From: Holger Schemel Date: Tue, 12 Apr 2016 21:44:39 +0000 (+0200) Subject: added sound support for global animations X-Git-Tag: 4.0.0.0-rc1~6 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=fdbbb11d5c885a8e70abf796d13f4c54abdafcb9;p=rocksndiamonds.git added sound support for global animations --- diff --git a/src/cartoons.c b/src/cartoons.c index c2072a20..97e2ee43 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -52,7 +52,9 @@ struct GlobalAnimPartControlInfo int anim_nr; int mode_nr; + int sound; int graphic; + struct GraphicInfo graphic_info; struct GraphicInfo control_info; @@ -341,7 +343,7 @@ void InitGlobalAnimControls() { int i, m, a, p; int mode_nr, anim_nr, part_nr; - int graphic, control; + int sound, graphic, control; anim_sync_frame = 0; @@ -389,6 +391,7 @@ void InitGlobalAnimControls() { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; + sound = global_anim_info[a].sound[p][m]; graphic = global_anim_info[a].graphic[p][m]; control = global_anim_info[ctrl_id].graphic[p][m]; @@ -401,9 +404,15 @@ void InitGlobalAnimControls() m, a, p, mode_nr, anim_nr, part_nr, control); #endif +#if 0 + printf("::: mode == %d, anim = %d, part = %d [%d, %d, %d] [%d]\n", + m, a, p, mode_nr, anim_nr, part_nr, sound); +#endif + part->nr = part_nr; part->anim_nr = anim_nr; part->mode_nr = mode_nr; + part->sound = sound; part->graphic = graphic; part->graphic_info = graphic_info[graphic]; part->control_info = graphic_info[control]; @@ -699,6 +708,44 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) return changed; } +void PlayGlobalAnimSound(struct GlobalAnimPartControlInfo *part) +{ + int sound = part->sound; + + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + // !!! TODO: ADD STEREO POSITION FOR MOVING ANIMATIONS !!! + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); + +#if 0 + printf("::: PLAY %d.%d.%d: %d\n", + part->anim_nr, part->nr, part->mode_nr, sound); +#endif +} + +void StopGlobalAnimSound(struct GlobalAnimPartControlInfo *part) +{ + int sound = part->sound; + + if (sound == SND_UNDEFINED) + return; + + StopSound(sound); + +#if 0 + printf("::: STOP %d.%d.%d: %d\n", + part->anim_nr, part->nr, part->mode_nr, sound); +#endif +} + int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { struct GraphicInfo *g = &part->graphic_info; @@ -793,12 +840,18 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->step_xoffset = c->step_xoffset; if (c->step_yoffset != ARG_UNDEFINED_VALUE) part->step_yoffset = c->step_yoffset; + + if (part->init_delay_counter == 0) + PlayGlobalAnimSound(part); } if (part->init_delay_counter > 0) { part->init_delay_counter--; + if (part->init_delay_counter == 0) + PlayGlobalAnimSound(part); + return ANIM_STATE_WAITING; } @@ -818,6 +871,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->post_delay_counter > 0) return ANIM_STATE_RUNNING; + StopGlobalAnimSound(part); + return ANIM_STATE_RESTART; } } @@ -834,6 +889,8 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) if (part->post_delay_counter > 0) return ANIM_STATE_RUNNING; + StopGlobalAnimSound(part); + // additional state "RUNNING" required to not skip drawing last frame return ANIM_STATE_RESTART | ANIM_STATE_RUNNING; } @@ -843,6 +900,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) { part->post_delay_counter--; + if (part->post_delay_counter == 0) + StopGlobalAnimSound(part); + if (part->post_delay_counter == 0) return ANIM_STATE_RESTART; @@ -916,6 +976,14 @@ void HandleGlobalAnim_Main(struct GlobalAnimMainControlInfo *anim, int action) case ANIM_STOP: anim->state = ANIM_STATE_INACTIVE; + { + int num_parts = anim->num_parts + (anim->has_base ? 1 : 0); + int i; + + for (i = 0; i < num_parts; i++) + StopGlobalAnimSound(&anim->part[i]); + } + return; default: diff --git a/src/init.c b/src/init.c index 434deb4f..d0422650 100644 --- a/src/init.c +++ b/src/init.c @@ -593,6 +593,55 @@ void InitGlobalAnimGraphicInfo() #endif } +void InitGlobalAnimSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, k; + + /* always start with reliable default values (no global animation sounds) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].sound[j][k] = SND_UNDEFINED; + + /* initialize global animation sound definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int sound = property_mapping[i].artwork_index; + + // sound uses control definition; map it to position of graphic (artwork) + anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].sound[part_nr][special] = sound; + } + +#if 0 + printf("::: InitGlobalAnimSoundInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].sound[j][k] != SND_UNDEFINED) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].sound[j][k]); +#endif +} + void InitElementGraphicInfo() { struct PropertyMapping *property_mapping = getImageListPropertyMapping(); @@ -2061,7 +2110,6 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); - InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -2074,6 +2122,7 @@ static void ReinitializeSounds() InitSoundInfo(); /* sound properties mapping */ InitElementSoundInfo(); /* element game sound mapping */ InitGameModeSoundInfo(); /* game mode sound mapping */ + InitGlobalAnimSoundInfo(); /* global animation sound settings */ InitPlayLevelSound(); /* internal game sound settings */ } @@ -4928,7 +4977,8 @@ static void InitArtworkConfig() static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS + 1]; - static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; @@ -4998,7 +5048,10 @@ static void InitArtworkConfig() for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_string_in_brackets(element_info[i].class_name); - sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] = + global_anim_info[i].token_name; + sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; @@ -5378,6 +5431,11 @@ static void InitMusic(char *identifier) print_timestamp_done("InitMusic"); } +static void InitArtworkDone() +{ + InitGlobalAnimations(); +} + void InitNetworkServer() { #if defined(NETWORK_AVALIABLE) @@ -5653,6 +5711,8 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } + InitArtworkDone(); + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5827,6 +5887,8 @@ void OpenAll() InitMusic(NULL); /* needs to know current level directory */ print_timestamp_time("InitMusic"); + InitArtworkDone(); + InitGfxBackground(); em_open_all(); diff --git a/src/main.h b/src/main.h index b0da6fd3..cea3c982 100644 --- a/src/main.h +++ b/src/main.h @@ -2821,6 +2821,9 @@ struct GlobalAnimInfo /* global animation graphic and control definitions */ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; + + /* global animation sound definitions */ + int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS]; }; struct GraphicInfo