Holger Schemel [Wed, 6 Nov 2024 19:28:26 +0000 (20:28 +0100)]
added setup option to show level info before game start (yes/no/once)
Holger Schemel [Wed, 6 Nov 2024 19:16:04 +0000 (20:16 +0100)]
added new setup option type yes/no/once
Holger Schemel [Tue, 5 Nov 2024 18:47:26 +0000 (19:47 +0100)]
added support for space key to show next generic info screen page
Holger Schemel [Tue, 5 Nov 2024 18:31:43 +0000 (19:31 +0100)]
fixed graphical bug when pushing rocks onto BD style conveyor belts
When pushing a rock onto a right-moving conveyor belt from the left
side using the BD engine and using the "buggy conveyor belts" editor
setting (used by native BD caves by default), the player pushing that
rock was displayed with a broken animation when using "smooth movement
animations" for the BD engine.
This change fixes this graphical bug.
(The first part fixes placing a space, which is not a movement,
while the second part seems not to be required otherwise anyway.)
Holger Schemel [Tue, 5 Nov 2024 18:05:34 +0000 (19:05 +0100)]
added level editor option for buggy BD style conveyor belts
This makes the change from the last commit optional in the level
editor, deactivating it for existing levels in GDash formats (and
therefore also replays), so neither existing levels (caves) nor tapes
(replays) will be broken anymore by that change. For newly created
levels in R'n'D format, however, this change will be activated by
default, using the new, fixed conveyor belt behavior.
Holger Schemel [Mon, 4 Nov 2024 20:10:35 +0000 (21:10 +0100)]
fixed pushing element from left side onto conveyor belt in BD engine
This prevents game elements that are pushed onto a conveyor belt from
the left side to move two tiles at once. This is a result of the cave
scan order (already pushed element moved another tile when conveyor
belt is handled during scan of the next cave row). Although unlikely,
this change affects the game engine and therefore may break existing
caves (and will break existing replays that use this case).
So far, this is the only change that affects the game engine that was
made to fix weird behavior when using smooth movement animations.
Holger Schemel [Mon, 4 Nov 2024 19:43:17 +0000 (20:43 +0100)]
fixed moving rock animations for BD engine when on conveyor belt
Holger Schemel [Sun, 3 Nov 2024 23:47:50 +0000 (00:47 +0100)]
added showing optional level info before starting the game
Holger Schemel [Sun, 3 Nov 2024 20:12:51 +0000 (21:12 +0100)]
minor code cleanup
Holger Schemel [Sun, 3 Nov 2024 20:09:20 +0000 (21:09 +0100)]
removed using draw offset for title and footer text
Holger Schemel [Sun, 3 Nov 2024 19:58:49 +0000 (20:58 +0100)]
added configuration options for (single) menu title text position
Holger Schemel [Sun, 3 Nov 2024 19:08:57 +0000 (20:08 +0100)]
white space changes
Holger Schemel [Sun, 3 Nov 2024 19:07:33 +0000 (20:07 +0100)]
changed score info screen to use configured left and middle spacing
Holger Schemel [Sun, 3 Nov 2024 14:30:17 +0000 (15:30 +0100)]
changed version info screen to use configured middle spacing
Holger Schemel [Sun, 3 Nov 2024 14:09:16 +0000 (15:09 +0100)]
added cloned font definitions to not break existing artwork sets
Holger Schemel [Sun, 3 Nov 2024 14:08:31 +0000 (15:08 +0100)]
fixed spelling
Holger Schemel [Sun, 3 Nov 2024 13:44:03 +0000 (14:44 +0100)]
improved resolving cloned graphics in static image configuration
With this change it is not required anymore to define recursively
referenced cloned graphics in the static image configuration in a
certain order.
