From: Holger Schemel Date: Sat, 18 Jan 2020 15:51:40 +0000 (+0100) Subject: moved EM engine specific definitions to separate include file X-Git-Tag: 4.2.0.0~193 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=ee9f14e2369b8a1991961e2559ff7bada4232bff;p=rocksndiamonds.git moved EM engine specific definitions to separate include file --- diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h new file mode 100644 index 00000000..3329c488 --- /dev/null +++ b/src/game_em/emerald.h @@ -0,0 +1,658 @@ +#ifndef EMERALD_H +#define EMERALD_H + +/* 2000-07-30T11:06:03Z */ + +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- + +/* define these for backwards compatibility */ +#define EM_ENGINE_BAD_ROLL +#define EM_ENGINE_BAD_SPRING + +/* define these to use additional elements */ +#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS + +/* internal definitions for EM engine */ +#ifdef EM_ENGINE_BAD_ROLL +#define BAD_ROLL +#endif + +#ifdef EM_ENGINE_BAD_SPRING +#define BAD_SPRING +#endif + +/* one border for ZBORDER elements, one border for steelwall, if needed */ +#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2) +#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2) + +/* + ----------------------------------------------------------------------------- + definition of elements used in the Emerald Mine Club engine; + the element names have the following properties: + - elements that start with 'X' can be stored in a level file + - elements that start with 'Y' indicate moving elements + - elements that end with 'B' are the "backside" of moving elements + ----------------------------------------------------------------------------- +*/ + +enum +{ + Xblank = 0, /* still */ + Yacid_splash_eB, /* hmm */ + Yacid_splash_wB, /* hmm */ + +#ifdef EM_ENGINE_BAD_ROLL + Xstone_force_e, /* only use these in eater */ + Xstone_force_w, + Xnut_force_e, + Xnut_force_w, + Xspring_force_e, + Xspring_force_w, + Xemerald_force_e, + Xemerald_force_w, + Xdiamond_force_e, + Xdiamond_force_w, + Xbomb_force_e, + Xbomb_force_w, +#endif + + Xstone, + Xstone_pause, + Xstone_fall, + Ystone_s, + Ystone_sB, + Ystone_e, + Ystone_eB, + Ystone_w, + Ystone_wB, + Xnut, + Xnut_pause, + Xnut_fall, + Ynut_s, + Ynut_sB, + Ynut_e, + Ynut_eB, + Ynut_w, + Ynut_wB, + Xbug_n, + Xbug_e, + Xbug_s, + Xbug_w, + Xbug_gon, + Xbug_goe, + Xbug_gos, + Xbug_gow, + Ybug_n, + Ybug_nB, + Ybug_e, + Ybug_eB, + Ybug_s, + Ybug_sB, + Ybug_w, + Ybug_wB, + Ybug_w_n, + Ybug_n_e, + Ybug_e_s, + Ybug_s_w, + Ybug_e_n, + Ybug_s_e, + Ybug_w_s, + Ybug_n_w, + Ybug_stone, + Ybug_spring, + Xtank_n, + Xtank_e, + Xtank_s, + Xtank_w, + Xtank_gon, + Xtank_goe, + Xtank_gos, + Xtank_gow, + Ytank_n, + Ytank_nB, + Ytank_e, + Ytank_eB, + Ytank_s, + Ytank_sB, + Ytank_w, + Ytank_wB, + Ytank_w_n, + Ytank_n_e, + Ytank_e_s, + Ytank_s_w, + Ytank_e_n, + Ytank_s_e, + Ytank_w_s, + Ytank_n_w, + Ytank_stone, + Ytank_spring, + Xandroid, + Xandroid_1_n, + Xandroid_2_n, + Xandroid_1_e, + Xandroid_2_e, + Xandroid_1_w, + Xandroid_2_w, + Xandroid_1_s, + Xandroid_2_s, + Yandroid_n, + Yandroid_nB, + Yandroid_ne, + Yandroid_neB, + Yandroid_e, + Yandroid_eB, + Yandroid_se, + Yandroid_seB, + Yandroid_s, + Yandroid_sB, + Yandroid_sw, + Yandroid_swB, + Yandroid_w, + Yandroid_wB, + Yandroid_nw, + Yandroid_nwB, + Xspring, + Xspring_pause, + Xspring_e, + Xspring_w, + Xspring_fall, + Yspring_s, + Yspring_sB, + Yspring_e, + Yspring_eB, + Yspring_w, + Yspring_wB, + Yspring_kill_e, + Yspring