Holger Schemel [Sun, 7 Apr 2024 12:42:24 +0000 (14:42 +0200)]
moved editor selectbox gadget to other array position
Holger Schemel [Sun, 7 Apr 2024 12:07:35 +0000 (14:07 +0200)]
added second row of tabs for game engine settings to level editor
Holger Schemel [Sat, 6 Apr 2024 16:52:55 +0000 (18:52 +0200)]
fixed delay for setting "game over" state for native Supaplex engine
Holger Schemel [Fri, 5 Apr 2024 16:30:50 +0000 (18:30 +0200)]
added editing player name on names screen by pressing right cursor key
Holger Schemel [Fri, 5 Apr 2024 16:18:52 +0000 (18:18 +0200)]
added playing score tape on high score screen by pressing "return" key
Holger Schemel [Fri, 5 Apr 2024 16:13:23 +0000 (18:13 +0200)]
added highlighting all high score entries of the current player
Holger Schemel [Fri, 5 Apr 2024 15:46:20 +0000 (17:46 +0200)]
disabled ending lost game when asking for game restart is configured
Holger Schemel [Fri, 5 Apr 2024 15:43:11 +0000 (17:43 +0200)]
fixed another bug with game restart request when opening/closing doors
Holger Schemel [Fri, 5 Apr 2024 15:42:08 +0000 (17:42 +0200)]
fixed bug with game restart request when opening/closing doors
Holger Schemel [Fri, 5 Apr 2024 10:36:56 +0000 (12:36 +0200)]
fixed graphical bug with door background during request dialogs
This fixes a regression caused by commit
472e5e90.
Holger Schemel [Fri, 5 Apr 2024 09:36:49 +0000 (11:36 +0200)]
minor code formatting changes
Holger Schemel [Thu, 4 Apr 2024 18:31:13 +0000 (20:31 +0200)]
added showing scrolling title screen background for native BD cavesets
Holger Schemel [Wed, 3 Apr 2024 14:44:57 +0000 (16:44 +0200)]
fixed colors when reading native BD1/BD2/PLCK levels
Holger Schemel [Wed, 3 Apr 2024 10:56:12 +0000 (12:56 +0200)]
minor code formatting changes
Holger Schemel [Tue, 2 Apr 2024 17:55:41 +0000 (19:55 +0200)]
added option for BD1 magic wall / amoeba bug for native BD engine
Holger Schemel [Tue, 2 Apr 2024 17:14:28 +0000 (19:14 +0200)]
cleanup of setup value fonts on setup screens
Holger Schemel [Tue, 2 Apr 2024 08:46:53 +0000 (10:46 +0200)]
changed description for BD style magic wall
Holger Schemel [Tue, 2 Apr 2024 08:43:47 +0000 (10:43 +0200)]
added option for magic wall timer of zero for native BD engine
Holger Schemel [Tue, 2 Apr 2024 08:08:56 +0000 (10:08 +0200)]
small change of text in level editor
Holger Schemel [Mon, 1 Apr 2024 22:54:12 +0000 (00:54 +0200)]
added also loading non-successful replay when loading native BD level
Holger Schemel [Mon, 1 Apr 2024 21:56:50 +0000 (23:56 +0200)]
added support for rocket launcher in BD engine
Holger Schemel [Mon, 1 Apr 2024 15:51:27 +0000 (17:51 +0200)]
added description for BD style explosion
Holger Schemel [Mon, 1 Apr 2024 15:46:35 +0000 (17:46 +0200)]
added graphics for native BD engine game elements
Holger Schemel [Tue, 26 Mar 2024 22:32:10 +0000 (23:32 +0100)]
fixed creature switch settings in level editor (BD engine)
Holger Schemel [Tue, 26 Mar 2024 18:17:10 +0000 (19:17 +0100)]
fixed broken teleporter element in native BD engine
Holger Schemel [Tue, 26 Mar 2024 17:48:58 +0000 (18:48 +0100)]
added using faster scrolling speed also for teleporting
Holger Schemel [Tue, 26 Mar 2024 17:45:28 +0000 (18:45 +0100)]
moved code to separate function
Holger Schemel [Mon, 25 Mar 2024 17:41:25 +0000 (18:41 +0100)]
changed some element positions in level editor element palette
