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extended support for explosion settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_caveengine.c
2024-03-08
Holger Schemel
reduced delay until game over after player died in...
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2024-03-06
Holger Schemel
minor code formatting change
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2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-25
Holger Schemel
replaced glib function calls to g_print()
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2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
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2024-02-24
Holger Schemel
fixed compiler warning
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2024-02-21
Holger Schemel
white space changes
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2024-02-21
Holger Schemel
white space changes
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2024-02-19
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added smooth game element movements for native BD engine
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added functions to get range corrected x/y cave positio...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added various new element action sounds to native BD...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
renamed sound constants for native BD engine
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2024-02-18
Holger Schemel
removed optionally not playing certain sounds in native...
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2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
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