_kill_eB, + Yspring_kill_w, + Yspring_kill_wB, + Xeater_n, + Xeater_e, + Xeater_w, + Xeater_s, + Yeater_n, + Yeater_nB, + Yeater_e, + Yeater_eB, + Yeater_s, + Yeater_sB, + Yeater_w, + Yeater_wB, + Yeater_stone, + Yeater_spring, + Xalien, + Xalien_pause, + Yalien_n, + Yalien_nB, + Yalien_e, + Yalien_eB, + Yalien_s, + Yalien_sB, + Yalien_w, + Yalien_wB, + Yalien_stone, + Yalien_spring, + Xemerald, + Xemerald_pause, + Xemerald_fall, + Xemerald_shine, + Yemerald_s, + Yemerald_sB, + Yemerald_e, + Yemerald_eB, + Yemerald_w, + Yemerald_wB, + Yemerald_eat, + Yemerald_stone, + Xdiamond, + Xdiamond_pause, + Xdiamond_fall, + Xdiamond_shine, + Ydiamond_s, + Ydiamond_sB, + Ydiamond_e, + Ydiamond_eB, + Ydiamond_w, + Ydiamond_wB, + Ydiamond_eat, + Ydiamond_stone, + Xdrip_fall, + Xdrip_stretch, + Xdrip_stretchB, + Xdrip_eat, + Ydrip_s1, + Ydrip_s1B, + Ydrip_s2, + Ydrip_s2B, + Xbomb, + Xbomb_pause, + Xbomb_fall, + Ybomb_s, + Ybomb_sB, + Ybomb_e, + Ybomb_eB, + Ybomb_w, + Ybomb_wB, + Ybomb_eat, + Xballoon, + Yballoon_n, + Yballoon_nB, + Yballoon_e, + Yballoon_eB, + Yballoon_s, + Yballoon_sB, + Yballoon_w, + Yballoon_wB, + Xgrass, + Ygrass_nB, + Ygrass_eB, + Ygrass_sB, + Ygrass_wB, + Xdirt, + Ydirt_nB, + Ydirt_eB, + Ydirt_sB, + Ydirt_wB, + Xacid_ne, + Xacid_se, + Xacid_s, + Xacid_sw, + Xacid_nw, + Xacid_1, + Xacid_2, + Xacid_3, + Xacid_4, + Xacid_5, + Xacid_6, + Xacid_7, + Xacid_8, + Xball_1, + Xball_1B, + Xball_2, + Xball_2B, + Yball_eat, + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + Ykey_1_eat, + Ykey_2_eat, + Ykey_3_eat, + Ykey_4_eat, + Ykey_5_eat, + Ykey_6_eat, + Ykey_7_eat, + Ykey_8_eat, + Ylenses_eat, + Ymagnify_eat, + Ygrass_eat, + Ydirt_eat, +#endif + + Xgrow_ns, + Ygrow_ns_eat, + Xgrow_ew, + Ygrow_ew_eat, + Xwonderwall, + XwonderwallB, + Xamoeba_1, + Xamoeba_2, + Xamoeba_3, + Xamoeba_4, + Xamoeba_5, + Xamoeba_6, + Xamoeba_7, + Xamoeba_8, + Xdoor_1, + Xdoor_2, + Xdoor_3, + Xdoor_4, + Xdoor_5, + Xdoor_6, + Xdoor_7, + Xdoor_8, + Xkey_1, + Xkey_2, + Xkey_3, + Xkey_4, + Xkey_5, + Xkey_6, + Xkey_7, + Xkey_8, + Xwind_n, + Xwind_e, + Xwind_s, + Xwind_w, + Xwind_nesw, + Xwind_stop, + Xexit, + Xexit_1, + Xexit_2, + Xexit_3, + Xdynamite, + Ydynamite_eat, + Xdynamite_1, + Xdynamite_2, + Xdynamite_3, + Xdynamite_4, + Xbumper, + XbumperB, + Xwheel, + XwheelB, + Xswitch, + XswitchB, + Xsand, + Xsand_stone, + Xsand_stonein_1, + Xsand_stonein_2, + Xsand_stonein_3, + Xsand_stonein_4, + Xsand_stonesand_1, + Xsand_stonesand_2, + Xsand_stonesand_3, + Xsand_stonesand_4, + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + Xsand_stonesand_quickout_1, + Xsand_stonesand_quickout_2, +#endif + + Xsand_stoneout_1, + Xsand_stoneout_2, + Xsand_sandstone_1, + Xsand_sandstone_2, + Xsand_sandstone_3, + Xsand_sandstone_4, + Xplant, + Yplant, + Xlenses, + Xmagnify, + Xdripper, + XdripperB, + Xfake_blank, + Xfake_blankB, + Xfake_grass, + Xfake_grassB, + Xfake_door_1, + Xfake_door_2, + Xfake_door_3, + Xfake_door_4, + Xfake_door_5, + Xfake_door_6, + Xfake_door_7, + Xfake_door_8, + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + Xfake_acid_1, + Xfake_acid_2, + Xfake_acid_3, + Xfake_acid_4, + Xfake_acid_5, + Xfake_acid_6, + Xfake_acid_7, + Xfake_acid_8, +#endif + + Xsteel_1, + Xsteel_2, + Xsteel_3, + Xsteel_4, + Xwall_1, + Xwall_2, + Xwall_3, + Xwall_4, + Xround_wall_1, + Xround_wall_2, + Xround_wall_3, + Xround_wall_4, + Xdecor_1, + Xdecor_2, + Xdecor_3, + Xdecor_4, + Xdecor_5, + Xdecor_6, + Xdecor_7, + Xdecor_8, + Xdecor_9, + Xdecor_10, + Xdecor_11, + Xdecor_12, + Xalpha_0, + Xalpha_1, + Xalpha_2, + Xalpha_3, + Xalpha_4, + Xalpha_5, + Xalpha_6, + Xalpha_7, + Xalpha_8, + Xalpha_9, + Xalpha_excla, + Xalpha_quote, + Xalpha_comma, + Xalpha_minus, + Xalpha_perio, + Xalpha_colon, + Xalpha_quest, + Xalpha_a, + Xalpha_b, + Xalpha_c, + Xalpha_d, + Xalpha_e, + Xalpha_f, + Xalpha_g, + Xalpha_h, + Xalpha_i, + Xalpha_j, + Xalpha_k, + Xalpha_l, + Xalpha_m, + Xalpha_n, + Xalpha_o, + Xalpha_p, + Xalpha_q, + Xalpha_r, + Xalpha_s, + Xalpha_t, + Xalpha_u, + Xalpha_v, + Xalpha_w, + Xalpha_x, + Xalpha_y, + Xalpha_z, + Xalpha_arrow_e, + Xalpha_arrow_w, + Xalpha_copyr, + + Xboom_bug, /* passed from explode to synchro (linked explosion); + transition to explode_normal */ + Xboom_bomb, /* passed from explode to synchro (linked explosion); + transition to explode_normal */ + Xboom_android, /* passed from explode to synchro; + transition to boom_2 */ + Xboom_1, /* passed from explode to synchro; + transition to boom_2 */ + Xboom_2, /* transition to boom[] */ + + Znormal, /* passed from synchro to explode, only in next[]; + no picture */ + Zdynamite, /* passed from synchro to explode, only in next[]; + no picture */ + Zplayer, /* special code to indicate player; + no picture */ + ZBORDER, /* special code to indicate border; + no picture */ + + TILE_MAX +}; + +/* other definitions */ + +enum +{ + SPR_still = 0, + SPR_walk = 1, + SPR_push = 5, + SPR_spray = 9, + + SPR_MAX = 13 +}; + +enum +{ + SAMPLE_blank = 0, /* player walks on blank */ + SAMPLE_roll, /* player pushes stone/bomb/nut/spring */ + SAMPLE_stone, /* stone hits ground */ + SAMPLE_nut, /* nut hits ground */ + SAMPLE_crack, /* stone hits nut */ + SAMPLE_bug, /* bug moves */ + SAMPLE_tank, /* tank moves */ + SAMPLE_android_clone, /* android places something */ + SAMPLE_android_move, /* android moves */ + SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ + SAMPLE_slurp, /* spring kills alien */ + SAMPLE_eater, /* eater sits */ + SAMPLE_eater_eat, /* eater eats diamond */ + SAMPLE_alien, /* alien moves */ + SAMPLE_collect, /* player collects object */ + SAMPLE_diamond, /* diamond/emerald hits ground */ + SAMPLE_squash, /* stone squashes diamond */ + SAMPLE_wonderfall, /* object falls thru wonderwall */ + SAMPLE_drip, /* drip hits ground */ + SAMPLE_push, /* player pushes balloon/android */ + SAMPLE_dirt, /* player walks on dirt */ + SAMPLE_acid, /* acid splashes */ + SAMPLE_ball, /* ball places something */ + SAMPLE_grow, /* growing wall grows */ + SAMPLE_wonder, /* wonderwall is active */ + SAMPLE_door, /* player goes thru door (gate) */ + SAMPLE_exit_open, /* exit opens */ + SAMPLE_exit_leave, /* player goes into exit */ + SAMPLE_dynamite, /* player places dynamite */ + SAMPLE_tick, /* dynamite ticks */ + SAMPLE_press, /* player presses wheel/wind/switch */ + SAMPLE_wheel, /* wheel moves */ + SAMPLE_boom, /* explosion */ + SAMPLE_time, /* time runs out */ + SAMPLE_die, /* player dies */ + + SAMPLE_MAX +}; + + +// ---------------------------------------------------------------------------- +// data structure definitions +// ---------------------------------------------------------------------------- + +struct LEVEL +{ + int home_initial; /* number of players (initial) */ + int home; /* number of players not yet at home */ + /* 0 == all players at home */ + + int width; /* playfield width */ + int height; /* playfield height */ + + int time_seconds; /* available