Holger Schemel [Mon, 25 Mar 2024 17:33:37 +0000 (18:33 +0100)]
white space changes
Holger Schemel [Mon, 25 Mar 2024 17:31:36 +0000 (18:31 +0100)]
extended support for explosion settings in BD engine to level editor
Holger Schemel [Mon, 25 Mar 2024 15:32:51 +0000 (16:32 +0100)]
added support for explosion settings in BD engine to level editor
Holger Schemel [Mon, 25 Mar 2024 14:46:23 +0000 (15:46 +0100)]
moved some code
Holger Schemel [Mon, 25 Mar 2024 14:33:38 +0000 (15:33 +0100)]
extended support for rock/diamond settings in BD engine to level editor
Holger Schemel [Mon, 25 Mar 2024 12:43:20 +0000 (13:43 +0100)]
moved gravity compatibility settings to gravity switch properties page
Holger Schemel [Mon, 25 Mar 2024 11:37:41 +0000 (12:37 +0100)]
added support for gravity settings in BD engine to level editor
Holger Schemel [Mon, 25 Mar 2024 10:55:33 +0000 (11:55 +0100)]
moved creature movement settings to creature switch properties page
Holger Schemel [Mon, 25 Mar 2024 10:33:20 +0000 (11:33 +0100)]
changed some game element tokens (BD engine)
Holger Schemel [Mon, 25 Mar 2024 10:16:55 +0000 (11:16 +0100)]
changed some game element name texts (BD engine)
Holger Schemel [Mon, 25 Mar 2024 00:19:11 +0000 (01:19 +0100)]
white space changes
Holger Schemel [Mon, 25 Mar 2024 00:11:55 +0000 (01:11 +0100)]
added support for creature movement settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 23:31:28 +0000 (00:31 +0100)]
white space changes
Holger Schemel [Sun, 24 Mar 2024 23:20:05 +0000 (00:20 +0100)]
added preprocessor macros to improve code readability
Holger Schemel [Sun, 24 Mar 2024 23:12:14 +0000 (00:12 +0100)]
added support for sand (dirt) settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 23:03:17 +0000 (00:03 +0100)]
extended support for expanding wall settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 22:45:44 +0000 (23:45 +0100)]
fixed wrong variable type
Holger Schemel [Sun, 24 Mar 2024 20:36:42 +0000 (21:36 +0100)]
extended support for pot settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 20:32:33 +0000 (21:32 +0100)]
changed element positions in level editor element palette
Holger Schemel [Sun, 24 Mar 2024 20:28:34 +0000 (21:28 +0100)]
added support for skeleton settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 20:05:29 +0000 (21:05 +0100)]
fixed element default settings for acid (BD engine)
Holger Schemel [Sun, 24 Mar 2024 19:59:08 +0000 (20:59 +0100)]
fixed element mappings for pneumatic hammer (BD engine)
Holger Schemel [Sun, 24 Mar 2024 18:49:58 +0000 (19:49 +0100)]
white space changes
Holger Schemel [Sun, 24 Mar 2024 18:48:57 +0000 (19:48 +0100)]
added support for pneumatic hammer settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 14:20:01 +0000 (15:20 +0100)]
extended support for slime settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 13:50:13 +0000 (14:50 +0100)]
added support for nut settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 13:31:08 +0000 (14:31 +0100)]
extended support for magic wall settings in BD engine to level editor
Holger Schemel [Sun, 24 Mar 2024 11:41:13 +0000 (12:41 +0100)]
fixed drawing native BD element graphics on properties page in editor
Holger Schemel [Sun, 24 Mar 2024 10:54:16 +0000 (11:54 +0100)]
changed some texts in level editor
Holger Schemel [Sun, 24 Mar 2024 02:00:48 +0000 (03:00 +0100)]
changed element positions in level editor element palette
