From: Holger Schemel Date: Sat, 14 Aug 2004 20:58:59 +0000 (+0200) Subject: rnd-20040814-1-src X-Git-Tag: 3.1.1^2~83 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=bec4e2a1fb71569a3302583f71fbb11aa3f58b63;p=rocksndiamonds.git rnd-20040814-1-src --- diff --git a/Makefile b/Makefile index 9f1e2321..85f0afe4 100644 --- a/Makefile +++ b/Makefile @@ -50,8 +50,8 @@ CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl +DEFAULT_TARGET = x11 +# DEFAULT_TARGET = sdl # ----------------------------------------------------------------------------- diff --git a/src/Makefile b/src/Makefile index fed7f7ce..5caa6051 100644 --- a/src/Makefile +++ b/src/Makefile @@ -22,7 +22,9 @@ ifdef X11_PATH # path to X11 specified by top level Makefile XINC_PATH = $(X11_PATH)/include XLIB_PATH = $(X11_PATH)/lib X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) -lX11 +# X11_LIBS = -L$(XLIB_PATH) -lX11 +# !!! remove Xpm dependency !!! +X11_LIBS = -L$(XLIB_PATH) -lX11 -lXpm endif AR = ar @@ -194,8 +196,13 @@ CNFS_CMD = ../Scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h -LIBDIR = libgame -LIBGAME = $(LIBDIR)/libgame.a +LIBGAMEDIR = libgame +LIBGAME = $(LIBGAMEDIR)/libgame.a + +LIBEMDIR = libem +LIBEM = $(LIBEMDIR)/libem.a + +RNDLIBS = $(LIBGAME) $(LIBEM) ICONBASE = windows_icon ifeq ($(PLATFORM),cross-win32) @@ -208,15 +215,20 @@ endif # build targets # ----------------------------------------------------------------------------- -all: libgame_dir $(PROGNAME) +all: libgame_dir libem_dir $(PROGNAME) -$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) libgame_dir: - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAMEDIR) $(LIBGAME): - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAMEDIR) + +libem_dir: + @$(MAKE) -C $(LIBEMDIR) +$(LIBEM): + @$(MAKE) -C $(LIBEMDIR) auto-conf: @for i in $(CNFS); do \ @@ -233,7 +245,7 @@ conf_snd.h: conf_snd.c conf_mus.h: conf_mus.c @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(LIBEM) @date '+"[%Y-%m-%d %H:%M]"' \ | sed -e 's/^/#define COMPILE_DATE_STRING /' \ > $(TIMESTAMP_FILE) @@ -246,9 +258,11 @@ $(ICON): $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean-obj: - $(MAKE) -C $(LIBDIR) clean + $(MAKE) -C $(LIBGAMEDIR) clean + $(MAKE) -C $(LIBEMDIR) clean $(RM) $(OBJS) $(RM) $(LIBGAME) + $(RM) $(LIBEM) clean-ico: $(RM) $(ICONBASE).ico @@ -268,7 +282,8 @@ clean: clean-obj clean-ico clean-bin dist-clean: clean-obj depend: - $(MAKE) -C $(LIBDIR) depend + $(MAKE) -C $(LIBGAMEDIR) depend + $(MAKE) -C $(LIBEMDIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend)) diff --git a/src/conftime.h b/src/conftime.h index 0515c7cc..d8ec00d9 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2004-08-07 15:46]" +#define COMPILE_DATE_STRING "[2004-08-14 22:53]" diff --git a/src/editor.c b/src/editor.c index de334bb5..5856c35a 100644 --- a/src/editor.c +++ b/src/editor.c @@ -1358,9 +1358,11 @@ static struct ValueTextInfo options_change_direct_action[] = #else { CE_HITTING_SOMETHING, "collision" }, #endif -#if 1 + +#if 0 { CE_BLOCKED, "blocked" }, #endif + { CE_IMPACT, "impact (on something)" }, { CE_SMASHED, "smashed (from above)" }, diff --git a/src/libem/Makefile b/src/libem/Makefile new file mode 100644 index 00000000..489737ab --- /dev/null +++ b/src/libem/Makefile @@ -0,0 +1,69 @@ +# ============================================================================= +# Rocks'n'Diamonds Makefile (libem) +# ----------------------------------------------------------------------------- +# (c) 1995-2004 Holger Schemel +# ----------------------------------------------------------------------------- +# Emerald Mine for X11 © 2000,2001 David Tritscher +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +SRCS = cave.c \ + convert.c \ + graphics.c \ + init.c \ + input.c \ + main.c \ + sound.c \ + synchro_1.c \ + synchro_2.c \ + synchro_3.c \ + tab_generate.c \ + ulaw_generate.c + +OBJS = cave.o \ + convert.o \ + graphics.o \ + init.o \ + input.o \ + main.o \ + sound.o \ + synchro_1.o \ + synchro_2.o \ + synchro_3.o \ + tab_generate.o \ + ulaw_generate.o + +LIBEM = libem.a + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: $(LIBEM) + +$(LIBEM): $(OBJS) + $(AR) cru $(LIBEM) $(OBJS) + $(RANLIB) $(LIBEM) + +.c.o: + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +clean: + $(RM) $(OBJS) + $(RM) $(LIBEM) + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +depend: + for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend + +ifeq (.depend,$(wildcard .depend)) +include .depend +endif diff --git a/src/libem/cave.c b/src/libem/cave.c new file mode 100644 index 00000000..25de9a57 --- /dev/null +++ b/src/libem/cave.c @@ -0,0 +1,149 @@ +/* 2000-08-10T16:43:50Z + * + * cave data structures + */ + +#include +#include +#include +#include +#include +#include + +#include "global.h" +#include "tile.h" +#include "level.h" +#include "file.h" + +struct cave_node *cave_list; + +static void clear(void); + +/* attempt load a cave + * + * completely initializes the level structure, ready for a game + */ +int cave_convert(char *filename) +{ + int result; + FILE *file; + int actual; + unsigned long length; + unsigned char buffer[16384]; + + clear(); + + file = fopen(filename, "rb"); + if(file == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "open error", strerror(errno)); + result = 1; + goto fail; + } + actual = fread(buffer, 1, 16384, file); + if(actual == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "read error", strerror(errno)); + result = 1; + goto fail; + } + length = actual; + fclose(file); + file = 0; + + if(clean_emerald(buffer, &length)) { + fprintf(stderr, "%s: \"%s\": %s\n", progname, filename, "unrecognized format"); + result = 1; goto fail; + } + convert_emerald(buffer); + + result = 0; +fail: + if(file) fclose(file); + return(result); +} + +static void clear(void) +{ + lev.home = 1; /* number of players */ + lev.width = 0; + lev.height = 0; + lev.time = 0; + lev.required = 0; + lev.score = 0; + + ply1.num = 0; + ply1.alive = (lev.home >= 1); + ply1.dynamite = 0; + ply1.dynamite_cnt = 0; + ply1.keys = 0; + ply1.anim = 0; + ply1.oldx = ply1.x = 0; + ply1.oldy = ply1.y = 0; + ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = ply1.joy_fire = ply1.joy_stick = ply1.joy_spin = 0; + ply2.num = 1; + ply2.alive = (lev.home >= 2); + ply2.dynamite = 0; + ply2.dynamite_cnt = 0; + ply2.keys = 0; + ply2.anim = 0; + ply2.oldx = ply2.x = 0; + ply2.oldy = ply2.y = 0; + ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = ply2.joy_fire = ply2.joy_stick = ply2.joy_spin = 0; +} + +void read_cave_list(void) +{ + char name[MAXNAME+2]; + struct cave_node *node, **prev; + DIR *dir; + struct dirent *entry; + char *cut; + int len; + + free_cave_list(); /* delete old list if i forgot to before */ + + name[MAXNAME] = 0; + if(arg_basedir) { + snprintf(name, MAXNAME+2, "%s/%s", arg_basedir, EM_LVL_DIR); + } else { + snprintf(name, MAXNAME+2, "%s", EM_LVL_DIR); + } + if(name[MAXNAME]) snprintf_overflow("read cave/ directory"); + + dir = opendir(name); + if(dir) { + prev = &cave_list; + while((entry = readdir(dir))) { + if(strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) continue; + + node = malloc(sizeof(*node)); if(node == 0) break; + *prev = node; prev = &node->next; + + node->path[MAXNAME] = 0; + snprintf(node->path, MAXNAME+2, "%s/%s", name, entry->d_name); + if(node->path[MAXNAME]) snprintf_overflow("read cave/ directory"); + + cut = strrchr(node->path, '/'); cut = cut ? cut + 1 : node->path; + len = strlen(cut); + if(len <= 32) { + strncpy(node->name, cut, 32); + } else { + snprintf(node->name, 32, "%.8s..%s", cut, cut + len - 16); + } + } + *prev = 0; + closedir(dir); + } else { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, name, "failed to open directory", strerror(errno)); + } +} + +void free_cave_list(void) +{ + struct cave_node *node, *next; + + for(node = cave_list; node; node = next) { + next = node->next; + free(node); + } + cave_list = 0; +} diff --git a/src/libem/convert.c b/src/libem/convert.c new file mode 100644 index 00000000..fdd58537 --- /dev/null +++ b/src/libem/convert.c @@ -0,0 +1,393 @@ +/* 2000-08-20T09:41:18Z + * + * identify all emerald mine caves and turn them into v6 format. + * fixes illegal tiles, acid, wheel, limits times, cleans flags. + * + * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off) + * and clean up v6 caves (acid, number limits) which should(!) be inconsequential, + * but no doubt it will break some caves. + */ +static unsigned char remap_v6[256] = { /* filter crap for v6 */ + 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, + 28,118,28,0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,128,148,148,148,45,45,45, + 148,0,57,58,59,60,61,62,63,64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,75,75, + 75,75,75,153,153,153,153,153,153,153,153,153,153,153,153,153,153,99,100,68,68,68, + 68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,122,118,118,118, + 118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146, + 147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,165,118, + 168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188, + 189,68,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209, + 210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230, + 231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,153,153,153,153,153,153, + 153,153,153,153 +}; +static unsigned char remap_v5[256] = { /* filter crap for v5 */ + 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, + 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45, + 45,148,0,57,58,59,60,61,62,63,64,65,66,67,68,153,153,153,153,153,153,153,153,153, + 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153, + 153,153,68,68,68,68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121, + 122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142, + 143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,153,153,153, + 153,153,153,118,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184, + 185,186,187,188,189,68,153,153,153,153,153,153,153,153,153,200,201,202,203,204,205, + 206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226, + 227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,153,153,153, + 153,153,153,153,153,153,153,153 +}; +static unsigned char remap_v4[256] = { /* filter crap for v4 */ + 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, + 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45, + 45,148,0,153,153,59,60,61,62,63,64,65,66,153,153,153,153,153,153,153,153,153,153, + 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153, + 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,118,114,115,131,118,118, + 119,120,121,122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139, + 140,141,142,143,144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,160, + 160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,153,153,153,153,153,153, + 153,153,153,153,153,153,153,153,68,153,153,153,153,153,153,153,153,153,200,201,202, + 203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, + 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153, + 153,153,153,153,153,153,153,153,153,153,153 +}; +static unsigned char remap_v4eater[28] = { /* filter crap for v4 */ + 128,18,2,0,4,8,16,20,28,37,41,45,130,129,131,132,133,134,135,136,146,147,175,65,66, + 64,2,18 +}; + +int clean_emerald(unsigned char *src, unsigned long *length) +{ + unsigned int i; + if(*length >= 2172 && src[2106] == 255 && src[2107] == 54 && src[2108] == 48 && src[2109] == 48) { + for(i = 0; i < 2048; i++) src[i] = remap_v6[src[i]]; + for(i = 2048; i < 2084; i++) src[i] = remap_v6[src[i]]; + for(i = 2112; i < 2148; i++) src[i] = remap_v6[src[i]]; + goto v6; + } + if(*length >= 2110 && src[2106] == 255 && src[2107] == 53 && src[2108] == 48 && src[2109] == 48) { + for(i = 0; i < 2048; i++) src[i] = remap_v5[src[i]]; + for(i = 2048; i < 2084; i++) src[i] = remap_v5[src[i]]; + for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; + goto v5; + } + if(*length >= 2106 && src[1983] == 116) { + for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; + for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; + for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; + goto v4; + } + if(*length >= 2106 && src[0] == 241 && src[1983] == 27) { + unsigned char j = 94; + for(i = 0; i < 2106; i++) src[i] = (src[i] ^ (j += 7)) - 0x11; + src[1] = 131; + for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; + for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; + for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; + goto v3; + } + return(1); /* unrecognized cave */ +v3: +v4: +v5: + src[2106] = 255; src[2107] = 54; src[2108] = 48; src[2109] = 48; /* id */ + i = src[2094] * 10; src[2110] = i >> 8; src[2111] = i; /* time */ + for(i = 2148; i < 2172; i++) src[i] = 0; + src[2159] = 128; /* ball data */ +v6: + for(i = 0; i < 2048; i++) if(src[i] == 40) break; /* fix wheel */ + for(i++; i < 2048; i++) if(src[i] == 40) src[i] = 147; + for(i = 64; i < 2048; i++) if(src[i] == 63) src[i - 64] = 101; /* fix acid */ + for(i = 2051; i < 2057; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 1 */ + for(i = 2060; i < 2066; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 2 */ + for(i = 2069; i < 2075; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 3 */ + for(i = 2078; i < 2084; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 4 */ + for(i = 2115; i < 2121; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 5 */ + for(i = 2124; i < 2130; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 6 */ + for(i = 2133; i < 2139; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 7 */ + for(i = 2142; i < 2148; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 8 */ + src[2094] = 0; /* old style time */ + src[2096] &= 7; src[src[2096] << 8 | src[2097]] = 128; /* player 1 pos */ + src[2098] &= 7; src[src[2098] << 8 | src[2099]] = 128; /* player 2 pos */ + if((src[2100] << 8 | src[2101]) > 9999) { src[2100] = 39; src[2101] = 15; } /* ameuba speed */ + if((src[2102] << 8 | src[2103]) > 9999) { src[2102] = 39; src[2103] = 15; } /* time wonderwall */ + if((src[2110] << 8 | src[2111]) > 9999) { src[2110] = 39; src[2111] = 15; } /* time */ + i = src[2149]; i &= 15; i &= -i; src[2149] = i; /* wind direction */ + if((src[2154] << 8 | src[2155]) > 9999) { src[2154] = 39; src[2155] = 15; } /* time lenses */ + if((src[2156] << 8 | src[2157]) > 9999) { src[2156] = 39; src[2157] = 15; } /* time magnify */ + src[2158] = 0; src[2159] = remap_v6[src[2159]]; /* ball object */ + if((src[2160] << 8 | src[2161]) > 9999) { src[2160] = 39; src[2161] = 15; } /* ball pause */ + src[2162] &= 129; if(src[2162] & 1) src[2163] = 0; /* ball data */ + if((src[2164] << 8 | src[2165]) > 9999) { src[2164] = 39; src[2165] = 15; } /* android move pause */ + if((src[2166] << 8 | src[2167]) > 9999) { src[2166] = 39; src[2167] = 15; } /* android clone pause */ + src[2168] &= 31; /* android data */ + + *length = 2172; /* size of v6 cave */ + return(0); +} + +/* 2000-07-30T00:26:00Z + * + * Read emerald mine caves version 6 + * + * v4 and v5 emerald mine caves are converted to v6 (which completely supports older versions) + * + * converting to the internal format loses /significant/ information which can breaks lots of caves. + * + * major incompatibilities: + * borderless caves behave completely differently, the player no longer "warps" to the other side. + * a compile time option for spring can make it behave differently when it rolls. + * a compile time option for rolling objects (stone, nut, spring, bomb) only in eater. + * acid is always deadly even with no base beneath it. + * + * so far all below have not broken any caves: + * + * active wheel inside an eater will not function, eater explosions will not change settings. + * initial collect objects (emerald, diamond, dynamite) dont exist. + * initial rolling objects will be moved manually and made into sitting objects. + * drips always appear from dots. + * more than one thing can fall into acid at the same time. + * acid explodes when the player walks into it, rather than splashing. + * simultaneous explosions may be in a slightly different order. + * quicksand states have been reduced. + * acid base is effectively an indestructable wall now which can affect eater explosions. + * android can clone forever with a clone pause of 0 (emeralds, diamonds, nuts, stones, bombs, springs). + * + * 2001-03-12T02:46:55Z + * rolling stuff is now allowed in the cave, i didn't like making this decision. + * if BAD_ROLL is not defined, initial rolling objects are moved by hand. + * initial collect objects break some cave in elvis mine 5. + * different timing for wonderwall break some cave in exception mine 2. + * i think i'm pretty locked into always using the bad roll. *sigh* + * rolling spring is now turned into regular spring. it appears the emc editor only uses + * the force code for initially moving spring. i will follow this in my editor. + */ + +#include "tile.h" +#include "level.h" + +static unsigned short remap_emerald[256] = { + Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank, + Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow, + Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w, + Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat, + Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut, + Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank, + Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand, + Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, + Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring, + Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid, + Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank, + Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, +#ifdef BAD_ROLL + Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3, + Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank, + Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w, + Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank, +#else + Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3, + Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank, + Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb, + Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank, +#endif + Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3, + Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2, + Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw, + Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w, + Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank, + Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite, + Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3, + Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5, + Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper, + Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h, + Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p, + Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x, + Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5, + Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest, + Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank, + Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, +}; + +void convert_emerald(unsigned char *src) +{ + unsigned int x, y, temp; + + lev.width = 64; + lev.height = 32; + temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; if(temp == 0 || temp > 9999) temp = 9999; + lev.time = temp; + lev.required = src[0x82F]; + + temp = src[0x830] << 8 | src[0x831]; + ply1.oldx = ply1.x = (temp & 63) + 1; + ply1.oldy = ply1.y = (temp >> 6 & 31) + 1; + temp = src[0x832] << 8 | src[0x833]; + ply2.oldx = ply2.x = (temp & 63) + 1; + ply2.oldy = ply2.y = (temp >> 6 & 31) + 1; + + lev.alien_score = src[0x826]; + temp = (src[0x834] << 8 | src[0x835]) * 28; if(temp > 9999) temp = 9999; + lev.ameuba_time = temp; + lev.android_move_cnt = lev.android_move_time = src[0x874] << 8 | src[0x875]; + lev.android_clone_cnt = lev.android_clone_time = src[0x876] << 8 | src[0x877]; + lev.ball_pos = 0; + lev.ball_random = src[0x872] & 1 ? 1 : 0; + lev.ball_state = src[0x872] & 128 ? 1 : 0; + lev.ball_cnt = lev.ball_time = src[0x870] << 8 | src[0x871]; + lev.bug_score = src[0x828]; + lev.diamond_score = src[0x825]; + lev.dynamite_score = src[0x82B]; + lev.eater_pos = 0; + lev.eater_score = src[0x829]; + lev.emerald_score = src[0x824]; + lev.exit_score = src[0x82D] * 8 / 5; + lev.key_score = src[0x82C]; + lev.lenses_cnt = 0; + lev.lenses_score = src[0x867]; + lev.lenses_time = src[0x86A] << 8 | src[0x86B]; + lev.magnify_cnt = 0; + lev.magnify_score = src[0x868]; + lev.magnify_time = src[0x86C] << 8 | src[0x86D]; + lev.nut_score = src[0x82A]; + lev.shine_cnt = 0; + lev.slurp_score = src[0x869]; + lev.tank_score = src[0x827]; + lev.wheel_cnt = 0; + lev.wheel_x = 1; + lev.wheel_y = 1; + lev.wheel_time = src[0x838] << 8 | src[0x839]; + lev.wind_cnt = src[0x865] & 15 ? 9999 : 0; + temp = src[0x865]; + lev.wind_direction = temp & 8 ? 0 : temp & 1 ? 1 : temp & 2 ? 2 : temp & 4 ? 