From: Holger Schemel Date: Wed, 17 May 2023 14:13:40 +0000 (+0200) Subject: fixed advancing laser position on slopes from non-center position X-Git-Tag: 4.3.6.0~12 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=c8a37b9f322721dfb11b931de4263e1c09f6341f;hp=685cf50a110c3294f71dba9004812f53d0623692;p=rocksndiamonds.git fixed advancing laser position on slopes from non-center position --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 5c5619d0..b21f1197 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -1901,13 +1901,27 @@ static boolean HitElement(int element, int hit_mask) XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; - if (!IS_22_5_ANGLE(laser.current_angle)) // 90° or 45° angle - step_size = 8; - else - step_size = 4; + if (through_center) + { + // start from center position for all game elements but slope + if (!IS_22_5_ANGLE(laser.current_angle)) // 90° or 45° angle + step_size = 8; + else + step_size = 4; - LX += step_size * XS; - LY += step_size * YS; + LX += step_size * XS; + LY += step_size * YS; + } + else + { + // advance laser position until reaching the next tile (slopes) + while (LX / TILEX == ELX && (LX + 2) / TILEX == ELX && + LY / TILEY == ELY && (LY + 2) / TILEY == ELY) + { + LX += XS; + LY += YS; + } + } // draw sparkles on mirror if ((IS_MIRROR(element) ||