time (seconds) */ + int time_initial; /* available time (initial) */ + int time; /* time remaining (runtime) */ + + boolean killed_out_of_time; /* kill player due to time out */ + + int required_initial; /* emeralds needed (initial) */ + int required; /* emeralds needed (runtime) */ + + int score; /* score */ + + /* all below entries must be filled every time a level is read */ + + int alien_score; /* score for killing alien */ + int amoeba_time; /* amoeba speed */ + int android_move_cnt_initial; /* android move counter (initial) */ + int android_move_cnt; /* android move counter */ + int android_move_time; /* android move reset time */ + int android_clone_cnt_initial;/* android clone counter (initial) */ + int android_clone_cnt; /* android clone counter */ + int android_clone_time; /* android clone reset time */ + int ball_cnt; /* ball counter */ + int ball_pos; /* ball array pos counter */ + int ball_random; /* ball is random flag */ + int ball_state_initial; /* ball active flag (initial) */ + int ball_state; /* ball active flag */ + int ball_time; /* ball reset time */ + int bug_score; /* score for killing bug */ + int diamond_score; /* score for collecting diamond */ + int dynamite_score; /* score for collecting dynamite */ + int eater_pos; /* eater array pos */ + int eater_score; /* score for killing eater */ + int emerald_score; /* score for collecting emerald */ + int exit_score; /* score for entering exit */ + int key_score; /* score for colleting key */ + int lenses_cnt_initial; /* lenses counter (initial) */ + int lenses_cnt; /* lenses counter */ + int lenses_score; /* score for collecting lenses */ + int lenses_time; /* lenses reset time */ + int magnify_cnt_initial; /* magnify counter (initial) */ + int magnify_cnt; /* magnify counter */ + int magnify_score; /* score for collecting magnifier */ + int magnify_time; /* magnify reset time */ + int nut_score; /* score for cracking nut */ + int shine_cnt; /* shine counter for emerald/diamond */ + int slurp_score; /* score for slurping alien */ + int tank_score; /* score for killing tank */ + int wheel_cnt_initial; /* wheel counter (initial) */ + int wheel_cnt; /* wheel counter */ + int wheel_x_initial; /* wheel x pos (initial) */ + int wheel_x; /* wheel x pos */ + int wheel_y_initial; /* wheel y pos (initial) */ + int wheel_y; /* wheel y pos */ + int wheel_time; /* wheel reset time */ + int wind_cnt_initial; /* wind counter (initial) */ + int wind_cnt; /* wind time counter */ + int wind_direction_initial; /* wind direction (initial) */ + int wind_direction; /* wind direction */ + int wind_time; /* wind reset time */ + int wonderwall_state_initial; /* wonderwall active flag (initial) */ + int wonderwall_state; /* wonderwall active flag */ + int wonderwall_time_initial; /* wonderwall time (initial) */ + int wonderwall_time; /* wonderwall time */ + short eater_array[8][9]; /* eater data */ + short ball_array[8][8]; /* ball data */ + short android_array[TILE_MAX];/* android clone table */ + int num_ball_arrays; /* number of ball data arrays used */ + + int exit_x, exit_y; /* kludge for playing player exit sound */ +}; + +struct PLAYER +{ + int num; + int exists; + int alive_initial; + int alive; + + int dynamite; + int dynamite_cnt; + int keys; + int anim; + + int x_initial; + int y_initial; + int x; + int y; + int oldx; + int oldy; + + int last_move_dir; + + int joy_n:1; + int joy_e:1; + int joy_s:1; + int joy_w:1; + int