3 : 0; + lev.wind_time = 9999; + lev.wonderwall_state = 0; + lev.wonderwall_time = src[0x836] << 8 | src[0x837]; + + for(x = 0; x < 9; x++) lev.eater_array[0][x] = remap_emerald[src[0x800 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[1][x] = remap_emerald[src[0x809 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[2][x] = remap_emerald[src[0x812 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[3][x] = remap_emerald[src[0x81B + x]]; + for(x = 0; x < 9; x++) lev.eater_array[4][x] = remap_emerald[src[0x840 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[5][x] = remap_emerald[src[0x849 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[6][x] = remap_emerald[src[0x852 + x]]; + for(x = 0; x < 9; x++) lev.eater_array[7][x] = remap_emerald[src[0x85B + x]]; + temp = remap_emerald[src[0x86F]]; + for(y = 0; y < 8; y++) { + if(src[0x872] & 1) { + for(x = 0; x < 8; x++) lev.ball_array[y][x] = temp; + } else { + lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */ + lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */ + lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */ + lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */ + lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* south east */ + lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* south west */ + lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* north east */ + lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank; /* north west */ + } + } + for(temp = 0; temp < TILE_MAX; temp++) lev.android_array[temp] = Xblank; + temp = src[0x878] << 8 | src[0x879]; + if(temp & 1) { + lev.android_array[Xemerald] = lev.android_array[Xemerald_pause] = + lev.android_array[Xemerald_fall] = lev.android_array[Yemerald_sB] = + lev.android_array[Yemerald_eB] = lev.android_array[Yemerald_wB] = Xemerald; + } + if(temp & 2) { + lev.android_array[Xdiamond] = lev.android_array[Xdiamond_pause] = + lev.android_array[Xdiamond_fall] = lev.android_array[Ydiamond_sB] = + lev.android_array[Ydiamond_eB] = lev.android_array[Ydiamond_wB] = Xdiamond; + } + if(temp & 4) { + lev.android_array[Xstone] = lev.android_array[Xstone_pause] = + lev.android_array[Xstone_fall] = lev.android_array[Ystone_sB] = + lev.android_array[Ystone_eB] = lev.android_array[Ystone_wB] = Xstone; + } + if(temp & 8) { + lev.android_array[Xbomb] = lev.android_array[Xbomb_pause] = + lev.android_array[Xbomb_fall] = lev.android_array[Ybomb_sB] = + lev.android_array[Ybomb_eB] = lev.android_array[Ybomb_wB] = Xbomb; + } + if(temp & 16) { + lev.android_array[Xnut] = lev.android_array[Xnut_pause] = + lev.android_array[Xnut_fall] = lev.android_array[Ynut_sB] = + lev.android_array[Ynut_eB] = lev.android_array[Ynut_wB] = Xnut; + } + if(temp & 32) { + lev.android_array[Xtank_n] = lev.android_array[Xtank_gon] = lev.android_array[Ytank_nB] = + lev.android_array[Ytank_n_e] = lev.android_array[Ytank_n_w] = Xtank_n; + lev.android_array[Xtank_e] = lev.android_array[Xtank_goe] = lev.android_array[Ytank_eB] = + lev.android_array[Ytank_e_s] = lev.android_array[Ytank_e_n] = Xtank_e; + lev.android_array[Xtank_s] = lev.android_array[Xtank_gos] = lev.android_array[Ytank_sB] = + lev.android_array[Ytank_s_w] = lev.android_array[Ytank_s_e] = Xtank_s; + lev.android_array[Xtank_w] = lev.android_array[Xtank_gow] = lev.android_array[Ytank_wB] = + lev.android_array[Ytank_w_n] = lev.android_array[Ytank_w_s] = Xtank_w; + } + if(temp & 64) { + lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n; + lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e; + lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s; + lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w; + } + if(temp & 128) { + lev.android_array[Xbug_n] = lev.android_array[Xbug_gon] = lev.android_array[Ybug_nB] = + lev.android_array[Ybug_n_e] = lev.android_array[Ybug_n_w] = Xbug_gon; + lev.android_array[Xbug_e] = lev.android_array[Xbug_goe] = lev.android_array[Ybug_eB] = + lev.android_array[Ybug_e_s] = lev.android_array[Ybug_e_n] = Xbug_goe; + lev.android_array[Xbug_s] = lev.android_array[Xbug_gos] = lev.android_array[Ybug_sB] = + lev.android_array[Ybug_s_w] = lev.android_array[Ybug_s_e] = Xbug_gos; + lev.android_array[Xbug_w] = lev.android_array[Xbug_gow] = lev.android_array[Ybug_wB] = + lev.android_array[Ybug_w_n] = lev.android_array[Ybug_w_s] = Xbug_gow; + } + if(temp & 256) { + lev.android_array[Xalien] = lev.android_array[Xalien_pause] = + lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] = + lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien; + } + if(temp & 512) { + lev.android_array[Xspring] = lev.android_array[Xspring_pause] = + lev.android_array[Xspring_e] = lev.android_array[Yspring_eB] = lev.android_array[Yspring_kill_eB] = + lev.android_array[Xspring_w] = lev.android_array[Yspring_wB] = lev.android_array[Yspring_kill_wB] = + lev.android_array[Xspring_fall] = lev.android_array[Yspring_sB] = Xspring; + } + if(temp & 1024) { + lev.android_array[Yballoon_nB] = lev.android_array[Yballoon_eB] = + lev.android_array[Yballoon_sB] = lev.android_array[Yballoon_wB] = + lev.android_array[Xballoon] = Xballoon; + } + if(temp & 2048) { + lev.android_array[Xdripper] = lev.android_array[XdripperB] = + lev.android_array[Xameuba_1] = lev.android_array[Xameuba_2] = + lev.android_array[Xameuba_3] = lev.android_array[Xameuba_4] = + lev.android_array[Xameuba_5] = lev.android_array[Xameuba_6] = + lev.android_array[Xameuba_7] = lev.android_array[Xameuba_8] = Xdrip_eat; + } + if(temp & 4096) { + lev.android_array[Xdynamite] = Xdynamite; + } + + for(temp = 1; temp < 2047; temp++) { + switch(src[temp]) { + case 0x24: lev.wonderwall_state = 1; lev.wonderwall_time = 9999; break; /* wonderwall */ + case 0x28: lev.wheel_x = temp & 63; lev.wheel_y = temp >> 6; lev.wheel_cnt = lev.wheel_time; break; /* wheel */ +#ifndef BAD_ROLL + case 0x63: src[temp - 1] = 0x45; src[temp] = 0x80; break; /* spring roll left */ + case 0x64: src[temp + 1] = 0x45; src[temp] = 0x80; break; /* spring roll right */ + case 0x72: src[temp - 1] = 0x25; src[temp] = 0x80; break; /* nut roll left */ + case 0x73: src[temp + 1] = 0x25; src[temp] = 0x80; break; /* nut roll right */ + case 0x77: src[temp - 1] = 0x10; src[temp] = 0x80; break; /* bomb roll left */ + case 0x78: src[temp + 1] = 0x10; src[temp] = 0x80; break; /* bomb roll right */ + case 0x79: src[temp - 1] = 0x00; src[temp] = 0x80; break; /* stone roll left */ + case 0x7A: src[temp + 1] = 0x00; src[temp] = 0x80; break; /* stone roll right */ +#endif + case 0xA3: lev.lenses_cnt = 9999; break; /* fake blank */ + case 0xA4: lev.magnify_cnt = 9999; break; /* fake grass */ + } + } + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Cave[y][x] = ZBORDER; + temp = 0; for(y = 0; y < lev.height; y++) for(x = 0; x < lev.width; x++) { + Cave[y+1][x+1] = remap_emerald[src[temp++]]; + } + if(ply1.alive) Cave[ply1.y][ply1.x] = Zplayer; + if(ply2.alive) Cave[ply2.y][ply2.x] = Zplayer; + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Next[y][x] = Cave[y][x]; + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x]; +} diff --git a/src/libem/display.h b/src/libem/display.h new file mode 100644 index 00000000..a13d3a7b --- /dev/null +++ b/src/libem/display.h @@ -0,0 +1,51 @@ +#ifndef DISPLAY_H +#define DISPLAY_H + +#define TILEX 16 +#define TILEY 16 +#define SCOREX 8 +#define SCOREY 9 + +#include +#include +#include +#include + +extern Display *display; +extern Window window; +#if 0 +extern Window xwindow; +#else +#define xwindow window +#endif + +extern Pixmap screenPixmap; +extern Pixmap scorePixmap; +extern Pixmap spriteBitmap; + +extern Pixmap objPixmap; +extern Pixmap objmaskBitmap; +extern Pixmap sprPixmap; +extern Pixmap sprmaskBitmap; +extern Pixmap ttlPixmap; +extern Pixmap ttlmaskBitmap; +extern Pixmap botPixmap; +extern Pixmap botmaskBitmap; + +extern GC screenGC; +extern GC scoreGC; +extern GC spriteGC; +extern GC antsGC; + +extern Atom deleteAtom; + +extern KeySym lastKeySym; + +extern KeyCode northKeyCode[]; +extern KeyCode eastKeyCode[]; +extern KeyCode southKeyCode[]; +extern KeyCode westKeyCode[]; +extern KeyCode fireKeyCode[]; +extern KeyCode escKeyCode[]; + +#endif diff --git a/src/libem/file.h b/src/libem/file.h new file mode 100644 index 00000000..678bbb4a --- /dev/null +++ b/src/libem/file.h @@ -0,0 +1,17 @@ +#ifndef FILE_H +#define FILE_H + +/* 2000-09-28T09:07:50Z + */ + +#include "global.h" + +struct cave_node { + struct cave_node *next; + char path[MAXNAME+2]; + char name[32]; +}; + +extern struct cave_node *cave_list; + +#endif diff --git a/src/libem/global.h b/src/libem/global.h new file mode 100644 index 00000000..81792061 --- /dev/null +++ b/src/libem/global.h @@ -0,0 +1,60 @@ +#ifndef GLOBAL_H +#define GLOBAL_H + +#define EM_GFX_DIR "graphics.EM" +#define EM_SND_DIR "sounds.EM" +#define EM_LVL_DIR "levels.EM" + +#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */ +extern void snprintf_overflow(char *); + +extern int debug; +extern char *progname; +extern char *arg_basedir; +extern char *arg_display; +extern char *arg_geometry; +extern int arg_install; +extern int arg_silence; + +extern unsigned int frame; + +extern short ulaw_to_linear[256]; +extern unsigned char linear_to_ulaw[65536]; + +/* all global function prototypes */ + +int open_all(void); +void close_all(void); + +void readjoy(void); +void input_eventloop(void); + +void blitscreen(void); +void game_initscreen(void); +void game_blitscore(void); +void game_animscreen(void); +void title_initscreen(void); +void title_blitscore(void); +void title_animscreen(void); +void title_blitants(unsigned int y); +void title_string(unsigned int y, unsigned int left, unsigned int right, char *string); + +void sound_play(void); + +int cave_convert(char *filename); + +int game_start(void); +void synchro_1(void); +void synchro_2(void); +void synchro_3(void); + +int clean_emerald(unsigned char *src, unsigned long *length); +void convert_emerald(unsigned char *src); + +int sound_thread(void); +int read_sample(char *name, short **data, long *length); + +void read_cave_list(void); +void free_cave_list(void); + +#endif diff --git a/src/libem/graphics.c b/src/libem/graphics.c new file mode 100644 index 00000000..0951468f --- /dev/null +++ b/src/libem/graphics.c @@ -0,0 +1,366 @@ +/* 2000-08-13T14:36:17Z + * + * graphics manipulation crap + */ + +#include +#include + +#include "global.h" +#include "display.h" +#include "level.h" + +#include + +unsigned int frame; /* current frame */ +unsigned int screen_x; /* current scroll position */ +unsigned int screen_y; + +static unsigned short screen[14][22]; /* tiles currently on screen */ + +static unsigned int colours[8]; +static unsigned int colour_anim; + +void xdebug(char *msg) +{ +#if 0 + XSync(display, False); + printf("EM DEBUG: %s\n", msg); +#endif +} + +static void colour_shuffle(void) +{ + unsigned int i, j, k; + for(i = 0; i < 8; i++) colours[i] = i; + for(i = 0; i < 8; i++) { + Random = Random * 129 + 1; + j = (Random >> 10) & 7; + k = colours[i]; + colours[i] = colours[j]; + colours[j] = k; + } +} + +/* copy the entire screen to the window at the scroll position + * + * perhaps use mit-shm to speed this up + */ +void blitscreen(void) +{ + unsigned int x = screen_x % (22 * TILEX); + unsigned int y = screen_y % (14 * TILEY); + + xdebug("blitscreen"); + +#if 0 + printf("::: %d, %d [%d, %d]\n", x, y, TILEX, TILEY); +#endif + + if(x < 2 * TILEX && y < 2 * TILEY) { + +#if 0 + printf("!!! %ld, %ld, %ld, %ld\n", + display, screenPixmap, xwindow, screenGC); +#endif + + XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 12 * TILEY, 0, 0); + } else if(x < 2 * TILEX && y >= 2 * TILEY) { + XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 14 * TILEY - y, 0, 0); + XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 20 * TILEX, y - 2 * TILEY, 0, 14 * TILEY - y); + } else if(x >= 2 * TILEX && y < 2 * TILEY) { + XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 12 * TILEY, 0, 0); + XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 12 * TILEY, 22 * TILEX - x, 0); + } else { + XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 14 * TILEY - y, 0, 0); + XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 14 * TILEY - y, 22 * TILEX - x, 0); + XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 22 * TILEX - x, y - 2 * TILEY, 0, 14 * TILEY - y); + XCopyArea(display, screenPixmap, xwindow, screenGC, 0, 0, x - 2 * TILEX, y - 2 * TILEY, 22 * TILEX - x, 14 * TILEY - y); + } + + XCopyArea(display, scorePixmap, xwindow, scoreGC, 0, 0, 20 * TILEX, SCOREY, 0, 12 * TILEY); + XFlush(display); + + xdebug("blitscreen - done"); +} + +/* draw differences between game tiles and screen tiles + * + * implicitly handles scrolling and restoring background under the sprites + * + * perhaps use mit-shm to speed this up + */ +static void animscreen(void) +{ + unsigned int x, y, dx, dy; + unsigned short obj; + unsigned int left = screen_x / TILEX; + unsigned int top = screen_y / TILEY; + + xdebug("animscreen"); + + for(y = top; y < top + 14; y++) { + dy = y % 14; + for(x = left; x < left + 22; x++) { + dx = x % 22; + obj = map_obj[frame][Draw[y][x]]; + if(screen[dy][dx] != obj) { + screen[dy][dx] = obj; + XCopyArea(display, objPixmap, screenPixmap, screenGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY); + } + } + } +} + +/* blit players to the screen + * + * handles transparency and movement + */ +static void blitplayer(struct PLAYER *ply) { + unsigned int x, y, dx, dy; + unsigned short obj, spr; + + xdebug("blitplayer"); + + if(ply->alive) { + x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; dx = x + TILEX - 1; + y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; dy = y + TILEY - 1; + if((unsigned int)(dx - screen_x) < (21 * TILEX - 1) && (unsigned int)(dy - screen_y) < (13 * TILEY - 1)) { + spr = map_spr[ply->num][frame][ply->anim]; + x %= 22 * TILEX; dx %= 22 * TILEX; + y %= 14 * TILEY; dy %= 14 * TILEY; + if(objmaskBitmap) { + obj = screen[y / TILEY][x / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, -(x % TILEX), -(y % TILEY)); + obj = screen[dy / TILEY][dx / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY); + } else if(sprmaskBitmap) { + XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); + } else { + XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); + } + screen[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ + screen[dy / TILEY][dx / TILEX] = -1; + XSetClipMask(display, screenGC, spriteBitmap); + XSetClipOrigin(display, screenGC, x, y); + XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x, y); + XSetClipOrigin(display, screenGC, x - 22 * TILEX, y); + XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x - 22 * TILEX, y); + XSetClipOrigin(display, screenGC, x, y - 14 * TILEY); + XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x, y - 14 * TILEY); + XSetClipMask(display, screenGC, None); + } + } +} + +void game_initscreen(void) +{ + unsigned int x,y; + + xdebug("game_initscreen"); + +#if 0 + printf("--> M5.1: xwindow == %ld\n", xwindow); +#endif + + frame = 6; + screen_x = 0; + screen_y = 0; + +#if 0 + printf("--> M5.2: &window == %ld\n", &window); + printf("--> M5.2: xwindow == %ld\n", xwindow); + printf("--> M5.2: &xwindow == %ld\n", &xwindow); + printf("--> M5.2: screen == %ld\n", screen); + printf("--> M5.2: &screen[0][0] == %ld\n", &screen[0][0]); +#endif + + for(y = 0; y < 14; y++) { + for(x = 0; x < 22; x++) { +#if 0 + printf("--> M5.2.A: xwindow == %ld [%d,%d]\n", xwindow, x,y); +#endif + screen[y][x] = -1; +#if 0 + printf("--> M5.2.B: xwindow == %ld [%d,%d]\n", xwindow, x,y); +#endif + } + } + +#if 0 + printf("--> M5.3: xwindow == %ld\n", xwindow); +#endif + + colour_shuffle(); + colours[0] += 16; + colours[1] += 16; + colours[2] += 16; + colour_anim = 0; + +#if 0 + printf("--> M5.4: xwindow == %ld\n", xwindow); +#endif + + XFillRectangle(display, scorePixmap, scoreGC, 0, 0, 20 * TILEX, SCOREY); + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */ + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* 112-207 diamonds */ + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, 32 * SCOREX, 0); /* 256-319 score */ + +#if 0 + printf("--> M5.X: xwindow == %ld\n", xwindow); +#endif +} + +void game_blitscore(void) +{ + unsigned int i; + + xdebug("game_blitscore"); + + i = (lev.time + 4) / 5; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 7 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 6 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 5 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0); + i = lev.score; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 39 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 38 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 37 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 36 * SCOREX, 0); + if(lev.home == 0) { + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* relax */ + goto done; + } + if(ply1.alive + ply2.alive >= lev.home && lev.required == 0) { + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* find the exit */ + goto done; + } + if(ply1.alive + ply2.alive < lev.home) { + if(++colour_anim > 11) colour_anim = 0; + if(colour_anim < 6) { + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* forget it */ + goto done; + } + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* diamonds */ + } + i = lev.required; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 24 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 23 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 22 * SCOREX, 0); i /= 10; + XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 21 * SCOREX, 0); +done: +} + +void game_animscreen(void) +{ + unsigned int x,y; + + xdebug("game_animscreen"); + + x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + (19 * TILEX) / 2; + y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + (11 * TILEY) / 2; + if(x > lev.width * TILEX) x = lev.width * TILEX; + if(y > lev.height * TILEY) y = lev.height * TILEY; + if(x < 20 * TILEX) x = 20 * TILEY; + if(y < 12 * TILEY) y = 12 * TILEY; + screen_x = x - 19 * TILEX; + screen_y = y - 11 * TILEY; + + animscreen(); + blitplayer(&ply1); + blitplayer(&ply2); + blitscreen(); + XFlush(display); + + Random = Random * 129 + 1; +} + +void title_initscreen(void) +{ + xdebug("title_initscreen"); + + screen_x = 0; + screen_y = 0; + + colour_shuffle(); + colours[1] += 8; + colour_anim = 0; + + XCopyArea(display, ttlPixmap, screenPixmap, screenGC, 0, 0, 20 * TILEX, 12 * TILEY, 0, 0); + if(botmaskBitmap) { + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0); + XSetClipMask(display, scoreGC, botmaskBitmap); + XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY); + } + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0); + if(botmaskBitmap) { + XSetClipMask(display, scoreGC, None); + } +} + +void title_blitscore(void) +{ + unsigned int x, y, i; + + xdebug("title_blitscore"); + + if(++colour_anim > 30) colour_anim = 0; + i = colour_anim >= 16 ? 31 - colour_anim : colour_anim; + x = (i / 8 + 18) * 2 * SCOREX; + y = (i % 8 + 16) * SCOREY; + + if(botmaskBitmap) { + XCopyArea(display, botPixmap, scorePixmap, scoreGC, 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); + XSetClipMask(display, scoreGC, botmaskBitmap); + XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y); + } + XCopyArea(display, botPixmap, scorePixmap, scoreGC, x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); + if(botmaskBitmap) { + XSetClipMask(display, scoreGC, None); + } +} + +void title_blitants(unsigned int y) +{ + static const char ants_dashes[2] = { 8, 7 }; + + xdebug("title_blitants"); + + XSetDashes(display, antsGC, colour_anim, ants_dashes, 2); + XDrawRectangle(display, screenPixmap, antsGC, 0, y * TILEY, 20 * TILEX - 1, TILEY - 1); +} + +void title_animscreen(void) +{ + blitscreen(); + XFlush(display); + + Random = Random * 129 + 1; +} + +void title_string(unsigned int y, unsigned int left, unsigned int right, char *string) +{ + int i; + unsigned int x; + + xdebug("title_string"); + + y *= TILEY; left *= SCOREX; right *= SCOREX; + x = (left + right - strlen(string) * 12) / 2; + if(x < left || x >= right) x = left; + + XCopyArea(display, ttlPixmap, screenPixmap, screenGC, left, y, right - left, TILEY, left, y); + if(ttlmaskBitmap) XSetClipMask(display, screenGC, ttlmaskBitmap); + for(i = 0; string[i] && x < right; i++) { + unsigned short ch_pos, ch_x, ch_y; + ch_pos = map_ttl[string[i] & 127]; + if(ch_pos < 640) { + ch_x = (ch_pos % 320); + ch_y = (ch_pos / 320 + 12) * TILEY; + if(ttlmaskBitmap) XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y); + XCopyArea(display, ttlPixmap, screenPixmap, screenGC, ch_x, ch_y, 12, TILEY, x, y); + } + x += 12; + } + XSetClipMask(display, screenGC, None); +} diff --git a/src/libem/init.c b/src/libem/init.c new file mode 100644 index 00000000..59a688d2 --- /dev/null +++ b/src/libem/init.c @@ -0,0 +1,493 @@ +/* 2000-08-10T18:03:54Z + * + * open X11 display and sound + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "../libgame/platform.h" + +#include "global.h" +#include "display.h" +#include "sample.h" + +Display *display; +Window xwindow; + +Pixmap screenPixmap; +Pixmap scorePixmap; +Pixmap spriteBitmap; + +Pixmap objPixmap; +Pixmap objmaskBitmap; +Pixmap botPixmap; +Pixmap botmaskBitmap; +Pixmap sprPixmap; +Pixmap sprmaskBitmap; +Pixmap ttlPixmap; +Pixmap ttlmaskBitmap; + +GC screenGC; +GC scoreGC; +GC spriteGC; +GC antsGC; + +Atom deleteAtom; + +KeySym lastKeySym; + +KeyCode northKeyCode[3]; +KeyCode eastKeyCode[3]; +KeyCode southKeyCode[3]; +KeyCode westKeyCode[3]; +KeyCode fireKeyCode[3]; +KeyCode escKeyCode[1]; + +char play[SAMPLE_MAX]; + +static int sound_pid = -1; +int sound_pipe[2] = { -1, -1 }; /* for communication */ +short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ +long sound_length[SAMPLE_MAX]; /* length of sound data */ + +static Screen *defaultScreen; +static Visual *defaultVisual; +static Colormap defaultColourmap; +static Window defaultRootWindow; +static unsigned int screenDepth; +static unsigned int screenWidth; +static unsigned int screenHeight; +static unsigned long screenBlackPixel; +static unsigned long screenWhitePixel; + +static XSizeHints sizeHints; +static XSetWindowAttributes setWindowAttributes; +static XWMHints wmHints; +static XVisualInfo visualInfo; +static XGCValues gcValues; + +static Colormap privateColourmap; +static Cursor cursor; +static XColor *privateColours; +static unsigned char *privateFlags; +static int privateNumColours; + +static XColor redColour; +static XColor whiteColour; +static int gotRed; +static int gotWhite; + +static Pixmap xpmPixmaps[4]; +static Pixmap xpmBitmaps[4]; +static XpmAttributes xpmAttributes[4]; +static int xpmGot[4]; + +static int xpmAllocColourFunc(Display *, Colormap, char *, XColor *, void *); +static int xpmFreeColoursFunc(Display *, Colormap, unsigned long *, int, void *); + +static KeyCode keycodes[16]; + +static const char *xpmNames[4] = { "object.xpm", "score.xpm", "sprite.xpm", "title.xpm" }; +static const int xpmCloseness[4] = { 10000, 10000, 40000, 50000 }; +static const KeySym keysyms[16] = { + XK_Up, XK_KP_Up, XK_r, /* north */ + XK_Right, XK_KP_Right, XK_g, /* east */ + XK_Down, XK_KP_Down, XK_f, /* south */ + XK_Left, XK_KP_Left, XK_d, /* west */ + XK_Shift_L, XK_Control_R, XK_space, /* fire */ + XK_Escape /* escape */ +}; +static const char *sound_names[SAMPLE_MAX] = { + "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au", + "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au", + "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au", + "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au", + "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au", + "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au", + "30.die.au" +}; +static const int sound_volume[SAMPLE_MAX] = { + 20,100,100,100,100,20,20,100,100,100, + 50,100,100,100,100,100,100,100,100,100, + 100,20,100,100,100,100,100,20,100,100, + 100 +}; + +int open_all(void) +{ + char name[MAXNAME+2]; + void *dummyptr; + int dummyint; + int i; + + display = XOpenDisplay(arg_display); + if(display == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to open display", strerror(errno)); + return(1); + } + + defaultScreen = DefaultScreenOfDisplay(display); + defaultVisual = DefaultVisualOfScreen(defaultScreen); + defaultColourmap = DefaultColormapOfScreen(defaultScreen); + defaultRootWindow = RootWindowOfScreen(defaultScreen); + screenDepth = DefaultDepthOfScreen(defaultScreen); + screenWidth = WidthOfScreen(defaultScreen); + screenHeight = HeightOfScreen(defaultScreen); + screenBlackPixel = BlackPixelOfScreen(defaultScreen); + screenWhitePixel = WhitePixelOfScreen(defaultScreen); + + if(arg_install) { + visualInfo.visualid = XVisualIDFromVisual(defaultVisual); + dummyptr = XGetVisualInfo(display, VisualIDMask, &visualInfo, &dummyint); + if(dummyptr == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to get visual info", strerror(errno)); + return(1); + } + memcpy(&visualInfo, dummyptr, sizeof(visualInfo)); + XFree(dummyptr); + + if(visualInfo.class != PseudoColor) { + fprintf(stderr, "%s: \"%s\": %s\n", progname, XDisplayName(arg_display), "private colourmap only supported for pseudocolour display"); + return(1); + } + + privateColourmap = XCreateColormap(display, defaultRootWindow, defaultVisual, AllocAll); + if(privateColourmap == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create colourmap", strerror(errno)); + return(1); + } + + privateNumColours = visualInfo.colormap_size; + + privateColours = malloc(privateNumColours * sizeof(XColor)); + if(privateColours == 0) { + fprintf(stderr, "%s: %s (%d): %s\n", progname, "malloc failed", privateNumColours * sizeof(XColor), strerror(errno)); + return(1); + } + for(dummyint = 0; dummyint < privateNumColours; dummyint++) privateColours[dummyint].pixel = dummyint; + XQueryColors(display, defaultColourmap, privateColours, privateNumColours); + XStoreColors(display, privateColourmap, privateColours, privateNumColours); + + privateFlags = malloc(privateNumColours); + if(privateFlags == 0) { + fprintf(stderr, "%s: %s (%d): %s\n", progname, "malloc failed", privateNumColours, strerror(errno)); + return(1); + } + memset(privateFlags, 0, privateNumColours); + privateFlags[0] = 1; /* first two entries (black and white) are already allocated */ + privateFlags[1] = 1; + } + + sizeHints.flags = PSize | PMinSize | PMaxSize; + sizeHints.width = 20 * TILEX; + sizeHints.height = 12 * TILEY + SCOREY; + sizeHints.min_width = sizeHints.max_width = sizeHints.width; + sizeHints.min_height = sizeHints.max_height = sizeHints.height; + if(arg_geometry) { + dummyint = XWMGeometry(display, XScreenNumberOfScreen(defaultScreen), arg_geometry, 0, 2, &sizeHints, &sizeHints.x, &sizeHints.y, &dummyint, &dummyint, &sizeHints.win_gravity); + if(dummyint & (XValue | YValue)) sizeHints.flags |= USPosition | PWinGravity; + } + + xwindow = XCreateWindow(display, defaultRootWindow, sizeHints.x, sizeHints.y, sizeHints.width, sizeHints.height, 2, screenDepth, InputOutput, CopyFromParent, 0, 0); + if(xwindow == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to open window", strerror(errno)); + return(1); + } + + setWindowAttributes.background_pixel = screenBlackPixel; + setWindowAttributes.border_pixel = screenWhitePixel; + setWindowAttributes.backing_store = NotUseful; + setWindowAttributes.override_redirect = False; + setWindowAttributes.event_mask = KeyPressMask | EnterWindowMask | LeaveWindowMask | ExposureMask; + setWindowAttributes.colormap = privateColourmap ? privateColourmap : defaultColourmap; + XChangeWindowAttributes(display, xwindow, CWBackPixel | CWBorderPixel | CWBackingStore | CWOverrideRedirect | CWEventMask | CWColormap, &setWindowAttributes); + + XStoreName(display, xwindow, "Emerald Mine"); + + wmHints.flags = InputHint | StateHint; + wmHints.input = True; + wmHints.initial_state = NormalState; + XSetWMHints(display, xwindow, &wmHints); + + XSetWMNormalHints(display, xwindow, &sizeHints); + + deleteAtom = XInternAtom(display, "WM_DELETE_WINDOW", False); + XSetWMProtocols(display, xwindow, &deleteAtom, 1); + + cursor = XCreateFontCursor(display, XC_trek); + if(cursor) XDefineCursor(display, xwindow, cursor); + + XMapWindow(display, xwindow); + + for(i = 0; i < 4; i++) { + name[MAXNAME] = 0; + if(arg_basedir) { + snprintf(name, MAXNAME+2, "%s/%s/%s", arg_basedir, EM_GFX_DIR, xpmNames[i]); + } else { + snprintf(name, MAXNAME+2, "%s/%s", EM_GFX_DIR, xpmNames[i]); + } + if(name[MAXNAME]) snprintf_overflow("read graphics/ files"); + + xpmAttributes[i].valuemask = XpmColormap | XpmReturnAllocPixels | XpmExactColors | XpmCloseness | XpmAllocColor | XpmFreeColors; + xpmAttributes[i].colormap = privateColourmap ? privateColourmap : defaultColourmap; + xpmAttributes[i].exactColors = False; + xpmAttributes[i].closeness = xpmCloseness[i]; + xpmAttributes[i].alloc_color = xpmAllocColourFunc; + xpmAttributes[i].free_colors = xpmFreeColoursFunc; + dummyint = XpmReadFileToPixmap(display, xwindow, name, &xpmPixmaps[i], &xpmBitmaps[i], &xpmAttributes[i]); + if(dummyint) { + fprintf(stderr, "%s: \"%s\": \"%s\": %s: %s: %s\n", progname, XDisplayName(arg_display), name, "failed to read xpm", XpmGetErrorString(dummyint), strerror(errno)); + return(1); + } + xpmGot[i] = 1; + } + + objPixmap = xpmPixmaps[0]; + botPixmap = xpmPixmaps[1]; + sprPixmap = xpmPixmaps[2]; + ttlPixmap = xpmPixmaps[3]; + objmaskBitmap = xpmBitmaps[0]; + botmaskBitmap = xpmBitmaps[1]; + sprmaskBitmap = xpmBitmaps[2]; + ttlmaskBitmap = xpmBitmaps[3]; + + screenPixmap = XCreatePixmap(display, xwindow, 22 * TILEX, 14 * TILEY, screenDepth); + if(screenPixmap == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create pixmap", strerror(errno)); + return(1); + } + + scorePixmap = XCreatePixmap(display, xwindow, 20 * TILEX, SCOREY, screenDepth); + if(scorePixmap == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create pixmap", strerror(errno)); + return(1); + } + + spriteBitmap = XCreatePixmap(display, xwindow, TILEX, TILEY, 1); + if(spriteBitmap == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create pixmap", strerror(errno)); + return(1); + } + + redColour.pixel = screenWhitePixel; + whiteColour.pixel = screenBlackPixel; + gotRed = (xpmAllocColourFunc(display, privateColourmap ? privateColourmap : defaultColourmap, "red", &redColour, 0) > 0); + gotWhite = (xpmAllocColourFunc(display, privateColourmap ? privateColourmap : defaultColourmap, "white", &whiteColour, 0) > 0); + + gcValues.graphics_exposures = False; + screenGC = XCreateGC(display, screenPixmap, GCGraphicsExposures, &gcValues); + if(screenGC == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create graphics context", strerror(errno)); + return(1); + } + + gcValues.graphics_exposures = False; + scoreGC = XCreateGC(display, scorePixmap, GCGraphicsExposures, &gcValues); + if(scoreGC == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create graphics context", strerror(errno)); + return(1); + } + + gcValues.function = objmaskBitmap ? GXcopyInverted : sprmaskBitmap ? GXcopy : GXset; + gcValues.graphics_exposures = False; + spriteGC = XCreateGC(display, spriteBitmap, GCFunction | GCGraphicsExposures, &gcValues); + if(spriteGC == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create graphics context", strerror(errno)); + return(1); + } + + gcValues.foreground = redColour.pixel; + gcValues.background = whiteColour.pixel; + gcValues.line_style = LineDoubleDash; + gcValues.graphics_exposures = False; + antsGC = XCreateGC(display, screenPixmap, GCForeground | GCBackground | GCLineStyle | GCGraphicsExposures, &gcValues); + if(antsGC == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, XDisplayName(arg_display), "failed to create graphics context", strerror(errno)); + return(1); + } + + for(i = 0; i < 16; i++) { + keycodes[i] = XKeysymToKeycode(display, keysyms[i]); + } + for(i = 0; i < 3; i++) northKeyCode[i] = keycodes[i + 0]; + for(i = 0; i < 3; i++) eastKeyCode[i] = keycodes[i + 3]; + for(i = 0; i < 3; i++) southKeyCode[i] = keycodes[i + 6]; + for(i = 0; i < 3; i++) westKeyCode[i] = keycodes[i + 9]; + for(i = 0; i < 3; i++) fireKeyCode[i] = keycodes[i + 12]; + for(i = 0; i < 1; i++) escKeyCode[i] = keycodes[i + 15]; + +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) + if(arg_silence == 0) { + for(i = 0; i < SAMPLE_MAX; i++) { + name[MAXNAME] = 0; + if(arg_basedir) { + snprintf(name, MAXNAME+2, "%s/%s/%s", arg_basedir, EM_SND_DIR, sound_names[i]); + } else { + snprintf(name, MAXNAME+2, "%s/%s", EM_SND_DIR, sound_names[i]); + } + if(name[MAXNAME]) snprintf_overflow("read sounds/ directory"); + + if(read_sample(name, &sound_data[i], &sound_length[i])) return(1); + + { + short *ptr, *stop; + int mult = sound_volume[i] * 65536 / (100 * MIXER_MAX); + stop = sound_data[i] + sound_length[i]; + for(ptr = sound_data[i]; ptr < stop; ptr++) *ptr = (*ptr * mult) / 65536; + } + } + + if(pipe(sound_pipe) == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "unable to create sound pipe", strerror(errno)); + return(1); + } + sound_pid = fork(); + if(sound_pid == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "unable to fork sound thread", strerror(errno)); + return(1); + } + close(sound_pipe[sound_pid == 0]); sound_pipe[sound_pid == 0] = -1; + if(sound_pid == 0) _exit(sound_thread()); + signal(SIGPIPE, SIG_IGN); /* dont crash if sound process dies */ + } +#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ + + return(0); +} + +void close_all(void) +{ + int i; + + if(sound_pid != -1) { + kill(sound_pid, SIGTERM); + waitpid(sound_pid, 0, 0); + } + if(sound_pipe[0] != -1) close(sound_pipe[0]); + if(sound_pipe[1] != -1) close(sound_pipe[1]); + for(i = 0; i < SAMPLE_MAX; i++) if(sound_data[i]) free(sound_data[i]); + + for(i = 0; i < 4; i++) if(xpmPixmaps[i]) XFreePixmap(display, xpmPixmaps[i]); + for(i = 0; i < 4; i++) if(xpmBitmaps[i]) XFreePixmap(display, xpmBitmaps[i]); + for(i = 0; i < 4; i++) if(xpmGot[i]) { + xpmFreeColoursFunc(display, xpmAttributes[i].colormap, xpmAttributes[i].alloc_pixels, xpmAttributes[i].nalloc_pixels, 0); + XpmFreeAttributes(&xpmAttributes[i]); + } + if(gotRed) xpmFreeColoursFunc(display, privateColourmap ? privateColourmap : defaultColourmap, &redColour.pixel, 1, 0); + if(gotWhite) xpmFreeColoursFunc(display, privateColourmap ? privateColourmap : defaultColourmap, &whiteColour.pixel, 1, 0); + if(screenGC) XFreeGC(display, screenGC); + if(scoreGC) XFreeGC(display, scoreGC); + if(spriteGC) XFreeGC(display, spriteGC); + if(antsGC) XFreeGC(display, antsGC); + if(screenPixmap) XFreePixmap(display, screenPixmap); + if(scorePixmap) XFreePixmap(display, scorePixmap); + if(spriteBitmap) XFreePixmap(display, spriteBitmap); + if(xwindow) XDestroyWindow(display, xwindow); + if(cursor) XFreeCursor(display, cursor); + if(privateColourmap) XFreeColormap(display, privateColourmap); + if(privateColours) free(privateColours); + if(privateFlags) free(privateFlags); + if(display) XCloseDisplay(display); +} + +/* ---------------------------------------------------------------------- */ + +void sound_play(void) +{ + if(sound_pipe[1] != -1) { + if(write(sound_pipe[1], &play, sizeof(play)) == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "write sound", strerror(errno)); + if(sound_pipe[0] != -1) { close(sound_pipe[0]); sound_pipe[0] = -1; } + if(sound_pipe[1] != -1) { close(sound_pipe[1]); sound_pipe[1] = -1; } + } + } + memset(play, 0, sizeof(play)); +} + +/* ---------------------------------------------------------------------- */ + +static int xpmAllocColourFunc(Display *display, Colormap colourmap, char *colourname, XColor *xcolour, void *closure) +{ + int i, match; + int r,g,b; + long best, sum; + + if(colourname) if(XParseColor(display, colourmap, colourname, xcolour) == 0) return(-1); /* invalid name */ + if(colourmap != privateColourmap) return(XAllocColor(display, colourmap, xcolour) != 0); + +/* first try to find an exact match */ + match = -1; + for(i = 0; i < privateNumColours; i++) { + if(privateColours[i].red == xcolour->red && privateColours[i].green == xcolour->green && privateColours[i].blue == xcolour->blue) match = i; + } + if(match != -1) { + privateFlags[match] = 1; + xcolour->pixel = privateColours[match].pixel; + return(1); + } + +/* then find an unallocated colour that is close to what we want */ + match = -1; + best = 1000000; + for(i = 0; i < privateNumColours; i++) { + if(privateFlags[i]) continue; /* skip if it is already allocated */ + r = (privateColours[i].red - xcolour->red) / 256; + g = (privateColours[i].green - xcolour->green) / 256; + b = (privateColours[i].blue - xcolour->blue) / 256; + sum = r * r + g * g + b * b; + if(sum < best) { + best = sum; + match = i; + } + } + if(match != -1) { + privateFlags[match] = 1; + privateColours[match].red = xcolour->red; + privateColours[match].green = xcolour->green; + privateColours[match].blue = xcolour->blue; + XStoreColor(display, colourmap, &privateColours[match]); + xcolour->pixel = privateColours[match].pixel; + return(1); /* found a close match */ + } + +/* if all else fails, just find the closest colour and return it */ + match = -1; + best = 1000000; + for(i = 0; i < privateNumColours; i++) { + r = (privateColours[i].red - xcolour->red) / 256; + g = (privateColours[i].green - xcolour->green) / 256; + b = (privateColours[i].blue - xcolour->blue) / 256; + sum = r * r + g * g + b * b; + if(sum < best) { + best = sum; + match = i; + } + } + if(match != -1) { + xcolour->red = privateColours[match].red; + xcolour->green = privateColours[match].green; + xcolour->blue = privateColours[match].blue; + xcolour->pixel = privateColours[match].pixel; + return(1); /* best we could do */ + } + return(0); /* still didnt find one, give up */ +} + +static int xpmFreeColoursFunc(Display *display, Colormap colourmap, unsigned long *pixels, int npixels, void *closure) +{ + if(colourmap != privateColourmap) XFreeColors(display, colourmap, pixels, npixels, 0); + return(1); /* non-zero for success */ +} diff --git a/src/libem/input.c b/src/libem/input.c new file mode 100644 index 00000000..7c6437c9 --- /dev/null +++ b/src/libem/input.c @@ -0,0 +1,320 @@ +/* 2000-08-13T15:29:40Z + * + * handle input from x11 and keyboard and joystick + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "global.h" +#include "display.h" +#include "level.h" + +unsigned long Random; + +struct PLAYER ply1; +struct PLAYER ply2; +struct LEVEL lev; + +unsigned short **Boom; +unsigned short **Cave; +unsigned short **Next; +unsigned short **Draw; + +static unsigned short *Index[4][HEIGHT]; +static unsigned short Array[4][HEIGHT][WIDTH]; + +static int input_die; +static int input_pause; +static int input_refresh; +static int input_esc; + +static struct timeval tv1; +static struct timeval tv2; + +static unsigned char keymatrix[32]; + +static int player_mode; +static char player_name[32]; +static int player_level; + +static void drawmenu(int pos) +{ + char buffer[256]; + switch(pos) { + case 0: + switch(player_mode) { + case 0: strcpy(buffer, "quit emerald mine"); break; + case 1: strcpy(buffer, "single player"); break; + case 2: strcpy(buffer, "teamwork"); break; + } + title_string(4, 0, 40, buffer); + break; + case 1: + sprintf(buffer, "name: %s", player_name); + title_string(5, 0, 40, buffer); + break; + case 2: + sprintf(buffer, "level: %d", player_level); + title_string(6, 0, 40, buffer); + break; + case 3: + title_string(7, 0, 40, "highscores"); + break; + case 4: + title_string(8, 0, 40, "start"); + break; + case 5: + title_string(10, 1, 13, "played"); + title_string(10, 14, 26, "score"); + title_string(10, 27, 39, "won"); + break; + case 6: + sprintf(buffer, "%d", 0); + title_string(11, 1, 13, buffer); + sprintf(buffer, "%d", 0); + title_string(11, 14, 26, buffer); + sprintf(buffer, "%d", 0); + title_string(11, 27, 39, buffer); + break; + } +} + +/* bring it all together */ +int game_start(void) +{ + int x,y; + char name[MAXNAME+2]; + int temp; + int pos; + + Random = 1684108901; + + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[0][y][x] = ZBORDER; + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[1][y][x] = ZBORDER; + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[2][y][x] = ZBORDER; + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[3][y][x] = Xblank; + + for(y = 0; y < HEIGHT; y++) Index[0][y] = Array[0][y]; + for(y = 0; y < HEIGHT; y++) Index[1][y] = Array[1][y]; + for(y = 0; y < HEIGHT; y++) Index[2][y] = Array[2][y]; + for(y = 0; y < HEIGHT; y++) Index[3][y] = Array[3][y]; + + Cave = Index[0]; + Next = Index[1]; + Draw = Index[2]; + Boom = Index[3]; + + player_mode = 1; /* start off as single player */ + strcpy(player_name, "dave"); + player_level = 0; + + input_pause = 1; + + for(;;) { + + pos = 4; + + title_initscreen(); + + for(temp = 0; temp < 7; temp++) drawmenu(temp); /* display all lines */ + title_blitants(4 + pos); + + title_blitscore(); + title_animscreen(); + +#if 0 + printf("--> M1: xwindow == %ld\n", xwindow); +#endif + + temp = 1; + for(;;) { + input_eventloop(); + if(input_die) return(0); + if(input_refresh) blitscreen(); + +#if 0 + printf("--> M2: xwindow == %ld\n", xwindow); +#endif + + if(!input_pause) { + title_blitants(4 + pos); + title_blitscore(); + title_animscreen(); + +#if 0 + printf("--> M3: xwindow == %ld\n", xwindow); +#endif + + ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; + + readjoy(); + + if(temp == 0) { + if(ply1.joy_fire) break; + + if(ply1.joy_e && player_level < 99) { + player_level++; + drawmenu(2); + } + if(ply1.joy_w && player_level > 0) { + player_level--; + drawmenu(2); + } + if(ply1.joy_n && pos > 0) { + drawmenu(pos); + pos--; + title_blitants(4 + pos); + } + if(ply1.joy_s && pos < 4) { + drawmenu(pos); + pos++; + title_blitants(4 + pos); + } + } + temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || ply1.joy_fire); + } + } + +#if 0 + printf("--> M4: xwindow == %ld\n", xwindow); +#endif + + name[MAXNAME] = 0; + snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level); + if(name[MAXNAME]) snprintf_overflow("read a level in cave/"); + + if(cave_convert(name)) continue; + +#if 0 + printf("--> M5: xwindow == %ld\n", xwindow); +#endif + + game_initscreen(); +#if 0 + printf("--> M6: xwindow == %ld\n", xwindow); +#endif + game_blitscore(); +#if 0 + printf("--> M7: xwindow == %ld\n", xwindow); +#endif + game_animscreen(); + +#if 0 + printf("--> M8: xwindow == %ld\n", xwindow); +#endif + + for(;;) { + input_eventloop(); + if(input_die || input_esc) break; + if(input_refresh) blitscreen(); + + if(!input_pause) { + game_animscreen(); + + frame = (frame - 1) & 7; + + readjoy(); + + if(frame == 7) { + synchro_1(); + synchro_2(); + } + if(frame == 6) { + synchro_3(); + sound_play(); + game_blitscore(); + } + } + } + } +} + +/* read input device for players + */ +void readjoy(void) +{ + unsigned int i; + unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + + for(i = 0; i < 3; i++) if(keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) north = 1; + for(i = 0; i < 3; i++) if(keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) east = 1; + for(i = 0; i < 3; i++) if(keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) south = 1; + for(i = 0; i < 3; i++) if(keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) west = 1; + for(i = 0; i < 3; i++) if(keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) fire = 1; + + ply1.joy_fire = fire; + if(ply1.joy_stick || (north | east | south | west)) { + ply1.joy_n = north; + ply1.joy_e = east; + ply1.joy_s = south; + ply1.joy_w = west; + } +} + +/* handle events from x windows and block until the next frame + */ +void input_eventloop(void) +{ + XEvent event; + unsigned int i; + unsigned long count; + + if(input_pause) { + XPeekEvent(display, &event); /* block until an event arrives */ + + if(gettimeofday(&tv1, 0) == -1) tv1.tv_usec = 0; + } else { + XSync(display, False); /* block until all graphics are drawn */ + + if(gettimeofday(&tv2, 0) == -1) tv2.tv_usec = 0; + count = tv2.tv_usec + 1000000 - tv1.tv_usec; if(count >= 1000000) count -= 1000000; + tv1.tv_usec = tv2.tv_usec; + if(count < 25000) { + tv2.tv_sec = 0; + tv2.tv_usec = 25000 - count; +#if 1 + select(0, 0, 0, 0, &tv2); /* sleep a bit */ +#else + usleep(tv2.tv_usec); +#endif + } + } + + input_die = 0; + input_refresh = 0; + lastKeySym = NoSymbol; + while(XPending(display)) { /* drain the event queue */ + XNextEvent(display, &event); + switch(event.xany.type) { + case KeyPress: + XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0); + break; + case Expose: + if(event.xexpose.window == xwindow && event.xexpose.count == 0) input_refresh = 1; + break; + case ClientMessage: + if(event.xclient.window == xwindow && (Atom)event.xclient.data.l[0] == deleteAtom) input_die = 1; + break; + case EnterNotify: + if(event.xcrossing.window == xwindow) input_pause = 0; + break; + case LeaveNotify: + if(event.xcrossing.window == xwindow) input_pause = 1; + break; + } + } + XQueryKeymap(display, keymatrix); /* read the keyboard */ + + input_esc = 0; + for(i = 0; i < 1; i++) if(keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) input_esc = 1; +} diff --git a/src/libem/level.h b/src/libem/level.h new file mode 100644 index 00000000..d7ca5a52 --- /dev/null +++ b/src/libem/level.h @@ -0,0 +1,91 @@ +#ifndef LEVEL_H +#define LEVEL_H + +#include "tile.h" + +#define WIDTH 102 +#define HEIGHT 102 + +struct LEVEL { + unsigned int home; /* number of players that have to go home 0=all players home */ + unsigned int width; /* world width */ + unsigned int height; /* world height */ + unsigned int time; /* time remaining */ + unsigned int required; /* emeralds needed */ + unsigned int score; /* score */ + +/* fill in all below /every/ time you read a level */ + unsigned int alien_score; /* alien popped by stone/spring score */ + unsigned int ameuba_time; /* ameuba speed */ + unsigned int android_move_cnt; /* android move time counter */ + unsigned int android_move_time; /* android move reset time */ + unsigned int android_clone_cnt; /* android clone time counter */ + unsigned int android_clone_time; /* android clone reset time */ + unsigned int ball_cnt; /* ball time counter */ + unsigned int ball_pos; /* ball array pos counter */ + unsigned int ball_random; /* ball is random flag */ + unsigned int ball_state; /* ball currently on flag */ + unsigned int ball_time; /* ball reset time */ + unsigned int bug_score; /* bug popped by stone/spring score */ + unsigned int diamond_score; /* diamond collect score */ + unsigned int dynamite_score; /* dynamite collect scoer*/ + unsigned int eater_pos; /* eater array pos */ + unsigned int eater_score; /* eater popped by stone/spring score */ + unsigned int emerald_score; /* emerald collect score */ + unsigned int exit_score; /* exit score */ + unsigned int key_score; /* key collect score */ + unsigned int lenses_cnt; /* lenses time counter */ + unsigned int lenses_score; /* lenses collect score */ + unsigned int lenses_time; /* lenses reset time */ + unsigned int magnify_cnt; /* magnify time counter */ + unsigned int magnify_score; /* magnify collect score */ + unsigned int magnify_time; /* magnify reset time */ + unsigned int nut_score; /* nut crack score */ + unsigned int shine_cnt; /* shine counter for emerald/diamond */ + unsigned int slurp_score; /* slurp alien score */ + unsigned int tank_score; /* tank popped by stone/spring */ + unsigned int wheel_cnt; /* wheel time counter */ + unsigned int wheel_x; /* wheel x pos */ + unsigned int wheel_y; /* wheel y pos */ + unsigned int wheel_time; /* wheel reset time */ + unsigned int wind_cnt; /* wind time counter */ + unsigned int wind_direction; /* wind direction */ + unsigned int wind_time; /* wind reset time */ + unsigned int wonderwall_state; /* wonderwall currently on flag */ + unsigned int wonderwall_time; /* wonderwall time */ + unsigned short eater_array[8][9]; /* eater data */ + unsigned short ball_array[8][8]; /* ball data */ + unsigned short android_array[TILE_MAX]; /* android clone table */ +}; + +struct PLAYER { + unsigned int num; + unsigned int alive; + unsigned int dynamite; + unsigned int dynamite_cnt; + unsigned int keys; + unsigned int anim; + unsigned int x; + unsigned int y; + unsigned int oldx; + unsigned int oldy; + unsigned joy_n:1; + unsigned joy_e:1; + unsigned joy_s:1; + unsigned joy_w:1; + unsigned joy_fire:1; + unsigned joy_stick:1; + unsigned joy_spin:1; +}; + +extern unsigned long Random; + +extern struct PLAYER ply1; +extern struct PLAYER ply2; +extern struct LEVEL lev; +extern unsigned short **Boom; +extern unsigned short **Cave; +extern unsigned short **Next; +extern unsigned short **Draw; + +#endif diff --git a/src/libem/main.c b/src/libem/main.c new file mode 100644 index 00000000..308bfa2a --- /dev/null +++ b/src/libem/main.c @@ -0,0 +1,77 @@ +/* Emerald Mine + * + * David Tritscher + * + * v0.0 2000-01-06T06:43:39Z + * + * set everything up and close everything down + */ + +#include +#include +#include +#include +#include + +#include "global.h" + +char *progname; +char *arg_basedir; +char *arg_display; +char *arg_geometry; +int arg_install; +int arg_silence; + +extern void tab_generate(); +extern void ulaw_generate(); + +int em_main(int argc, char **argv) +{ + int result; + int option; + extern char *optarg; + + /* pre-calculate some data */ + tab_generate(); + ulaw_generate(); + + progname = strrchr(argv[0], '/'); progname = progname ? progname + 1 : argv[0]; + + while((option = getopt(argc, argv, "b:d:g:in")) != -1) { + switch(option) { + case 'b': arg_basedir = optarg; break; + case 'd': arg_display = optarg; break; + case 'g': arg_geometry = optarg; break; + case 'i': arg_install = 1; break; + case 'n': arg_silence = 1; break; + default: + printf("Emerald Mine for X11 © 2000,2001 David Tritscher\n\n"); + printf("usage: %s [options]\n", progname); + printf("\t-b set base directory\n"); + printf("\t-d server to contact\n"); + printf("\t-g geometry\n"); + printf("\t-i install colourmap\n"); + printf("\t-n no sounds\n"); + exit(option == 'h' ? 