Schemel [Thu, 3 Oct 2024 08:50:39 +0000 (10:50 +0200)]
added new graphics config parameter ".color_template" (not used yet)
Holger Schemel [Thu, 3 Oct 2024 08:33:57 +0000 (10:33 +0200)]
changed redrawing screen in editor (to prepare for further changes)
This change prepares for following changes (regarding BD style level
colors) that require redrawing the game element selection buttons.
Holger Schemel [Sun, 29 Sep 2024 11:36:03 +0000 (13:36 +0200)]
added new game element "light rock" to native BD game engine
Holger Schemel [Sat, 28 Sep 2024 13:31:25 +0000 (15:31 +0200)]
renamed BD style mega rock to heavy rock
Holger Schemel [Sat, 28 Sep 2024 11:17:15 +0000 (13:17 +0200)]
changed not allowing negative number of gems in non-BD engines
Holger Schemel [Sat, 28 Sep 2024 11:02:05 +0000 (13:02 +0200)]
changed allowing negative number of gems needed in level editor
Holger Schemel [Sat, 28 Sep 2024 10:55:24 +0000 (12:55 +0200)]
changed 16-bit level micro chunk value type from unsigned to signed
This change allows for saving and loading negative 16-bit values in
level files (like negatiove values for "gems needed", for example).
As a result, 16-bit and 32-bit micro chunk values are always signed
now, while 8-bit micro chunk values are still always unsigned bytes.
Holger Schemel [Thu, 26 Sep 2024 21:47:40 +0000 (23:47 +0200)]
fixed bug with handling player birth game elements before hatching
If player not hatched from inbox yet, do not handle (continue) player
birth (effect) elements. Instead, wait for hatching. This correction
is needed to be able to solve level 015 of "Super Boulder Dash 1".
Holger Schemel [Thu, 26 Sep 2024 21:12:17 +0000 (23:12 +0200)]
fixed showing number of BD diamonds needed if determined at run-time
Holger Schemel [Tue, 24 Sep 2024 21:49:04 +0000 (23:49 +0200)]
added using new method to convert slime permeability for new BD engine
Holger Schemel [Tue, 24 Sep 2024 21:32:39 +0000 (23:32 +0200)]
minor formatting changes
Holger Schemel [Tue, 24 Sep 2024 17:14:23 +0000 (19:14 +0200)]
changed some BD game engine defaults depending on scheduling type
Holger Schemel [Tue, 24 Sep 2024 16:55:36 +0000 (18:55 +0200)]
minor changes (mainly variable name changes)
Holger Schemel [Tue, 24 Sep 2024 00:12:36 +0000 (02:12 +0200)]
fixed smooth movement for player pushing bladder in BD enginen
Holger Schemel [Tue, 24 Sep 2024 00:10:00 +0000 (02:10 +0200)]
fixed smooth movement for elements passing through slime in BD engine
Holger Schemel [Tue, 24 Sep 2024 00:06:26 +0000 (02:06 +0200)]
changed BD engine to use two-step directions with smooth movement
Holger Schemel [Mon, 23 Sep 2024 23:45:25 +0000 (01:45 +0200)]
fixed use of smooth movement when elements are moving diagonally
Holger Schemel [Mon, 23 Sep 2024 23:41:31 +0000 (01:41 +0200)]
added support for smooth movement using two-step directions
Holger Schemel [Mon, 23 Sep 2024 18:28:57 +0000 (20:28 +0200)]
fixed bug with drawing diagonal player movement in BD engine
This fixes drawing a game element moving into the tile just left by
the diagonally moving player (as described in the last commit).
Holger Schemel [Mon, 23 Sep 2024 18:12:19 +0000 (20:12 +0200)]
fixed code for drawing diagonal player movement in BD engine
When drawing diagonal player movement, do not use smooth movement for
the player, and do not draw the source tile (but only draw the target
tile, as the player "jump-moves" to the next tile in this case).
So far, the source tile was not drawn at all due to not correctly
detecting diagonal movement, causing smooth movement being disabled
for this tile, so the player was not drawn at the source tile anyway
(which causes another bug yet to be fixed: not drawing tiles entering
the tile left by the player at the same time using smooth movement).
This change fixes (not) drawing the source tile for diagonal player
movement.
Holger Schemel [Mon, 23 Sep 2024 17:37:08 +0000 (19:37 +0200)]
fixed graphical bug with snapping player drawn as moving into explosion
This fixes a graphical bug with smooth movement animation in the BD
engine: When the player is snapping a tile that immediately after is
replaced by an explosion next to the player, the player was drawn as
moving into that explosion (without actually moving at all, as he was
only snapping). This change fixes this bug by checking if the player
actually moved.
Holger Schemel [Mon, 23 Sep 2024 17:33:35 +0000 (19:33 +0200)]
improved checking for smooth movement animation in BD engine
Holger Schemel [Sun, 22 Sep 2024 19:23:25 +0000 (21:23 +0200)]
fixed broken BD player pushing animation when pushing an element
Holger Schemel [Sun, 22 Sep 2024 18:55:29 +0000 (20:55 +0200)]
fixed using BD player pushing animation when moving to pushable tile
Holger Schemel [Sun, 22 Sep 2024 18:31:57 +0000 (20:31 +0200)]
fixed using BD player pushing animation while stirring the pot
Holger Schemel [Sun, 22 Sep 2024 14:11:18 +0000 (16:11 +0200)]
moved code to separate function
Holger Schemel [Sat, 21 Sep 2024 20:35:06 +0000 (22:35 +0200)]
added color picker for selecting BD engine colors
Holger Schemel [Fri, 20 Sep 2024 19:58:29 +0000 (21:58 +0200)]
added using color picker gadget prototype in level editor
Holger Schemel [Fri, 20 Sep 2024 19:56:12 +0000 (21:56 +0200)]
added new gadget prototype for adding color picker later
Holger Schemel [Fri, 20 Sep 2024 19:06:31 +0000 (21:06 +0200)]
added buttons to editor to select colors for BD engine (yet to come)
The color picker itself still has to be implemented.
