From: Holger Schemel Date: Thu, 7 Sep 2017 18:32:52 +0000 (+0200) Subject: fixed bug with TAS snap keys sometimes moving the player (EM engine only) X-Git-Tag: 4.0.1.0~16 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=c138430b14041bf340d371fd3cd27e727c4c50c1;p=rocksndiamonds.git fixed bug with TAS snap keys sometimes moving the player (EM engine only) --- diff --git a/src/game_em/input.c b/src/game_em/input.c index 4028f19a..b2c79ac7 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -137,16 +137,27 @@ void readjoy(byte action, struct PLAYER *ply) if (action & JOY_BUTTON_2) drop = 1; - ply->joy_snap = snap; + /* always update drop action */ ply->joy_drop = drop; - if (ply->joy_stick || (north | east | south | west)) + if (ply->joy_stick || (north | east | south | west)) /* (no "| snap"!) */ { ply->joy_n = north; ply->joy_e = east; ply->joy_s = south; ply->joy_w = west; + + /* when storing last action, only update snap action with direction */ + /* (prevents clearing direction if snapping stopped before frame 7) */ + ply->joy_snap = snap; } + + /* if no direction was stored before, allow setting snap to current state */ + if (!ply->joy_n && + !ply->joy_e && + !ply->joy_s && + !ply->joy_w) + ply->joy_snap = snap; } void SaveEngineSnapshotValues_EM()