0 : 1); + } + } + if(arg_basedir == 0) arg_basedir = getenv("EMERALD_BASE"); + + result = open_all(); if(result) goto fail; + result = game_start(); if(result) goto fail; + result = 0; +fail: + close_all(); + return(result); +} + +/* massive kludge for buffer overflows + * i cant think of an elegant way to handle this situation. + * oh wait yes i can. dynamically allocate each string. oh well + */ +void snprintf_overflow(char *description) +{ + fprintf(stderr, "%s: %s\n", progname, "buffer overflow; check EMERALD_BASE environment variable"); + fprintf(stderr, "%s %s\n", "Fault occured while attempting to", description); + abort(); +} diff --git a/src/libem/sample.h b/src/libem/sample.h new file mode 100644 index 00000000..680aff05 --- /dev/null +++ b/src/libem/sample.h @@ -0,0 +1,48 @@ +#ifndef SAMPLE_H +#define SAMPLE_H + +enum { + SAMPLE_blank = 0, /* player walks on blank */ + SAMPLE_roll, /* player pushes stone/bomb/nut */ + SAMPLE_stone, /* stone hits ground */ + SAMPLE_nut, /* nut hits ground */ + SAMPLE_crack, /* stone hits nut */ + SAMPLE_bug, /* bug moves */ + SAMPLE_tank, /* tank moves */ + SAMPLE_android, /* android places something */ + SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ + SAMPLE_slurp, /* spring kills alien */ + SAMPLE_eater, /* eater sits/eats diamond */ + SAMPLE_alien, /* alien moves */ + SAMPLE_collect, /* player collects diamond/emerald/dynamite/key/lenses/magnify */ + SAMPLE_diamond, /* diamond/emerald hits ground */ + SAMPLE_squash, /* stone squashes diamond, stone/emerald/diamond thru wonderwall */ + SAMPLE_drip, /* drip hits ground */ + SAMPLE_push, /* player pushes spring/balloon/android */ + SAMPLE_dirt, /* player walks on dirt */ + SAMPLE_acid, /* acid splashes */ + SAMPLE_ball, /* ball places something */ + SAMPLE_grow, /* growing wall grows */ + SAMPLE_wonder, /* wonderwall moves */ + SAMPLE_door, /* player goes thru door */ + SAMPLE_exit, /* player goes in exit */ + SAMPLE_dynamite, /* player places dynamite */ + SAMPLE_tick, /* dynamite ticks */ + SAMPLE_press, /* player presses wheel/wind/switch */ + SAMPLE_wheel, /* wheel moves */ + SAMPLE_boom, /* explosion */ + SAMPLE_time, /* time runs out */ + SAMPLE_die, /* player dies */ + SAMPLE_MAX +}; + +extern char play[SAMPLE_MAX]; +extern int sound_pipe[2]; +extern short *sound_data[SAMPLE_MAX]; +extern long sound_length[SAMPLE_MAX]; + +#define MIXER_MAX 4 /* maximum number of samples we can play at once */ + +enum { AUDIO_ULAW = 0, AUDIO_U8 }; + +#endif diff --git a/src/libem/sound.c b/src/libem/sound.c new file mode 100644 index 00000000..57fec5a1 --- /dev/null +++ b/src/libem/sound.c @@ -0,0 +1,337 @@ +/* 2000-08-10T17:39:15Z + * + * handle sounds in emerald mine + */ + +#include "../libgame/platform.h" + +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) + +#ifdef PLATFORM_LINUX +#include +#endif + +#ifdef PLATFORM_BSD +#include +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "global.h" +#include "sample.h" + +static char audioname[] = "/dev/audio"; + +static const int sound_priority[SAMPLE_MAX] = { + SAMPLE_exit, SAMPLE_die, SAMPLE_time, SAMPLE_boom, SAMPLE_tick, + SAMPLE_collect, SAMPLE_roll, SAMPLE_push, SAMPLE_dynamite, SAMPLE_press, + SAMPLE_door, SAMPLE_dirt, SAMPLE_blank, SAMPLE_android, SAMPLE_ball, + SAMPLE_grow, SAMPLE_squash, SAMPLE_crack, SAMPLE_slurp, SAMPLE_drip, + SAMPLE_wonder, SAMPLE_wheel, SAMPLE_stone, SAMPLE_spring, SAMPLE_diamond, + SAMPLE_nut, SAMPLE_bug, SAMPLE_tank, SAMPLE_eater, SAMPLE_alien, + SAMPLE_acid +}; + +int sound_thread(void) +{ + int audio_fd; /* file descriptor of /dev/audio or -1 if not open */ + int audio_format; + int sample_rate; + int fragment_size; + unsigned char *audio_buffer; /* actual buffer pumped to /dev/audio */ + short *mix_buffer; + + char sound_play[SAMPLE_MAX]; /* if set, we should be playing these sounds */ + long sound_pos[SAMPLE_MAX]; /* position in the sound */ + int mix_play[MIXER_MAX]; /* which sounds we have chosen to mix (calculated each time) */ + int mix_count; + + int i; + +loop: + audio_fd = -1; + audio_format = AUDIO_ULAW; /* defaults for non-OSS /dev/audio */ + sample_rate = 8000; + fragment_size = 256; + audio_buffer = 0; + mix_buffer = 0; + mix_count = 0; + + memset(sound_play, 0, sizeof(sound_play)); /* not playing any sounds */ + + for(;;) { + for(;;) { + +/* pick sounds to play, if any */ + if(sound_play[SAMPLE_exit] || sound_play[SAMPLE_die]) sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ + mix_count = 0; + for(i = 0; i < SAMPLE_MAX; i++) { + if(sound_play[sound_priority[i]]) { + mix_play[mix_count++] = sound_priority[i]; + if(mix_count == MIXER_MAX) break; /* cant mix too many sounds at once */ + } + } + +/* check for incoming messages */ + if(mix_count || audio_fd != -1) { /* dont block if we are playing sounds */ + fd_set rfds; + struct timeval tv; + FD_ZERO(&rfds); + FD_SET(sound_pipe[0], &rfds); + tv.tv_sec = 0; + tv.tv_usec = 0; /* (900000 * fragment_size / sample_rate) */ + i = select(sound_pipe[0] + 1, &rfds, 0, 0, &tv); /* dont block */ + if(i == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "select failed", strerror(errno)); + goto fail; + } + if(i == 0) break; /* no messages */ + } + +/* get a message and start a sound */ + i = read(sound_pipe[0], &play, sizeof(play)); + if(i == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "read failed", strerror(errno)); + goto fail; + } + if(i == 0) { + fprintf(stderr, "%s: %s: %s\n", progname, "read sound", "Broken pipe"); + goto fail; + } + if(i != sizeof(play)) { + fprintf(stderr, "%s: %s\n", progname, "bad message length"); + goto fail; + } + for(i = 0; i < SAMPLE_MAX; i++) { + if(play[i]) { + sound_play[i] = 1; /* play this sound */ + sound_pos[i] = 0; /* start it from the start */ + } + } + } + +/* open the audio device if there are sounds to play */ + if(mix_count && audio_fd == -1) { + audio_fd = open(audioname, O_WRONLY); + if(audio_fd == -1) goto reset; +#ifdef OPEN_SOUND_SYSTEM + i = 0x00020008; + if(ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s (%d): %s\n", progname, audioname, "unable to set fragment size", 512, strerror(errno)); + goto reset; + } + if(ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, audioname, "unable to query audio format", strerror(errno)); + goto reset; + } + audio_format = (i & AFMT_U8) ? AFMT_U8 : AFMT_MU_LAW; /* prefer 8 bit unsigned and fall back on mu-law */ + i = audio_format; + if(ioctl(audio_fd, SNDCTL_DSP_SETFMT, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s (%d): %s\n", progname, audioname, "unable to set audio format", audio_format, strerror(errno)); + goto reset; + } + if(i == AFMT_MU_LAW) { + audio_format = AUDIO_ULAW; + } else if(i == AFMT_U8) { + audio_format = AUDIO_U8; + } else { + fprintf(stderr, "%s: \"%s\": %s (%d)\n", progname, audioname, "audio format required by device not supported", i); + goto reset; + } + i = 1; + if(ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, audioname, "unable to set channels to mono", strerror(errno)); + goto reset; + } + if(i != 1) { + fprintf(stderr, "%s: \"%s\": %s (%d)\n", progname, audioname, "channels required by device not supported", i); + goto reset; + } + i = 8000; + if(ioctl(audio_fd, SNDCTL_DSP_SPEED, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, audioname, "unable to set sampling rate", strerror(errno)); + goto reset; + } + sample_rate = i; + if(ioctl(audio_fd, SNDCTL_DSP_GETBLKSIZE, &i) == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, audioname, "unable to get block size", strerror(errno)); + goto reset; + } + fragment_size = i; +#else + if(fcntl(audio_fd, F_SETFL, O_NONBLOCK) == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, audioname, "unable to make audio non blocking", strerror(errno)); + goto reset; + } +#endif /* OPEN_SOUND_SYSTEM */ + audio_buffer = malloc(fragment_size * sizeof(*audio_buffer)); + if(audio_buffer == 0) { + fprintf(stderr, "%s: %s (%d): %s\n", progname, "unable to malloc audio buffer", fragment_size * sizeof(*audio_buffer), strerror(errno)); + goto fail; + } + mix_buffer = malloc(fragment_size * sizeof(*mix_buffer)); + if(mix_buffer == 0) { + fprintf(stderr, "%s: %s (%d): %s\n", progname, "unable to malloc mixing buffer", fragment_size * sizeof(*mix_buffer), strerror(errno)); + goto fail; + } + } + +/* close the audio device if no sounds are playing */ + if(mix_count == 0 && audio_fd != -1) { + close(audio_fd); + free(audio_buffer); + free(mix_buffer); + audio_fd = -1; + audio_buffer = 0; + mix_buffer = 0; + } + +/* if we are playing sounds and the audio device is open, mix them */ + if(mix_count && audio_fd != -1) { + + memset(mix_buffer, 0, fragment_size * sizeof(*mix_buffer)); /* prepare mix buffer */ + + for(i = 0; i < mix_count; i++) { + register short *mix_ptr = mix_buffer; + register short *sound_ptr = sound_data[mix_play[i]] + sound_pos[mix_play[i]]; + register long count = sound_length[mix_play[i]] - sound_pos[mix_play[i]]; + if(count > fragment_size) count = fragment_size; + while(count--) *mix_ptr++ += *sound_ptr++; /* mix the sounds in */ + } + switch(audio_format) { + case AUDIO_ULAW: + for(i = 0; i < fragment_size; i++) audio_buffer[i] = linear_to_ulaw[mix_buffer[i] + 32768]; + break; + case AUDIO_U8: + for(i = 0; i < fragment_size; i++) audio_buffer[i] = (mix_buffer[i] + 32768) >> 8; + break; + } + +/* advance sound pointers */ + for(i = 0; i < SAMPLE_MAX; i++) { + if(sound_play[i]) { + if(sound_pos[i] + fragment_size < sound_length[i]) { + sound_pos[i] += fragment_size; + } else { + sound_play[i] = 0; + } + } + } + +/* send the data to the audio device */ + i = write(audio_fd, audio_buffer, fragment_size); + if(i == -1) { + fprintf(stderr, "%s: %s: %s\n", progname, "write error", strerror(errno)); + goto reset; + } + if(i != fragment_size) { + fprintf(stderr, "%s: %s\n", progname, "bad write length"); + goto reset; + } + } + } /* for */ + +reset: + if(audio_fd != -1) close(audio_fd); + if(audio_buffer) free(audio_buffer); + if(mix_buffer) free(mix_buffer); + goto loop; /* back to top */ + +fail: + if(audio_fd != -1) close(audio_fd); + if(audio_buffer) free(audio_buffer); + if(mix_buffer) free(mix_buffer); + return(0); +} + +int read_sample(char *name, short **data, long *length) +{ + int result; + FILE *file = 0; + short *dataptr = 0; + long datalength; + + int i, actual, ch; + unsigned char buffer[24]; + unsigned long temp; + + file = fopen(name, "rb"); + if(file == 0) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, name, "open error", strerror(errno)); + result = 1; goto fail; + } + actual = fread(buffer, 1, 24, file); + if(actual == -1) { + fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, name, "read error", strerror(errno)); + result = 1; goto fail; + } + if(actual < 24) { + fprintf(stderr, "%s: \"%s\": %s\n", progname, name, "premature eof"); + result = 1; goto fail; + } + temp = buffer[0] << 24 | buffer[1] << 16 | buffer[2] << 8 | buffer[3]; /* magic */ + if(temp != 0x2e736e64) { + fprintf(stderr, "%s: \"%s\": %s\n", progname, name, "unrecognized file format"); + result = 1; goto fail; + } + temp = buffer[4] << 24 | buffer[5] << 16 | buffer[6] << 8 | buffer[7]; /* header length */ + if(temp < 24) { + fprintf(stderr, "%s: \"%s\": %s\n", progname, name, "bad header length"); + result = 1; goto fail; + } + actual = temp; + for(i = 24; i < actual; i++) { /* skip the rest of the header */ + ch = fgetc(file); + if(ch == EOF) break; + } + + temp = buffer[8] << 24 | buffer[9] << 16 | buffer[10] << 8 | buffer[11]; /* data length */ + datalength = temp; + temp = buffer[12] << 24 | buffer[13] << 16 | buffer[14] << 8 | buffer[15]; /* encoding */ + if(temp != 1) { + fprintf(stderr, "%s: \"%s\": %s (%ld != 1)\n", progname, name, "bad encoding type", temp); + result = 1; goto fail; + } + temp = buffer[16] << 24 | buffer[17] << 16 | buffer[18] << 8 | buffer[19]; /* sample rate */ + if(temp != 8000) { + fprintf(stderr, "%s: \"%s\": %s (%ld != 8000)\n", progname, name, "bad sample rate", temp); + result = 1; goto fail; + } + temp = buffer[20] << 24 | buffer[21] << 16 | buffer[22] << 8 | buffer[23]; /* channels */ + if(temp != 1) { + fprintf(stderr, "%s: \"%s\": %s (%ld != 1)\n", progname, name, "unsupported channels", temp); + result = 1; goto fail; + } + + dataptr = malloc(datalength * sizeof(*dataptr)); + if(dataptr == 0) { + fprintf(stderr, "%s: \"%s\": %s (%ld): %s\n", progname, name, "unable to malloc buffer", datalength * sizeof(*dataptr), strerror(errno)); + result = 1; goto fail; + } + + for(i = 0; i < datalength; i++) { + ch = fgetc(file); + if(ch == EOF) break; + dataptr[i] = ulaw_to_linear[ch]; + } + fclose(file); + file = 0; + + *data = dataptr; + *length = datalength; + result = 0; +fail: + if(file) fclose(file); + return(result); +} + +#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ diff --git a/src/libem/synchro_1.c b/src/libem/synchro_1.c new file mode 100644 index 00000000..8b2f47f8 --- /dev/null +++ b/src/libem/synchro_1.c @@ -0,0 +1,794 @@ + +/* first part of synchro. + * + * game logic for players. + * + * large switch statement for tiles the player interacts with. + */ + +#include "tile.h" +#include "level.h" +#include "sample.h" + +static void player(struct PLAYER *); +static int test(struct PLAYER *); +static void die(struct PLAYER *); + +void synchro_1(void) +{ + char ply1_kill = test(&ply1); /* must test for death and actually kill separately */ + char ply2_kill = test(&ply2); + if(ply1.alive && ply1_kill) die(&ply1); + if(ply2.alive && ply2_kill) die(&ply2); + +#if 0 + ply1.alive = 1; /* debugging */ +#endif + + ply1.oldx = ply1.x; + ply1.oldy = ply1.y; + ply1.anim = SPR_still; + ply2.oldx = ply2.x; + ply2.oldy = ply2.y; + ply2.anim = SPR_still; + + if(Random & 256) { + if(ply1.alive) player(&ply1); + if(ply2.alive) player(&ply2); + } else { + if(ply2.alive) player(&ply2); + if(ply1.alive) player(&ply1); + } + if(ply1.alive) { + if(Cave[ply1.oldy][ply1.oldx] == Zplayer) { + Cave[ply1.oldy][ply1.oldx] = Xblank; + Next[ply1.oldy][ply1.oldx] = Xblank; + } + if(Cave[ply1.y][ply1.x] == Xblank) { + Cave[ply1.y][ply1.x] = Zplayer; + Next[ply1.y][ply1.x] = Zplayer; + } + } + if(ply2.alive) { + if(Cave[ply2.oldy][ply2.oldx] == Zplayer) { + Cave[ply2.oldy][ply2.oldx] = Xblank; + Next[ply2.oldy][ply2.oldx] = Xblank; + } + if(Cave[ply2.y][ply2.x] == Xblank) { + Cave[ply2.y][ply2.x] = Zplayer; + Next[ply2.y][ply2.x] = Zplayer; + } + } +} + +static int test(struct PLAYER *ply) +{ + register unsigned int x = ply->x; + register unsigned int y = ply->y; + + if(lev.time == 0) return(1); + + switch(Cave[y-1][x]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + return(1); + } + switch(Cave[y][x+1]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + return(1); + } + switch(Cave[y+1][x]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + return(1); + } + switch(Cave[y][x-1]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + return(1); + } + switch(Cave[y][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + case Xdynamite_1: + case Xdynamite_2: + case Xdynamite_3: + case Xdynamite_4: + return(0); + } + return(1); +} + +static void die(struct PLAYER *ply) +{ + register unsigned int x = ply->x; + register unsigned int y = ply->y; + + ply->alive = 0; + + switch(Cave[y-1][x]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y-1][x] = Xboom_bug; break; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y-1][x] = Xboom_bomb; break; + } + switch(Cave[y][x+1]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y][x+1] = Xboom_bug; break; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y][x+1] = Xboom_bomb; break; + } + switch(Cave[y+1][x]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y+1][x] = Xboom_bug; break; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y+1][x] = Xboom_bomb; break; + } + switch(Cave[y][x-1]) { + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y][x-1] = Xboom_bug; break; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y][x-1] = Xboom_bomb; break; + } + switch(Cave[y][x]) { + case Xexit_1: + case Xexit_2: + case Xexit_3: + play[SAMPLE_exit] = 1; break; + default: + play[SAMPLE_die] = 1; break; + } + Cave[y][x] = Xboom_1; + Boom[y][x] = Xblank; +} + +static void player(struct PLAYER *ply) +{ + register unsigned int x = ply->x; + register unsigned int y = ply->y; + unsigned int anim = 0; /* initialized to make compilers happy */ + int dx = 0, dy = 0; + + if((ply->joy_spin = !ply->joy_spin)) { + if(ply->joy_n) { + y--; dy = -1; anim = 0; /* north */ + } else if(ply->joy_e) { + x++; dx = 1; anim = 1; /* east */ + } else if(ply->joy_s) { + y++; dy = 1; anim = 2; /* south */ + } else if(ply->joy_w) { + x--; dx = -1; anim = 3; /* west */ + } + } else { + if(ply->joy_w) { + x--; dx = -1; anim = 3; /* west */ + } else if(ply->joy_s) { + y++; dy = 1; anim = 2; /* south */ + } else if(ply->joy_e) { + x++; dx = 1; anim = 1; /* east */ + } else if(ply->joy_n) { + y--; dy = -1; anim = 0; /* north */ + } + } + if(dx == 0 && dy == 0) { + ply->joy_stick = 0; + if(ply->joy_fire) { + if(++ply->dynamite_cnt == 5 && ply->dynamite) { + Cave[y][x] = Xdynamite_1; + play[SAMPLE_dynamite] = 1; + ply->dynamite--; + } + } else { + ply->dynamite_cnt = 0; + } + Random += 7; /* bit more random if we dont move */ + return; + } + ply->joy_stick = 1; + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + + if(ply->joy_fire == 0) { + switch(Cave[y][x]) { /* fire is released */ + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Zplayer; + Next[y][x] = Zplayer; + play[SAMPLE_blank] = 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xboom_android: + case Xboom_1: + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xgrass: + Cave[y][x] = dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) : (dx > 0 ? Ygrass_eB : Ygrass_wB); + Next[y][x] = Zplayer; + play[SAMPLE_dirt] = 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xdirt: + Cave[y][x] = dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) : (dx > 0 ? Ydirt_eB : Ydirt_wB); + Next[y][x] = Zplayer; + play[SAMPLE_dirt] = 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xdiamond: + case Xdiamond_pause: + Cave[y][x] = Ydiamond_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.diamond_score; + lev.required = lev.required < 3 ? 0 : lev.required - 3; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xemerald: + case Xemerald_pause: + Cave[y][x] = Yemerald_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.emerald_score; + lev.required = lev.required < 1 ? 0 : lev.required - 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xdynamite: + Cave[y][x] = Ydynamite_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.dynamite_score; + ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xkey_1: + ply->keys |= 0x01; goto key_walk; + case Xkey_2: + ply->keys |= 0x02; goto key_walk; + case Xkey_3: + ply->keys |= 0x04; goto key_walk; + case Xkey_4: + ply->keys |= 0x08; goto key_walk; + case Xkey_5: + ply->keys |= 0x10; goto key_walk; + case Xkey_6: + ply->keys |= 0x20; goto key_walk; + case Xkey_7: + ply->keys |= 0x40; goto key_walk; + case Xkey_8: + ply->keys |= 0x80; goto key_walk; + key_walk: + Cave[y][x] = Yball_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.key_score; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xlenses: + Cave[y][x] = Yball_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.lenses_score; + lev.lenses_cnt = lev.lenses_time; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xmagnify: + Cave[y][x] = Yball_eat; + Next[y][x] = Zplayer; + play[SAMPLE_collect] = 1; + lev.score += lev.magnify_score; + lev.magnify_cnt = lev.magnify_time; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xstone: + if(dy) break; + switch(Cave[y][x+dx]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto stone_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w; + Next[y][x+dx] = Xstone_pause; + stone_walk: + Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB; + Next[y][x] = Zplayer; + play[SAMPLE_roll] = 1; + ply->x = x; + } + ply->anim = SPR_push + anim; + break; + case Xbomb: + if(dy) break; + switch(Cave[y][x+dx]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto bomb_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w; + Next[y][x+dx] = Xbomb_pause; + bomb_walk: + Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB; + Next[y][x] = Zplayer; + play[SAMPLE_roll] = 1; + ply->x = x; + } + ply->anim = SPR_push + anim; + break; + case Xnut: + if(dy) break; + switch(Cave[y][x+dx]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto nut_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w; + Next[y][x+dx] = Xnut_pause; + nut_walk: + Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB; + Next[y][x] = Zplayer; + play[SAMPLE_roll] = 1; + ply->x = x; + } + ply->anim = SPR_push + anim; + break; + case Xspring: + if(dy) break; + switch(Cave[y][x+dx]) { + case Xalien: + case Xalien_pause: + Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB; + Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w; + Next[y][x] = Zplayer; + Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w; + play[SAMPLE_slurp] = 1; + lev.score += lev.slurp_score; + ply->x = x; + break; + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto spring_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w; + Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w; + spring_walk: + Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB; + Next[y][x] = Zplayer; + play[SAMPLE_roll] = 1; + ply->x = x; + } + ply->anim = SPR_push + anim; + break; + case Xspring_pause: + case Xstone_pause: + case Xbomb_pause: + case Xnut_pause: + case Xsand_stonein_1: + case Xsand_stonein_2: + case Xsand_stonein_3: + case Xsand_stonein_4: + if(dy) break; + ply->anim = SPR_push + anim; + break; + case Xballoon: + switch(Cave[y+dy][x+dx]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto balloon_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yballoon_n : Yballoon_s) : (dx > 0 ? Yballoon_e : Yballoon_w); + Next[y+dy][x+dx] = Xballoon; + balloon_walk: + Cave[y][x] = dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) : (dx > 0 ? Yballoon_eB : Yballoon_wB); + Next[y][x] = Zplayer; + play[SAMPLE_push] = 1; + ply->x = x; + ply->y = y; + } + ply->anim = SPR_push + anim; + break; + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + switch(Cave[y+dy][x+dx]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; + if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; + play[SAMPLE_acid] = 1; + goto android_walk; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yandroid_n : Yandroid_s) : (dx > 0 ? Yandroid_e : Yandroid_w); + Next[y+dy][x+dx] = dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) : (dx > 0 ? Xandroid_2_e : Xandroid_2_w); + android_walk: + Cave[y][x] = dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) : (dx > 0 ? Yandroid_eB : Yandroid_wB); + Next[y][x] = Zplayer; + play[SAMPLE_push] = 1; + ply->x = x; + ply->y = y; + } + ply->anim = SPR_push + anim; + break; + case Xdoor_1: + case Xfake_door_1: + if(ply->keys & 0x01) goto door_walk; else break; + case Xdoor_2: + case Xfake_door_2: + if(ply->keys & 0x02) goto door_walk; else break; + case Xdoor_3: + case Xfake_door_3: + if(ply->keys & 0x04) goto door_walk; else break; + case Xdoor_4: + case Xfake_door_4: + if(ply->keys & 0x08) goto door_walk; else break; + case Xdoor_5: + case Xfake_door_5: + if(ply->keys & 0x10) goto door_walk; else break; + case Xdoor_6: + case Xfake_door_6: + if(ply->keys & 0x20) goto door_walk; else break; + case Xdoor_7: + case Xfake_door_7: + if(ply->keys & 0x40) goto door_walk; else break; + case Xdoor_8: + case Xfake_door_8: + if(ply->keys & 0x80) goto door_walk; else break; + door_walk: + if(!tab_blank[Cave[y+dy][x+dx]]) break; + Cave[y+dy][x+dx] = Zplayer; + Next[y+dy][x+dx] = Zplayer; + play[SAMPLE_door] = 1; + ply->anim = SPR_walk + anim; + ply->x = x + dx; + ply->y = y + dy; + break; + case Xwheel: + play[SAMPLE_press] = 1; + lev.wheel_cnt = lev.wheel_time; + lev.wheel_x = x; + lev.wheel_y = y; + break; + case Xwind_n: + lev.wind_direction = 0; goto wind_walk; + case Xwind_e: + lev.wind_direction = 1; goto wind_walk; + case Xwind_s: + lev.wind_direction = 2; goto wind_walk; + case Xwind_w: + lev.wind_direction = 3; goto wind_walk; + case Xwind_nesw: + lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3); goto wind_walk; + wind_walk: + play[SAMPLE_press] = 1; + lev.wind_cnt = lev.wind_time; + break; + case Xwind_stop: + play[SAMPLE_press] = 1; + lev.wind_cnt = 0; + break; + case Xswitch: + play[SAMPLE_press] = 1; + lev.ball_cnt = lev.ball_time; + lev.ball_state = !lev.ball_state; + break; + case Xplant: + Cave[y][x] = Yplant; + Next[y][x] = Xplant; + play[SAMPLE_blank] = 1; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + case Xexit_1: + case Xexit_2: + case Xexit_3: + play[SAMPLE_exit] = 1; + if(--lev.home == 0) lev.score += lev.time * lev.exit_score / 100; + ply->anim = SPR_walk + anim; + ply->x = x; + ply->y = y; + break; + } + } else { + switch(Cave[y][x]) { /* fire is pressed */ + case Xgrass: + case Xdirt: + Cave[y][x] = Yball_eat; + Next[y][x] = Xblank; + play[SAMPLE_dirt] = 1; + ply->anim = SPR_spray + anim; + break; + case Xdiamond: + case Xdiamond_pause: + Cave[y][x] = Ydiamond_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.diamond_score; + lev.required = lev.required < 3 ? 0 : lev.required - 3; + ply->anim = SPR_walk + anim; + break; + case Xemerald: + case Xemerald_pause: + Cave[y][x] = Yemerald_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.emerald_score; + lev.required = lev.required < 1 ? 