joy_snap:1; + int joy_drop:1; + int joy_stick:1; + int joy_spin:1; +}; + +#endif // EMERALD_H diff --git a/src/game_em/export.h b/src/game_em/export.h index 45cbd250..e6f25b3c 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -5,658 +5,13 @@ // functions and definitions exported from game_em to main program // ============================================================================ -// ---------------------------------------------------------------------------- -// constant definitions -// ---------------------------------------------------------------------------- - -/* define these for backwards compatibility */ -#define EM_ENGINE_BAD_ROLL -#define EM_ENGINE_BAD_SPRING - -/* define these to use additional elements */ -#define EM_ENGINE_USE_ADDITIONAL_ELEMENTS - -/* internal definitions for EM engine */ -#ifdef EM_ENGINE_BAD_ROLL -#define BAD_ROLL -#endif - -#ifdef EM_ENGINE_BAD_SPRING -#define BAD_SPRING -#endif - -/* one border for ZBORDER elements, one border for steelwall, if needed */ -#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2) -#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2) - -/* - ----------------------------------------------------------------------------- - definition of elements used in the Emerald Mine Club engine; - the element names have the following properties: - - elements that start with 'X' can be stored in a level file - - elements that start with 'Y' indicate moving elements - - elements that end with 'B' are the "backside" of moving elements - ----------------------------------------------------------------------------- -*/ - -enum -{ - Xblank = 0, /* still */ - Yacid_splash_eB, /* hmm */ - Yacid_splash_wB, /* hmm */ - -#ifdef EM_ENGINE_BAD_ROLL - Xstone_force_e, /* only use these in eater */ - Xstone_force_w, - Xnut_force_e, - Xnut_force_w, - Xspring_force_e, - Xspring_force_w, - Xemerald_force_e, - Xemerald_force_w, - Xdiamond_force_e, - Xdiamond_force_w, - Xbomb_force_e, - Xbomb_force_w, -#endif - - Xstone, - Xstone_pause, - Xstone_fall, - Ystone_s, - Ystone_sB, - Ystone_e, - Ystone_eB, - Ystone_w, - Ystone_wB, - Xnut, - Xnut_pause, - Xnut_fall, - Ynut_s, - Ynut_sB, - Ynut_e, - Ynut_eB, - Ynut_w, - Ynut_wB, - Xbug_n, - Xbug_e, - Xbug_s, - Xbug_w, - Xbug_gon, - Xbug_goe, - Xbug_gos, - Xbug_gow, - Ybug_n, - Ybug_nB, - Ybug_e, - Ybug_eB, - Ybug_s, - Ybug_sB, - Ybug_w, - Ybug_wB, - Ybug_w_n, - Ybug_n_e, - Ybug_e_s, - Ybug_s_w, - Ybug_e_n, - Ybug_s_e, - Ybug_w_s, - Ybug_n_w, - Ybug_stone, - Ybug_spring, - Xtank_n, - Xtank_e, - Xtank_s, - Xtank_w, - Xtank_gon, - Xtank_goe, - Xtank_gos, - Xtank_gow, - Ytank_n, - Ytank_nB, - Ytank_e, - Ytank_eB, - Ytank_s, - Ytank_sB, - Ytank_w, - Ytank_wB, - Ytank_w_n, - Ytank_n_e, - Ytank_e_s, - Ytank_s_w, - Ytank_e_n, - Ytank_s_e, - Ytank_w_s, - Ytank_n_w, - Ytank_stone, - Ytank_spring, - Xandroid, - Xandroid_1_n, - Xandroid_2_n, - Xandroid_1_e, - Xandroid_2_e, - Xandroid_1_w, - Xandroid_2_w, - Xandroid_1_s, - Xandroid_2_s, - Yandroid_n, - Yandroid_nB, - Yandroid_ne, - Yandroid_neB, - Yandroid_e, - Yandroid_eB, - Yandroid_se, - Yandroid_seB, - Yandroid_s, - Yandroid_sB, - Yandroid_sw, - Yandroid_swB, - Yandroid_w, - Yandroid_wB, - Yandroid_nw, - Yandroid_nwB, - Xspring, - Xspring_pause, - Xspring_e, - Xspring_w, - Xspring_fall, - Yspring_s, - Yspring_sB, - Yspring_e, - Yspring_eB, - Yspring_w, - Yspring_wB, - Yspring_kill_e, - Yspring_kill_eB, - Yspring_kill_w, - Yspring_kill_wB, - Xeater_n, - Xeater_