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added option for BD1 magic wall / amoeba bug for native BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cavedb.c
2024-04-02
Holger Schemel
added option for BD1 magic wall / amoeba bug for native...
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2024-04-02
Holger Schemel
added option for magic wall timer of zero for native...
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2024-04-01
Holger Schemel
added support for rocket launcher in BD engine
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2024-03-06
Holger Schemel
added game element properties for BD engine (not used...
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2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-25
Holger Schemel
replaced glib function calls to g_utf8_strdown()
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2024-02-23
Holger Schemel
replaced glib macro G_STRUCT_OFFSET
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2024-02-23
Holger Schemel
added type definition for hash table structure
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2024-02-21
Holger Schemel
replaced some glib function calls to g_hash_table_*()
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2024-02-21
Holger Schemel
white space changes
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2024-02-21
Holger Schemel
white space changes
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2024-02-20
Holger Schemel
disabled smooth movement for exploding elements (like...
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2024-02-19
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added element properties for BD engine
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2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
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