Holger Schemel [Sun, 24 Mar 2024 02:00:09 +0000 (03:00 +0100)]
fixed element mappings for some native BD engine elements
Holger Schemel [Sun, 24 Mar 2024 01:58:54 +0000 (02:58 +0100)]
added action ".flying" for native BD engine graphics definitions
Holger Schemel [Sun, 24 Mar 2024 01:57:28 +0000 (02:57 +0100)]
fixed missing graphics definitions for BD style cow
Holger Schemel [Sat, 23 Mar 2024 18:18:31 +0000 (19:18 +0100)]
added re-defining editor graphics for "effects" elements for BD engine
Holger Schemel [Sat, 23 Mar 2024 14:17:46 +0000 (15:17 +0100)]
added "effects" element graphics for native BD engine to level editor
Holger Schemel [Sat, 23 Mar 2024 14:11:25 +0000 (15:11 +0100)]
added "effects" game elements for native BD engine to mapping list
Holger Schemel [Sat, 23 Mar 2024 14:04:26 +0000 (15:04 +0100)]
extended functions to map between R'n'D and BD cave and game elements
Holger Schemel [Sat, 23 Mar 2024 13:43:55 +0000 (14:43 +0100)]
added "effects" game elements for native BD engine to level editor
Holger Schemel [Sat, 23 Mar 2024 13:31:31 +0000 (14:31 +0100)]
added "effects" (runtime) game elements for native BD engine
Holger Schemel [Fri, 22 Mar 2024 11:58:53 +0000 (12:58 +0100)]
fixed graphical bugs when using background graphics on menu screens
This bug occurs when using background graphics on menu screens in
combination with a bottom screen tape panel (without using the normal
request door, but using envelope style door requests instead). This
caused problems with black boxes in the bottom right corner on all
sub-screens (like info, setup or scores screens).
This bugfix now also allows non-black backgrounds for bottom screen
tape panels (by defining the main screen to use the whole window,
including the area reserved for the bottom screen tape panel, which
uses the main screen's background graphics during sliding in or out).
Holger Schemel [Fri, 22 Mar 2024 10:14:32 +0000 (11:14 +0100)]
added support for water settings in BD engine to level editor
Holger Schemel [Fri, 22 Mar 2024 10:06:54 +0000 (11:06 +0100)]
fixed conveyor belt direction switch names for BD engine
Holger Schemel [Fri, 22 Mar 2024 09:49:09 +0000 (10:49 +0100)]
added support for conveyor belt settings in BD engine to level editor
Holger Schemel [Wed, 20 Mar 2024 23:59:55 +0000 (00:59 +0100)]
added support for replicator settings in BD engine to level editor
Holger Schemel [Wed, 20 Mar 2024 23:40:44 +0000 (00:40 +0100)]
added support for expanding wall settings in BD engine to level editor
Holger Schemel [Wed, 20 Mar 2024 23:26:49 +0000 (00:26 +0100)]
added support for bladder settings in BD engine to level editor
Holger Schemel [Wed, 20 Mar 2024 23:14:20 +0000 (00:14 +0100)]
added support for biter settings in BD engine to level editor
Holger Schemel [Wed, 20 Mar 2024 22:30:50 +0000 (23:30 +0100)]
changed element and editor texts for fonts with lower-case characters
Holger Schemel [Tue, 19 Mar 2024 20:47:06 +0000 (21:47 +0100)]
added support for acid settings in BD engine to level editor
Holger Schemel [Tue, 19 Mar 2024 18:41:17 +0000 (19:41 +0100)]
increased maximum length for static strings in BD engine
Holger Schemel [Tue, 19 Mar 2024 18:37:31 +0000 (19:37 +0100)]
added license for native BD engine code
Holger Schemel [Mon, 18 Mar 2024 07:55:38 +0000 (08:55 +0100)]
added correcting random numbers for predictable slime in BD engine
