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extended support for slime settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_cave.c
2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-27
Holger Schemel
improved color handling when loading BDCFF file in...
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2024-02-27
Holger Schemel
moved color handling functions to separate source files...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-25
Holger Schemel
replaced glib function calls to g_byte_array*()
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2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
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2024-02-24
Holger Schemel
removed unused function
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2024-02-24
Holger Schemel
renamed function to allocate and copy memory
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2024-02-23
Holger Schemel
replaced glib function calls to g_memmove()
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2024-02-23
Holger Schemel
replaced glib function calls to g_str_equal()
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2024-02-23
Holger Schemel
replaced glib function calls to g_ascii_strup()
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2024-02-23
Holger Schemel
replaced glib function calls to g_list_*()
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2024-02-23
Holger Schemel
replaced glib function calls to g_memdup()
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2024-02-23
Holger Schemel
replaced remaining glib function calls to g_hash_table_*()
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2024-02-23
Holger Schemel
added type definition for hash table structure
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2024-02-22
Holger Schemel
replaced glib function calls to g_strdup()
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2024-02-22
Holger Schemel
replaced some glib function calls to g_hash_table_*()
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2024-02-21
Holger Schemel
white space changes
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2024-02-20
Holger Schemel
removed unused functions and definitions
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2024-02-20
Holger Schemel
replaced glib function calls to g_string_*()
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2024-02-20
Holger Schemel
removed unused functions and definitions
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2024-02-19
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
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