From: Holger Schemel Date: Sat, 25 Aug 2018 17:51:10 +0000 (+0200) Subject: added always playing network games in team mode with the EM engine X-Git-Tag: 4.1.1.0~52 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=c0be151718fdd08275165b033158abe72d6d3e2c;p=rocksndiamonds.git added always playing network games in team mode with the EM engine When playing levels using the Emerald Mine (EM) game engine in network mode with setup option "team mode" disabled, assume that multi-player mode should be enabled anyway (just as it is handled with levels using the R'n'D game engine). --- diff --git a/src/tools.c b/src/tools.c index c1444581..db2e193a 100644 --- a/src/tools.c +++ b/src/tools.c @@ -8115,7 +8115,7 @@ int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) boolean getTeamMode_EM() { - return game.team_mode; + return game.team_mode || network_playing; } int getGameFrameDelay_EM(int native_em_game_frame_delay)