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restricted slippery walls option to R'n'D engine in level editor
[rocksndiamonds.git]
/
src
/
init.c
2024-02-18
Holger Schemel
added engine and graphics initialization functions...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
fixed editor element cascading button for native Boulde...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added support for sound configuration parameters (not...
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2024-02-18
Holger Schemel
removed unused/unneeded definitions
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2023-12-13
Holger Schemel
changed setup option to disable global animations to...
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2023-12-13
Holger Schemel
reverted setting (and maybe inheriting) draw order...
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2023-12-12
Holger Schemel
fixed setting (and maybe inheriting) draw order for...
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2023-12-12
Holger Schemel
fixed bug caused by support for only eight global anima...
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2023-12-02
Holger Schemel
removed duplicate variable to check if request dialog...
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2023-11-19
Holger Schemel
added support for setting alpha value for global animations
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2023-10-02
Holger Schemel
moved code to draw envelope request over global animations
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2023-08-12
Holger Schemel
fixed using full image size for initial images if not...
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2023-08-12
Holger Schemel
moved code for getting size of initial images to corres...
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2023-04-02
Holger Schemel
fixed showing program title headers and footers on...
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2023-03-30
Holger Schemel
fixed several bugs with shared playfield bitmap in...
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2023-03-22
Holger Schemel
removed variable that was not required
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2023-03-12
Holger Schemel
added sound loop debug output (deactivated)
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2023-02-11
Holger Schemel
added setup file options for debug mode
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2023-02-08
Holger Schemel
added support for stacked global animations
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2023-02-08
Holger Schemel
changed logging to write to one single log file
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2023-02-07
Holger Schemel
added debug output showing which font token is used...
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2023-01-31
Holger Schemel
added support for x/y/width/height parameters for borde...
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2023-01-08
Holger Schemel
added customizability of gray ball content for MM engine
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2022-10-26
Holger Schemel
added new animation mode ".global_anim_sync" for game...
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2022-10-22
Holger Schemel
removed unused function parameters
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2022-07-22
Holger Schemel
fixed crash bug caused by custom loading screen support
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2022-07-21
Holger Schemel
added delay counter data type and adjusted related...
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2022-04-15
Holger Schemel
fixed checking artwork set for compatibility code for...
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2022-04-15
Holger Schemel
added initially setting artwork identifier
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2022-04-15
Holger Schemel
renamed function
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2022-04-14
Holger Schemel
added warning only once per file when using fallback...
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2022-04-13
Holger Schemel
added compatibility code for new score screens for...
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2022-04-13
Holger Schemel
added compatibility code for new score screens for...
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2022-04-13
Holger Schemel
added compatibility code for new score screens for...
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2022-04-12
Holger Schemel
fixed compatibility handling for redefined old graphic...
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2022-04-09
Holger Schemel
added support for opening URLs for global animation...
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2022-04-06
Holger Schemel
added support for busy animation on non-loading screens
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2022-04-06
Holger Schemel
fixed position of initial busy animation
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2022-03-30
Holger Schemel
added support for separate busy animation for initial...
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2022-03-19
Holger Schemel
added some missing definitions for loading and score...
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2022-03-15
Holger Schemel
added support for background image for initial loading...
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2022-03-15
Holger Schemel
added support for background image for loading screen
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2022-03-13
Holger Schemel
added support for more than one initial image to initia...
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2022-03-13
Holger Schemel
removed reloading artwork set for changed level set...
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2022-03-13
Holger Schemel
reverted commit 4ca952cbcd991a3e351b6292b37e47361b8f04d3
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2022-03-12
Holger Schemel
fixed setting default tile size for early busy animatio...
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2022-03-12
Holger Schemel
added reading settings for busy animation from custom...
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2022-03-11
Holger Schemel
removed reloading artwork set for changed level set...
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2022-01-22
Holger Schemel
added restoring initial value for game element transparency
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2022-01-22
Holger Schemel
changed android not cloning additional empty space...
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2022-01-22
Holger Schemel
added element property "walkable over" for all empty...
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2022-01-22
Holger Schemel
added element property for all (run-time) empty space...
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2022-01-22
Holger Schemel
added additional empty space elements to level editor
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2022-01-06
Holger Schemel
changed using improved pseudo-random number generator...
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2021-11-11
Holger Schemel
improved handling of failed tape uploads to score server
4.3.0.1
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2021-10-30
Holger Schemel
added waiting for active API threads on program exit
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2021-10-13
Holger Schemel
improved asking for and uploading tapes to score server
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2021-10-13
Holger Schemel
added asking for and uploading tapes to score server...
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2021-09-29
Holger Schemel
added wrapper function for loading and saving all setup...
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2021-09-05
Holger Schemel
added asking for and uploading tapes to score server...
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2021-09-05
Holger Schemel
improved code for drawing init text to screen
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2021-08-08
Holger Schemel
moved initializing random numbers before creating UUIDs
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2021-07-03
Holger Schemel
added command to upload existing tapes to server
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2021-07-03
Holger Schemel
improved handling of command parameters when auto-proce...
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2021-06-28
Holger Schemel
added command to play tape and upload resulting score...
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2021-06-11
Holger Schemel
changed name of preprocessor macro
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2021-05-30
Holger Schemel
added command line function to write element collecting...
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2021-05-30
Holger Schemel
renamed command to create level sketch images
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2021-05-14
Holger Schemel
removed support for global (common/system-wide) scores...
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2021-05-11
Holger Schemel
added dumping levels and tapes by level set and number
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2020-12-21
Holger Schemel
added variable to store if request dialog is active...
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2020-12-13
Holger Schemel
fixed bug with unnecessarily reloading custom artwork...
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2020-12-13
Holger Schemel
renamed variable
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2020-12-13
Holger Schemel
minor whitespace change
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2020-12-13
Holger Schemel
added support for loading list of all user names
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2020-12-13
Holger Schemel
added support for loading and saving number of currentl...
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2020-12-13
Holger Schemel
added definitions for upcoming new name selection screen
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-15
Holger Schemel
fixed regression bug introduced by changes for "autofix...
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2020-09-12
Holger Schemel
added command to automatically test tapes and try to...
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2020-09-11
Holger Schemel
renamed function
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2020-09-10
Holger Schemel
added command to automatically patch tapes for the...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-06-08
Holger Schemel
added setup option to select default or low-pass sounds...
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2020-05-19
Holger Schemel
fixed element property that caused levels/tapes to...
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2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
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2019-09-19
Holger Schemel
added overlay touch buttons for virtual buttons configu...
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2019-09-19
Holger Schemel
added overlay touch buttons for in-game "stop" and...
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2019-09-19
Holger Schemel
added overlay touch buttons for door request dialog
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2019-09-19
Holger Schemel
added code for overlay touch buttons (currently not...
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2019-06-19
Holger Schemel
fixed crash bug caused by division by zero
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2019-05-24
Holger Schemel
added new screen fading option ".auto_delay_unit" ...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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