Holger Schemel [Thu, 19 Sep 2024 18:22:43 +0000 (20:22 +0200)]
minor changes (mainly comments and code formatting)
Holger Schemel [Wed, 18 Sep 2024 19:38:05 +0000 (21:38 +0200)]
changed BD engine to match new GDash code (cave speed)
Holger Schemel [Tue, 17 Sep 2024 17:58:03 +0000 (19:58 +0200)]
minor changes
Holger Schemel [Tue, 17 Sep 2024 17:42:41 +0000 (19:42 +0200)]
renamed variable
Holger Schemel [Tue, 17 Sep 2024 17:37:28 +0000 (19:37 +0200)]
renamed variable
Holger Schemel [Tue, 17 Sep 2024 17:29:15 +0000 (19:29 +0200)]
renamed functions
Holger Schemel [Tue, 17 Sep 2024 17:27:41 +0000 (19:27 +0200)]
moved function
Holger Schemel [Tue, 17 Sep 2024 17:23:34 +0000 (19:23 +0200)]
changed BD engine to match new GDash code (cave setup)
Holger Schemel [Tue, 17 Sep 2024 17:01:47 +0000 (19:01 +0200)]
changed BD engine to match new GDash code (count diamonds)
Holger Schemel [Mon, 16 Sep 2024 20:02:10 +0000 (22:02 +0200)]
changed some comments
Holger Schemel [Mon, 16 Sep 2024 19:44:29 +0000 (21:44 +0200)]
changed BD engine to match new GDash code (cave start)
Holger Schemel [Mon, 16 Sep 2024 19:38:03 +0000 (21:38 +0200)]
minor changes
Holger Schemel [Mon, 16 Sep 2024 19:08:58 +0000 (21:08 +0200)]
changed some comments
Holger Schemel [Mon, 16 Sep 2024 19:00:53 +0000 (21:00 +0200)]
added support for explosion stage 3 target element to BD engine
Holger Schemel [Mon, 16 Sep 2024 18:19:06 +0000 (20:19 +0200)]
changed BD engine to match new GDash code (player birth)
Holger Schemel [Mon, 16 Sep 2024 18:15:01 +0000 (20:15 +0200)]
minor changes
Holger Schemel [Mon, 16 Sep 2024 17:55:18 +0000 (19:55 +0200)]
changed BD engine to match new GDash code (conveyor belts)
Holger Schemel [Mon, 16 Sep 2024 17:51:22 +0000 (19:51 +0200)]
changed BD engine to match new GDash code (falling walls)
Holger Schemel [Sun, 15 Sep 2024 23:47:48 +0000 (01:47 +0200)]
changed BD engine to match new GDash code (slime)
Holger Schemel [Sun, 15 Sep 2024 22:33:32 +0000 (00:33 +0200)]
changed BD engine to match new GDash code (expanding walls)
Holger Schemel [Sun, 15 Sep 2024 22:28:12 +0000 (00:28 +0200)]
minor changes
Holger Schemel [Sun, 15 Sep 2024 22:14:28 +0000 (00:14 +0200)]
minor changes
Holger Schemel [Sun, 15 Sep 2024 21:51:47 +0000 (23:51 +0200)]
renamed variables
Holger Schemel [Sun, 15 Sep 2024 19:39:14 +0000 (21:39 +0200)]
minor changes
Holger Schemel [Sun, 15 Sep 2024 19:34:24 +0000 (21:34 +0200)]
changed BD engine to match new GDash code (pneumatic hammer sound)
Holger Schemel [Sun, 15 Sep 2024 18:40:30 +0000 (20:40 +0200)]
minor changes
Holger Schemel [Sun, 15 Sep 2024 18:11:00 +0000 (20:11 +0200)]
changed BD engine to match new GDash code (player pushing)
Holger Schemel [Sun, 15 Sep 2024 18:02:00 +0000 (20:02 +0200)]
minor changes
Holger Schemel [Sun, 15 Sep 2024 17:52:39 +0000 (19:52 +0200)]
white space changes
Holger Schemel [Sun, 15 Sep 2024 17:31:29 +0000 (19:31 +0200)]
moved function
Holger Schemel [Sun, 15 Sep 2024 14:18:09 +0000 (16:18 +0200)]
added tape patch mode to set property bit to use the old BD engine
Holger Schemel [Sun, 15 Sep 2024 13:51:38 +0000 (15:51 +0200)]
added tape property bit for tapes using the old BD game engine
This tape property bit is either set when loading old BD replays that
are explicitly tagged to use the old BD game engine, or can manually
be set for existing tape files by using the "patch tapes" command (by
using the patch command from the following commit).
Holger Schemel [Sun, 15 Sep 2024 12:13:06 +0000 (14:13 +0200)]
changed tape flag for solved level to tape property bit
This change has the advantage that some more property bits can be
stored in tape files.
It has the disadvantage that previous program versions may treat a
tape as a solution tape when it really isn't (but instead has other
property bits set). As this is only used for the "dump tape" command
on the command line, this potential problem can safely be ignored.
Holger Schemel [Fri, 13 Sep 2024 15:52:36 +0000 (17:52 +0200)]
changed code to match new GDash code (player snapping/moving)
Holger Schemel [Thu, 12 Sep 2024 23:57:23 +0000 (01:57 +0200)]
moved redundant code to function
Holger Schemel [Thu, 12 Sep 2024 23:54:11 +0000 (01:54 +0200)]
added parameter to function