0 : lev.required - 1; + ply->anim = SPR_walk + anim; + break; + case Xdynamite: + Cave[y][x] = Ydynamite_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.dynamite_score; + ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1; + ply->anim = SPR_walk + anim; + break; + case Xkey_1: + ply->keys |= 0x01; goto key_shoot; + case Xkey_2: + ply->keys |= 0x02; goto key_shoot; + case Xkey_3: + ply->keys |= 0x04; goto key_shoot; + case Xkey_4: + ply->keys |= 0x08; goto key_shoot; + case Xkey_5: + ply->keys |= 0x10; goto key_shoot; + case Xkey_6: + ply->keys |= 0x20; goto key_shoot; + case Xkey_7: + ply->keys |= 0x40; goto key_shoot; + case Xkey_8: + ply->keys |= 0x80; goto key_shoot; + key_shoot: + Cave[y][x] = Yball_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.key_score; + ply->anim = SPR_walk + anim; + break; + case Xlenses: + Cave[y][x] = Yball_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.lenses_score; + lev.lenses_cnt = lev.lenses_time; + ply->anim = SPR_walk + anim; + break; + case Xmagnify: + Cave[y][x] = Yball_eat; + Next[y][x] = Xblank; + play[SAMPLE_collect] = 1; + lev.score += lev.magnify_score; + lev.magnify_cnt = lev.magnify_time; + ply->anim = SPR_walk + anim; + break; + } + } +} diff --git a/src/libem/synchro_2.c b/src/libem/synchro_2.c new file mode 100644 index 00000000..731e9faa --- /dev/null +++ b/src/libem/synchro_2.c @@ -0,0 +1,3813 @@ + +/* second part of synchro. + * + * game logic for monsters. + * + * one giant switch statement to process everything. + * + * this whole thing is a major bottleneck. the compiler must use registers. compilers suck. + */ + +#include "display.h" +#include "tile.h" +#include "level.h" +#include "sample.h" + +extern unsigned int screen_x; +extern unsigned int screen_y; + +void synchro_2(void) +{ + register unsigned int x = 0; + register unsigned int y = 1; + register unsigned long random = Random; + register unsigned short *cave_cache = Cave[y]; /* might be a win */ + unsigned long score = 0; + + unsigned int temp = 0; /* initialized to make compilers happy */ + unsigned int left = screen_x / TILEX; /* only needed for sounds */ + unsigned int top = screen_y / TILEY; + unsigned int dx; /* only needed to find closest player */ + unsigned int dy; + +#define RANDOM (random = random << 31 | random >> 1) +#define PLAY(sample) { if((unsigned int)(y - top) <= 12 && (unsigned int)(x - left) <= 20) play[sample] = 1; } + +loop: + switch(cave_cache[++x]) { + default: + goto loop; +/* ---------------------------------------------------------------------- */ +#ifdef BAD_ROLL + case Xstone_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xstone; + Next[y][x] = Xstone; + goto loop; + default: + Cave[y][x] = Ystone_eB; + Cave[y][x+1] = Ystone_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xstone_pause; + goto loop; + } + case Xstone_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xstone; + Next[y][x] = Xstone; + goto loop; + default: + Cave[y][x] = Ystone_wB; + Cave[y][x-1] = Ystone_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xstone_pause; + goto loop; + } + case Xnut_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xnut; + Next[y][x] = Xnut; + goto loop; + default: + Cave[y][x] = Ynut_eB; + Cave[y][x+1] = Ynut_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xnut_pause; + goto loop; + } + case Xnut_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xnut; + Next[y][x] = Xnut; + goto loop; + default: + Cave[y][x] = Ynut_wB; + Cave[y][x-1] = Ynut_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xnut_pause; + goto loop; + } + case Xspring_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + goto loop; + default: + Cave[y][x] = Yspring_eB; + Cave[y][x+1] = Yspring_e; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x+1] = Xspring_e; +#else + Next[y][x+1] = Xspring_pause; +#endif + goto loop; + } + case Xspring_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + goto loop; + default: + Cave[y][x] = Yspring_wB; + Cave[y][x-1] = Yspring_w; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x-1] = Xspring_w; +#else + Next[y][x-1] = Xspring_pause; +#endif + goto loop; + } + case Xemerald_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xemerald; + Next[y][x] = Xemerald; + goto loop; + default: + Cave[y][x] = Yemerald_eB; + Cave[y][x+1] = Yemerald_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xemerald_pause; + goto loop; + } + case Xemerald_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xemerald; + Next[y][x] = Xemerald; + goto loop; + default: + Cave[y][x] = Yemerald_wB; + Cave[y][x-1] = Yemerald_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xemerald_pause; + goto loop; + } + case Xdiamond_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xdiamond; + Next[y][x] = Xdiamond; + goto loop; + default: + Cave[y][x] = Ydiamond_eB; + Cave[y][x+1] = Ydiamond_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xdiamond_pause; + goto loop; + } + case Xdiamond_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xdiamond; + Next[y][x] = Xdiamond; + goto loop; + default: + Cave[y][x] = Ydiamond_wB; + Cave[y][x-1] = Ydiamond_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xdiamond_pause; + goto loop; + } + case Xbomb_force_e: + switch(Cave[y][x+1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xbomb; + Next[y][x] = Xbomb; + goto loop; + default: + Cave[y][x] = Ybomb_eB; + Cave[y][x+1] = Ybomb_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xbomb_pause; + goto loop; + } + case Xbomb_force_w: + switch(Cave[y][x-1]) { + case ZBORDER: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[y][x] = Xbomb; + Next[y][x] = Xbomb; + goto loop; + default: + Cave[y][x] = Ybomb_wB; + Cave[y][x-1] = Ybomb_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xbomb_pause; + goto loop; + } +#endif +/* ---------------------------------------------------------------------- */ + case Xstone: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ystone_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ystone_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xstone_fall; + goto loop; + case Xsand: + Cave[y][x] = Xsand_stonein_1; + Cave[y+1][x] = Xsand_sandstone_1; + Next[y][x] = Xsand_stonein_2; + Next[y+1][x] = Xsand_sandstone_2; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xlenses: + case Xmagnify: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ystone_eB; + Cave[y][x+1] = Ystone_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xstone_pause; + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ystone_wB; + Cave[y][x-1] = Ystone_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xstone_pause; + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ystone_wB; + Cave[y][x-1] = Ystone_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xstone_pause; + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ystone_eB; + Cave[y][x+1] = Ystone_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xstone_pause; + goto loop; + } + } + default: + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xstone_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ystone_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ystone_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xstone_fall; + goto loop; + default: + Cave[y][x] = Xstone; + Next[y][x] = Xstone; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xstone_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ystone_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ystone_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xstone_fall; + goto loop; + case Xnut: + case Xnut_pause: + Cave[y+1][x] = Yemerald_stone; + Next[y][x] = Xstone; + Next[y+1][x] = Xemerald; + play[SAMPLE_crack] = 1; + score += lev.nut_score; + goto loop; + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ybug_stone; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xemerald; + Boom[y][x] = Xemerald; + Boom[y][x+1] = Xemerald; + Boom[y+1][x-1] = Xemerald; + Boom[y+1][x] = Xdiamond; + Boom[y+1][x+1] = Xemerald; + Boom[y+2][x-1] = Xemerald; + Boom[y+2][x] = Xemerald; + Boom[y+2][x+1] = Xemerald; + score += lev.bug_score; + goto loop; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ytank_stone; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + score += lev.tank_score; + goto loop; + case Xspring: + if(RANDOM & 1) { + switch(Cave[y+1][x+1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xalien: + case Xalien_pause: + Cave[y+1][x] = Xspring_e; break; + default: + Cave[y+1][x] = Xspring_w; break; + } + } else { + switch(Cave[y+1][x-1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xalien: + case Xalien_pause: + Cave[y+1][x] = Xspring_w; break; + default: + Cave[y+1][x] = Xspring_e; break; + } + } + Next[y][x] = Xstone; + goto loop; + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Yeater_stone; + Next[y+1][x] = Znormal; + Boom[y][x-1] = lev.eater_array[lev.eater_pos][0]; + Boom[y][x] = lev.eater_array[lev.eater_pos][1]; + Boom[y][x+1] = lev.eater_array[lev.eater_pos][2]; + Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3]; + Boom[y+1][x] = lev.eater_array[lev.eater_pos][4]; + Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5]; + Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; + Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; + Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; + lev.eater_pos = (lev.eater_pos + 1) & 7; + score += lev.eater_score; + goto loop; + case Xalien: + case Xalien_pause: + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Yalien_stone; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + score += lev.alien_score; + goto loop; + case Xdiamond: + case Xdiamond_pause: + switch(Cave[y+2][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + case Xspring_fall: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone_fall: + case Xemerald_fall: + case Xdiamond_fall: + case Xbomb_fall: + case Xacid_s: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Xnut_fall: + case Xplant: + case Yplant: + Next[y][x] = Xstone; + PLAY(SAMPLE_stone); + goto loop; + } + Cave[y][x] = Ystone_sB; + Cave[y+1][x] = Ydiamond_stone; + Next[y][x] = Xblank; + Next[y+1][x] = Xstone_pause; + play[SAMPLE_squash] = 1; + goto loop; + case Xbomb: + case Xbomb_pause: + Cave[y+1][x] = Ybomb_eat; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + goto loop; + case Xwonderwall: + if(lev.wonderwall_time) { + lev.wonderwall_state = 1; + Cave[y][x] = Ystone_sB; + if(tab_blank[Cave[y+2][x]]) { + Cave[y+2][x] = Yemerald_s; + Next[y+2][x] = Xemerald_fall; + } + Next[y][x] = Xblank; + play[SAMPLE_squash] = 1; + goto loop; + } + default: + Cave[y][x] = Xstone; + Next[y][x] = Xstone; + PLAY(SAMPLE_stone); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xnut: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ynut_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ynut_sB; + Cave[y+1][x] = Ynut_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xnut_fall; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ynut_eB; + Cave[y][x+1] = Ynut_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xnut_pause; + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ynut_wB; + Cave[y][x-1] = Ynut_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xnut_pause; + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ynut_wB; + Cave[y][x-1] = Ynut_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xnut_pause; + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ynut_eB; + Cave[y][x+1] = Ynut_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xnut_pause; + goto loop; + } + } + default: + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xnut_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ynut_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ynut_sB; + Cave[y+1][x] = Ynut_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xnut_fall; + goto loop; + default: + Cave[y][x] = Xnut; + Next[y][x] = Xnut; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xnut_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ynut_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + Cave[y][x] = Ynut_sB; + Cave[y+1][x] = Ynut_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xnut_fall; + goto loop; + default: + Cave[y][x] = Xnut; + Next[y][x] = Xnut; + PLAY(SAMPLE_nut); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbug_n: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + switch(Cave[y][x+1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ybug_n_e; + Next[y][x] = Xbug_goe; + PLAY(SAMPLE_bug); + goto loop; + default: + goto bug_gon; + } + case Xbug_gon: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + bug_gon: + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybug_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ybug_nB; + Cave[y-1][x] = Ybug_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xbug_n; + PLAY(SAMPLE_bug); + goto loop; + default: + Cave[y][x] = Ybug_n_w; + Next[y][x] = Xbug_gow; + PLAY(SAMPLE_bug); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbug_e: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + switch(Cave[y+1][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ybug_e_s; + Next[y][x] = Xbug_gos; + PLAY(SAMPLE_bug); + goto loop; + default: + goto bug_goe; + } + case Xbug_goe: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + bug_goe: + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybug_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ybug_eB; + Cave[y][x+1] = Ybug_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xbug_e; + PLAY(SAMPLE_bug); + goto loop; + default: + Cave[y][x] = Ybug_e_n; + Next[y][x] = Xbug_gon; + PLAY(SAMPLE_bug); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbug_s: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + switch(Cave[y][x-1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ybug_s_w; + Next[y][x] = Xbug_gow; + PLAY(SAMPLE_bug); + goto loop; + default: + goto bug_gos; + } + case Xbug_gos: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + bug_gos: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybug_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ybug_sB; + Cave[y+1][x] = Ybug_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xbug_s; + PLAY(SAMPLE_bug); + goto loop; + default: + Cave[y][x] = Ybug_s_e; + Next[y][x] = Xbug_goe; + PLAY(SAMPLE_bug); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbug_w: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + switch(Cave[y-1][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ybug_w_n; + Next[y][x] = Xbug_gon; + PLAY(SAMPLE_bug); + goto loop; + default: + goto bug_gow; + } + case Xbug_gow: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom; + bug_gow: + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybug_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ybug_wB; + Cave[y][x-1] = Ybug_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xbug_w; + PLAY(SAMPLE_bug); + goto loop; + default: + Cave[y][x] = Ybug_w_s; + Next[y][x] = Xbug_gos; + PLAY(SAMPLE_bug); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xtank_n: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + switch(Cave[y][x-1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ytank_n_w; + Next[y][x] = Xtank_gow; + PLAY(SAMPLE_tank); + goto loop; + default: + goto tank_gon; + } + case Xtank_gon: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + tank_gon: + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ytank_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ytank_nB; + Cave[y-1][x] = Ytank_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xtank_n; + PLAY(SAMPLE_tank); + goto loop; + default: + Cave[y][x] = Ytank_n_e; + Next[y][x] = Xtank_goe; + PLAY(SAMPLE_tank); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xtank_e: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + switch(Cave[y-1][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ytank_e_n; + Next[y][x] = Xtank_gon; + PLAY(SAMPLE_tank); + goto loop; + default: + goto tank_goe; + } + case Xtank_goe: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + tank_goe: + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ytank_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ytank_eB; + Cave[y][x+1] = Ytank_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xtank_e; + PLAY(SAMPLE_tank); + goto loop; + default: + Cave[y][x] = Ytank_e_s; + Next[y][x] = Xtank_gos; + PLAY(SAMPLE_tank); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xtank_s: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + switch(Cave[y][x+1]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ytank_s_e; + Next[y][x] = Xtank_goe; + PLAY(SAMPLE_tank); + goto loop; + default: + goto tank_gos; + } + case Xtank_gos: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + tank_gos: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ytank_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ytank_sB; + Cave[y+1][x] = Ytank_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xtank_s; + PLAY(SAMPLE_tank); + goto loop; + default: + Cave[y][x] = Ytank_s_w; + Next[y][x] = Xtank_gow; + PLAY(SAMPLE_tank); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xtank_w: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + switch(Cave[y+1][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[y][x] = Ytank_w_s; + Next[y][x] = Xtank_gos; + PLAY(SAMPLE_tank); + goto loop; + default: + goto tank_gow; + } + case Xtank_gow: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom; + tank_gow: + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ytank_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ytank_wB; + Cave[y][x-1] = Ytank_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xtank_w; + PLAY(SAMPLE_tank); + goto loop; + default: + Cave[y][x] = Ytank_w_n; + Next[y][x] = Xtank_gon; + PLAY(SAMPLE_tank); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xandroid: + android: + if(lev.android_clone_cnt == 0) { + if(Cave[y-1][x-1] != Xblank && Cave[y-1][x] != Xblank && + Cave[y-1][x+1] != Xblank && Cave[y][x-1] != Xblank && + Cave[y][x+1] != Xblank && Cave[y+1][x-1] != Xblank && + Cave[y+1][x] != Xblank && Cave[y+1][x+1] != Xblank) goto android_move; + + switch(RANDOM & 7) { /* randomly find an object to clone */ + case 0: /* S,NE,W,NW,SE,E,SW,N */ + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + goto android_move; + case 1: /* NW,SE,N,S,NE,SW,E,W */ + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + goto android_move; + case 2: /* SW,E,S,W,N,NW,SE,NE */ + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + goto android_move; + case 3: /* N,SE,NE,E,W,S,NW,SW */ + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + goto android_move; + case 4: /* SE,NW,E,NE,SW,W,N,S */ + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + goto android_move; + case 5: /* NE,W,SE,SW,S,N,E,NW */ + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + goto android_move; + case 6: /* E,N,SW,S,NW,NE,SE,W */ + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + goto android_move; + case 7: /* W,SW,NW,N,E,SE,NE,S */ + temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break; + temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break; + goto android_move; + } + Next[y][x] = temp; /* the item we chose to clone */ + play[SAMPLE_android] = 1; + switch(RANDOM & 7) { /* randomly find a direction to move */ + case 0: /* S,NE,W,NW,SE,E,SW,N */ + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y-1][x] == Xblank) goto android_n; + goto android_move; + case 1: /* NW,SE,N,S,NE,SW,E,W */ + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y][x-1] == Xblank) goto android_w; + goto android_move; + case 2: /* SW,E,S,W,N,NW,SE,NE */ + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + goto android_move; + case 3: /* N,SE,NE,E,W,S,NW,SW */ + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + goto android_move; + case 4: /* SE,NW,E,NE,SW,W,N,S */ + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y+1][x] == Xblank) goto android_s; + goto android_move; + case 5: /* NE,W,SE,SW,S,N,E,NW */ + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + goto android_move; + case 6: /* E,N,SW,S,NW,NE,SE,W */ + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y+1][x] == Xblank) goto android_s; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y][x-1] == Xblank) goto android_w; + goto android_move; + case 7: /* W,SW,NW,N,E,SE,NE,S */ + if(Cave[y][x-1] == Xblank) goto android_w; + if(Cave[y+1][x-1] == Xblank) goto android_sw; + if(Cave[y-1][x-1] == Xblank) goto android_nw; + if(Cave[y-1][x] == Xblank) goto android_n; + if(Cave[y][x+1] == Xblank) goto android_e; + if(Cave[y+1][x+1] == Xblank) goto android_se; + if(Cave[y-1][x+1] == Xblank) goto android_ne; + if(Cave[y+1][x] == Xblank) goto android_s; + goto android_move; + } + } + android_move: + if(lev.android_move_cnt == 0) { + if(Cave[y-1][x-1] == Zplayer || Cave[y-1][x] == Zplayer || + Cave[y-1][x+1] == Zplayer || Cave[y][x-1] == Zplayer || + Cave[y][x+1] == Zplayer || Cave[y+1][x-1] == Zplayer || + Cave[y+1][x] == Zplayer || Cave[y+1][x+1] == Zplayer) goto android_still; + + if(ply1.alive && ply2.alive) { + if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) { + dx = ply1.x; + dy = ply1.y; + } else { + dx = ply2.x; + dy = ply2.y; + } + } else if(ply1.alive) { + dx = ply1.x; + dy = ply1.y; + } else if(ply2.alive) { + dx = ply2.x; + dy = ply2.y; + } else { + dx = 0; + dy = 0; + } + Next[y][x] = Xblank; /* assume we will move */ + temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; + if(RANDOM & 1) { + switch(temp) { /* attempt clockwise move first if direct path is blocked */ + case 0: /* north west */ + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + if(tab_android_move[Cave[y-1][x]]) goto android_n; + if(tab_android_move[Cave[y][x-1]]) goto android_w; + break; + case 1: /* north */ + if(tab_android_move[Cave[y-1][x]]) goto android_n; + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + break; + case 2: /* north east */ + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + if(tab_android_move[Cave[y][x+1]]) goto android_e; + if(tab_android_move[Cave[y-1][x]]) goto android_n; + break; + case 3: /* west */ + if(tab_android_move[Cave[y][x-1]]) goto android_w; + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + break; + case 4: /* nowhere */ + break; + case 5: /* east */ + if(tab_android_move[Cave[y][x+1]]) goto android_e; + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + break; + case 6: /* south west */ + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + if(tab_android_move[Cave[y][x-1]]) goto android_w; + if(tab_android_move[Cave[y+1][x]]) goto android_s; + break; + case 7: /* south */ + if(tab_android_move[Cave[y+1][x]]) goto android_s; + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + break; + case 8: /* south east */ + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + if(tab_android_move[Cave[y+1][x]]) goto android_s; + if(tab_android_move[Cave[y][x+1]]) goto android_e; + break; + } + } else { + switch(temp) { /* attempt counter clockwise move first if direct path is blocked */ + case 0: /* north west */ + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + if(tab_android_move[Cave[y][x-1]]) goto android_w; + if(tab_android_move[Cave[y-1][x]]) goto android_n; + break; + case 1: /* north */ + if(tab_android_move[Cave[y-1][x]]) goto android_n; + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + break; + case 2: /* north east */ + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + if(tab_android_move[Cave[y-1][x]]) goto android_n; + if(tab_android_move[Cave[y][x+1]]) goto android_e; + break; + case 3: /* west */ + if(tab_android_move[Cave[y][x-1]]) goto android_w; + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + if(tab_android_move[Cave[y-1][x-1]]) goto android_nw; + break; + case 4: /* nowhere */ + break; + case 5: /* east */ + if(tab_android_move[Cave[y][x+1]]) goto android_e; + if(tab_android_move[Cave[y-1][x+1]]) goto android_ne; + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + break; + case 6: /* south west */ + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + