From: Holger Schemel Date: Wed, 24 Apr 2002 22:15:10 +0000 (+0200) Subject: rnd-20020425-1-src X-Git-Tag: 2.1.0^2~51 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=d0e7ff980c3d4d73ac39c2670177e6030b966760;p=rocksndiamonds.git rnd-20020425-1-src --- diff --git a/src/init.c b/src/init.c index 0a52cc63..ef6586f7 100644 --- a/src/init.c +++ b/src/init.c @@ -45,6 +45,7 @@ static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitArtworkInfo(void); static void InitNetworkServer(void); +static void InitSoundServer(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); @@ -74,7 +75,7 @@ void OpenAll(void) InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); + InitSoundServer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -89,6 +90,7 @@ void OpenAll(void) InitLevelInfo(); InitGadgets(); /* needs to know number of level series */ + InitSound(); /* needs to know current level directory */ InitGfxBackground(); InitToons(); @@ -155,62 +157,51 @@ static void ReloadCustomSounds() { int i; - printf("DEBUG: reloading sounds '%s' [%d] ...\n", - artwork.sounds_set_current, audio.soundserver_pid); - #if 1 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + FreeAllSounds(); InitSoundList(NUM_SOUNDS); for(i=0; iname); InitReloadMusic(artwork.mus_current->name); -#endif } -void InitTileClipmasks() +static void InitTileClipmasks() { #if defined(TARGET_X11) - GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; + static struct { int start; @@ -1629,9 +1620,9 @@ void CloseAllAndExit(int exit_value) int i; StopSounds(); - CloseAudio(); FreeAllSounds(); FreeAllMusic(); + CloseAudio(); /* called after freeing sounds (needed for SDL) */ FreeTileClipmasks(); for(i=0; ibasepath = base_directory; - artwork_new->fullpath = artwork_new->filename; + artwork_new->basepath = getStringCopy(base_directory); + artwork_new->fullpath = getStringCopy(artwork_new->filename); } else /* sub level group */ { - artwork_new->basepath = node_parent->basepath; + artwork_new->basepath = getStringCopy(node_parent->basepath); artwork_new->fullpath = getPath2(node_parent->fullpath, directory_name); } diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 57e61c70..3b938200 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -66,7 +66,7 @@ static boolean InitAudioDevice_NetBSD(); static boolean InitAudioDevice_HPUX(); #elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(int); +static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif @@ -233,27 +233,16 @@ void SoundServer(void) TreeInfo *ti = *ti_ptr; unsigned long str_size1, str_size2, str_size3; - printf("B\n"); - if (leveldir_current == NULL) leveldir_current = checked_calloc(sizeof(TreeInfo)); - printf("B.1\n"); if (ti == NULL) ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); - printf("B.2\n"); if (leveldir_current->fullpath != NULL) free(leveldir_current->fullpath); - printf("B.3 ['%s']\n", ti->basepath); -#if 0 if (ti->basepath != NULL) free(ti->basepath); -#endif - printf("B.4\n"); if (ti->fullpath != NULL) free(ti->fullpath); - printf("B.5\n"); - - printf("C\n"); if (read(audio.soundserver_pipe[0], set_name, snd_ctrl.data_len) != snd_ctrl.data_len || @@ -269,8 +258,6 @@ void SoundServer(void) sizeof(unsigned long)) != sizeof(unsigned long)) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - printf("D\n"); - leveldir_current->fullpath = checked_calloc(str_size1); ti->basepath = checked_calloc(str_size2); ti->fullpath = checked_calloc(str_size3); @@ -283,14 +270,10 @@ void SoundServer(void) str_size3) != str_size3) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - printf("E\n"); - InitPlaylist(); close(audio.device_fd); - printf("X\n"); - if (snd_ctrl.reload_sounds) { artwork.sounds_set_current = set_name; @@ -718,7 +701,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) playing_sounds++; #if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice(playlist[i].data_ptr); + playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); if (snd_ctrl.loop) voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); @@ -1153,8 +1136,6 @@ SoundInfo *LoadCustomSound(char *basename) return FALSE; } - printf("-> '%s'\n", filename); - return Load_WAV(filename); } @@ -1223,9 +1204,9 @@ void LoadCustomMusic(void) char *filename = getPath2(music_directory, basename); MusicInfo *mus_info = NULL; - if (FileIsSound(filename)) + if (FileIsSound(basename)) mus_info = Load_WAV(filename); - else if (FileIsMusic(filename)) + else if (FileIsMusic(basename)) mus_info = Load_MOD(filename); free(filename); @@ -1252,6 +1233,8 @@ void PlayMusic(int nr) #if defined(TARGET_SDL) + nr = nr % num_music; + if (Music[nr]->type == MUS_TYPE_MOD) { Mix_PlayMusic(Music[nr]->data_ptr, -1); @@ -1448,32 +1431,34 @@ void StopSoundExt(int nr, int method) static void InitReloadSoundsOrMusic(char *set_name, int type) { +#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) struct SoundControl snd_ctrl = emptySoundControl; TreeInfo *ti = (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current); unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; unsigned long str_size2 = strlen(ti->basepath) + 1; unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif if (!audio.sound_available) return; - if (leveldir_current == NULL) - Error(ERR_EXIT, "leveldir_current == NULL"); - - snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); - snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); - snd_ctrl.data_len = strlen(set_name) + 1; - #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) if (type == SND_RELOAD_SOUNDS) - audio.audio.func_reload_sounds(); + audio.func_reload_sounds(); else - audio.audio.func_reload_music(); + audio.func_reload_music(); #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ return; + if (leveldir_current == NULL) /* should never happen */ + Error(ERR_EXIT, "leveldir_current == NULL"); + + snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); + snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); + snd_ctrl.data_len = strlen(set_name) + 1; + if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0 || write(audio.soundserver_pipe[1], set_name, @@ -1499,9 +1484,6 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) audio.sound_available = audio.sound_enabled = FALSE; return; } - - printf("A\n"); - #endif } @@ -1567,7 +1549,9 @@ void FreeAllSounds() FreeSound(Sound[i]); free(Sound); + Sound = NULL; + num_sounds = 0; } void FreeAllMusic() @@ -1581,7 +1565,9 @@ void FreeAllMusic() FreeMusic(Music[i]); free(Music); + Music = NULL; + num_music = 0; } /* THE STUFF ABOVE IS ONLY USED BY THE MAIN PROCESS */ diff --git a/src/libgame/x11.c b/src/libgame/x11.c index cfa0ce78..394350a6 100644 --- a/src/libgame/x11.c +++ b/src/libgame/x11.c @@ -234,12 +234,19 @@ static DrawWindow *X11InitWindow() static void SetImageDimensions(Bitmap *bitmap) { +#if defined(TARGET_ALLEGRO) + BITMAP *allegro_bitmap = (BITMAP *)(bitmap->drawable); + + bitmap->width = allegro_bitmap->w; + bitmap->height = allegro_bitmap->h; +#else Window root; int x, y; unsigned int border_width, depth; XGetGeometry(display, bitmap->drawable, &root, &x, &y, &bitmap->width, &bitmap->height, &border_width, &depth); +#endif } Bitmap *X11LoadImage(char *filename) diff --git a/src/timestamp.h b/src/timestamp.h index 9f01cb6d..ccf2e49c 100644 --- a/src/timestamp.h +++ b/src/timestamp.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2002-04-24 03:21]" +#define COMPILE_DATE_STRING "[2002-04-25 00:14]"