projects
/
rocksndiamonds.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
fixed element mappings for some native BD engine elements
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_gameplay.c
2024-03-07
Holger Schemel
fixed graphical bugs when using smooth movements with...
blob
|
commitdiff
|
raw
2024-03-06
Holger Schemel
fixed comment
blob
|
commitdiff
|
raw
|
diff to current
2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
blob
|
commitdiff
|
raw
|
diff to current
2024-02-25
Holger Schemel
removed library dependency to glib-2.0
blob
|
commitdiff
|
raw
|
diff to current
2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
blob
|
commitdiff
|
raw
|
diff to current
2024-02-24
Holger Schemel
replaced glib function calls to g_return_val_if_fail()
blob
|
commitdiff
|
raw
|
diff to current
2024-02-20
Holger Schemel
removed unused functions and definitions
blob
|
commitdiff
|
raw
|
diff to current
2024-02-20
Holger Schemel
replaced glib function calls to g_string_*()
blob
|
commitdiff
|
raw
|
diff to current
2024-02-18
Holger Schemel
added smooth game element movements for native BD engine
blob
|
commitdiff
|
raw
|
diff to current
2024-02-18
Holger Schemel
renamed sound constants for native BD engine
blob
|
commitdiff
|
raw
|
diff to current
2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
blob
|
commitdiff
|
raw
|
diff to current