if(tab_android_move[Cave[y+1][x]]) goto android_s; + if(tab_android_move[Cave[y][x-1]]) goto android_w; + break; + case 7: /* south */ + if(tab_android_move[Cave[y+1][x]]) goto android_s; + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + if(tab_android_move[Cave[y+1][x-1]]) goto android_sw; + break; + case 8: /* south east */ + if(tab_android_move[Cave[y+1][x+1]]) goto android_se; + if(tab_android_move[Cave[y][x+1]]) goto android_e; + if(tab_android_move[Cave[y+1][x]]) goto android_s; + break; + } + } + } + android_still: + Next[y][x] = Xandroid; + goto loop; + android_n: + Cave[y][x] = Yandroid_nB; + Cave[y-1][x] = Yandroid_n; + Next[y-1][x] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_ne: + Cave[y][x] = Yandroid_neB; + Cave[y-1][x+1] = Yandroid_ne; + Next[y-1][x+1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_e: + Cave[y][x] = Yandroid_eB; + Cave[y][x+1] = Yandroid_e; + Next[y][x+1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_se: + Cave[y][x] = Yandroid_seB; + Cave[y+1][x+1] = Yandroid_se; + Next[y+1][x+1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_s: + Cave[y][x] = Yandroid_sB; + Cave[y+1][x] = Yandroid_s; + Next[y+1][x] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_sw: + Cave[y][x] = Yandroid_swB; + Cave[y+1][x-1] = Yandroid_sw; + Next[y+1][x-1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_w: + Cave[y][x] = Yandroid_wB; + Cave[y][x-1] = Yandroid_w; + Next[y][x-1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + android_nw: + Cave[y][x] = Yandroid_nwB; + Cave[y-1][x-1] = Yandroid_nw; + Next[y-1][x-1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; +/* ---------------------------------------------------------------------- */ + case Xandroid_1_n: + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_nB; + Cave[y-1][x] = Yandroid_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } + case Xandroid_2_n: + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_nB; + Cave[y-1][x] = Yandroid_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xandroid_1_n; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } +/* ---------------------------------------------------------------------- */ + case Xandroid_1_e: + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_eB; + Cave[y][x+1] = Yandroid_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } + case Xandroid_2_e: + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_eB; + Cave[y][x+1] = Yandroid_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xandroid_1_e; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } +/* ---------------------------------------------------------------------- */ + case Xandroid_1_s: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_sB; + Cave[y+1][x] = Yandroid_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } + case Xandroid_2_s: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_sB; + Cave[y+1][x] = Yandroid_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xandroid_1_s; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } +/* ---------------------------------------------------------------------- */ + case Xandroid_1_w: + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_wB; + Cave[y][x-1] = Yandroid_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xandroid; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } + case Xandroid_2_w: + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yandroid_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yandroid_wB; + Cave[y][x-1] = Yandroid_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xandroid_1_w; + PLAY(SAMPLE_tank); + goto loop; + default: + goto android; + } +/* ---------------------------------------------------------------------- */ + case Xspring: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yspring_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xspring_fall; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Yspring_eB; + Cave[y][x+1] = Yspring_e; + if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x+1] = Xspring_e; +#else + Next[y][x+1] = Xspring_pause; +#endif + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Yspring_wB; + Cave[y][x-1] = Yspring_w; + if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x-1] = Xspring_w; +#else + Next[y][x-1] = Xspring_pause; +#endif + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Yspring_wB; + Cave[y][x-1] = Yspring_w; + if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x-1] = Xspring_w; +#else + Next[y][x-1] = Xspring_pause; +#endif + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Yspring_eB; + Cave[y][x+1] = Yspring_e; + if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB; + Next[y][x] = Xblank; +#ifdef BAD_SPRING + Next[y][x+1] = Xspring_e; +#else + Next[y][x+1] = Xspring_pause; +#endif + goto loop; + } + } + default: + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xspring_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yspring_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xspring_fall; + goto loop; + default: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xspring_e: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yspring_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xspring_fall; + goto loop; + case Xbumper: + Cave[y+1][x] = XbumperB; + } + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[y][x] = Yspring_eB; + Cave[y][x+1] = Yspring_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xspring_e; + goto loop; + case Xalien: + case Xalien_pause: + case Yalien_n: + case Yalien_e: + case Yalien_s: + case Yalien_w: + Cave[y][x] = Yspring_kill_eB; + Cave[y][x+1] = Yspring_kill_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xspring_e; + play[SAMPLE_slurp] = 1; + score += lev.slurp_score; + goto loop; + case Xbumper: + case XbumperB: + Cave[y][x+1] = XbumperB; + Next[y][x] = Xspring_w; + PLAY(SAMPLE_spring); + goto loop; + default: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + PLAY(SAMPLE_spring); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xspring_w: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yspring_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xspring_fall; + goto loop; + case Xbumper: + Cave[y+1][x] = XbumperB; + } + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[y][x] = Yspring_wB; + Cave[y][x-1] = Yspring_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xspring_w; + goto loop; + case Xalien: + case Xalien_pause: + case Yalien_n: + case Yalien_e: + case Yalien_s: + case Yalien_w: + Cave[y][x] = Yspring_kill_wB; + Cave[y][x-1] = Yspring_kill_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xspring_w; + play[SAMPLE_slurp] = 1; + score += lev.slurp_score; + goto loop; + case Xbumper: + case XbumperB: + Cave[y][x-1] = XbumperB; + Next[y][x] = Xspring_e; + PLAY(SAMPLE_spring); + goto loop; + default: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + PLAY(SAMPLE_spring); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xspring_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yspring_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yspring_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xspring_fall; + goto loop; + case Xbomb: + case Xbomb_pause: + Cave[y+1][x] = Ybomb_eat; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + goto loop; + case Xbug_n: + case Xbug_e: + case Xbug_s: + case Xbug_w: + case Xbug_gon: + case Xbug_goe: + case Xbug_gos: + case Xbug_gow: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Ybug_spring; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xemerald; + Boom[y][x] = Xemerald; + Boom[y][x+1] = Xemerald; + Boom[y+1][x-1] = Xemerald; + Boom[y+1][x] = Xdiamond; + Boom[y+1][x+1] = Xemerald; + Boom[y+2][x-1] = Xemerald; + Boom[y+2][x] = Xemerald; + Boom[y+2][x+1] = Xemerald; + score += lev.bug_score; + goto loop; + case Xtank_n: + case Xtank_e: + case Xtank_s: + case Xtank_w: + case Xtank_gon: + case Xtank_goe: + case Xtank_gos: + case Xtank_gow: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Ytank_spring; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + score += lev.tank_score; + goto loop; + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yeater_spring; + Next[y+1][x] = Znormal; + Boom[y][x-1] = lev.eater_array[lev.eater_pos][0]; + Boom[y][x] = lev.eater_array[lev.eater_pos][1]; + Boom[y][x+1] = lev.eater_array[lev.eater_pos][2]; + Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3]; + Boom[y+1][x] = lev.eater_array[lev.eater_pos][4]; + Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5]; + Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; + Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; + Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; + lev.eater_pos = (lev.eater_pos + 1) & 7; + score += lev.eater_score; + goto loop; + case Xalien: + case Xalien_pause: + Cave[y][x] = Yspring_sB; + Cave[y+1][x] = Yalien_spring; + Next[y+1][x] = Znormal; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + Boom[y+2][x-1] = Xblank; + Boom[y+2][x] = Xblank; + Boom[y+2][x+1] = Xblank; + score += lev.alien_score; + goto loop; + default: + Cave[y][x] = Xspring; + Next[y][x] = Xspring; + PLAY(SAMPLE_spring); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xeater_n: + if(Cave[y][x+1] == Xdiamond) { + Cave[y][x+1] = Ydiamond_eat; + Next[y][x+1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y+1][x] == Xdiamond) { + Cave[y+1][x] = Ydiamond_eat; + Next[y+1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x-1] == Xdiamond) { + Cave[y][x-1] = Ydiamond_eat; + Next[y][x-1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y-1][x] == Xdiamond) { + Cave[y-1][x] = Ydiamond_eat; + Next[y-1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yeater_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yeater_nB; + Cave[y-1][x] = Yeater_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xeater_n; + goto loop; + default: + Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; + PLAY(SAMPLE_eater); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xeater_e: + if(Cave[y+1][x] == Xdiamond) { + Cave[y+1][x] = Ydiamond_eat; + Next[y+1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x-1] == Xdiamond) { + Cave[y][x-1] = Ydiamond_eat; + Next[y][x-1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y-1][x] == Xdiamond) { + Cave[y-1][x] = Ydiamond_eat; + Next[y-1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x+1] == Xdiamond) { + Cave[y][x+1] = Ydiamond_eat; + Next[y][x+1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yeater_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yeater_eB; + Cave[y][x+1] = Yeater_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xeater_e; + goto loop; + default: + Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; + PLAY(SAMPLE_eater); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xeater_s: + if(Cave[y][x-1] == Xdiamond) { + Cave[y][x-1] = Ydiamond_eat; + Next[y][x-1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y-1][x] == Xdiamond) { + Cave[y-1][x] = Ydiamond_eat; + Next[y-1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x+1] == Xdiamond) { + Cave[y][x+1] = Ydiamond_eat; + Next[y][x+1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y+1][x] == Xdiamond) { + Cave[y+1][x] = Ydiamond_eat; + Next[y+1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yeater_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yeater_sB; + Cave[y+1][x] = Yeater_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xeater_s; + goto loop; + default: + Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; + PLAY(SAMPLE_eater); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xeater_w: + if(Cave[y-1][x] == Xdiamond) { + Cave[y-1][x] = Ydiamond_eat; + Next[y-1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x+1] == Xdiamond) { + Cave[y][x+1] = Ydiamond_eat; + Next[y][x+1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y+1][x] == Xdiamond) { + Cave[y+1][x] = Ydiamond_eat; + Next[y+1][x] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + if(Cave[y][x-1] == Xdiamond) { + Cave[y][x-1] = Ydiamond_eat; + Next[y][x-1] = Xblank; + play[SAMPLE_eater] = 1; + goto loop; + } + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yeater_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yeater_wB; + Cave[y][x-1] = Yeater_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xeater_w; + goto loop; + default: + Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; + PLAY(SAMPLE_eater); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xalien: + if(lev.wheel_cnt) { + dx = lev.wheel_x; + dy = lev.wheel_y; + } else if(ply1.alive && ply2.alive) { + if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) { + dx = ply1.x; + dy = ply1.y; + } else { + dx = ply2.x; + dy = ply2.y; + } + } else if(ply1.alive) { + dx = ply1.x; + dy = ply1.y; + } else if(ply2.alive) { + dx = ply2.x; + dy = ply2.y; + } else { + dx = 0; + dy = 0; + } + if(RANDOM & 1) { + if(y > dy) { + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yalien_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yalien_nB; + Cave[y-1][x] = Yalien_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xalien_pause; + PLAY(SAMPLE_alien); + goto loop; + } + } else if(y < dy) { + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yalien_sB; + Next[y][x] = Xblank; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yalien_sB; + Cave[y+1][x] = Yalien_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xalien_pause; + PLAY(SAMPLE_alien); + goto loop; + } + } + } else { + if(x < dx) { + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yalien_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yalien_eB; + Cave[y][x+1] = Yalien_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xalien_pause; + PLAY(SAMPLE_alien); + goto loop; + } + } else if(x > dx) { + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yalien_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Yalien_wB; + Cave[y][x-1] = Yalien_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xalien_pause; + PLAY(SAMPLE_alien); + goto loop; + } + } + } + goto loop; + case Xalien_pause: + Next[y][x] = Xalien; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xemerald: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yemerald_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yemerald_sB; + Cave[y+1][x] = Yemerald_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xemerald_fall; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xwonderwall: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: + case Xwall_1: + case Xwall_2: + case Xwall_3: + case Xwall_4: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Yemerald_eB; + Cave[y][x+1] = Yemerald_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xemerald_pause; + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Yemerald_wB; + Cave[y][x-1] = Yemerald_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xemerald_pause; + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Yemerald_wB; + Cave[y][x-1] = Yemerald_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xemerald_pause; + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Yemerald_eB; + Cave[y][x+1] = Yemerald_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xemerald_pause; + goto loop; + } + } + default: + if(++lev.shine_cnt > 50) { + lev.shine_cnt = RANDOM & 7; + Cave[y][x] = Xemerald_shine; + } + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xemerald_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yemerald_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yemerald_sB; + Cave[y+1][x] = Yemerald_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xemerald_fall; + goto loop; + default: + Cave[y][x] = Xemerald; + Next[y][x] = Xemerald; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xemerald_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yemerald_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + Cave[y][x] = Yemerald_sB; + Cave[y+1][x] = Yemerald_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xemerald_fall; + goto loop; + case Xwonderwall: + if(lev.wonderwall_time) { + lev.wonderwall_state = 1; + Cave[y][x] = Yemerald_sB; + if(tab_blank[Cave[y+2][x]]) { + Cave[y+2][x] = Ydiamond_s; + Next[y+2][x] = Xdiamond_fall; + } + Next[y][x] = Xblank; + play[SAMPLE_squash] = 1; + goto loop; + } + default: + Cave[y][x] = Xemerald; + Next[y][x] = Xemerald; + PLAY(SAMPLE_diamond); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xdiamond: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ydiamond_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ydiamond_sB; + Cave[y+1][x] = Ydiamond_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xdiamond_fall; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xwonderwall: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: + case Xwall_1: + case Xwall_2: + case Xwall_3: + case Xwall_4: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ydiamond_eB; + Cave[y][x+1] = Ydiamond_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xdiamond_pause; + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ydiamond_wB; + Cave[y][x-1] = Ydiamond_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xdiamond_pause; + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ydiamond_wB; + Cave[y][x-1] = Ydiamond_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xdiamond_pause; + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ydiamond_eB; + Cave[y][x+1] = Ydiamond_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xdiamond_pause; + goto loop; + } + } + default: + if(++lev.shine_cnt > 50) { + lev.shine_cnt = RANDOM & 7; + Cave[y][x] = Xdiamond_shine; + } + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xdiamond_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ydiamond_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ydiamond_sB; + Cave[y+1][x] = Ydiamond_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xdiamond_fall; + goto loop; + default: + Cave[y][x] = Xdiamond; + Next[y][x] = Xdiamond; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xdiamond_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ydiamond_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Zplayer: + Cave[y][x] = Ydiamond_sB; + Cave[y+1][x] = Ydiamond_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xdiamond_fall; + goto loop; + case Xwonderwall: + if(lev.wonderwall_time) { + lev.wonderwall_state = 1; + Cave[y][x] = Ydiamond_sB; + if(tab_blank[Cave[y+2][x]]) { + Cave[y+2][x] = Ystone_s; + Next[y+2][x] = Xstone_fall; + } + Next[y][x] = Xblank; + play[SAMPLE_squash] = 1; + goto loop; + } + default: + Cave[y][x] = Xdiamond; + Next[y][x] = Xdiamond; + PLAY(SAMPLE_diamond); + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xdrip_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ydrip_s1B; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xdrip_stretchB; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xplant: + case Yplant: + case Zplayer: + Cave[y][x] = Ydrip_s1B; + Cave[y+1][x] = Ydrip_s1; + Next[y][x] = Xdrip_stretchB; + Next[y+1][x] = Xdrip_stretch; + goto loop; + default: + switch(RANDOM & 7) { + case 0: temp = Xameuba_1; break; + case 1: temp = Xameuba_2; break; + case 2: temp = Xameuba_3; break; + case 3: temp = Xameuba_4; break; + case 4: temp = Xameuba_5; break; + case 5: temp = Xameuba_6; break; + case 6: temp = Xameuba_7; break; + case 7: temp = Xameuba_8; break; + } + Cave[y][x] = temp; + Next[y][x] = temp; + play[SAMPLE_drip] = 1; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xdrip_stretch: + Cave[y][x] = Ydrip_s2; + Next[y][x] = Xdrip_fall; + goto loop; + case Xdrip_stretchB: + Cave[y][x] = Ydrip_s2B; + Next[y][x] = Xblank; + goto loop; + case Xdrip_eat: + Next[y][x] = Xdrip_fall; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xbomb: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybomb_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ybomb_sB; + Cave[y+1][x] = Ybomb_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xbomb_fall; + goto loop; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xgrow_ns: + case Xgrow_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xround_wall_1: + case Xround_wall_2: + case Xround_wall_3: + case Xround_wall_4: + if(RANDOM & 1) { + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ybomb_eB; + Cave[y][x+1] = Ybomb_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xbomb_pause; + goto loop; + } + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ybomb_wB; + Cave[y][x-1] = Ybomb_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xbomb_pause; + goto loop; + } + } else { + if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) { + Cave[y][x] = Ybomb_wB; + Cave[y][x-1] = Ybomb_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xbomb_pause; + goto loop; + } + if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) { + Cave[y][x] = Ybomb_eB; + Cave[y][x+1] = Ybomb_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xbomb_pause; + goto loop; + } + } + default: + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbomb_pause: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybomb_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ybomb_sB; + Cave[y+1][x] = Ybomb_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xbomb_fall; + goto loop; + default: + Cave[y][x] = Xbomb; + Next[y][x] = Xbomb; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xbomb_fall: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Ybomb_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Ybomb_sB; + Cave[y+1][x] = Ybomb_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xbomb_fall; + goto loop; + default: + Cave[y][x] = Ybomb_eat; + Next[y][x] = Znormal; + Boom[y-1][x-1] = Xblank; + Boom[y-1][x] = Xblank; + Boom[y-1][x+1] = Xblank; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + goto loop; + } +/* ---------------------------------------------------------------------- */ + case Xballoon: + if(lev.wind_cnt == 0) goto loop; + switch(lev.wind_direction) { + case 0: /* north */ + switch(Cave[y-1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yballoon_nB; + if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB; + if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yballoon_nB; + Cave[y-1][x] = Yballoon_n; + Next[y][x] = Xblank; + Next[y-1][x] = Xballoon; + goto loop; + default: + goto loop; + } + case 1: /* east */ + switch(Cave[y][x+1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yballoon_eB; + if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yballoon_eB; + Cave[y][x+1] = Yballoon_e; + Next[y][x] = Xblank; + Next[y][x+1] = Xballoon; + goto loop; + default: + goto loop; + } + case 2: /* south */ + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yballoon_sB; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yballoon_sB; + Cave[y+1][x] = Yballoon_s; + Next[y][x] = Xblank; + Next[y+1][x] = Xballoon; + goto loop; + default: + goto loop; + } + case 3: /* west */ + switch(Cave[y][x-1]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Yballoon_wB; + if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB; + if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; + Next[y][x] = Xblank; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Yballoon_wB; + Cave[y][x-1] = Yballoon_w; + Next[y][x] = Xblank; + Next[y][x-1] = Xballoon; + goto loop; + default: + goto loop; + } + } +/* ---------------------------------------------------------------------- */ + case Xacid_1: + Next[y][x] = Xacid_2; + goto loop; + case Xacid_2: + Next[y][x] = Xacid_3; + goto loop; + case Xacid_3: + Next[y][x] = Xacid_4; + goto loop; + case Xacid_4: + Next[y][x] = Xacid_5; + goto loop; + case Xacid_5: + Next[y][x] = Xacid_6; + goto loop; + case Xacid_6: + Next[y][x] = Xacid_7; + goto loop; + case Xacid_7: + Next[y][x] = Xacid_8; + goto loop; + case Xacid_8: + Next[y][x] = Xacid_1; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xball_1: + if(lev.ball_state == 0) goto loop; + Cave[y][x] = Xball_1B; + Next[y][x] = Xball_2; + if(lev.ball_cnt) goto loop; + goto ball_common; + case Xball_2: + if(lev.ball_state == 0) goto loop; + Cave[y][x] = Xball_2B; + Next[y][x] = Xball_1; + if(lev.ball_cnt) goto loop; + goto