From: Holger Schemel Date: Sun, 19 Mar 2006 12:37:56 +0000 (+0100) Subject: rnd-20060319-1-src X-Git-Tag: 3.2.0^2~47 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=c74a890afba46c41f6ba6ef691bc89da0dd0135c;p=rocksndiamonds.git rnd-20060319-1-src * added option to control only the focussed player with all input --- diff --git a/ChangeLog b/ChangeLog index 8c7cf639..d1937675 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,6 @@ 2006-03-18 * fixed bug in multi-player movement with focus on both players + * added option to control only the focussed player with all input 2006-03-14 * added player focus switching to level tape recording and re-playing diff --git a/src/conftime.h b/src/conftime.h index ec52e6ca..aaa38b74 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2006-03-18 15:44]" +#define COMPILE_DATE_STRING "[2006-03-19 02:11]" diff --git a/src/events.c b/src/events.c index 49d3b1a0..b54623d4 100644 --- a/src/events.c +++ b/src/events.c @@ -171,7 +171,9 @@ void EventLoop(void) has its own synchronization and is CPU friendly, too */ if (game_status == GAME_MODE_PLAYING) + { HandleGameActions(); + } else { SyncDisplay(); diff --git a/src/files.c b/src/files.c index c9a6cfa8..0a514169 100644 --- a/src/files.c +++ b/src/files.c @@ -4951,14 +4951,15 @@ void SaveScore(int nr) #define SETUP_TOKEN_ASK_ON_ESCAPE 16 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17 #define SETUP_TOKEN_QUICK_SWITCH 18 -#define SETUP_TOKEN_GRAPHICS_SET 19 -#define SETUP_TOKEN_SOUNDS_SET 20 -#define SETUP_TOKEN_MUSIC_SET 21 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 22 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 23 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 24 +#define SETUP_TOKEN_INPUT_ON_FOCUS 19 +#define SETUP_TOKEN_GRAPHICS_SET 20 +#define SETUP_TOKEN_SOUNDS_SET 21 +#define SETUP_TOKEN_MUSIC_SET 22 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 23 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 24 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 25 -#define NUM_GLOBAL_SETUP_TOKENS 25 +#define NUM_GLOBAL_SETUP_TOKENS 26 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -5068,6 +5069,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, @@ -5194,6 +5196,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; si->quick_switch = FALSE; + si->input_on_focus = FALSE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); diff --git a/src/game.c b/src/game.c index f23555b3..98751de4 100644 --- a/src/game.c +++ b/src/game.c @@ -9051,6 +9051,79 @@ static byte PlayerActions(struct PlayerInfo *player, byte player_action) } } +static void CheckLevelTime() +{ + int i; + + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + if (level.native_em_level->lev->home == 0) /* all players at home */ + { + local_player->LevelSolved = TRUE; + AllPlayersGone = TRUE; + + level.native_em_level->lev->home = -1; + } + + if (level.native_em_level->ply[0]->alive == 0 && + level.native_em_level->ply[1]->alive == 0 && + level.native_em_level->ply[2]->alive == 0 && + level.native_em_level->ply[3]->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + } + + if (TimeFrames >= FRAMES_PER_SECOND) + { + TimeFrames = 0; + TapeTime++; + + for (i = 0; i < MAX_PLAYERS; i++) + { + struct PlayerInfo *player = &stored_player[i]; + + if (SHIELD_ON(player)) + { + player->shield_normal_time_left--; + + if (player->shield_deadly_time_left > 0) + player->shield_deadly_time_left--; + } + } + + if (!level.use_step_counter) + { + TimePlayed++; + + if (TimeLeft > 0) + { + TimeLeft--; + + if (TimeLeft <= 10 && setup.time_limit) + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); + + DrawGameValue_Time(TimeLeft); + + if (!TimeLeft && setup.time_limit) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + level.native_em_level->lev->killed_out_of_time = TRUE; + else + for (i = 0; i < MAX_PLAYERS; i++) + KillPlayer(&stored_player[i]); + } + } + else if (level.time == 0 && !AllPlayersGone) /* level w/o time limit */ + DrawGameValue_Time(TimePlayed); + + level.native_em_level->lev->time = + (level.time == 0 ? TimePlayed : TimeLeft); + } + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); + } +} + void AdvanceFrameAndPlayerCounters(int player_nr) { int i; @@ -9102,108 +9175,86 @@ void AdvanceFrameAndPlayerCounters(int player_nr) } } -void GameActions() +void StartGameActions(boolean init_network_game, boolean record_tape, + long random_seed) { - static unsigned long game_frame_delay = 0; - unsigned