From: Holger Schemel Date: Thu, 2 Jun 2016 06:49:00 +0000 (+0200) Subject: changed tape recorder logic to separate speed and 'pause before end' X-Git-Tag: 4.0.0.0-rc3~24 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=e9a2029050b7d36830d3a6c7e1b21831ba0d2b42;p=rocksndiamonds.git changed tape recorder logic to separate speed and 'pause before end' --- diff --git a/src/tape.c b/src/tape.c index 0c13baa6..ff6d10f2 100644 --- a/src/tape.c +++ b/src/tape.c @@ -1306,18 +1306,9 @@ static void HandleTapeButtonsExt(int id) case TAPE_CTRL_ID_EXTRA: if (tape.playing) { - if (!tape.warp_forward) /* PLAY -> WARP FORWARD PLAY */ - { - TapeStartWarpForward(); - } - else if (tape.pausing) /* PAUSE -> WARP FORWARD PLAY */ - { - TapeTogglePause(TAPE_TOGGLE_MANUAL); - } - else /* WARP FORWARD PLAY -> PLAY */ - { - TapeStopWarpForward(); - } + tape.pause_before_end = !tape.pause_before_end; + + DrawVideoDisplayPlayState(); } else if (tape.recording) TapeSingleStep(); @@ -1371,36 +1362,30 @@ static void HandleTapeButtonsExt(int id) TapeTogglePause(TAPE_TOGGLE_MANUAL); } - else if (tape.warp_forward && - !tape.fast_forward) /* WARP FORWARD PLAY -> PLAY */ + else if (!tape.fast_forward) /* PLAY -> FFWD */ { - TapeStopWarpForward(); + tape.fast_forward = TRUE; } - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ + else if (!tape.warp_forward) /* FFWD -> WARP */ { - tape.fast_forward = TRUE; - - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); + tape.warp_forward = TRUE; } - else if (!tape.pause_before_end) /* FFWD PLAY -> AUTO PAUSE */ + else if (!tape.deactivate_display) /* WARP -> WARP BLIND */ { - tape.pause_before_end = TRUE; + tape.deactivate_display = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_ON, 0); - - if (tape.warp_forward) - DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON); + TapeDeactivateDisplayOn(); } - else /* AUTO PAUSE -> NORMAL PLAY */ + else /* WARP BLIND -> PLAY */ { - if (tape.warp_forward) - TapeStopWarpForward(); - tape.fast_forward = FALSE; - tape.pause_before_end = FALSE; + tape.warp_forward = FALSE; + tape.deactivate_display = FALSE; - DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); + TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING); } + + DrawVideoDisplayPlayState(); } break;