Holger Schemel [Sun, 3 Nov 2024 10:54:11 +0000 (11:54 +0100)]
changed default top and bottom menu screen spacing
Holger Schemel [Sun, 3 Nov 2024 10:40:26 +0000 (11:40 +0100)]
added configuration options for menu footer text position and font
Holger Schemel [Sun, 3 Nov 2024 08:46:08 +0000 (09:46 +0100)]
renamed variable and constant
Holger Schemel [Sun, 3 Nov 2024 08:33:02 +0000 (09:33 +0100)]
added configuration options for menu title text positions
Holger Schemel [Fri, 1 Nov 2024 19:50:30 +0000 (20:50 +0100)]
fixed info screen text width if scrollbar required
Holger Schemel [Fri, 1 Nov 2024 19:44:38 +0000 (20:44 +0100)]
changed most info screens to use configured border spacing
Holger Schemel [Fri, 1 Nov 2024 18:57:26 +0000 (19:57 +0100)]
changed version info screen to use configured left border spacing
Holger Schemel [Fri, 1 Nov 2024 18:54:13 +0000 (19:54 +0100)]
changed spelling of some info screen texts
Holger Schemel [Fri, 1 Nov 2024 12:48:39 +0000 (13:48 +0100)]
changed using real maximum line width when drawing wrapped text
Holger Schemel [Wed, 30 Oct 2024 23:18:55 +0000 (00:18 +0100)]
fixed checking and setting text cut size for getting wrapped text
Holger Schemel [Wed, 30 Oct 2024 22:48:27 +0000 (23:48 +0100)]
changed using pixels instead of chars for drawing info screen text
Holger Schemel [Wed, 30 Oct 2024 22:45:28 +0000 (23:45 +0100)]
fixed checking and setting parameters for getting wrapped text
Holger Schemel [Mon, 28 Oct 2024 19:12:36 +0000 (20:12 +0100)]
added using line spacing also for level and level set info text
Holger Schemel [Mon, 28 Oct 2024 19:07:07 +0000 (20:07 +0100)]
fixed resetting screen number when scrolling info screen by scrollbar
Holger Schemel [Sun, 27 Oct 2024 18:24:17 +0000 (19:24 +0100)]
fixed support for level specific information text messages
Added special compatibility handling for "BD2K3" graphics set.
Holger Schemel [Sun, 27 Oct 2024 18:02:43 +0000 (19:02 +0100)]
fixed support for level specific information text messages
Added missing token.
Holger Schemel [Sun, 27 Oct 2024 12:10:36 +0000 (13:10 +0100)]
added credits for the color picker
Holger Schemel [Wed, 16 Oct 2024 22:41:51 +0000 (00:41 +0200)]
fixed width of scrollable info text (by subtracting draw offset)
This correction currently only affects credits and program info text.
Holger Schemel [Tue, 15 Oct 2024 02:09:27 +0000 (04:09 +0200)]
added scrollbar for scrollable info text
Holger Schemel [Tue, 15 Oct 2024 02:07:05 +0000 (04:07 +0200)]
added support for page up/down keys for scrollable info text
Holger Schemel [Tue, 15 Oct 2024 02:04:42 +0000 (04:04 +0200)]
minor code cleanup
Holger Schemel [Tue, 15 Oct 2024 01:44:41 +0000 (03:44 +0200)]
minor code cleanup
Holger Schemel [Tue, 15 Oct 2024 01:27:48 +0000 (03:27 +0200)]
added support for scrollable credits and program info text
Holger Schemel [Tue, 15 Oct 2024 00:08:43 +0000 (02:08 +0200)]
fixed font for level info screen
Holger Schemel [Tue, 15 Oct 2024 00:01:33 +0000 (02:01 +0200)]
replaced using global variables with function parameters
Holger Schemel [Mon, 14 Oct 2024 23:49:35 +0000 (01:49 +0200)]
fixed text height calculation for credits pages
Holger Schemel [Mon, 14 Oct 2024 23:47:43 +0000 (01:47 +0200)]
minor change
Holger Schemel [Mon, 14 Oct 2024 23:44:13 +0000 (01:44 +0200)]
renamed variables
Holger Schemel [Mon, 14 Oct 2024 23:42:37 +0000 (01:42 +0200)]
added some variables for font size
