From: Holger Schemel Date: Tue, 26 Mar 2024 22:32:10 +0000 (+0100) Subject: fixed creature switch settings in level editor (BD engine) X-Git-Tag: 4.4.0.0-test-1~120 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=fe8debb851202d51ce323b077dfdbe9ac7915d4e;p=rocksndiamonds.git fixed creature switch settings in level editor (BD engine) --- diff --git a/src/editor.c b/src/editor.c index 979a2980..40b1f51f 100644 --- a/src/editor.c +++ b/src/editor.c @@ -3959,11 +3959,11 @@ static struct }, { ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING, - ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE, &level.bd_creatures_turn_on_hatching, NULL, NULL, - "Creatures turn on hatching", "Creatures change direction on hatching" + "Creatures auto turn on hatching", "Creatures change direction on hatching" }, { ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE, @@ -11870,7 +11870,7 @@ static void DrawPropertiesConfig(void) (properties_element == EL_BD_SLIME ? 1 : 0) + (properties_element == EL_BD_ACID ? 1 : 0) + (properties_element == EL_BD_REPLICATOR ? 1 : 0) + - (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) + + (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) + (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) + (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) + num_element_counters);