long game_frame_delay_value; - int magic_wall_x = 0, magic_wall_y = 0; - int i, x, y, element, graphic; - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - - if (game_status != GAME_MODE_PLAYING) - return; +#if 1 + unsigned long new_random_seed = InitRND(random_seed); - game_frame_delay_value = - (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); + if (record_tape) + TapeStartRecording(new_random_seed); +#else + if (record_tape) + TapeStartRecording(random_seed); +#endif - if (tape.playing && tape.warp_forward && !tape.pausing) - game_frame_delay_value = 0; +#if defined(NETWORK_AVALIABLE) + if (init_network_game) + { + SendToServer_StartPlaying(); - /* ---------- main game synchronization point ---------- */ + return; + } +#endif - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + StopAnimation(); - InitPlayfieldScanModeVars(); + game_status = GAME_MODE_PLAYING; #if 0 - if (game.set_centered_player) - { - boolean all_players_fit_to_screen = checkIfAllPlayersFitToScreen_RND(); + InitRND(random_seed); +#endif - /* switching to "all players" only possible if all players fit to screen */ - if (game.centered_player_nr_next == -1 && !all_players_fit_to_screen) - { - game.centered_player_nr_next = game.centered_player_nr; - game.set_centered_player = FALSE; - } + InitGame(); +} - /* do not switch focus to non-existing (or non-active) player */ - if (game.centered_player_nr_next >= 0 && - !stored_player[game.centered_player_nr_next].active) - { - game.centered_player_nr_next = game.centered_player_nr; - game.set_centered_player = FALSE; - } - } +void GameActions() +{ + static unsigned long game_frame_delay = 0; + unsigned long game_frame_delay_value; + byte *recorded_player_action; + byte summarized_player_action = 0; + byte tape_action[MAX_PLAYERS]; + int i; - if (game.set_centered_player && - ScreenMovPos == 0) /* screen currently aligned at tile position */ - { -#if 0 - struct PlayerInfo *player; - int player_nr = game.centered_player_nr_next; -#endif - int sx, sy; + if (game.restart_level) + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - if (game.centered_player_nr_next == -1) - { - setScreenCenteredToAllPlayers(&sx, &sy); - } - else + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + if (level.native_em_level->lev->home == 0) /* all players at home */ { - sx = stored_player[game.centered_player_nr_next].jx; - sy = stored_player[game.centered_player_nr_next].jy; + local_player->LevelSolved = TRUE; + AllPlayersGone = TRUE; + + level.native_em_level->lev->home = -1; } -#if 0 - player = &stored_player[player_nr]; + if (level.native_em_level->ply[0]->alive == 0 && + level.native_em_level->ply[1]->alive == 0 && + level.native_em_level->ply[2]->alive == 0 && + level.native_em_level->ply[3]->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + } - if (!player->active) - game.centered_player_nr_next = game.centered_player_nr; + if (local_player->LevelSolved) + GameWon(); - sx = player->jx; - sy = player->jy; -#endif + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); -#if 0 - if (game.centered_player_nr != game.centered_player_nr_next) -#endif - { -#if 1 - DrawRelocateScreen(sx, sy, MV_NONE, TRUE, setup.quick_switch); -#else - DrawRelocatePlayer(player, setup.quick_switch); -#endif + if (game_status != GAME_MODE_PLAYING) /* status might have changed */ + return; - game.centered_player_nr = game.centered_player_nr_next; - } + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); - game.set_centered_player = FALSE; - } -#endif + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; -#if USE_ONE_MORE_CHANGE_PER_FRAME - if (game.engine_version >= VERSION_IDENT(3,2,0,7)) - { - SCAN_PLAYFIELD(x, y) - { - ChangeCount[x][y] = 0; - ChangeEvent[x][y] = -1; - } - } -#endif + /* ---------- main game synchronization point ---------- */ + + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); if (network_playing && !network_player_action_received) { @@ -9227,13 +9278,97 @@ void GameActions() recorded_player_action = (tape.playing ? TapePlayAction() : NULL); -#if 1 if (tape.set_centered_player) { game.centered_player_nr_next = tape.centered_player_nr_next; game.set_centered_player = TRUE; } + for (i = 0; i < MAX_PLAYERS; i++) + { + summarized_player_action |= stored_player[i].action; + + if (!network_playing) + stored_player[i].effective_action = stored_player[i].action; + } + +#if defined(NETWORK_AVALIABLE) + if (network_playing) + SendToServer_MovePlayer(summarized_player_action); +#endif + + if (!options.network && !setup.team_mode) + local_player->effective_action = summarized_player_action; + + if (setup.team_mode && setup.input_on_focus && game.centered_player_nr != -1) + { + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = + (i == game.centered_player_nr ? summarized_player_action : 0); + } + + if (recorded_player_action != NULL) + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].effective_action = recorded_player_action[i]; + + for (i = 0; i < MAX_PLAYERS; i++) + { + tape_action[i] = stored_player[i].effective_action; + + /* (this can only happen in the R'n'D game engine) */ + if (tape.recording && tape_action[i] && !tape.player_participates[i]) + tape.player_participates[i] = TRUE; /* player just appeared from CE */ + } + + /* only record actions from input devices, but not programmed actions */ + if (tape.recording) + TapeRecordAction(tape_action); + + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + GameActions_EM_Main(); + } + else + { + GameActions_RND(); + } +} + +void GameActions_EM_Main() +{ + byte effective_action[MAX_PLAYERS]; + boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + effective_action[i] = stored_player[i].effective_action; + + GameActions_EM(effective_action, warp_mode); + + CheckLevelTime(); + + AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */ +} + +void GameActions_RND() +{ + int magic_wall_x = 0, magic_wall_y = 0; + int i, x, y, element, graphic; + + InitPlayfieldScanModeVars(); + +#if USE_ONE_MORE_CHANGE_PER_FRAME + if (game.engine_version >= VERSION_IDENT(3,2,0,7)) + { + SCAN_PLAYFIELD(x, y) + { + ChangeCount[x][y] = 0; + ChangeEvent[x][y] = -1; + } + } +#endif + +#if 1 if (game.set_centered_player) { boolean all_players_fit_to_screen = checkIfAllPlayersFitToScreen_RND(); @@ -9257,10 +9392,6 @@ void GameActions() if (game.set_centered_player && ScreenMovPos == 0) /* screen currently aligned at tile position */ { -#if 0 - struct PlayerInfo *player; - int player_nr = game.centered_player_nr_next; -#endif int sx, sy; if (game.centered_player_nr_next == -1) @@ -9273,71 +9404,13 @@ void GameActions() sy = stored_player[game.centered_player_nr_next].jy; } -#if 0 - player = &stored_player[player_nr]; - - if (!player->active) - game.centered_player_nr_next = game.centered_player_nr; - - sx = player->jx; - sy = player->jy; -#endif - -#if 0 - if (game.centered_player_nr != game.centered_player_nr_next) -#endif - { -#if 1 - DrawRelocateScreen(sx, sy, MV_NONE, TRUE, setup.quick_switch); -#else - DrawRelocatePlayer(player, setup.quick_switch); -#endif - - game.centered_player_nr = game.centered_player_nr_next; - } + DrawRelocateScreen(sx, sy, MV_NONE, TRUE, setup.quick_switch); + game.centered_player_nr = game.centered_player_nr_next; game.set_centered_player = FALSE; } #endif -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - -#if defined(NETWORK_AVALIABLE) - if (network_playing) - SendToServer_MovePlayer(summarized_player_action); -#endif - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); - for (i = 0; i < MAX_PLAYERS; i++) { int actual_player_action = stored_player[i].effective_action; @@ -9816,48 +9889,7 @@ void GameActions() } } - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; - - for (i = 0; i < MAX_PLAYERS; i++) - { - struct PlayerInfo *player = &stored_player[i]; - - if (SHIELD_ON(player)) - { - player->shield_normal_time_left--; - - if (player->shield_deadly_time_left > 0) - player->shield_deadly_time_left--; - } - } - - if (!level.use_step_counter) - { - TimePlayed++; - - if (TimeLeft > 0) - { - TimeLeft--; - - if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); - - DrawGameValue_Time(TimeLeft); - - if (!TimeLeft && setup.time_limit) - for (i = 0; i < MAX_PLAYERS; i++) - KillPlayer(&stored_player[i]); - } - else if (level.time == 0 && !AllPlayersGone) /* level w/o time limit */ - DrawGameValue_Time(TimePlayed); - } - - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } + CheckLevelTime(); DrawAllPlayers(); PlayAllPlayersSound(); diff --git a/src/game.h b/src/game.h index 927dade7..dadb6735 100644 --- a/src/game.h +++ b/src/game.h @@ -203,7 +203,12 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); +void StartGameActions(boolean, boolean, long); + void GameActions(void); +void GameActions_EM_Main(); +void GameActions_RND(); + void ScrollLevel(int, int); void InitPlayLevelSound(); diff --git a/src/game_em/game_em.h b/src/game_em/game_em.h index 84fcfee6..7c512235 100644 --- a/src/game_em/game_em.h +++ b/src/game_em/game_em.h @@ -33,7 +33,7 @@ extern void em_close_all(); extern void InitGameEngine_EM(); #if 1 -extern void GameActions_EM(byte *); +extern void GameActions_EM(byte *, boolean); #else extern void GameActions_EM(byte); #endif diff --git a/src/game_em/input.c b/src/game_em/input.c index 172d6989..b54f5526 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -66,25 +66,10 @@ void InitGameEngine_EM() game_animscreen(); } -#if 1 - -void GameActions_EM(byte action[MAX_PLAYERS]) +void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { - static unsigned long game_frame_delay = 0; -#if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); -#else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); -#endif int i; -#if 0 - /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ - XSync(display, False); /* block until all graphics are drawn */ -#endif - - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); - game_animscreen(); RandomEM = RandomEM * 129 + 1; @@ -107,88 +92,13 @@ void GameActions_EM(byte action[MAX_PLAYERS]) synchro_3(); sound_play(); - if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_EM(); } - -#if 0 - if (lev.time_initial == 0) - lev.time++; - else if (lev.time > 0) - lev.time--; -#endif - -#if 0 - if (lev.time_initial > 0 && - lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) - play_sound(-1, -1, SAMPLE_time); -#endif } -#else - -void GameActions_EM(byte action) -{ - static unsigned long game_frame_delay = 0; -#if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); -#else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); -#endif - -#if 0 - /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ - XSync(display, False); /* block until all graphics are drawn */ -#endif - - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); - - game_animscreen(); - - RandomEM = RandomEM * 129 + 1; - - frame = (frame - 1) & 7; - - readjoy(action); - - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); - - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - - if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ - DrawGameDoorValues_EM(); - } - -#if 0 - if (lev.time_initial == 0) - lev.time++; - else if (lev.time > 0) - lev.time--; -#endif - -#if 0 - if (lev.time_initial > 0 && - lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) - play_sound(-1, -1, SAMPLE_time); -#endif -} - -#endif - - /* read input device for players */ -#if 1 - void readjoy(byte action, struct PLAYER *ply) { int north = 0, east = 0, south = 0, west = 0; @@ -223,55 +133,3 @@ void readjoy(byte action, struct PLAYER *ply) ply->joy_w = west; } } - -#else - -void readjoy(byte action) -{ - int north = 0, east = 0, south = 0, west = 0; - int snap = 0, drop = 0; - - if (action & JOY_LEFT) - west = 1; - - if (action & JOY_RIGHT) - east = 1; - - if (action & JOY_UP) - north = 1; - - if (action & JOY_DOWN) - south = 1; - - if (action & JOY_BUTTON_1) - snap = 1; - - if (action & JOY_BUTTON_2) - drop = 1; - -#if 1 - ply1.joy_snap = snap; - ply1.joy_drop = drop; - if (ply1.joy_stick || (north | east | south | west)) - { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } - -#else - - ply2.joy_snap = snap; - ply2.joy_drop = drop; - if (ply2.joy_stick || (north | east | south | west)) - { - ply2.joy_n = north; - ply2.joy_e = east; - ply2.joy_s = south; - ply2.joy_w = west; - } -#endif -} - -#endif diff --git a/src/libgame/system.h b/src/libgame/system.h index 128726a6..fd34af82 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -139,7 +139,7 @@ #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2) #define KEY_ACTION (KEY_MOTION | KEY_BUTTON) -#define SET_FOCUS (1 << BIT_SET_FOCUS) +#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS) #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \ (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \ @@ -704,6 +704,7 @@ struct SetupInfo boolean ask_on_escape; boolean ask_on_escape_editor; boolean quick_switch; + boolean input_on_focus; char *graphics_set; char *sounds_set; diff --git a/src/screens.c b/src/screens.c index fd78deb5..e5f0e6da 100644 --- a/src/screens.c +++ b/src/screens.c @@ -2052,6 +2052,7 @@ static struct TokenInfo setup_info_main[] = static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, @@ -3131,231 +3132,10 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - /* !!! FIX THIS (START) !!! */ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - int i; - -#if 1 - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - local_player->LevelSolved = TRUE; - AllPlayersGone = TRUE; - - level.native_em_level->lev->home = -1; - } - - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; -#else - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; - } -#endif - - if (level.native_em_level->ply[0]->alive == 0 && - level.native_em_level->ply[1]->alive == 0 && - level.native_em_level->ply[2]->alive == 0 && - level.native_em_level->ply[3]->alive == 0) /* all dead */ - AllPlayersGone = TRUE; - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - /* --- game actions --- */ - - if (tape.pausing) - { - /* don't use 100% CPU while in pause mode -- this should better be solved - like in the R'n'D game engine! */ - - Delay(10); - - return; - } - - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - -#if 1 - if (tape.set_centered_player) - { - game.centered_player_nr_next = tape.centered_player_nr_next; - game.set_centered_player = TRUE; - } -#endif - -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - /* !!! (this does not happen in the EM engine) !!! */ - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); - -#if 1 - { - byte effective_action[MAX_PLAYERS]; - - for (i = 0; i < MAX_PLAYERS; i++) - effective_action[i] = stored_player[i].effective_action; - - -#if 0 - printf("::: %s: ", - tape.playing ? "PLAYING" : - tape.recording ? "RECORDING" : - "STOPPED"); - - for (i = 1; i < MAX_PLAYERS; i++) - if ((recorded_player_action && recorded_player_action[i] != 0) || - tape_action[i] != 0 || - effective_action[i] != 0) - printf("::: -----------------> WARNING!\n"); - - printf("::: %08d: %08x [%08x] [%08x]\n", - FrameCounter, - (recorded_player_action ? recorded_player_action[0] : -1), - tape_action[0], - effective_action[0]); -#endif - - - GameActions_EM(effective_action); - } -#else - GameActions_EM(local_player->effective_action); -#endif - - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; - - if (!level.use_step_counter) - { - TimePlayed++; - - if (TimeLeft > 0) - { - TimeLeft--; - - if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE); - - DrawGameValue_Time(TimeLeft); - - if (!TimeLeft && setup.time_limit) - level.native_em_level->lev->killed_out_of_time = TRUE; - } - else if (level.time == 0 && level.native_em_level->lev->home > 0) - DrawGameValue_Time(TimePlayed); - - level.native_em_level->lev->time = - (level.time == 0 ? TimePlayed : TimeLeft); - } - - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } - - FrameCounter++; - TimeFrames++; - - BackToFront(); - } - else - { - if (game.restart_level) - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - GameActions(); - BackToFront(); - - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ - } -} - -void StartGameActions(boolean init_network_game, boolean record_tape, - long random_seed) -{ -#if 1 - unsigned long new_random_seed = InitRND(random_seed); - - if (record_tape) - TapeStartRecording(new_random_seed); -#else - if (record_tape) - TapeStartRecording(random_seed); -#endif - -#if defined(NETWORK_AVALIABLE) - if (init_network_game) - { - SendToServer_StartPlaying(); - - return; - } -#endif - - StopAnimation(); - - game_status = GAME_MODE_PLAYING; - -#if 0 - InitRND(random_seed); -#endif + GameActions(); /* main game loop */ - InitGame(); + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ } /* ---------- new screen button stuff -------------------------------------- */ diff --git a/src/screens.h b/src/screens.h index 58ea5ddb..949267f0 100644 --- a/src/screens.h +++ b/src/screens.h @@ -32,8 +32,6 @@ void HandleSetupScreen(int, int, int, int, int); void HandleTypeName(int, Key); void HandleGameActions(void); -void StartGameActions(boolean, boolean, long); - void CreateScreenGadgets(); void FreeScreenGadgets(); diff --git a/src/tape.c b/src/tape.c index becd0ad9..2f912cff 100644 --- a/src/tape.c +++ b/src/tape.c @@ -613,7 +613,7 @@ void TapeRecordAction(byte action_raw[MAX_PLAYERS]) for (i = 0; i < MAX_PLAYERS; i++) if (tape.centered_player_nr_next == i || tape.centered_player_nr_next == -1) - action[i] |= SET_FOCUS; + action[i] |= KEY_SET_FOCUS; tape.set_centered_player = FALSE; } @@ -803,14 +803,14 @@ byte *TapePlayAction() for (i = 0; i < MAX_PLAYERS; i++) { - if (action[i] & SET_FOCUS) + if (action[i] & KEY_SET_FOCUS) { tape.set_centered_player = TRUE; tape.centered_player_nr_next = (tape.centered_player_nr_next == -999 ? i : -1); } - action[i] &= ~SET_FOCUS; + action[i] &= ~KEY_SET_FOCUS; } tape.delay_played++;