From: Holger Schemel Date: Sat, 22 Feb 2020 13:29:19 +0000 (+0100) Subject: fixed using correct wall elements for different EM level versions X-Git-Tag: 4.2.0.0~70 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=fe8fc54cb17f03a4422fd0ffe6baf2c4ab448bfd;p=rocksndiamonds.git fixed using correct wall elements for different EM level versions --- diff --git a/src/game_em/reademc.c b/src/game_em/reademc.c index 46f7b45e..60f078a2 100644 --- a/src/game_em/reademc.c +++ b/src/game_em/reademc.c @@ -84,8 +84,8 @@ static const short map_emc[256] = Cpush_bomb_e, Cpush_stone_w, Cpush_stone_e, Cblank, // 120 Cblank, Cblank, Cblank, Cblank, // 124 - Cblank, Croundwall_1, Cgrass, Csteel_1, // 128 - Cwall_1, Ckey_1, Ckey_2, Ckey_3, // 132 + Cblank, Croundwall_2, Cgrass, Csteel_2, // 128 + Cwall_2, Ckey_1, Ckey_2, Ckey_3, // 132 Ckey_4, Cdoor_1, Cdoor_2, Cdoor_3, // 136 Cdoor_4, Cfake_amoeba, Cfake_door_1, Cfake_door_2, // 140 @@ -99,8 +99,8 @@ static const short map_emc[256] = Cdecor_8, Cdecor_9, Cdecor_10, Cdecor_5, // 168 Calpha_comma, Calpha_apost, Calpha_minus, Cdynamite, // 172 - Csteel_3, Cdecor_6, Cdecor_7, Csteel_2, // 176 - Croundwall_2, Cdecor_2, Cdecor_4, Cdecor_3, // 180 + Csteel_3, Cdecor_6, Cdecor_7, Csteel_1, // 176 + Croundwall_1, Cdecor_2, Cdecor_4, Cdecor_3, // 180 Cwind_any, Cwind_e, Cwind_s, Cwind_w, // 184 Cwind_n, Cdirt, Cplant, Ckey_5, // 188 @@ -122,7 +122,7 @@ static const short map_emc[256] = Calpha_arrow_e, Cdecor_1, Cfake_door_5, Cfake_door_6, // 240 Cfake_door_7, Cfake_door_8, Cblank, Cblank, // 244 Cblank, Cblank, Cblank, Cblank, // 248 - Cblank, Cblank, Calpha_copyr, Cfake_acid_1 // 252 + Cwall_1, Cblank, Calpha_copyr, Cfake_acid_1 // 252 }; static struct @@ -446,10 +446,13 @@ void convert_em_level(unsigned char *src, int file_version) /* changes for game engine integration in Rocks'n'Diamonds: * - * cave versions below V5 had no grass, but only sand/dirt + * cave versions below V5 used different objects than later versions + * - steel/wall/roundwall of type 1 was used instead of type 2 + * - dirt was used instead of grass + * - wall codes 129, 131 and 132 are changed to 180, 179 and 252 * - object code 130 (V6 grass) is changed to 189 (V6 dirt) * - object codes are changed in both cave and eater arrays - * - only graphical change, as both objects behave the same + * - only graphical change, as changed objects behave the same * * acid with no base beneath it is converted to fake acid * - required for downunder mine 16, level 0 (and others) @@ -519,7 +522,7 @@ static const unsigned char map_v4[256] = 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, // 96 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, // 112 - 128,129,189,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, // 128 + 128,180,189,179, 252,133,134,135, 136,137,138,139, 140,141,142,143, // 128 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160, // 144 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175, // 160 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153, // 176 @@ -534,7 +537,7 @@ static const unsigned char map_v4_eater[32] = { /* filter for v4 eater */ - 128,18,2,0, 4,8,16,20, 28,37,41,45, 189,129,131,132, // 0 + 128,18,2,0, 4,8,16,20, 28,37,41,45, 189,180,179,252, // 0 133,134,135,136, 146,147,175,65, 66,64,2,18, 128,128,128,128 // 16 };