Holger Schemel [Mon, 14 Oct 2024 22:46:04 +0000 (00:46 +0200)]
added support for scrollable level or level set info text
Holger Schemel [Mon, 14 Oct 2024 21:52:14 +0000 (23:52 +0200)]
minor code formatting change
Holger Schemel [Mon, 14 Oct 2024 21:36:52 +0000 (23:36 +0200)]
extended interface for screen event handling function (not used yet)
Holger Schemel [Mon, 14 Oct 2024 21:31:07 +0000 (23:31 +0200)]
added function to initialize wrapped text output without drawing
Holger Schemel [Mon, 14 Oct 2024 21:26:21 +0000 (23:26 +0200)]
fixed checking valid range for drawing wrapped text
Holger Schemel [Mon, 14 Oct 2024 21:23:42 +0000 (23:23 +0200)]
added first and last visible line to wrapped text structure
Holger Schemel [Mon, 14 Oct 2024 21:17:53 +0000 (23:17 +0200)]
added total height of all lines to wrapped text structure
Holger Schemel [Mon, 14 Oct 2024 21:13:18 +0000 (23:13 +0200)]
added initializing variables
Holger Schemel [Sat, 12 Oct 2024 19:44:31 +0000 (21:44 +0200)]
added storing text lines to wrapped text structure before drawing
Holger Schemel [Sat, 12 Oct 2024 19:33:34 +0000 (21:33 +0200)]
removed updating unused variables
Holger Schemel [Sat, 12 Oct 2024 19:13:56 +0000 (21:13 +0200)]
fixed potential buffer overflow
Holger Schemel [Sat, 12 Oct 2024 17:52:07 +0000 (19:52 +0200)]
fixed buffer overflow
Holger Schemel [Sat, 12 Oct 2024 17:49:53 +0000 (19:49 +0200)]
fixed potential buffer overflow for dynamically changed fonts
Holger Schemel [Sat, 12 Oct 2024 14:12:27 +0000 (16:12 +0200)]
fixed centering text buffers with dynamically changed fonts
Holger Schemel [Sat, 12 Oct 2024 14:04:08 +0000 (16:04 +0200)]
minor change (no functional change)
Holger Schemel [Sat, 12 Oct 2024 11:32:00 +0000 (13:32 +0200)]
fixed wrapping text buffers with dynamically changed fonts
Holger Schemel [Sat, 12 Oct 2024 11:27:59 +0000 (13:27 +0200)]
extended interface for text buffer drawing functions (not used yet)
Holger Schemel [Sat, 12 Oct 2024 11:22:43 +0000 (13:22 +0200)]
renamed variable
Holger Schemel [Wed, 9 Oct 2024 17:05:07 +0000 (19:05 +0200)]
added support for level specific information text messages
By placing a text file into "docs/levels/XXX.txt" inside the level set
directory (or directly inside the level set directory just next to the
level file itself), the text message can be shown by pressing the
envelope icon that appears in the bottom left corner of the main menu
(similar to the level set information by the icon on the bottom right,
if available).
The level information text can also be accessed from the info screen.
Holger Schemel [Wed, 9 Oct 2024 17:14:18 +0000 (19:14 +0200)]
changed element in element palette in editor
Holger Schemel [Wed, 9 Oct 2024 17:12:06 +0000 (19:12 +0200)]
fixed handling cloned graphics with color template
Holger Schemel [Wed, 9 Oct 2024 17:03:47 +0000 (19:03 +0200)]
fixed mapping empty space for native BD engine
Holger Schemel [Mon, 7 Oct 2024 21:27:48 +0000 (23:27 +0200)]
fixed BD style element graphics without direction
Holger Schemel [Mon, 7 Oct 2024 21:25:31 +0000 (23:25 +0200)]
added new game element "rocket" to native BD game engine
Holger Schemel [Sun, 6 Oct 2024 18:39:14 +0000 (20:39 +0200)]
fixed always drawing BD style magic wall as normal wall if inactive
Holger Schemel [Sun, 6 Oct 2024 18:00:06 +0000 (20:00 +0200)]
fixed smooth movement for elements in magic wall with no space below
Holger Schemel [Sun, 6 Oct 2024 09:28:07 +0000 (11:28 +0200)]
