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fixed toolbox gadgets on properties page after test game in level editor
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
2023-04-01
Holger Schemel
added support for levels larger than visible playfield...
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2023-04-01
Holger Schemel
white space changes
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2023-04-01
Holger Schemel
removed duplicated code
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2023-03-31
Holger Schemel
fixed handling laser when clicking on one of several...
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2023-03-30
Holger Schemel
fixed several bugs with shared playfield bitmap in...
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2023-03-12
Holger Schemel
added game over messages for Deflektor style levels...
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2023-03-12
Holger Schemel
moved handling game over condition from MM game engine...
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2023-03-12
Holger Schemel
added variable to store if level uses McDuffin in MM...
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2023-02-28
Holger Schemel
fixed redrawing element corners left and right from...
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2023-02-28
Holger Schemel
fixed redrawing redefined graphics for steel or wooden...
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2023-02-24
Holger Schemel
fixed asking to play again in case of tape replaying...
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2023-02-24
Holger Schemel
replaced expressions using preprocessor definitions
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2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
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2023-02-24
Holger Schemel
improved handling laser on two diagonally adjacent...
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2023-02-23
Holger Schemel
added option to explode gray ball instead of melting...
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2023-02-23
Holger Schemel
changed code for more generic explosion for MM engine
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2023-02-23
Holger Schemel
added resetting animation frame for active game element...
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2023-02-23
Holger Schemel
renamed functions
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2023-02-23
Holger Schemel
renamed preprocessor constants for wall elements in...
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2023-02-23
Holger Schemel
added declaring static functions as static
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2023-02-23
Holger Schemel
removed unused code
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2023-02-23
Holger Schemel
renamed function for game element in MM engine
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2023-02-23
Holger Schemel
renamed preprocessor constant for game element in MM...
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2023-02-23
Holger Schemel
added active animation for gray ball in MM engine
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2023-02-22
Holger Schemel
moved code to separate function
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2023-02-22
Holger Schemel
fixed using wall tiles as gray ball content elements...
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2023-02-19
Holger Schemel
fixed bug that could cause an endless loop (freeze...
4.3.5.1
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2023-02-18
Holger Schemel
added initializing gray ball content elements in MM...
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2023-02-18
Holger Schemel
fixed unneccessarily complex code
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2023-02-18
Holger Schemel
fixed explosion graphics for bomb and McDuffin for...
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2023-02-17
Holger Schemel
added option to rotate newly created gray ball content...
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2023-02-17
Holger Schemel
fixed drawing laser when opening gray balls in MM engine
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2023-02-17
Holger Schemel
fixed bug with gray ball creating wrong game elements...
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2023-01-29
Holger Schemel
added support for text envelope elements to the MM...
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2023-01-28
Holger Schemel
fixed overloading laser due to duplicated tiles in...
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2023-01-28
Holger Schemel
fixed bugs with missing re-initializations of delay...
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2023-01-28
Holger Schemel
removed workaround for playing some older tapes for...
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2023-01-22
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
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2023-01-22
Holger Schemel
fixed playing older tapes for MM engine
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2023-01-21
Holger Schemel
improved performance of game actions loop in MM engine
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2023-01-18
Holger Schemel
fixed bug with leaving steel grid after passing it...
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2023-01-18
Holger Schemel
fixed bug with cutting through laser emitter in special...
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2023-01-18
Holger Schemel
fixed bug with laser not passing alongside DF steel...
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2023-01-17
Holger Schemel
fixed using custom laser color defined in DF style...
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2023-01-12
Holger Schemel
added not drawing or scanning laser if fuse is off...
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2023-01-12
Holger Schemel
added deactivating laser target element when disabling...
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2023-01-12
Holger Schemel
moved code to deactivate target element to separate...
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2023-01-10
Holger Schemel
improved handling of opening gray ball when turning...
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2023-01-08
Holger Schemel
added customizability of gray ball content for MM engine
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2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
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2023-01-05
Holger Schemel
improved MM graphics engine to support custom explosion...
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2023-01-05
Holger Schemel
removed unneeded mask element and graphic definitions...
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2023-01-04
Holger Schemel
changed MM engine to use explosion phase array from...
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2023-01-03
Holger Schemel
fixed bugs when re-charging laser with fuel element...
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2023-01-02
Holger Schemel
fixed bug that prevents playing levels without time...
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2023-01-02
Holger Schemel
fixed bug with reduced initial time limit in MM engine
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2023-01-02
Holger Schemel
cleanup of function for fading laser in MM engine
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2023-01-02
Holger Schemel
moved code to set laser color to separate function...
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2023-01-02
Holger Schemel
fixed drawing overloaded laser when rotating McDuffin...
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2022-12-29
Holger Schemel
fixed bugs with request dialog on game over in MM engine
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2022-12-29
Holger Schemel
added skipping certain game actions on game over in...
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2022-12-29
Holger Schemel
moved code for fading out laser to separate function...
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2022-12-29
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
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2022-11-25
Holger Schemel
added drawing sparkles when laser hits mirrors for...
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2022-11-02
Holger Schemel
added support for custom graphics for many elements...
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2022-10-22
Holger Schemel
removed unused function parameters
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2022-10-22
Holger Schemel
removed unused function parameters
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2022-07-21
Holger Schemel
added delay counter data type and adjusted related...
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2022-06-24
Holger Schemel
added separate game variable to check for time limit...
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2021-05-01
Holger Schemel
removed unused code
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-05-19
Holger Schemel
whitespace changes
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2019-04-25
Holger Schemel
added handling global animations during delays in Mirro...
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2018-12-28
Holger Schemel
fixed bug with not updating game panel on maximum overl...
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2018-11-17
Holger Schemel
removed some unused stuff from MM engine code
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-04
Holger Schemel
removed unneeded spaces in request texts
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-17
Holger Schemel
fixed bug with calling function with invalid (although...
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2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
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2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
completed touch controls (follow finger) for MM game...
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2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
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2018-03-23
Holger Schemel
completed game engine snapshot values to save/load...
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2018-03-23
Holger Schemel
fixed stopping game music after running out of time...
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2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
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2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
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2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
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2018-03-23
Holger Schemel
fixed exit not opening for levels without kettles/cells...
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2018-03-23
Holger Schemel
minor whitespace change
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2018-03-23
Holger Schemel
changed level time units from 4-second-intervals to...
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2018-03-23
Holger Schemel
fixed bug with time countdown not stopping at zero...
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