e, - Xeater_w, - Xeater_s, - Yeater_n, - Yeater_nB, - Yeater_e, - Yeater_eB, - Yeater_s, - Yeater_sB, - Yeater_w, - Yeater_wB, - Yeater_stone, - Yeater_spring, - Xalien, - Xalien_pause, - Yalien_n, - Yalien_nB, - Yalien_e, - Yalien_eB, - Yalien_s, - Yalien_sB, - Yalien_w, - Yalien_wB, - Yalien_stone, - Yalien_spring, - Xemerald, - Xemerald_pause, - Xemerald_fall, - Xemerald_shine, - Yemerald_s, - Yemerald_sB, - Yemerald_e, - Yemerald_eB, - Yemerald_w, - Yemerald_wB, - Yemerald_eat, - Yemerald_stone, - Xdiamond, - Xdiamond_pause, - Xdiamond_fall, - Xdiamond_shine, - Ydiamond_s, - Ydiamond_sB, - Ydiamond_e, - Ydiamond_eB, - Ydiamond_w, - Ydiamond_wB, - Ydiamond_eat, - Ydiamond_stone, - Xdrip_fall, - Xdrip_stretch, - Xdrip_stretchB, - Xdrip_eat, - Ydrip_s1, - Ydrip_s1B, - Ydrip_s2, - Ydrip_s2B, - Xbomb, - Xbomb_pause, - Xbomb_fall, - Ybomb_s, - Ybomb_sB, - Ybomb_e, - Ybomb_eB, - Ybomb_w, - Ybomb_wB, - Ybomb_eat, - Xballoon, - Yballoon_n, - Yballoon_nB, - Yballoon_e, - Yballoon_eB, - Yballoon_s, - Yballoon_sB, - Yballoon_w, - Yballoon_wB, - Xgrass, - Ygrass_nB, - Ygrass_eB, - Ygrass_sB, - Ygrass_wB, - Xdirt, - Ydirt_nB, - Ydirt_eB, - Ydirt_sB, - Ydirt_wB, - Xacid_ne, - Xacid_se, - Xacid_s, - Xacid_sw, - Xacid_nw, - Xacid_1, - Xacid_2, - Xacid_3, - Xacid_4, - Xacid_5, - Xacid_6, - Xacid_7, - Xacid_8, - Xball_1, - Xball_1B, - Xball_2, - Xball_2B, - Yball_eat, - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - Ykey_1_eat, - Ykey_2_eat, - Ykey_3_eat, - Ykey_4_eat, - Ykey_5_eat, - Ykey_6_eat, - Ykey_7_eat, - Ykey_8_eat, - Ylenses_eat, - Ymagnify_eat, - Ygrass_eat, - Ydirt_eat, -#endif - - Xgrow_ns, - Ygrow_ns_eat, - Xgrow_ew, - Ygrow_ew_eat, - Xwonderwall, - XwonderwallB, - Xamoeba_1, - Xamoeba_2, - Xamoeba_3, - Xamoeba_4, - Xamoeba_5, - Xamoeba_6, - Xamoeba_7, - Xamoeba_8, - Xdoor_1, - Xdoor_2, - Xdoor_3, - Xdoor_4, - Xdoor_5, - Xdoor_6, - Xdoor_7, - Xdoor_8, - Xkey_1, - Xkey_2, - Xkey_3, - Xkey_4, - Xkey_5, - Xkey_6, - Xkey_7, - Xkey_8, - Xwind_n, - Xwind_e, - Xwind_s, - Xwind_w, - Xwind_nesw, - Xwind_stop, - Xexit, - Xexit_1, - Xexit_2, - Xexit_3, - Xdynamite, - Ydynamite_eat, - Xdynamite_1, - Xdynamite_2, - Xdynamite_3, - Xdynamite_4, - Xbumper, - XbumperB, - Xwheel, - XwheelB, - Xswitch, - XswitchB, - Xsand, - Xsand_stone, - Xsand_stonein_1, - Xsand_stonein_2, - Xsand_stonein_3, - Xsand_stonein_4, - Xsand_stonesand_1, - Xsand_stonesand_2, - Xsand_stonesand_3, - Xsand_stonesand_4, - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - Xsand_stonesand_quickout_1, - Xsand_stonesand_quickout_2, -#endif - - Xsand_stoneout_1, - Xsand_stoneout_2, - Xsand_sandstone_1, - Xsand_sandstone_2, - Xsand_sandstone_3, - Xsand_sandstone_4, - Xplant, - Yplant, - Xlenses, - Xmagnify, - Xdripper, - XdripperB, - Xfake_blank, - Xfake_blankB, - Xfake_grass, - Xfake_grassB, - Xfake_door_1, - Xfake_door_2, - Xfake_door_3, - Xfake_door_4, - Xfake_door_5, - Xfake_door_6, - Xfake_door_7, - Xfake_door_8, - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - Xfake_acid_1, - Xfake_acid_2, - Xfake_acid_3, - Xfake_acid_4, - Xfake_acid_5, - Xfake_acid_6, - Xfake_acid_7, - Xfake_acid_8, -#endif - - Xsteel_1, - Xsteel_2, - Xsteel_3, - Xsteel_4, - Xwall_1, - Xwall_2, - Xwall_3, - Xwall_4, - Xround_wall_1, - Xround_wall_2, - Xround_wall_3, - Xround_wall_4, - Xdecor_1, - Xdecor_2, - Xdecor_3, - Xdecor_4, - Xdecor_5, - Xdecor_6, - Xdecor_7, - Xdecor_8, - Xdecor_9, - Xdecor_10, - Xdecor_11, - Xdecor_12, - Xalpha_0, - Xalpha_1, - Xalpha_2, - Xalpha_3, - Xalpha_4, - Xalpha_5, - Xalpha_6, - Xalpha_7, - Xalpha_8, - Xalpha_9, - Xalpha_excla, - Xalpha_quote, - Xalpha_comma, - Xalpha_minus, - Xalpha_perio, - Xalpha_colon, - Xalpha_quest, - Xalpha_a, - Xalpha_b, - Xalpha_c, - Xalpha_d, - Xalpha_e, - Xalpha_f, - Xalpha_g, - Xalpha_h, - Xalpha_i, - Xalpha_j, - Xalpha_k, - Xalpha_l, - Xalpha_m, - Xalpha_n, - Xalpha_o, - Xalpha_p, - Xalpha_q, - Xalpha_r, - Xalpha_s, - Xalpha_t, - Xalpha_u, - Xalpha_v, - Xalpha_w, - Xalpha_x, - Xalpha_y, - Xalpha_z, - Xalpha_arrow_e, - Xalpha_arrow_w, - Xalpha_copyr, - - Xboom_bug, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_bomb, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_android, /* passed from explode to synchro; - transition to boom_2 */ - Xboom_1, /* passed from explode to synchro; - transition to boom_2 */ - Xboom_2, /* transition to boom[] */ - - Znormal, /* passed from synchro to explode, only in next[]; - no picture */ - Zdynamite, /* passed from synchro to explode, only in next[]; - no picture */ - Zplayer, /* special code to indicate player; - no picture */ - ZBORDER, /* special code to indicate border; - no picture */ - - TILE_MAX -}; - -/* other definitions */ - -enum -{ - SPR_still = 0, - SPR_walk = 1, - SPR_push = 5, - SPR_spray = 9, - - SPR_MAX = 13 -}; - -enum -{ - SAMPLE_blank = 0, /* player walks on blank */ - SAMPLE_roll, /* player pushes stone/bomb/nut/spring */ - SAMPLE_stone, /* stone hits ground */ - SAMPLE_nut, /* nut hits ground */ - SAMPLE_crack, /* stone hits nut */ - SAMPLE_bug, /* bug moves */ - SAMPLE_tank, /* tank moves */ - SAMPLE_android_clone, /* android places something */ - SAMPLE_android_move, /* android moves */ - SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ - SAMPLE_slurp, /* spring kills alien */ - SAMPLE_eater, /* eater sits */ - SAMPLE_eater_eat, /* eater eats diamond */ - SAMPLE_alien, /* alien moves */ - SAMPLE_collect, /* player collects object */ - SAMPLE_diamond, /* diamond/emerald hits ground */ - SAMPLE_squash, /* stone squashes diamond */ - SAMPLE_wonderfall, /* object falls thru wonderwall */ - SAMPLE_drip, /* drip hits ground */ - SAMPLE_push, /* player pushes balloon/android */ - SAMPLE_dirt, /* player walks on dirt */ - SAMPLE_acid, /* acid splashes */ - SAMPLE_ball, /* ball places something */ - SAMPLE_grow, /* growing wall grows */ - SAMPLE_wonder, /* wonderwall is active */ - SAMPLE_door, /* player goes thru door (gate) */ - SAMPLE_exit_open, /* exit opens */ - SAMPLE_exit_leave, /* player goes into exit */ - SAMPLE_dynamite, /* player places dynamite */ - SAMPLE_tick, /* dynamite ticks */ - SAMPLE_press, /* player presses wheel/wind/switch */ - SAMPLE_wheel, /* wheel moves */ - SAMPLE_boom, /* explosion */ - SAMPLE_time, /* time runs out */ - SAMPLE_die, /* player dies */ - - SAMPLE_MAX -}; +#include "emerald.h" // ---------------------------------------------------------------------------- -// data structure definitions +// exported structures // ---------------------------------------------------------------------------- -struct LEVEL -{ - int home_initial; /* number of players (initial) */ - int home; /* number of players not yet at home */ - /* 0 == all players at home */ - - int width; /* playfield width */ - int height; /* playfield height */ - - int time_seconds; /* available time (seconds) */ - int time_initial; /* available time (initial) */ - int time; /* time remaining (runtime) */ - - boolean killed_out_of_time; /* kill player due to time out */ - - int required_initial; /* emeralds needed (initial) */ - int required; /* emeralds needed (runtime) */ - - int score; /* score */ - - /* all below entries must be filled every time a level is read */ - - int alien_score; /* score for killing alien */ - int amoeba_time; /* amoeba speed */ - int android_move_cnt_initial; /* android move counter (initial) */ - int android_move_cnt; /* android move counter */ - int android_move_time; /* android move reset time */ - int android_clone_cnt_initial;/* android clone counter (initial) */ - int android_clone_cnt; /* android clone counter */ - int android_clone_time; /* android clone reset time */ - int ball_cnt; /* ball counter */ - int ball_pos; /* ball array pos counter */ - int ball_random; /* ball is random flag */ - int ball_state_initial; /* ball active flag (initial) */ - int ball_state; /* ball active flag */ - int ball_time; /* ball reset time */ - int bug_score; /* score for killing bug */ - int diamond_score; /* score for collecting diamond */ - int dynamite_score; /* score for collecting dynamite */ - int eater_pos; /* eater array pos */ - int eater_score; /* score for killing eater */ - int emerald_score; /* score for collecting emerald */ - int exit_score; /* score for entering exit */ - int key_score; /* score for colleting key */ - int lenses_cnt_initial; /* lenses counter (initial) */ - int lenses_cnt; /* lenses counter */ - int lenses_score; /* score for collecting lenses */ - int lenses_time; /* lenses reset time */ - int magnify_cnt_initial; /* magnify counter (initial) */ - int magnify_cnt; /* magnify counter */ - int magnify_score; /* score for collecting magnifier */ - int magnify_time; /* magnify reset time */ - int nut_score; /* score for cracking nut */ - int shine_cnt; /* shine counter for emerald/diamond */ - int slurp_score; /* score for slurping alien */ - int tank_score; /* score for killing tank */ - int wheel_cnt_initial; /* wheel counter (initial) */ - int wheel_cnt; /* wheel counter */ - int wheel_x_initial; /* wheel x pos (initial) */ - int wheel_x; /* wheel x pos */ - int wheel_y_initial; /* wheel y pos (initial) */ - int wheel_y; /* wheel y pos */ - int wheel_time; /* wheel reset time */ - int wind_cnt_initial; /* wind counter (initial) */ - int wind_cnt; /* wind time counter */ - int wind_direction_initial; /* wind direction (initial) */ - int wind_direction; /* wind direction */ - int wind_time; /* wind reset time */ - int wonderwall_state_initial; /* wonderwall active flag (initial) */ - int wonderwall_state; /* wonderwall active flag */ - int wonderwall_time_initial; /* wonderwall time (initial) */ - int wonderwall_time; /* wonderwall time */ - short eater_array[8][9]; /* eater data */ - short ball_array[8][8]; /* ball data */ - short android_array[TILE_MAX];/* android clone table */ - int num_ball_arrays; /* number of ball data arrays used */ - - int exit_x, exit_y; /* kludge for playing player exit sound */ -}; - -struct PLAYER -{ - int num; - int exists; - int alive_initial; - int alive; - - int dynamite; - int dynamite_cnt; - int keys; - int anim; - - int x_initial; - int y_initial; - int x; - int y; - int oldx; - int oldy; - - int last_move_dir; - - int joy_n:1; - int joy_e:1; - int joy_s:1; - int joy_w:1; - int joy_snap:1; - int joy_drop:1; - int joy_stick:1; - int joy_spin:1; -}; - struct GlobalInfo_EM { Bitmap *screenbuffer;