added wrapping element token text in level editor, if needed
Holger Schemel [Sun, 6 Oct 2024 09:24:48 +0000 (11:24 +0200)]
added wrapper function to print formatted text in level editor
Holger Schemel [Sun, 6 Oct 2024 09:22:07 +0000 (11:22 +0200)]
removed duplicate constant
Holger Schemel [Sun, 6 Oct 2024 08:51:10 +0000 (10:51 +0200)]
added BD style gems to automatically counted elements in editor
Holger Schemel [Sun, 6 Oct 2024 08:44:17 +0000 (10:44 +0200)]
changed some elements in game elements list in level editor
Holger Schemel [Sun, 6 Oct 2024 08:36:32 +0000 (10:36 +0200)]
added game element descriptions for renamed BD style game elements
Holger Schemel [Sun, 6 Oct 2024 08:29:21 +0000 (10:29 +0200)]
renamed BD style game element "sand_loose" to "grass_loose"
Holger Schemel [Sun, 6 Oct 2024 08:24:49 +0000 (10:24 +0200)]
renamed BD style game element "sand_ball" to "grass_ball"
Holger Schemel [Sun, 6 Oct 2024 08:16:25 +0000 (10:16 +0200)]
renamed BD style game element "sand_1" to "sand"
Holger Schemel [Sun, 6 Oct 2024 08:07:37 +0000 (10:07 +0200)]
renamed BD style game element "sand_2" to "grass"
Holger Schemel [Sat, 5 Oct 2024 23:20:51 +0000 (01:20 +0200)]
added marking level as changed when setting BD random colors in editor
Holger Schemel [Sat, 5 Oct 2024 19:41:32 +0000 (21:41 +0200)]
changed graphics for BD style sand ball and loose sand
Holger Schemel [Sat, 5 Oct 2024 18:42:08 +0000 (20:42 +0200)]
added support for BD engine levels without time limit
Holger Schemel [Sat, 5 Oct 2024 18:35:41 +0000 (20:35 +0200)]
fixed BD style lava animation delay
Holger Schemel [Sat, 5 Oct 2024 17:18:12 +0000 (19:18 +0200)]
re-added setup options and variables not used anymore
For easier tests with old game versions. This reverts commit
4af6f4c2
and adds some backwards compatibility code.
Holger Schemel [Sat, 5 Oct 2024 17:11:41 +0000 (19:11 +0200)]
added support for moving/pushing rock animations to BD engine
Holger Schemel [Sat, 5 Oct 2024 11:51:43 +0000 (13:51 +0200)]
added level editor option for buggy BD style teleporter
Holger Schemel [Sat, 5 Oct 2024 10:37:02 +0000 (12:37 +0200)]
renamed variables
Holger Schemel [Sat, 5 Oct 2024 10:34:30 +0000 (12:34 +0200)]
moved global variable to color picker structure
Holger Schemel [Sat, 5 Oct 2024 10:26:31 +0000 (12:26 +0200)]
added wrappers for color conversion functions
Holger Schemel [Sat, 5 Oct 2024 10:18:45 +0000 (12:18 +0200)]
renamed functions and variables
Holger Schemel [Sat, 5 Oct 2024 10:08:52 +0000 (12:08 +0200)]
improved color picker for non-RGB (indexed) colors
Holger Schemel [Sat, 5 Oct 2024 10:03:53 +0000 (12:03 +0200)]
added functions to convert colors between "int" and "RGB"
Holger Schemel [Sat, 5 Oct 2024 09:54:33 +0000 (11:54 +0200)]
improved opening/closing color picker gadget
Holger Schemel [Sat, 5 Oct 2024 09:42:16 +0000 (11:42 +0200)]
fixed restoring last color type in editor
Holger Schemel [Thu, 3 Oct 2024 18:25:15 +0000 (20:25 +0200)]
added support for "escape" and "return" keys for color picker
Holger Schemel [Thu, 3 Oct 2024 17:09:47 +0000 (19:09 +0200)]
removed checking for special colors in BD style color template images
This removes the restriction that only image files with RGB values of
either 0 or 255 are allowed to be used as BD style color templates.
Holger Schemel [Thu, 3 Oct 2024 15:33:43 +0000 (17:33 +0200)]
removed obsolete code for old BD style color template support