From: Holger Schemel Date: Sun, 24 Mar 2024 11:41:13 +0000 (+0100) Subject: fixed drawing native BD element graphics on properties page in editor X-Git-Tag: 4.4.0.0-test-1~152 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=f4a36cca096bb25c4f564991bd454f9f6d532cd0;p=rocksndiamonds.git fixed drawing native BD element graphics on properties page in editor --- diff --git a/src/editor.c b/src/editor.c index e593d557..5da47e5e 100644 --- a/src/editor.c +++ b/src/editor.c @@ -7356,13 +7356,23 @@ static void ScrollEditorLevel(int from_x, int from_y, int scroll) BackToFront(); } -static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap, - int *x, int *y) +static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx) { - int graphic = el2edimg(element); - int frame = 0; + if (use_editor_gfx) + { + *graphic = el2edimg(element); + *frame = 0; + } + else + { + *graphic = el2img(element); + *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ? + custom_element.ce_value_fixed_initial : + ANIM_MODE(*graphic) == ANIM_CE_SCORE ? + custom_element.collect_score_initial : FrameCounter); + } - if (graphic == IMG_UNKNOWN) + if (*graphic == IMG_UNKNOWN) { // no graphic defined -- if BD style, try to get runtime ("effect") element graphics // (normal BD style elements have graphics, but runtime ("effects") elements do not) @@ -7372,10 +7382,19 @@ static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap, { struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0]; - graphic = g_bd->graphic; - frame = g_bd->frame; + *graphic = g_bd->graphic; + *frame = g_bd->frame; } } +} + +static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap, + int *x, int *y) +{ + int graphic; + int frame; + + getEditorGraphicAndFrame(element, &graphic, &frame, TRUE); getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y); } @@ -11968,11 +11987,10 @@ static void DrawPropertiesChange(void) static void DrawEditorElementAnimation(int x, int y) { - int graphic = el2img(properties_element); - int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ? - custom_element.ce_value_fixed_initial : - ANIM_MODE(graphic) == ANIM_CE_SCORE ? - custom_element.collect_score_initial : FrameCounter); + int graphic; + int frame; + + getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE); DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING); }