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extended support for expanding wall settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cave.h
2024-03-19
Holger Schemel
increased maximum length for static strings in BD engine
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2024-03-18
Holger Schemel
added correcting random numbers for predictable slime...
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2024-03-06
Holger Schemel
added game element properties for BD engine (not used...
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2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-27
Holger Schemel
improved color handling when loading BDCFF file in...
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2024-02-27
Holger Schemel
white space changes
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2024-02-27
Holger Schemel
moved color handling functions to separate source files...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-25
Holger Schemel
replaced glib function calls to g_byte_array*()
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2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
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2024-02-23
Holger Schemel
replaced glib function calls to g_strlcpy()
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2024-02-23
Holger Schemel
replaced glib function calls to g_list_*()
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2024-02-23
Holger Schemel
replaced glib macro G_STRUCT_OFFSET
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2024-02-23
Holger Schemel
replaced remaining glib function calls to g_hash_table_*()
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2024-02-22
Holger Schemel
replaced some glib function calls to g_hash_table_*()
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2024-02-20
Holger Schemel
disabled smooth movement for exploding elements (like...
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2024-02-20
Holger Schemel
removed unused functions and definitions
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2024-02-20
Holger Schemel
replaced glib function calls to g_string_*()
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2024-02-20
Holger Schemel
removed unused functions and definitions
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2024-02-18
Holger Schemel
added element properties for BD engine
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2024-02-18
Holger Schemel
added functions to get range corrected x/y cave positio...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added GDash cave definition for native Boulder Dash...
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