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added button to level editor to set random level colors for BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_c64import.c
2024-04-03
Holger Schemel
fixed colors when reading native BD1/BD2/PLCK levels
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2024-04-03
Holger Schemel
minor code formatting changes
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2024-04-02
Holger Schemel
added option for BD1 magic wall / amoeba bug for native...
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2024-04-02
Holger Schemel
added option for magic wall timer of zero for native...
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2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-23
Holger Schemel
replaced glib function calls to g_ascii_tolower()
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2024-02-23
Holger Schemel
replaced glib function calls to g_strstrip() and g_strc...
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2024-02-23
Holger Schemel
replaced glib function calls to g_snprintf()
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2024-02-23
Holger Schemel
replaced glib function calls to g_list_*()
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2024-02-19
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added GDash source files prepared for game engine integ...
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