From: Holger Schemel Date: Mon, 11 Mar 2024 22:11:33 +0000 (+0100) Subject: reordered BD level properties X-Git-Tag: 4.4.0.0-test-1~199 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=d8004ca156a81fb12ecae8ecb11929c9866b2736;p=rocksndiamonds.git reordered BD level properties --- diff --git a/src/files.c b/src/files.c index def5405a..09e95d2e 100644 --- a/src/files.c +++ b/src/files.c @@ -3760,38 +3760,33 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) GdCave *cave = NULL; // will be changed below int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH); int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT); - int i, x, y; + int x, y; setLevelInfoToDefaults_BD_Ext(cave_w, cave_h); // cave and map newly allocated when set to defaults above cave = level_bd->cave; - for (i = 0; i < 5; i++) - { - // level settings - cave->level_time[i] = level->time; - cave->level_diamonds[i] = level->gems_needed; - cave->level_magic_wall_time[i] = level->time_magic_wall; + // level type + cave->intermission = level->bd_intermission; - // game timing - cave->level_speed[i] = level->bd_cycle_delay_ms; - cave->level_ckdelay[i] = level->bd_cycle_delay_c64; - cave->level_hatching_delay_frame[i] = level->bd_hatching_delay_cycles; - cave->level_hatching_delay_time[i] = level->bd_hatching_delay_seconds; + // level settings + cave->level_time[0] = level->time; + cave->level_diamonds[0] = level->gems_needed; - // scores - cave->level_timevalue[i] = level->score[SC_TIME_BONUS]; - } + // game timing + cave->scheduling = level->bd_scheduling_type; + cave->pal_timing = level->bd_pal_timing; + cave->level_speed[0] = level->bd_cycle_delay_ms; + cave->level_ckdelay[0] = level->bd_cycle_delay_c64; + cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles; + cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds; // scores + cave->level_timevalue[0] = level->score[SC_TIME_BONUS]; cave->diamond_value = level->score[SC_EMERALD]; cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA]; - // game timing - cave->scheduling = level->bd_scheduling_type; - cave->pal_timing = level->bd_pal_timing; - // compatibility settings cave->lineshift = level->bd_line_shifting_borders; cave->wraparound_objects = level->bd_wraparound_objects; @@ -3799,9 +3794,6 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->short_explosions = level->bd_short_explosions; cave->gravity_affects_all = level->bd_gravity_affects_all; - // level type - cave->intermission = level->bd_intermission; - // player properties cave->diagonal_movements = level->bd_diagonal_movements; cave->active_is_first_found = level->bd_topmost_player_active; @@ -3809,6 +3801,9 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000; cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet; + // element properties + cave->level_magic_wall_time[0] = level->time_magic_wall; + // level name strncpy(cave->name, level->name, sizeof(GdString)); cave->name[sizeof(GdString) - 1] = '\0'; @@ -3829,12 +3824,16 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->fieldx = MIN(cave->w, MAX_LEV_FIELDX); level->fieldy = MIN(cave->h, MAX_LEV_FIELDY); + // level type + level->bd_intermission = cave->intermission; + // level settings level->time = cave->level_time[bd_level_nr]; level->gems_needed = cave->level_diamonds[bd_level_nr]; - level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; // game timing + level->bd_scheduling_type = cave->scheduling; + level->bd_pal_timing = cave->pal_timing; level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr]; level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr]; level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr]; @@ -3845,10 +3844,6 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->score[SC_EMERALD] = cave->diamond_value; level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value; - // game timing - level->bd_scheduling_type = cave->scheduling; - level->bd_pal_timing = cave->pal_timing; - // compatibility settings level->bd_line_shifting_borders = cave->lineshift; level->bd_wraparound_objects = cave->wraparound_objects; @@ -3856,9 +3851,6 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_short_explosions = cave->short_explosions; level->bd_gravity_affects_all = cave->gravity_affects_all; - // level type - level->bd_intermission = cave->intermission; - // player properties level->bd_diagonal_movements = cave->diagonal_movements; level->bd_topmost_player_active = cave->active_is_first_found; @@ -3866,6 +3858,9 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000; level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet; + // element properties + level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr]; + // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);