Holger Schemel [Mon, 18 Mar 2024 07:27:17 +0000 (08:27 +0100)]
fixed using wrong cave level number when converting BD engine levels
Holger Schemel [Sun, 17 Mar 2024 22:57:16 +0000 (23:57 +0100)]
added support for slime settings in BD engine to level editor
Holger Schemel [Sun, 17 Mar 2024 00:05:56 +0000 (01:05 +0100)]
added support for snap element in BD engine to level editor
Holger Schemel [Sat, 16 Mar 2024 23:43:18 +0000 (00:43 +0100)]
added support for voodoo doll settings in BD engine to level editor
Holger Schemel [Sat, 16 Mar 2024 11:59:54 +0000 (12:59 +0100)]
added showing optional title screen for native BD cavesets
Holger Schemel [Sat, 16 Mar 2024 11:57:42 +0000 (12:57 +0100)]
changed loading level before checking for title screens
Holger Schemel [Sat, 16 Mar 2024 11:52:48 +0000 (12:52 +0100)]
added functions to load title screen from native BD caveset
Holger Schemel [Sat, 16 Mar 2024 11:49:11 +0000 (12:49 +0100)]
added storing current level set identifier in caveset structure
Holger Schemel [Sat, 16 Mar 2024 11:47:04 +0000 (12:47 +0100)]
fixed freeing caveset data
Holger Schemel [Sat, 16 Mar 2024 08:55:19 +0000 (09:55 +0100)]
added support for reduced font bitmaps with lower case characters
While support for font bitmaps with full ISO-8859-1 character maps
already exists, this change adds support for specially crafted font
bitmaps containing the usual reduced character map plus lower case
characters (including umlaut characters) by choosing ".frames: 112"
for the font definition. To use this, the last line in the font's
character map that looks like this
©ÄÖÜ°™_
is replaced with the following three lines (where the underscore
characters are usually replaced with filled, cursor style blocks):
`abcdefghijklmno
pqrstuvwxyz{|}~_
©ÄÖÜ°™_äöüß
The layout of the characters in the font bitmap may differ from the
above example (which reflects the default font bitmap layout), and can
be set using the ".frames_per_line" configuration option (which would
be "16" for the example above).
(In fact, this extended, reduced font character map currently has only
107 characters defined, so a few special characters may be added later
to the remaining five slots.)
Holger Schemel [Wed, 13 Mar 2024 09:09:39 +0000 (10:09 +0100)]
fixed number range for BD style clock in level editor
Holger Schemel [Wed, 13 Mar 2024 09:08:06 +0000 (10:08 +0100)]
fixed input of negative numbers to numeric text gadgets
Holger Schemel [Wed, 13 Mar 2024 08:49:16 +0000 (09:49 +0100)]
minor code cleanup
Holger Schemel [Wed, 13 Mar 2024 08:41:52 +0000 (09:41 +0100)]
improved code for generic counter min/max values in level editor
Holger Schemel [Wed, 13 Mar 2024 08:17:35 +0000 (09:17 +0100)]
white space changes
Holger Schemel [Wed, 13 Mar 2024 08:15:12 +0000 (09:15 +0100)]
added support for clock settings in BD engine to level editor
Holger Schemel [Tue, 12 Mar 2024 22:47:04 +0000 (23:47 +0100)]
cleanup of BD style game elements in level editor
Holger Schemel [Tue, 12 Mar 2024 20:50:25 +0000 (21:50 +0100)]
fixed left text alignment for drawing area gadgets in level editor
Holger Schemel [Tue, 12 Mar 2024 19:26:31 +0000 (20:26 +0100)]
fixed broken position of counter gadget to select level in editor
Holger Schemel [Tue, 12 Mar 2024 19:08:40 +0000 (20:08 +0100)]
added support for amoeba settings in BD engine to level editor