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fixed element mappings for some native BD engine elements
[rocksndiamonds.git]
/
src
/
game_bd
/
main_bd.c
2024-03-16
Holger Schemel
added functions to load title screen from native BD...
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2024-03-11
Holger Schemel
added scrolling without iterating BD engine if player...
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2024-03-06
Holger Schemel
added graphics config option for level-specific colors...
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2024-03-06
Holger Schemel
added support for level-specific preview colors for...
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2024-03-06
Holger Schemel
added support for level-specific game graphics colors...
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2024-02-28
Holger Schemel
added saving BD style levels in R'n'D format as native...
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2024-02-27
Holger Schemel
added saving native BDCFF file with cheat code ":save...
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2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
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2024-02-23
Holger Schemel
replaced glib function calls to g_list_*()
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2024-02-18
Holger Schemel
added smooth game element movements for native BD engine
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2024-02-18
Holger Schemel
fixed playing intermissions with small game graphics...
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2024-02-18
Holger Schemel
added game engine support for playing native Boulder...
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2024-02-18
Holger Schemel
added screen redraw function for native BD engine
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2024-02-18
Holger Schemel
added random number initialization function for native...
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2024-02-18
Holger Schemel
added engine and graphics initialization functions...
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2024-02-18
Holger Schemel
moved functions (no functional change)
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2024-02-18
Holger Schemel
added code to load native Boulder Dash levels
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2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
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2024-02-18
Holger Schemel
added missing and fixed wrong file headers
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2024-02-18
Holger Schemel
added code to convert native Boulder Dash tapes
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2024-02-18
Holger Schemel
added code to convert native Boulder Dash levels
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2024-02-18
Holger Schemel
renamed source file
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