ball_common; + ball_common: + play[SAMPLE_ball] = 1; + if(lev.ball_random) { + switch(RANDOM & 7) { + case 0: + if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) { + Cave[y-1][x-1] = Yball_eat; + Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; + } + break; + case 1: + if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) { + Cave[y-1][x] = Yball_eat; + Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; + } + break; + case 2: + if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) { + Cave[y-1][x+1] = Yball_eat; + Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; + } + break; + case 3: + if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) { + Cave[y][x-1] = Yball_eat; + Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; + } + break; + case 4: + if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) { + Cave[y][x+1] = Yball_eat; + Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; + } + break; + case 5: + if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) { + Cave[y+1][x-1] = Yball_eat; + Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; + } + break; + case 6: + if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) { + Cave[y+1][x] = Yball_eat; + Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; + } + break; + case 7: + if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) { + Cave[y+1][x+1] = Yball_eat; + Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; + } + break; + } + } else { + if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) { + Cave[y-1][x-1] = Yball_eat; + Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; + } + if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) { + Cave[y-1][x] = Yball_eat; + Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; + } + if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) { + Cave[y-1][x+1] = Yball_eat; + Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; + } + if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) { + Cave[y][x-1] = Yball_eat; + Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; + } + if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) { + Cave[y][x+1] = Yball_eat; + Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; + } + if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) { + Cave[y+1][x-1] = Yball_eat; + Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; + } + if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) { + Cave[y+1][x] = Yball_eat; + Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; + } + if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) { + Cave[y+1][x+1] = Yball_eat; + Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; + } + } + lev.ball_pos = (lev.ball_pos + 1) & 7; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xgrow_ns: + if(tab_blank[Cave[y-1][x]]) { + Cave[y-1][x] = Ygrow_ns_eat; + Next[y-1][x] = Xgrow_ns; + play[SAMPLE_grow] = 1; + } + if(tab_blank[Cave[y+1][x]]) { + Cave[y+1][x] = Ygrow_ns_eat; + Next[y+1][x] = Xgrow_ns; + play[SAMPLE_grow] = 1; + } + goto loop; + case Xgrow_ew: + if(tab_blank[Cave[y][x+1]]) { + Cave[y][x+1] = Ygrow_ew_eat; + Next[y][x+1] = Xgrow_ew; + play[SAMPLE_grow] = 1; + } + if(tab_blank[Cave[y][x-1]]) { + Cave[y][x-1] = Ygrow_ew_eat; + Next[y][x-1] = Xgrow_ew; + play[SAMPLE_grow] = 1; + } + goto loop; +/* ---------------------------------------------------------------------- */ + case Xwonderwall: + if(lev.wonderwall_time && lev.wonderwall_state) { + Cave[y][x] = XwonderwallB; + play[SAMPLE_wonder] = 1; + } + goto loop; +/* ---------------------------------------------------------------------- */ + case Xexit: + if(lev.required > 0) goto loop; + temp = RANDOM & 63; + if(temp < 21) { + Cave[y][x] = Xexit_1; + Next[y][x] = Xexit_2; + } else if(temp < 42) { + Cave[y][x] = Xexit_2; + Next[y][x] = Xexit_3; + } else { + Cave[y][x] = Xexit_3; + Next[y][x] = Xexit_1; + } + goto loop; + case Xexit_1: + Next[y][x] = Xexit_2; + goto loop; + case Xexit_2: + Next[y][x] = Xexit_3; + goto loop; + case Xexit_3: + Next[y][x] = Xexit_1; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xdynamite_1: + play[SAMPLE_tick] = 1; + Next[y][x] = Xdynamite_2; + goto loop; + case Xdynamite_2: + play[SAMPLE_tick] = 1; + Next[y][x] = Xdynamite_3; + goto loop; + case Xdynamite_3: + play[SAMPLE_tick] = 1; + Next[y][x] = Xdynamite_4; + goto loop; + case Xdynamite_4: + play[SAMPLE_tick] = 1; + Next[y][x] = Zdynamite; + Boom[y-1][x-1] = Xblank; + Boom[y-1][x] = Xblank; + Boom[y-1][x+1] = Xblank; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xwheel: + if(lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) Cave[y][x] = XwheelB; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xswitch: + if(lev.ball_state) Cave[y][x] = XswitchB; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xsand_stone: + switch(Cave[y+1][x]) { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[y][x] = Xsand_stonesand_3; + if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB; + if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; + Next[y][x] = Xsand_stonesand_4; + PLAY(SAMPLE_acid); + goto loop; + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + Cave[y][x] = Xsand_stonesand_3; + Cave[y+1][x] = Xsand_stoneout_1; + Next[y][x] = Xsand_stonesand_4; + Next[y+1][x] = Xsand_stoneout_2; + goto loop; + case Xsand: + Cave[y][x] = Xsand_stonesand_1; + Cave[y+1][x] = Xsand_sandstone_1; + Next[y][x] = Xsand_stonesand_2; + Next[y+1][x] = Xsand_sandstone_2; + goto loop; + default: + goto loop; + } + case Xsand_stonein_1: + Next[y][x] = Xsand_stonein_2; + goto loop; + case Xsand_stonein_2: + Next[y][x] = Xsand_stonein_3; + goto loop; + case Xsand_stonein_3: + Next[y][x] = Xsand_stonein_4; + goto loop; + case Xsand_stonein_4: + Next[y][x] = Xblank; + goto loop; + case Xsand_stonesand_1: + Next[y][x] = Xsand_stonesand_2; + goto loop; + case Xsand_stonesand_2: + Next[y][x] = Xsand_stonesand_3; + goto loop; + case Xsand_stonesand_3: + Next[y][x] = Xsand_stonesand_4; + goto loop; + case Xsand_stonesand_4: + Next[y][x] = Xsand; + goto loop; + case Xsand_stoneout_1: + Next[y][x] = Xsand_stoneout_2; + goto loop; + case Xsand_stoneout_2: + Next[y][x] = Xstone_fall; + goto loop; + case Xsand_sandstone_1: + Next[y][x] = Xsand_sandstone_2; + goto loop; + case Xsand_sandstone_2: + Next[y][x] = Xsand_sandstone_3; + goto loop; + case Xsand_sandstone_3: + Next[y][x] = Xsand_sandstone_4; + goto loop; + case Xsand_sandstone_4: + Next[y][x] = Xsand_stone; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xdripper: + if(lev.lenses_cnt) Cave[y][x] = XdripperB; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xfake_blank: + if(lev.lenses_cnt) Cave[y][x] = Xfake_blankB; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xfake_grass: + if(lev.magnify_cnt) Cave[y][x] = Xfake_grassB; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xfake_door_1: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_1; + goto loop; + case Xfake_door_2: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_2; + goto loop; + case Xfake_door_3: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_3; + goto loop; + case Xfake_door_4: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_4; + goto loop; + case Xfake_door_5: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_5; + goto loop; + case Xfake_door_6: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_6; + goto loop; + case Xfake_door_7: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_7; + goto loop; + case Xfake_door_8: + if(lev.magnify_cnt) Cave[y][x] = Xdoor_8; + goto loop; +/* ---------------------------------------------------------------------- */ + case Xboom_bug: + bug_boom: + Next[y][x] = Znormal; + Boom[y-1][x-1] = Xemerald; + Boom[y-1][x] = Xemerald; + Boom[y-1][x+1] = Xemerald; + Boom[y][x-1] = Xemerald; + Boom[y][x] = Xdiamond; + Boom[y][x+1] = Xemerald; + Boom[y+1][x-1] = Xemerald; + Boom[y+1][x] = Xemerald; + Boom[y+1][x+1] = Xemerald; + goto loop; + case Xboom_bomb: + tank_boom: + Next[y][x] = Znormal; + Boom[y-1][x-1] = Xblank; + Boom[y-1][x] = Xblank; + Boom[y-1][x+1] = Xblank; + Boom[y][x-1] = Xblank; + Boom[y][x] = Xblank; + Boom[y][x+1] = Xblank; + Boom[y+1][x-1] = Xblank; + Boom[y+1][x] = Xblank; + Boom[y+1][x+1] = Xblank; + goto loop; + case Xboom_android: + case Xboom_1: + Next[y][x] = Xboom_2; + play[SAMPLE_boom] = 1; + goto loop; + case Xboom_2: + Next[y][x] = Boom[y][x]; + goto loop; +/* ---------------------------------------------------------------------- */ + case ZBORDER: + if(++y < HEIGHT - 1) { + x = 0; + cave_cache = Cave[y]; + goto loop; + } + goto done; + } + +#undef RANDOM +#undef PLAY +#undef PLAY_FORCE + +done: + if(ply1.alive || ply2.alive) lev.score += score; /* only get a score if someone is alive */ + Random = random; + { + void *temp = Cave; Cave = Next; Next = Draw; Draw = temp; /* triple buffering */ + } +} diff --git a/src/libem/synchro_3.c b/src/libem/synchro_3.c new file mode 100644 index 00000000..1d85e6bb --- /dev/null +++ b/src/libem/synchro_3.c @@ -0,0 +1,88 @@ + +/* third part of synchro. + * + * handle global elements. + * + * this should be spread over the frames for reduced cpu load. + */ + +#include "tile.h" +#include "level.h" +#include "sample.h" + +void synchro_3(void) +{ + register unsigned int x; + register unsigned int y; + register unsigned int count; + register unsigned long random; + +/* update variables */ + if(lev.score > 9999) lev.score = 9999; + + if(lev.time) lev.time--; + if(lev.android_move_cnt-- == 0) lev.android_move_cnt = lev.android_move_time; + if(lev.android_clone_cnt-- == 0) lev.android_clone_cnt = lev.android_clone_time; + if(lev.ball_state) if(lev.ball_cnt-- == 0) lev.ball_cnt = lev.ball_time; + if(lev.lenses_cnt) lev.lenses_cnt--; + if(lev.magnify_cnt) lev.magnify_cnt--; + if(lev.wheel_cnt) lev.wheel_cnt--; + if(lev.wind_cnt) lev.wind_cnt--; + if(lev.wonderwall_time && lev.wonderwall_state) lev.wonderwall_time--; + + if(lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0) play[SAMPLE_time] = 1; + if(lev.wheel_cnt) play[SAMPLE_wheel] = 1; + +/* grow ameuba */ + random = Random; + for(count = lev.ameuba_time; count--;) { + x = (random >> 10) % (WIDTH - 2); + y = (random >> 20) % (HEIGHT - 2); + switch(Cave[y][x]) { + case Xblank: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Xgrass: + case Xdirt: + case Xsand: + case Xplant: + case Yplant: + if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) Cave[y][x] = Xdrip_eat; + } + random = random * 129 + 1; + } + Random = random; + +/* handle explosions */ + for(y = 1; y < HEIGHT - 1; y++) for(x = 1; x < WIDTH - 1; x++) { + switch(Cave[y][x]) { + case Znormal: + Cave[y][x] = Xboom_1; + Cave[y-1][x] = tab_explode_normal[Cave[y-1][x]]; + Cave[y][x-1] = tab_explode_normal[Cave[y][x-1]]; + Cave[y][x+1] = tab_explode_normal[Cave[y][x+1]]; + Cave[y+1][x] = tab_explode_normal[Cave[y+1][x]]; + Cave[y-1][x-1] = tab_explode_normal[Cave[y-1][x-1]]; + Cave[y-1][x+1] = tab_explode_normal[Cave[y-1][x+1]]; + Cave[y+1][x-1] = tab_explode_normal[Cave[y+1][x-1]]; + Cave[y+1][x+1] = tab_explode_normal[Cave[y+1][x+1]]; + break; + case Zdynamite: + Cave[y][x] = Xboom_1; + Cave[y-1][x] = tab_explode_dynamite[Cave[y-1][x]]; + Cave[y][x-1] = tab_explode_dynamite[Cave[y][x-1]]; + Cave[y][x+1] = tab_explode_dynamite[Cave[y][x+1]]; + Cave[y+1][x] = tab_explode_dynamite[Cave[y+1][x]]; + Cave[y-1][x-1] = tab_explode_dynamite[Cave[y-1][x-1]]; + Cave[y-1][x+1] = tab_explode_dynamite[Cave[y-1][x+1]]; + Cave[y+1][x-1] = tab_explode_dynamite[Cave[y+1][x-1]]; + Cave[y+1][x+1] = tab_explode_dynamite[Cave[y+1][x+1]]; + break; + } + } + +/* triple buffering */ + for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) { + Next[y][x] = Cave[y][x]; + } +} diff --git a/src/libem/tab_generate.c b/src/libem/tab_generate.c new file mode 100644 index 00000000..d11cc77a --- /dev/null +++ b/src/libem/tab_generate.c @@ -0,0 +1,4680 @@ +/* 2000-04-19T13:26:05Z + * + * construct some tables to be included directly in emerald mine source. + * i made this because dynamically building the tables every time sucks and i + * need to be able to easily modify tile.h. + * + * this is key data which almost everything depends on. + * + * this is supposed to be fairly easy to read and modify. the tab values + * are still hard coded constants but that should be less of a problem to + * modify. + */ + +#include +#include "tile.h" + +/* ---------------------------------------------------------------------- */ + +/* 0=stop 1=blank */ +int tile_blank[] = { + Xblank, 1, + Yacid_splash_eB, 1, + Yacid_splash_wB, 1, + TILE_MAX +}; +/* 0=stop 1=acid */ +int tile_acid[] = { + Xblank, 1, + Yacid_splash_eB, 1, + Yacid_splash_wB, 1, + Xacid_1, 1, + Xacid_2, 1, + Xacid_3, 1, + Xacid_4, 1, + Xacid_5, 1, + Xacid_6, 1, + Xacid_7, 1, + Xacid_8, 1, + TILE_MAX +}; +/* 0=stop 1=ameuba */ +int tile_ameuba[] = { + Xdripper, 1, + XdripperB, 1, + Xameuba_1, 1, + Xameuba_2, 1, + Xameuba_3, 1, + Xameuba_4, 1, + Xameuba_5, 1, + Xameuba_6, 1, + Xameuba_7, 1, + Xameuba_8, 1, + TILE_MAX +}; +/* 0=stop 1=move */ +int tile_android_move[] = { + Xblank, 1, + Yacid_splash_eB, 1, + Yacid_splash_wB, 1, + Xplant, 1, + TILE_MAX +}; + +/* ---------------------------------------------------------------------- */ + +/* explosions: special format */ +/* everything is initially filled with Xboom_1 */ +int tile_explode[] = { + ZBORDER, + Znormal, + Zdynamite, + Xboom_bug, + Xboom_bomb, + Xboom_android, + Xandroid, + Xandroid_1_n, + Xandroid_2_n, + Xandroid_1_e, + Xandroid_2_e, + Xandroid_1_s, + Xandroid_2_s, + Xandroid_1_w, + Xandroid_2_w, + Xacid_ne, + Xacid_nw, + Xacid_s, + Xacid_se, + Xacid_sw, + Xacid_1, + Xacid_2, + Xacid_3, + Xacid_4, + Xacid_5, + Xacid_6, + Xacid_7, + Xacid_8, + Xdoor_1, + Xdoor_2, + Xdoor_3, + Xdoor_4, + Xdoor_5, + Xdoor_6, + Xdoor_7, + Xdoor_8, + Xplant, + Yplant, + Xfake_door_1, + Xfake_door_2, + Xfake_door_3, + Xfake_door_4, + Xfake_door_5, + Xfake_door_6, + Xfake_door_7, + Xfake_door_8, + Xsteel_1, + Xsteel_2, + Xsteel_3, + Xsteel_4, + TILE_MAX, /* up till here are indestructable */ + Xbug_n, Xboom_bug, + Xbug_e, Xboom_bug, + Xbug_s, Xboom_bug, + Xbug_w, Xboom_bug, + Xbug_gon, Xboom_bug, + Xbug_goe, Xboom_bug, + Xbug_gos, Xboom_bug, + Xbug_gow, Xboom_bug, + Xbomb, Xboom_bomb, + Xbomb_pause, Xboom_bomb, + Xbomb_fall, Xboom_bomb, + TILE_MAX, /* up till here are special explosions */ + Xandroid, Xboom_android, + Xandroid_1_n, Xboom_android, + Xandroid_2_n, Xboom_android, + Xandroid_1_e, Xboom_android, + Xandroid_2_e, Xboom_android, + Xandroid_1_s, Xboom_android, + Xandroid_2_s, Xboom_android, + Xandroid_1_w, Xboom_android, + Xandroid_2_w, Xboom_android, + TILE_MAX /* up until here are dynamite explosions */ +}; + +/* ---------------------------------------------------------------------- */ + +/* map the graphics file to internal tiles and animations + * + * one graphics icon maps to many tiles and animations + */ + +int obj_map[] = { + +/* special */ + +Ystone_sB,7 , +Xsand_stonein_4,7 , +-1, +Xsand_stonein_4,5 , +Xsand_stonein_4,6 , +-1, +Ystone_sB,6 , +Xsand_stonein_4,3 , +Xsand_stonein_4,4 , +-1, +Xsand_stonein_4,1 , +Xsand_stonein_4,2 , +-1, +Ystone_sB,5 , +Xsand_stonein_3,7 , +Xsand_stonein_4,0 , +-1, +Xsand_stonein_3,5 , +Xsand_stonein_3,6 , +-1, +Ystone_sB,4 , +Xsand_stonein_3,3 , +Xsand_stonein_3,4 , +-1, +Xsand_stonein_3,1 , +Xsand_stonein_3,2 , +-1, +Ystone_sB,3 , +Xsand_stonein_2,7 , +Xsand_stonein_3,0 , +-1, +Xsand_stonein_2,5 , +Xsand_stonein_2,6 , +-1, +Ystone_sB,2 , +Xsand_stonein_2,3 , +Xsand_stonein_2,4 , +-1, +Xsand_stonein_2,1 , +Xsand_stonein_2,2 , +-1, +Ystone_sB,1 , +Xsand_stonein_1,7 , +Xsand_stonein_2,0 , +-1, +Xsand_stonein_1,5 , +Xsand_stonein_1,6 , +-1, +Ystone_sB,0 , +Xsand_stonein_1,3 , +Xsand_stonein_1,4 , +-1, +Xsand_stonein_1,1 , +Xsand_stonein_1,2 , +-1, +Xstone,0 , +Xstone,1 , +Xstone,2 , +Xstone,3 , +Xstone,4 , +Xstone,5 , +Xstone,6 , +Xstone,7 , +Xstone_pause,0 , +Xstone_pause,1 , +Xstone_pause,2 , +Xstone_pause,3 , +Xstone_pause,4 , +Xstone_pause,5 , +Xstone_pause,6 , +Xstone_pause,7 , +Xstone_fall,0 , +Xstone_fall,1 , +Xstone_fall,2 , +Xstone_fall,3 , +Xstone_fall,4 , +Xstone_fall,5 , +Xstone_fall,6 , +Xstone_fall,7 , +#ifdef BAD_ROLL +Xstone_force_e,0 , +Xstone_force_e,1 , +Xstone_force_e,2 , +Xstone_force_e,3 , +Xstone_force_e,4 , +Xstone_force_e,5 , +Xstone_force_e,6 , +Xstone_force_e,7 , +Xstone_force_w,0 , +Xstone_force_w,1 , +Xstone_force_w,2 , +Xstone_force_w,3 , +Xstone_force_w,4 , +Xstone_force_w,5 , +Xstone_force_w,6 , +Xstone_force_w,7 , +#endif +Ystone_s,7 , +Xsand_stoneout_2,7 , +Xsand_stonein_1,0 , +Ystone_e,7 , +Ystone_w,7 , +Ydiamond_stone,7 , +-1, +-1, +Ystone_s,6 , +Xsand_stoneout_2,6 , +-1, +-1, +Ystone_s,5 , +Xsand_stoneout_2,5 , +-1, +-1, +Ystone_s,4 , +Xsand_stoneout_2,4 , +-1, +Xsand_stoneout_2,3 , +-1, +Ystone_s,3 , +Xsand_stoneout_2,2 , +-1, +Xsand_stoneout_2,1 , +-1, +Ystone_s,2 , +Xsand_stoneout_2,0 , +-1, +Xsand_stoneout_1,7 , +Xsand_stoneout_1,6 , +-1, +Ystone_s,1 , +Xsand_stoneout_1,5 , +-1, +Xsand_stoneout_1,4 , +Xsand_stoneout_1,3 , +-1, +Ystone_s,0 , +Xsand_stoneout_1,2 , +-1, +Xsand_stoneout_1,1 , +Xsand_stoneout_1,0 , +-1, +Ynut_sB,7 , +-1, +-1, +Ynut_sB,6 , +-1, +-1, +Ynut_sB,5 , +-1, +-1, +Ynut_sB,4 , +-1, +-1, +Ynut_sB,3 , +-1, +-1, +Ynut_sB,2 , +-1, +-1, +Ynut_sB,1 , +-1, +-1, +Ynut_sB,0 , +-1, +-1, +Ynut_s,7 , +Ynut_e,7 , +Ynut_w,7 , +Xnut,0 , +Xnut,1 , +Xnut,2 , +Xnut,3 , +Xnut,4 , +Xnut,5 , +Xnut,6 , +Xnut,7 , +Xnut_pause,0 , +Xnut_pause,1 , +Xnut_pause,2 , +Xnut_pause,3 , +Xnut_pause,4 , +Xnut_pause,5 , +Xnut_pause,6 , +Xnut_pause,7 , +Xnut_fall,0 , +Xnut_fall,1 , +Xnut_fall,2 , +Xnut_fall,3 , +Xnut_fall,4 , +Xnut_fall,5 , +Xnut_fall,6 , +Xnut_fall,7 , +#ifdef BAD_ROLL +Xnut_force_e,0 , +Xnut_force_e,1 , +Xnut_force_e,2 , +Xnut_force_e,3 , +Xnut_force_e,4 , +Xnut_force_e,5 , +Xnut_force_e,6 , +Xnut_force_e,7 , +Xnut_force_w,0 , +Xnut_force_w,1 , +Xnut_force_w,2 , +Xnut_force_w,3 , +Xnut_force_w,4 , +Xnut_force_w,5 , +Xnut_force_w,6 , +Xnut_force_w,7 , +#endif +-1, +-1, +Ynut_s,6 , +-1, +-1, +Ynut_s,5 , +-1, +-1, +Ynut_s,4 , +-1, +-1, +Ynut_s,3 , +-1, +-1, +Ynut_s,2 , +-1, +-1, +Ynut_s,1 , +-1, +-1, +Ynut_s,0 , +-1, +-1, + +/* normal */ + +Xblank,0 , +Xblank,1 , +Xblank,2 , +Xblank,3 , +Xblank,4 , +Xblank,5 , +Xblank,6 , +Xblank,7 , +Xfake_blank,0 , +Xfake_blank,1 , +Xfake_blank,2 , +Xfake_blank,3 , +Xfake_blank,4 , +Xfake_blank,5 , +Xfake_blank,6 , +Xfake_blank,7 , +Xdripper,0 , +Xdripper,1 , +Xdripper,2 , +Xdripper,3 , +Xdripper,4 , +Xdripper,5 , +Xdripper,6 , +Xdripper,7 , +Zplayer,0 , +Zplayer,1 , +Zplayer,2 , +Zplayer,3 , +Zplayer,4 , +Zplayer,5 , +Zplayer,6 , +Zplayer,7 , +Ydynamite_eat,3 , +Ydynamite_eat,4 , +Ydynamite_eat,5 , +Ydynamite_eat,6 , +Ydynamite_eat,7 , +-1, +-1, +-1, +-1, +-1, + +Ystone_eB,6 , +Ystone_w,0 , +-1, +Ystone_e,6 , +Ystone_wB,0 , +-1, +Ystone_eB,5 , +Ystone_w,1 , +-1, +Ystone_e,5 , +Ystone_wB,1 , +-1, +Ystone_eB,4 , +Ystone_w,2 , +-1, +Ystone_e,4 , +Ystone_wB,2 , +-1, +Ystone_eB,3 , +Ystone_w,3 , +-1, +Ystone_e,3 , +Ystone_wB,3 , +-1, +Ystone_eB,2 , +Ystone_w,4 , +-1, +Ystone_e,2 , +Ystone_wB,4 , +-1, +Ystone_eB,1 , +Ystone_w,5 , +-1, +Ystone_e,1 , +Ystone_wB,5 , +-1, +Ystone_eB,0 , +Ystone_w,6 , +-1, +Ystone_e,0 , +Ystone_wB,6 , +-1, + +Ynut_eB,6 , +Ynut_w,0 , +-1, +Ynut_e,6 , +Ynut_wB,0 , +-1, +Ynut_eB,5 , +Ynut_w,1 , +-1, +Ynut_e,5 , +Ynut_wB,1 , +-1, +Ynut_eB,4 , +Ynut_w,2 , +-1, +Ynut_e,4 , +Ynut_wB,2 , +-1, +Ynut_eB,3 , +Ynut_w,3 , +-1, +Ynut_e,3 , +Ynut_wB,3 , +-1, +Ynut_eB,2 , +Ynut_w,4 , +-1, +Ynut_e,2 , +Ynut_wB,4 , +-1, +Ynut_eB,1 , +Ynut_w,5 , +-1, +Ynut_e,1 , +Ynut_wB,5 , +-1, +Ynut_eB,0 , +Ynut_w,6 , +-1, +Ynut_e,0 , +Ynut_wB,6 , +-1, + +Ybug_w_n,7 , +Ybug_e_n,7 , +Ybug_n,7 , +Xbug_n,0 , +Xbug_n,1 , +Xbug_n,2 , +Xbug_n,3 , +Xbug_n,4 , +Xbug_n,5 , +Xbug_n,6 , +Xbug_n,7 , +Xbug_gon,0 , +Xbug_gon,1 , +Xbug_gon,2 , +Xbug_gon,3 , +Xbug_gon,4 , +Xbug_gon,5 , +Xbug_gon,6 , +Xbug_gon,7 , +-1, +Ybug_n_e,7 , +Ybug_s_e,7 , +Ybug_e,7 , +Xbug_e,0 , +Xbug_e,1 , +Xbug_e,2 , +Xbug_e,3 , +Xbug_e,4 , +Xbug_e,5 , +Xbug_e,6 , +Xbug_e,7 , +Xbug_goe,0 , +Xbug_goe,1 , +Xbug_goe,2 , +Xbug_goe,3 , +Xbug_goe,4 , +Xbug_goe,5 , +Xbug_goe,6 , +Xbug_goe,7 , +-1, +Ybug_e_s,7 , +Ybug_w_s,7 , +Ybug_s,7 , +Xbug_s,0 , +Xbug_s,1 , +Xbug_s,2 , +Xbug_s,3 , +Xbug_s,4 , +Xbug_s,5 , +Xbug_s,6 , +Xbug_s,7 , +Xbug_gos,0 , +Xbug_gos,1 , +Xbug_gos,2 , +Xbug_gos,3 , +Xbug_gos,4 , +Xbug_gos,5 , +Xbug_gos,6 , +Xbug_gos,7 , +-1, +Ybug_n_w,7 , +Ybug_s_w,7 , +Ybug_w,7 , +Xbug_w,0 , +Xbug_w,1 , +Xbug_w,2 , +Xbug_w,3 , +Xbug_w,4 , +Xbug_w,5 , +Xbug_w,6 , +Xbug_w,7 , +Xbug_gow,0 , +Xbug_gow,1 , +Xbug_gow,2 , +Xbug_gow,3 , +Xbug_gow,4 , +Xbug_gow,5 , +Xbug_gow,6 , +Xbug_gow,7 , +-1, +Ybug_n,0 , +-1, +Ybug_nB,0 , +-1, +Ybug_n,1 , +-1, +Ybug_nB,1 , +-1, +Ybug_n,2 , +-1, +Ybug_nB,2 , +-1, +Ybug_n,3 , +-1, +Ybug_nB,3 , +-1, +Ybug_n,4 , +-1, +Ybug_nB,4 , +-1, +Ybug_n,5 , +-1, +Ybug_nB,5 , +-1, +Ybug_n,6 , +-1, +Ybug_nB,6 , +-1, +Ybug_eB,6 , +-1, +Ybug_e,6 , +-1, +Ybug_eB,5 , +-1, +Ybug_e,5 , +-1, +Ybug_eB,4 , +-1, +Ybug_e,4 , +-1, +Ybug_eB,3 , +-1, +Ybug_e,3 , +-1, +Ybug_eB,2 , +-1, +Ybug_e,2 , +-1, +Ybug_eB,1 , +-1, +Ybug_e,1 , +-1, +Ybug_eB,0 , +-1, +Ybug_e,0 , +-1, +Ybug_sB,6 , +-1, +Ybug_s,6 , +-1, +Ybug_sB,5 , +-1, +Ybug_s,5 , +-1, +Ybug_sB,4 , +-1, +Ybug_s,4 , +-1, +Ybug_sB,3 , +-1, +Ybug_s,3 , +-1, +Ybug_sB,2 , +-1, +Ybug_s,2 , +-1, +Ybug_sB,1 , +-1, +Ybug_s,1 , +-1, +Ybug_sB,0 , +-1, +Ybug_s,0 , +-1, +Ybug_w,0 , +-1, +Ybug_wB,0 , +-1, +Ybug_w,1 , +-1, +Ybug_wB,1 , +-1, +Ybug_w,2 , +-1, +Ybug_wB,2 , +-1, +Ybug_w,3 , +-1, +Ybug_wB,3 , +-1, +Ybug_w,4 , +-1, +Ybug_wB,4 , +-1, +Ybug_w,5 , +-1, +Ybug_wB,5 , +-1, +Ybug_w,6 , +-1, +Ybug_wB,6 , +-1, +Ybug_n_e,0 , +Ybug_e_n,6 , +-1, +Ybug_n_e,1 , +Ybug_e_n,5 , +-1, +Ybug_n_e,2 , +Ybug_e_n,4 , +-1, +Ybug_n_e,3 , +Ybug_e_n,3 , +-1, +Ybug_n_e,4 , +Ybug_e_n,2 , +-1, +Ybug_n_e,5 , +Ybug_e_n,1 , +-1, +Ybug_n_e,6 , +Ybug_e_n,0 , +-1, +Ybug_e_s,0 , +Ybug_s_e,6 , +-1, +Ybug_e_s,1 , +Ybug_s_e,5 , +-1, +Ybug_e_s,2 , +Ybug_s_e,4 , +-1, +Ybug_e_s,3 , +Ybug_s_e,3 , +-1, +Ybug_e_s,4 , +Ybug_s_e,2 , +-1, +Ybug_e_s,5 , +Ybug_s_e,1 , +-1, +Ybug_e_s,6 , +Ybug_s_e,0 , +-1, +Ybug_s_w,0 , +Ybug_w_s,6 , +-1, +Ybug_s_w,1 , +Ybug_w_s,5 , +-1, +Ybug_s_w,2 , +Ybug_w_s,4 , +-1, +Ybug_s_w,3 , +Ybug_w_s,3 , +-1, +Ybug_s_w,4 , +Ybug_w_s,2 , +-1, +Ybug_s_w,5 , +Ybug_w_s,1 , +-1, +Ybug_s_w,6 , +Ybug_w_s,0 , +-1, +Ybug_n_w,6 , +Ybug_w_n,0 , +-1, +Ybug_n_w,5 , +Ybug_w_n,1 , +-1, +Ybug_n_w,4 , +Ybug_w_n,2 , +-1, +Ybug_n_w,3 , +Ybug_w_n,3 , +-1, +Ybug_n_w,2 , +Ybug_w_n,4 , +-1, +Ybug_n_w,1 , +Ybug_w_n,5 , +-1, +Ybug_n_w,0 , +Ybug_w_n,6 , +-1, +Ybug_stone,0 , +-1, +Ybug_stone,1 , +-1, +Ybug_stone,2 , +-1, +Ybug_stone,3 , +-1, +Ybug_stone,4 , +-1, +Ybug_stone,5 , +-1, +Ybug_stone,6 , +-1, +Ybug_spring,0 , +-1, +Ybug_spring,1 , +-1, +Ybug_spring,2 , +-1, +Ybug_spring,3 , +-1, +Ybug_spring,4 , +-1, +Ybug_spring,5 , +-1, +Ybug_spring,6 , +-1, + +Ytank_w_n,7 , +Ytank_e_n,7 , +Ytank_n,7 , +Xtank_n,0 , +Xtank_n,1 , +Xtank_n,2 , +Xtank_n,3 , +Xtank_n,4 , +Xtank_n,5 , +Xtank_n,6 , +Xtank_n,7 , +Xtank_gon,0 , +Xtank_gon,1 , +Xtank_gon,2 , +Xtank_gon,3 , +Xtank_gon,4 , +Xtank_gon,5 , +Xtank_gon,6 , +Xtank_gon,7 , +-1, +Ytank_n_e,7 , +Ytank_s_e,7 , +Ytank_e,7 , +Xtank_e,0 , +Xtank_e,1 , +Xtank_e,2 , +Xtank_e,3 , +Xtank_e,4 , +Xtank_e,5 , +Xtank_e,6 , +Xtank_e,7 , +Xtank_goe,0 , +Xtank_goe,1 , +Xtank_goe,2 , +Xtank_goe,3 , +Xtank_goe,4 , +Xtank_goe,5 , +Xtank_goe,6 , +Xtank_goe,7 , +-1, +Ytank_e_s,7 , +Ytank_w_s,7 , +Ytank_s,7 , +Xtank_s,0 , +Xtank_s,1 , +Xtank_s,2 , +Xtank_s,3 , +Xtank_s,4 , +Xtank_s,5 , +Xtank_s,6 , +Xtank_s,7 , +Xtank_gos,0 , +Xtank_gos,1 , +Xtank_gos,2 , +Xtank_gos,3 , +Xtank_gos,4 , +Xtank_gos,5 , +Xtank_gos,6 , +Xtank_gos,7 , +-1, +Ytank_n_w,7 , +Ytank_s_w,7 , +Ytank_w,7 , +Xtank_w,0 , +Xtank_w,1 , +Xtank_w,2 , +Xtank_w,3 , +Xtank_w,4 , +Xtank_w,5 , +Xtank_w,6 , +Xtank_w,7 , +Xtank_gow,0 , +Xtank_gow,1 , +Xtank_gow,2 , +Xtank_gow,3 , +Xtank_gow,4 , +Xtank_gow,5 , +Xtank_gow,6 , +Xtank_gow,7 , +-1, +Ytank_n,0 , +-1, +Ytank_nB,0 , +-1, +Ytank_n,1 , +-1, +Ytank_nB,1 , +-1, +Ytank_n,2 , +-1, +Ytank_nB,2 , +-1, +Ytank_n,3 , +-1, +Ytank_nB,3 , +-1, +Ytank_n,4 , +-1, +Ytank_nB,4 , +-1, +Ytank_n,5 , +-1, +Ytank_nB,5 , +-1, +Ytank_n,6 , +-1, +Ytank_nB,6 , +-1, +Ytank_eB,6 , +-1, +Ytank_e,6 , +-1, +Ytank_eB,5 , +-1, +Ytank_e,5 , +-1, +Ytank_eB,4 , +-1, +Ytank_e,4 , +-1, +Ytank_eB,3 , +-1, +Ytank_e,3 , +-1, +Ytank_eB,2 , +-1, +Ytank_e,2 , +-1, +Ytank_eB,1 , +-1, +Ytank_e,1 , +-1, +Ytank_eB,0 , +-1, +Ytank_e,0 , +-1, +Ytank_sB,6 , +-1, +Ytank_s,6 , +-1, +Ytank_sB,5 , +-1, +Ytank_s,5 , +-1, +Ytank_sB,4 , +-1, +Ytank_s,4 , +-1, +Ytank_sB,3 , +-1, +Ytank_s,3 , +-1, +Ytank_sB,2 , +-1, +Ytank_s,2 , +-1, +Ytank_sB,1 , +-1, +Ytank_s,1 , +-1, +Ytank_sB,0 , +-1, +Ytank_s,0 , +-1, +Ytank_w,0 , +-1, +Ytank_wB,0 , +-1, +Ytank_w,1 , +-1, +Ytank_wB,1 , +-1, +Ytank_w,2 , +-1, +Ytank_wB,2 , +-1, +Ytank_w,3 , +-1, +Ytank_wB,3 , +-1, +Ytank_w,4 , +-1, +Ytank_wB,4 , +-1, +Ytank_w,5 , +-1, +Ytank_wB,5 , +-1, +Ytank_w,6 , +-1, +Ytank_wB,6 , +-1, +Ytank_n_e,0 , +Ytank_e_n,6 , +-1, +Ytank_n_e,1 , +Ytank_e_n,5 , +-1, +Ytank_n_e,2 , +Ytank_e_n,4 , +-1, +Ytank_n_e,3 , +Ytank_e_n,3 , +-1, +Ytank_n_e,4 , +Ytank_e_n,2 , +-1, +Ytank_n_e,5 , +Ytank_e_n,1 , +-1, +Ytank_n_e,6 , +Ytank_e_n,0 , +-1, +Ytank_e_s,0 , +Ytank_s_e,6 , +-1, +Ytank_e_s,1 , +Ytank_s_e,5 , +-1, +Ytank_e_s,2 , +Ytank_s_e,4 , +-1, +Ytank_e_s,3 , +Ytank_s_e,3 , +-1, +Ytank_e_s,4 , +Ytank_s_e,2 , +-1, +Ytank_e_s,5 , +Ytank_s_e,1 , +-1, +Ytank_e_s,6 , +Ytank_s_e,0 , +-1, +Ytank_s_w,0 , +Ytank_w_s,6 , +-1, +Ytank_s_w,1 , +Ytank_w_s,5 , +-1, +Ytank_s_w,2 , +Ytank_w_s,4 , +-1, +Ytank_s_w,3 , +Ytank_w_s,3 , +-1, +Ytank_s_w,4 , +Ytank_w_s,2 , +-1, +Ytank_s_w,5 , +Ytank_w_s,1 , +-1, +Ytank_s_w,6 , +Ytank_w_s,0 , +-1, +Ytank_n_w,6 , +Ytank_w_n,0 , +-1, +Ytank_n_w,5 , +Ytank_w_n,1 , +-1, +Ytank_n_w,4 , +Ytank_w_n,2 , +-1, +Ytank_n_w,3 , +Ytank_w_n,3 , +-1, +Ytank_n_w,2 , +Ytank_w_n,4 , +-1, +Ytank_n_w,1 , +Ytank_w_n,5 , +-1, +Ytank_n_w,0 , +Ytank_w_n,6 , +-1, +Ytank_stone,0 , +-1, +Ytank_stone,1 , +-1, +Ytank_stone,2 , +-1, +Ytank_stone,3 , +-1, +Ytank_stone,4 , +-1, +Ytank_stone,5 , +-1, +Ytank_stone,6 , +-1, +Ytank_spring,0 , +-1, +Ytank_spring,1 , +-1, +Ytank_spring,2 , +-1, +Ytank_spring,3 , +-1, +Ytank_spring,4 , +-1, +Ytank_spring,5 , +-1, +Ytank_spring,6 , +-1, + +Yandroid_n,7 , +Yandroid_ne,7 , +Yandroid_e,7 , +Yandroid_se,7 , +Yandroid_s,7 , +Yandroid_sw,7 , +Yandroid_w,7 , +Yandroid_nw,7 , +Xandroid,7 , +Xandroid_1_n,7 , +Xandroid_2_n,7 , +Xandroid_1_e,7 , +Xandroid_2_e,7 , +Xandroid_1_w,7 , +Xandroid_2_w,7 , +Xandroid_1_s,7 , +Xandroid_2_s,7 , +-1, +Xandroid,0 , +Xandroid_1_n,0 , +Xandroid_2_n,0 , +Xandroid_1_e,0 , +Xandroid_2_e,0 , +Xandroid_1_w,0 , +Xandroid_2_w,0 , +Xandroid_1_s,0 , +Xandroid_2_s,0 , +-1, +Xandroid,1 , +Xandroid_1_n,1 , +Xandroid_2_n,1 , +Xandroid_1_e,1 , +Xandroid_2_e,1 , +Xandroid_1_w,1 , +Xandroid_2_w,1 , +Xandroid_1_s,1 , +Xandroid_2_s,1 , +-1, +Xandroid,2 , +Xandroid_1_n,2 , +Xandroid_2_n,2 , +Xandroid_1_e,2 , +Xandroid_2_e,2 , +Xandroid_1_w,2 , +Xandroid_2_w,2 , +Xandroid_1_s,2 , +Xandroid_2_s,2 , +-1, +Xandroid,3 , +Xandroid_1_n,3 , +Xandroid_2_n,3 , +Xandroid_1_e,3 , +Xandroid_2_e,3 , +Xandroid_1_w,3 , +Xandroid_2_w,3 , +Xandroid_1_s,3 , +Xandroid_2_s,3 , +-1, +Xandroid,4 , +Xandroid_1_n,4 , +Xandroid_2_n,4 , +Xandroid_1_e,4 , +Xandroid_2_e,4 , +Xandroid_1_w,4 , +Xandroid_2_w,4 , +Xandroid_1_s,4 , +Xandroid_2_s,4 , +-1, +Xandroid,5 , +Xandroid_1_n,5 , +Xandroid_2_n,5 , +Xandroid_1_e,5 , +Xandroid_2_e,5 , +Xandroid_1_w,5 , +Xandroid_2_w,5 , +Xandroid_1_s,5 , +Xandroid_2_s,5 , +-1, +Xandroid,6 , +Xandroid_1_n,6 , +Xandroid_2_n,6 , +Xandroid_1_e,6 , +Xandroid_2_e,6 , +Xandroid_1_w,6 , +Xandroid_2_w,6 , +Xandroid_1_s,6 , +Xandroid_2_s,6 , +-1, +Yandroid_n,0 , +Yandroid_sB,6 , +-1, +Yandroid_nB,0 , +Yandroid_s,6 , +-1, +Yandroid_n,1 , +Yandroid_sB,5 , +-1, +Yandroid_nB,1 , +Yandroid_s,5 , +-1, +Yandroid_n,2 , +Yandroid_sB,4 , +Xboom_android,0 , +-1, +Yandroid_nB,2 , +Yandroid_s,4 , +Xboom_android,1 , +-1, +Yandroid_n,3 , +Yandroid_sB,3 , +Xboom_android,2 , +-1, +Yandroid_nB,3 , +Yandroid_s,3 , +Xboom_android,3 , +-1, +Yandroid_n,4 , +Yandroid_sB,2 , +Xboom_android,4 , +-1, +Yandroid_nB,4 , +Yandroid_s,2 , +Xboom_android,5 , +-1, +Yandroid_n,5 , +Yandroid_sB,1 , +Xboom_android,6 , +-1, +Yandroid_nB,5 , +Yandroid_s,1 , +-1, +Yandroid_n,6 , +Yandroid_sB,0 , +-1, +Yandroid_nB,6 , +Yandroid_s,0 , +-1, +Yandroid_eB,6 , +Yandroid_w,0 , +-1, +Yandroid_e,6 , +Yandroid_wB,0 , +-1, +Yandroid_eB,5 , +Yandroid_w,1 , +-1, +Yandroid_e,5 , +Yandroid_wB,1 , +-1, +Yandroid_eB,4 , +Yandroid_w,2 , +-1, +Yandroid_e,4 , +Yandroid_wB,2 , +-1, +Yandroid_eB,3 , +Yandroid_w,3 , +-1, +Yandroid_e,3 , +Yandroid_wB,3 , +-1, +Yandroid_eB,2 , +Yandroid_w,4 , +-1, +Yandroid_e,2 , +Yandroid_wB,4 , +-1, +Yandroid_eB,1 , +Yandroid_w,5 , +-1, +Yandroid_e,1 , +Yandroid_wB,5 , +-1, +Yandroid_eB,0 , +Yandroid_w,6 , +-1, +Yandroid_e,0 , +Yandroid_wB,6 , +-1, +Yandroid_neB,6 , +Yandroid_sw,0 , +-1, +Yandroid_ne,6 , +Yandroid_swB,0 , +-1, +Yandroid_neB,5 , +Yandroid_sw,1 , +-1, +Yandroid_ne,5 , +Yandroid_swB,1 , +-1, +Yandroid_neB,4 , +Yandroid_sw,2 , +-1, +Yandroid_ne,4 , +Yandroid_swB,2 , +-1, +Yandroid_neB,3 , +Yandroid_sw,3 , +-1, +Yandroid_ne,3 , +Yandroid_swB,3 , +-1, +Yandroid_neB,2 , +Yandroid_sw,4 , +-1, +Yandroid_ne,2 , +Yandroid_swB,4 , +-1, +Yandroid_neB,1 , +Yandroid_sw,5 , +-1, +Yandroid_ne,1 , +Yandroid_swB,5 , +-1, +Yandroid_neB,0 , +Yandroid_sw,6 , +-1, +Yandroid_ne,0 , +Yandroid_swB,6 , +-1, +Yandroid_nw,0 , +Yandroid_seB,6 , +-1, +Yandroid_nwB,0 , +Yandroid_se,6 , +-1, +Yandroid_nw,1 , +Yandroid_seB,5 , +-1, +Yandroid_nwB,1 , +Yandroid_se,5 , +-1, +Yandroid_nw,2 , +Yandroid_seB,4 , +-1, +Yandroid_nwB,2 , +Yandroid_se,4 , +-1, +Yandroid_nw,3 , +Yandroid_seB,3 , +-1, +Yandroid_nwB,3 , +Yandroid_se,3 , +-1, +Yandroid_nw,4 , +Yandroid_seB,2 , +-1, +Yandroid_nwB,4 , +Yandroid_se,2 , +-1, +Yandroid_nw,5 , +Yandroid_seB,1 , +-1, +Yandroid_nwB,5 , +Yandroid_se,1 , +-1, +Yandroid_nw,6 , +Yandroid_seB,0 , +-1, +Yandroid_nwB,6 , +Yandroid_se,0 , +-1, + +Yspring_e,7 , +Yspring_w,7 , +Yspring_kill_e,7 , +Yspring_kill_w,7 , +Yspring_s,7 , +Xspring,0 , +Xspring,1 , +Xspring,2 , +Xspring,3 , +Xspring,4 , +Xspring,5 , +Xspring,6 , +Xspring,7 , +Xspring_pause,0 , +Xspring_pause,1 , +Xspring_pause,2 , +Xspring_pause,3 , +Xspring_pause,4 , +Xspring_pause,5 , +Xspring_pause,6 , +Xspring_pause,7 , +Xspring_e,0 , +Xspring_e,1 , +Xspring_e,2 , +Xspring_e,3 , +Xspring_e,4 , +Xspring_e,5 , +Xspring_e,6 , +Xspring_e,7 , +Xspring_w,0 , +Xspring_w,1 , +Xspring_w,2 , +Xspring_w,3 , +Xspring_w,4 , +Xspring_w,5 , +Xspring_w,6 , +Xspring_w,7 , +Xspring_fall,0 , +Xspring_fall,1 , +Xspring_fall,2 , +Xspring_fall,3 , +Xspring_fall,4 , +Xspring_fall,5 , +Xspring_fall,6 , +Xspring_fall,7 , +#ifdef BAD_ROLL +Xspring_force_e,0 , +Xspring_force_e,1 , +Xspring_force_e,2 , +Xspring_force_e,3 , +Xspring_force_e,4 , +Xspring_force_e,5 , +Xspring_force_e,6 , +Xspring_force_e,7 , +Xspring_force_w,0 , +Xspring_force_w,1 , +Xspring_force_w,2 , +Xspring_force_w,3 , +Xspring_force_w,4 , +Xspring_force_w,5 , +Xspring_force_w,6 , +Xspring_force_w,7 , +#endif +-1, +Yspring_sB,6 , +-1, +Yspring_s,6 , +-1, +Yspring_sB,5 , +-1, +Yspring_s,5 , +-1, +Yspring_sB,4 , +-1, +Yspring_s,4 , +-1, +Yspring_sB,3 , +-1, +Yspring_s,3 , +-1, +Yspring_sB,2 , +-1, +Yspring_s,2 , +-1, +Yspring_sB,1 , +-1, +Yspring_s,1 , +-1, +Yspring_sB,0 , +-1, +Yspring_s,0 , +-1, +Yspring_eB,6 , +Yspring_w,0 , +-1, +Yspring_e,6 , +Yspring_wB,0 , +-1, +Yspring_eB,5 , +Yspring_w,1 , +-1, +Yspring_e,5 , +Yspring_wB,1 , +-1, +Yspring_eB,4 , +Yspring_w,2 , +-1, +Yspring_e,4 , +Yspring_wB,2 , +-1, +Yspring_eB,3 , +Yspring_w,3 , +-1, +Yspring_e,3 , +Yspring_wB,3 , +-1, +Yspring_eB,2 , +Yspring_w,4 , +-1, +Yspring_e,2 , +Yspring_wB,4 , +-1, +Yspring_eB,1 , +Yspring_w,5 , +-1, +Yspring_e,1 , +Yspring_wB,5 , +-1, +Yspring_eB,0 , +Yspring_w,6 , +-1, +Yspring_e,0 , +Yspring_wB,6 , +-1, +Yspring_kill_eB,6 , +-1, +Yspring_kill_e,6 , +-1, +Yspring_kill_eB,5 , +-1, +Yspring_kill_e,5 , +-1, +Yspring_kill_eB,4 , +-1, +Yspring_kill_e,4 , +-1, +Yspring_kill_eB,3 , +-1, +Yspring_kill_e,3 , +-1, +Yspring_kill_eB,2 , +-1, +Yspring_kill_e,2 , +-1, +Yspring_kill_eB,1 , +-1, +Yspring_kill_e,1 , +-1, +Yspring_kill_eB,0 , +-1, +Yspring_kill_e,0 , +-1, +Yspring_kill_w,0 , +-1, +Yspring_kill_wB,0 , +-1, +Yspring_kill_w,1 , +-1, +Yspring_kill_wB,1 , +-1, +Yspring_kill_w,2 , +-1, +Yspring_kill_wB,2 , +-1, +Yspring_kill_w,3 , +-1, +Yspring_kill_wB,3 , +-1, +Yspring_kill_w,4 , +-1, +Yspring_kill_wB,4 , +-1, +Yspring_kill_w,5 , +-1, +Yspring_kill_wB,5 , +-1, +Yspring_kill_w,6 , +-1, +Yspring_kill_wB,6 , +-1, + +Xeater_n,0 , +Xeater_e,0 , +Xeater_w,0 , +Xeater_s,0 , +Xeater_n,7 , +Xeater_e,7 , +Xeater_s,7 , +Xeater_w,7 , +Yeater_n,7 , +Yeater_e,7 , +Yeater_s,7 , +Yeater_w,7 , +-1, +Xeater_n,1 , +Xeater_e,1 , +Xeater_w,1 , +Xeater_s,1 , +Xeater_n,6 , +Xeater_e,6 , +Xeater_w,6 , +Xeater_s,6 , +-1, +Xeater_n,2 , +Xeater_e,2 , +Xeater_w,2 , +Xeater_s,2 , +Xeater_n,5 , +Xeater_e,5 , +Xeater_w,5 , +Xeater_s,5 , +-1, +Xeater_n,3 , +Xeater_e,3 , +Xeater_w,3 , +Xeater_s,3 , +Xeater_n,4 , +Xeater_e,4 , +Xeater_w,4 , +Xeater_s,4 , +-1, +Yeater_n,0 , +Yeater_sB,6 , +-1, +Yeater_nB,0 , +Yeater_s,6 , +-1, +Yeater_n,1 , +Yeater_sB,5 , +-1, +Yeater_nB,1 , +Yeater_s,5 , +-1, +Yeater_n,2 , +Yeater_sB,4 , +-1, +Yeater_nB,2 , +Yeater_s,4 , +-1, +Yeater_n,3 , +Yeater_sB,3 , +-1, +Yeater_nB,3 , +Yeater_s,3 , +-1, +Yeater_n,4 , +Yeater_sB,2, +-1, +Yeater_nB,4 , +Yeater_s,2 , +-1, +Yeater_n,5 , +Yeater_sB,1 , +-1, +Yeater_nB,5 , +Yeater_s,1 , +-1, +Yeater_n,6 , +Yeater_sB,0 , +-1, +Yeater_nB,6 , +Yeater_s,0 , +-1, +Yeater_eB,6 , +Yeater_w,0 , +-1, +Yeater_e,6 , +Yeater_wB,0 , +-1, +Yeater_eB,5 , +Yeater_w,1 , +-1, +Yeater_e,5 , +Yeater_wB,1 , +-1, +Yeater_eB,4 , +Yeater_w,2 , +-1, +Yeater_e,4 , +Yeater_wB,2 , +-1, +Yeater_eB,3 , +Yeater_w,3 , +-1, +Yeater_e,3 , +Yeater_wB,3 , +-1, +Yeater_eB,2 , +Yeater_w,4 , +-1, +Yeater_e,2 , +Yeater_wB,4 , +-1, +Yeater_eB,1 , +Yeater_w,5 , +-1, +Yeater_e,1 , +Yeater_wB,5 , +-1, +Yeater_eB,0 , +Yeater_w,6 , +-1, +Yeater_e,0 , +Yeater_wB,6 , +-1, +Yeater_stone,0 , +-1, +Yeater_stone,1 , +-1, +Yeater_stone,2 , +-1, +Yeater_stone,3 , +-1, +Yeater_stone,4 , +-1, +Yeater_stone,5 , +-1, +Yeater_stone,6 , +-1, +Yeater_spring,0 , +-1, +Yeater_spring,1 , +-1, +Yeater_spring,2 , +-1, +Yeater_spring,3 , +-1, +Yeater_spring,4 , +-1, +Yeater_spring,5 , +-1, +Yeater_spring,6 , +-1, + +Xalien,0 , +Xalien_pause,0 , +Xalien,7 , +Xalien_pause,7 , +Yalien_n,7 , +Yalien_e,7 , +Yalien_s,7 , +Yalien_w,7 , +-1, +Xalien,1 , +Xalien_pause,1 , +Xalien,6 , +Xalien_pause,6 , +-1, +Xalien,2 , +Xalien_pause,2 , +Xalien,5 , +Xalien_pause,5 , +-1, +Xalien,3 , +Xalien_pause,3 , +Xalien,4 , +Xalien_pause,4 , +-1, +Yalien_n,0 , +Yalien_sB,6 , +-1, +Yalien_nB,0 , +Yalien_s,6 , +-1, +Yalien_n,1 , +Yalien_sB,5 , +-1, +Yalien_nB,1 , +Yalien_s,5 , +-1, +Yalien_n,2 , +Yalien_sB,4 , +-1, +Yalien_nB,2 , +Yalien_s,4 , +-1, +Yalien_n,3 , +Yalien_sB,3 , +-1, +Yalien_nB,3 , +Yalien_s,3 , +-1, +Yalien_n,4 , +Yalien_sB,2 , +-1, +Yalien_nB,4 , +Yalien_s,2 , +-1, +Yalien_n,5 , +Yalien_sB,1 , +-1, +Yalien_nB,5 , +Yalien_s,1 , +-1, +Yalien_n,6 , +Yalien_sB,0 , +-1, +Yalien_nB,6 , +Yalien_s,0 , +-1, +Yalien_eB,6 , +Yalien_w,0 , +-1, +Yalien_e,6 , +Yalien_wB,0 , +-1, +Yalien_eB,5 , +Yalien_w,1 , +-1, +Yalien_e,5 , +Yalien_wB,1 , +-1, +Yalien_eB,4 , +Yalien_w,2 , +-1, +Yalien_e,4 , +Yalien_wB,2 , +-1, +Yalien_eB,3 , +Yalien_w,3 , +-1, +Yalien_e,3 , +Yalien_wB,3 , +-1, +Yalien_eB,2 , +Yalien_w,4 , +-1, +Yalien_e,2 , +Yalien_wB,4 , +-1, +Yalien_eB,1 , +Yalien_w,5 , +-1, +Yalien_e,1 , +Yalien_wB,5 , +-1, +Yalien_eB,0 , +Yalien_w,6 , +-1, +Yalien_e,0 , +Yalien_wB,6 , +-1, +Yalien_stone,0 , +-1, +Yalien_stone,1 , +-1, +Yalien_stone,2 , +-1, +Yalien_stone,3 , +-1, +Yalien_stone,4 , +-1, +Yalien_stone,5 , +-1, +Yalien_stone,6 , +-1, +Yalien_spring,0 , +-1, +Yalien_spring,1 , +-1, +Yalien_spring,2 , +-1, +Yalien_spring,3 , +-1, +Yalien_spring,4 , +-1, +Yalien_spring,5 , +-1, +Yalien_spring,6 , +-1, + +Xemerald,0 , +Xemerald,1 , +Xemerald,2 , +Xemerald,3 , +Xemerald,4 , +Xemerald,5 , +Xemerald,6 , +Xemerald,7 , +Xemerald_pause,0 , +Xemerald_pause,1 , +Xemerald_pause,2 , +Xemerald_pause,3 , +Xemerald_pause,4 , +Xemerald_pause,5 , +Xemerald_pause,6 , +Xemerald_pause,7 , +Xemerald_fall,0 , +Xemerald_fall,1 , +Xemerald_fall,2 , +Xemerald_fall,3 , +Xemerald_fall,4 , +Xemerald_fall,5 , +Xemerald_fall,6 , +Xemerald_fall,7 , +#ifdef BAD_ROLL +Xemerald_force_e,0 , +Xemerald_force_e,1 , +Xemerald_force_e,2 , +Xemerald_force_e,3 , +Xemerald_force_e,4 , +Xemerald_force_e,5 , +Xemerald_force_e,6 , +Xemerald_force_e,7 , +Xemerald_force_w,0 , +Xemerald_force_w,1 , +Xemerald_force_w,2 , +Xemerald_force_w,3 , +Xemerald_force_w,4 , +Xemerald_force_w,5 , +Xemerald_force_w,6 , +Xemerald_force_w,7 , +#endif +Xemerald_shine,0 , +Xemerald_shine,7 , +Yemerald_stone,7 , +Yemerald_s,7 , +Yemerald_e,7 , +Yemerald_w,7 , +-1, +Xemerald_shine,1 , +Xemerald_shine,6 , +-1, +Xemerald_shine,2 , +Xemerald_shine,5 , +-1, +Xemerald_shine,3 , +Xemerald_shine,4 , +-1, +Yemerald_sB,6 , +-1, +Yemerald_s,6 , +-1, +Yemerald_sB,5 , +-1, +Yemerald_s,5 , +-1, +Yemerald_sB,4 , +-1, +Yemerald_s,4 , +-1, +Yemerald_sB,3 , +-1, +Yemerald_s,3 , +-1, +Yemerald_sB,2 , +-1, +Yemerald_s,2 , +-1, +Yemerald_sB,1 , +-1, +Yemerald_s,1 , +-1, +Yemerald_sB,0 , +-1, +Yemerald_s,0 , +-1, +Yemerald_eB,6 , +Yemerald_w,0 , +-1, +Yemerald_e,6 , +Yemerald_wB,0 , +-1, +Yemerald_eB,5 , +Yemerald_w,1 , +-1, +Yemerald_e,5 , +Yemerald_wB,1 , +-1, +Yemerald_eB,4 , +Yemerald_w,2 , +-1, +Yemerald_e,4 , +Yemerald_wB,2 , +-1, +Yemerald_eB,3 , +Yemerald_w,3 , +-1, +Yemerald_e,3 , +Yemerald_wB,3 , +-1, +Yemerald_eB,2 , +Yemerald_w,4 , +-1, +Yemerald_e,2 , +Yemerald_wB,4 , +-1, +Yemerald_eB,1 , +Yemerald_w,5 , +-1, +Yemerald_e,1 , +Yemerald_wB,5 , +-1, +Yemerald_eB,0 , +Yemerald_w,6 , +-1, +Yemerald_e,0 , +Yemerald_wB,6 , +-1, +Yemerald_eat,6 , +-1, +Yemerald_eat,5 , +-1, +Yemerald_eat,4 , +-1, +Yemerald_eat,3 , +-1, +Yemerald_eat,2 , +-1, +Yemerald_eat,1 , +-1, +Yemerald_eat,0 , +-1, +Yemerald_stone,0 , +-1, +Yemerald_stone,1 , +-1, +Yemerald_stone,2 , +-1, +Yemerald_stone,3 , +-1, +Yemerald_stone,4 , +-1, +Yemerald_stone,5 , +-1, +Yemerald_stone,6 , +-1, + +Xdiamond,0 , +Xdiamond,1 , +Xdiamond,2 , +Xdiamond,3 , +Xdiamond,4 , +Xdiamond,5 , +Xdiamond,6 , +Xdiamond,7 , +Xdiamond_pause,0 , +Xdiamond_pause,1 , +Xdiamond_pause,2 , +Xdiamond_pause,3 , +Xdiamond_pause,4 , +Xdiamond_pause,5 , +Xdiamond_pause,6 , +Xdiamond_pause,7 , +Xdiamond_fall,0 , +Xdiamond_fall,1 , +Xdiamond_fall,2 , +Xdiamond_fall,3 , +Xdiamond_fall,4 , +Xdiamond_fall,5 , +Xdiamond_fall,6 , +Xdiamond_fall,7 , +#ifdef BAD_ROLL +Xdiamond_force_e,0 , +Xdiamond_force_e,1 , +Xdiamond_force_e,2 , +Xdiamond_force_e,3 , +Xdiamond_force_e,4 , +Xdiamond_force_e,5 , +Xdiamond_force_e,6 , +Xdiamond_force_e,7 , +Xdiamond_force_w,0 , +Xdiamond_force_w,1 , +Xdiamond_force_w,2 , +Xdiamond_force_w,3 , +Xdiamond_force_w,4 , +Xdiamond_force_w,5 , +Xdiamond_force_w,6 , +Xdiamond_force_w,7 , +#endif +Xdiamond_shine,0 , +Xdiamond_shine,7 , +Ydiamond_s,7 , +Ydiamond_e,7 , +Ydiamond_w,7 , +-1, +Xdiamond_shine,1 , +Xdiamond_shine,6 , +-1, +Xdiamond_shine,2 , +Xdiamond_shine,5 , +-1, +Xdiamond_shine,3 , +Xdiamond_shine,4 , +-1, +Ydiamond_sB,6 , +-1, +Ydiamond_s,6 , +-1, +Ydiamond_sB,5 , +-1, +Ydiamond_s,5 , +-1, +Ydiamond_sB,4 , +-1, +Ydiamond_s,4 , +-1, +Ydiamond_sB,3 , +-1, +Ydiamond_s,3 , +-1, +Ydiamond_sB,2 , +-1, +Ydiamond_s,2 , +-1, +Ydiamond_sB,1 , +-1, +Ydiamond_s,1 , +-1, +Ydiamond_sB,0 , +-1, +Ydiamond_s,0 , +-1, +Ydiamond_eB,6 , +Ydiamond_w,0 , +-1, +Ydiamond_e,6 , +Ydiamond_wB,0 , +-1, +Ydiamond_eB,5 , +Ydiamond_w,1 , +-1, +Ydiamond_e,5 , +Ydiamond_wB,1 , +-1, +Ydiamond_eB,4 , +Ydiamond_w,2 , +-1, +Ydiamond_e,4 , +Ydiamond_wB,2 , +-1, +Ydiamond_eB,3 , +Ydiamond_w,3 , +-1, +Ydiamond_e,3 , +Ydiamond_wB,3 , +-1, +Ydiamond_eB,2 , +Ydiamond_w,4 , +-1, +Ydiamond_e,2 , +Ydiamond_wB,4 , +-1, +Ydiamond_eB,1 , +Ydiamond_w,5 , +-1, +Ydiamond_e,1 , +Ydiamond_wB,5 , +-1, +Ydiamond_eB,0 , +Ydiamond_w,6 , +-1, +Ydiamond_e,0 , +Ydiamond_wB,6 , +-1, +Ydiamond_eat,6 , +-1, +Ydiamond_eat,5 , +-1, +Ydiamond_eat,4 , +-1, +Ydiamond_eat,3 , +-1, +Ydiamond_eat,2 , +-1, +Ydiamond_eat,1 , +-1, +Ydiamond_eat,0 , +-1, +Ydiamond_stone,0 , +-1, +Ydiamond_stone,1 , +-1, +Ydiamond_stone,2 , +-1, +Ydiamond_stone,3 , +-1, +Ydiamond_stone,4 , +-1, +Ydiamond_stone,5 , +-1, +Ydiamond_stone,6 , +-1, + +Xdrip_fall,0 , +Xdrip_fall,1 , +Xdrip_fall,2 , +Xdrip_fall,3 , +Xdrip_fall,4 , +Xdrip_fall,5 , +Xdrip_fall,6 , +Xdrip_fall,7 , +Xdrip_eat,7 , +Ydrip_s2,7 , +-1, +Ydrip_s2B,6 , +-1, +Ydrip_s2,6 , +-1, +Ydrip_s2B,5 , +-1, +Ydrip_s2,5 , +-1, +Ydrip_s2B,4 , +-1, +Ydrip_s2,4 , +-1, +Ydrip_s2B,3 , +-1, +Ydrip_s2,3 , +-1, +Ydrip_s2B,2 , +-1, +Ydrip_s2,2 , +-1, +Ydrip_s2B,1 , +-1, +Ydrip_s2,1 , +-1, +Ydrip_s2B,0 , +-1, +Ydrip_s2,0 , +-1, +Xdrip_stretchB,0 , +Xdrip_stretchB,1 , +Xdrip_stretchB,2 , +Xdrip_stretchB,3 , +Xdrip_stretchB,4 , +Xdrip_stretchB,5 , +Xdrip_stretchB,6 , +Xdrip_stretchB,7 , +Ydrip_s1B,7 , +-1, +Xdrip_stretch,0 , +Xdrip_stretch,1 , +Xdrip_stretch,2 , +Xdrip_stretch,3 , +Xdrip_stretch,4 , +Xdrip_stretch,5 , +Xdrip_stretch,6 , +Xdrip_stretch,7 , +Ydrip_s1,7 , +-1, +Ydrip_s1B,6 , +-1, +Ydrip_s1,6 , +-1, +Ydrip_s1B,5 , +-1, +Ydrip_s1,5 , +-1, +Ydrip_s1B,4 , +-1, +Ydrip_s1,4 , +-1, +Ydrip_s1B,3 , +-1, +Ydrip_s1,3 , +-1, +Ydrip_s1B,2 , +-1, +Ydrip_s1,2 , +-1, +Ydrip_s1B,1 , +-1, +Ydrip_s1,1 , +-1, +Ydrip_s1B,0 , +-1, +Ydrip_s1,0 , +-1, +Xdrip_eat,0 , +-1, +Xdrip_eat,1 , +-1, +Xdrip_eat,2 , +-1, +Xdrip_eat,3 , +-1, +Xdrip_eat,4 , +-1, +Xdrip_eat,5 , +-1, +Xdrip_eat,6 , +-1, + +Xbomb,0 , +Xbomb,1 , +Xbomb,2 , +Xbomb,3 , +Xbomb,4 , +Xbomb,5 , +Xbomb,6 , +Xbomb,7 , +Xbomb_pause,0 , +Xbomb_pause,1 , +Xbomb_pause,2 , +Xbomb_pause,3 , +Xbomb_pause,4 , +Xbomb_pause,5 , +Xbomb_pause,6 , +Xbomb_pause,7 , +Xbomb_fall,0 , +Xbomb_fall,1 , +Xbomb_fall,2 , +Xbomb_fall,3 , +Xbomb_fall,4 , +Xbomb_fall,5 , +Xbomb_fall,6 , +Xbomb_fall,7 , +#ifdef BAD_ROLL +Xbomb_force_e,0 , +Xbomb_force_e,1 , +Xbomb_force_e,2 , +Xbomb_force_e,3 , +Xbomb_force_e,4 , +Xbomb_force_e,5 , +Xbomb_force_e,6 , +Xbomb_force_e,7 , +Xbomb_force_w,0 , +Xbomb_force_w,1 , +Xbomb_force_w,2 , +Xbomb_force_w,3 , +Xbomb_force_w,4 , +Xbomb_force_w,5 , +Xbomb_force_w,6 , +Xbomb_force_w,7 , +#endif +Ybomb_s,7 , +Ybomb_e,7 , +Ybomb_w,7 , +-1, +Ybomb_sB,6 , +-1, +Ybomb_s,6 , +-1, +Ybomb_sB,5 , +-1, +Ybomb_s,5 , +-1, +Ybomb_sB,4 , +-1, +Ybomb_s,4 , +-1, +Ybomb_sB,3 , +-1, +Ybomb_s,3 , +-1, +Ybomb_sB,2 , +-1, +Ybomb_s,2 , +-1, +Ybomb_sB,1 , +-1, +Ybomb_s,1 , +-1, +Ybomb_sB,0 , +-1, +Ybomb_s,0 , +-1, +Ybomb_eB,6 , +Ybomb_w,0 , +-1, +Ybomb_e,6 , +Ybomb_wB,0 , +-1, +Ybomb_eB,5 , +Ybomb_w,1 , +-1, +Ybomb_e,5 , +Ybomb_wB,1 , +-1, +Ybomb_eB,4 , +Ybomb_w,2 , +-1, +Ybomb_e,4 , +Ybomb_wB,2 , +-1, +Ybomb_eB,3 , +Ybomb_w,3 , +-1, +Ybomb_e,3 , +Ybomb_wB,3 , +-1, +Ybomb_eB,2 , +Ybomb_w,4 , +-1, +Ybomb_e,2 , +Ybomb_wB,4 , +-1, +Ybomb_eB,1 , +Ybomb_w,5 , +-1, +Ybomb_e,1 , +Ybomb_wB,5 , +-1, +Ybomb_eB,0 , +Ybomb_w,6 , +-1, +Ybomb_e,0 , +Ybomb_wB,6 , +-1, +Ybomb_eat,6 , +-1, +Ybomb_eat,5 , +-1, +Ybomb_eat,4 , +-1, +Ybomb_eat,3 , +-1, +Ybomb_eat,2 , +-1, +Ybomb_eat,1 , +-1, +Ybomb_eat,0 , +-1, + +Yballoon_n,7 , +Yballoon_e,7 , +Yballoon_s,7 , +Yballoon_w,7 , +Xballoon,0 , +Xballoon,1 , +Xballoon,2 , +Xballoon,3 , +Xballoon,4 , +Xballoon,5 , +Xballoon,6 , +Xballoon,7 , +-1, +Yballoon_n,0 , +Yballoon_sB,6 , +-1, +Yballoon_nB,0 , +Yballoon_s,6 , +-1, +Yballoon_n,1 , +Yballoon_sB,5 , +-1, +Yballoon_nB,1 , +Yballoon_s,5 , +-1, +Yballoon_n,2 , +Yballoon_sB,4 , +-1, +Yballoon_nB,2 , +Yballoon_s,4 , +-1, +Yballoon_n,3 , +Yballoon_sB,3 , +-1, +Yballoon_nB,3 , +Yballoon_s,3 , +-1, +Yballoon_n,4 , +Yballoon_sB,2 , +-1, +Yballoon_nB,4 , +Yballoon_s,2 , +-1, +Yballoon_n,5 , +Yballoon_sB,1 , +-1, +Yballoon_nB,5 , +Yballoon_s,1 , +-1, +Yballoon_n,6 , +Yballoon_sB,0 , +-1, +Yballoon_nB,6 , +Yballoon_s,0 , +-1, +Yballoon_eB,6 , +Yballoon_w,0 , +-1, +Yballoon_e,6 , +Yballoon_wB,0 , +-1, +Yballoon_eB,5 , +Yballoon_w,1 , +-1, +Yballoon_e,5 , +Yballoon_wB,1 , +-1, +Yballoon_eB,4 , +Yballoon_w,2 , +-1, +Yballoon_e,4 , +Yballoon_wB,2 , +-1, +Yballoon_eB,3 , +Yballoon_w,3 , +-1, +Yballoon_e,3 , +Yballoon_wB,3 , +-1, +Yballoon_eB,2 , +Yballoon_w,4 , +-1, +Yballoon_e,2 , +Yballoon_wB,4 , +-1, +Yballoon_eB,1 , +Yballoon_w,5 , +-1, +Yballoon_e,1 , +Yballoon_wB,5 , +-1, +Yballoon_eB,0 , +Yballoon_w,6 , +-1, +Yballoon_e,0 , +Yballoon_wB,6 , +-1, + +Xgrass,0 , +Xgrass,1 , +Xgrass,2 , +Xgrass,3 , +Xgrass,4 , +Xgrass,5 , +Xgrass,6 , +Xgrass,7 , +Xfake_grass,0 , +Xfake_grass,1 , +Xfake_grass,2 , +Xfake_grass,3 , +Xfake_grass,4 , +Xfake_grass,5 , +Xfake_grass,6 , +Xfake_grass,7 , +-1, +Ygrass_nB,6 , +-1, +Ygrass_nB,5 , +-1, +Ygrass_nB,4 , +-1, +Ygrass_nB,3 , +-1, +Ygrass_nB,2 , +-1, +Ygrass_nB,1 , +-1, +Ygrass_nB,0 , +-1, +Ygrass_eB,6 , +-1, +Ygrass_eB,5 , +-1, +Ygrass_eB,4 , +-1, +Ygrass_eB,3 , +-1, +Ygrass_eB,2 , +-1, +Ygrass_eB,1 , +-1, +Ygrass_eB,0 , +-1, +Ygrass_sB,6 , +-1, +Ygrass_sB,5 , +-1, +Ygrass_sB,4 , +-1, +Ygrass_sB,3 , +-1, +Ygrass_sB,2 , +-1, +Ygrass_sB,1 , +-1, +Ygrass_sB,0 , +-1, +Ygrass_wB,6 , +-1, +Ygrass_wB,5 , +-1, +Ygrass_wB,4 , +-1, +Ygrass_wB,3 , +-1, +Ygrass_wB,2 , +-1, +Ygrass_wB,1 , +-1, +Ygrass_wB,0 , +-1, + +Xdirt,0 , +Xdirt,1 , +Xdirt,2 , +Xdirt,3 , +Xdirt,4 , +Xdirt,5 , +Xdirt,6 , +Xdirt,7 , +-1, +Ydirt_nB,6 , +-1, +Ydirt_nB,5 , +-1, +Ydirt_nB,4 , +-1, +Ydirt_nB,3 , +-1, +Ydirt_nB,2 , +-1, +Ydirt_nB,1 , +-1, +Ydirt_nB,0 , +-1, +Ydirt_eB,6 , +-1, +Ydirt_eB,5 , +-1, +Ydirt_eB,4 , +-1, +Ydirt_eB,3 , +-1, +Ydirt_eB,2 , +-1, +Ydirt_eB,1 , +-1, +Ydirt_eB,0 , +-1, +Ydirt_sB,6 , +-1, +Ydirt_sB,5 , +-1, +Ydirt_sB,4 , +-1, +Ydirt_sB,3 , +-1, +Ydirt_sB,2 , +-1, +Ydirt_sB,1 , +-1, +Ydirt_sB,0 , +-1, +Ydirt_wB,6 , +-1, +Ydirt_wB,5 , +-1, +Ydirt_wB,4 , +-1, +Ydirt_wB,3 , +-1, +Ydirt_wB,2 , +-1, +Ydirt_wB,1 , +-1, +Ydirt_wB,0 , +-1, + +Xacid_nw,0 , +Xacid_nw,1 , +Xacid_nw,2 , +Xacid_nw,3 , +Xacid_nw,4 , +Xacid_nw,5 , +Xacid_nw,6 , +Xacid_nw,7 , +-1, +Xacid_ne,0 , +Xacid_ne,1 , +Xacid_ne,2 , +Xacid_ne,3 , +Xacid_ne,4 , +Xacid_ne,5 , +Xacid_ne,6 , +Xacid_ne,7 , +-1, +Xacid_sw,0 , +Xacid_sw,1 , +Xacid_sw,2 , +Xacid_sw,3 , +Xacid_sw,4 , +Xacid_sw,5 , +Xacid_sw,6 , +Xacid_sw,7 , +-1, +Xacid_s,0 , +Xacid_s,1 , +Xacid_s,2 , +Xacid_s,3 , +Xacid_s,4 , +Xacid_s,5 , +Xacid_s,6 , +Xacid_s,7 , +-1, +Xacid_se,0 , +Xacid_se,1 , +Xacid_se,2 , +Xacid_se,3 , +Xacid_se,4 , +Xacid_se,5 , +Xacid_se,6 , +Xacid_se,7 , +-1, +Xacid_1,0 , +Xacid_1,1 , +Xacid_1,2 , +Xacid_1,3 , +Xacid_1,4 , +Xacid_1,5 , +Xacid_1,6 , +Xacid_1,7 , +-1, +Xacid_2,0 , +Xacid_2,1 , +Xacid_2,2 , +Xacid_2,3 , +Xacid_2,4 , +Xacid_2,5 , +Xacid_2,6 , +Xacid_2,7 , +-1, +Xacid_3,0 , +Xacid_3,1 , +Xacid_3,2 , +Xacid_3,3 , +Xacid_3,4 , +Xacid_3,5 , +Xacid_3,6 , +Xacid_3,7 , +-1, +Xacid_4,0 , +Xacid_4,1 , +Xacid_4,2 , +Xacid_4,3 , +Xacid_4,4 , +Xacid_4,5 , +Xacid_4,6 , +Xacid_4,7 , +-1, +Xacid_5,0 , +Xacid_5,1 , +Xacid_5,2 , +Xacid_5,3 , +Xacid_5,4 , +Xacid_5,5 , +Xacid_5,6 , +Xacid_5,7 , +-1, +Xacid_6,0 , +Xacid_6,1 , +Xacid_6,2 , +Xacid_6,3 , +Xacid_6,4 , +Xacid_6,5 , +Xacid_6,6 , +Xacid_6,7 , +-1, +Xacid_7,0 , +Xacid_7,1 , +Xacid_7,2 , +Xacid_7,3 , +Xacid_7,4 , +Xacid_7,5 , +Xacid_7,6 , +Xacid_7,7 , +-1, +Xacid_8,0 , +Xacid_8,1 , +Xacid_8,2 , +Xacid_8,3 , +Xacid_8,4 , +Xacid_8,5 , +Xacid_8,6 , +Xacid_8,7 , +-1, +Yacid_splash_wB,4 , +Yacid_splash_wB,5 , +-1, +Yacid_splash_wB,2 , +Yacid_splash_wB,3 , +-1, +Yacid_splash_wB,0 , +Yacid_splash_wB,1 , +-1, +Yacid_splash_eB,4 , +Yacid_splash_eB,5 , +-1, +Yacid_splash_eB,2 , +Yacid_splash_eB,3 , +-1, +Yacid_splash_eB,0 , +Yacid_splash_eB,1 , +-1, + +Xball_2B,7 , +Xball_1,0 , +Xball_1,1 , +Xball_1,2 , +Xball_1,3 , +Xball_1,4 , +Xball_1,5 , +Xball_1,6 , +Xball_1,7 , +-1, +Xball_1B,0 , +-1, +Xball_1B,1 , +-1, +Xball_1B,2 , +-1, +Xball_1B,3 , +-1, +Xball_1B,4 , +-1, +Xball_1B,5 , +-1, +Xball_1B,6 , +-1, +Xball_1B,7 , +Xball_2,0 , +Xball_2,1 , +Xball_2,2 , +Xball_2,3 , +Xball_2,4 , +Xball_2,5 , +Xball_2,6 , +Xball_2,7 , +-1, +Xball_2B,0 , +-1, +Xball_2B,1 , +-1, +Xball_2B,2 , +-1, +Xball_2B,3 , +-1, +Xball_2B,4 , +-1, +Xball_2B,5 , +-1, +Xball_2B,6 , +-1, + +Ygrow_ew_eat,7 , +Xgrow_ew,0 , +Xgrow_ew,1 , +Xgrow_ew,2 , +Xgrow_ew,3 , +Xgrow_ew,4 , +Xgrow_ew,5 , +Xgrow_ew,6 , +Xgrow_ew,7 , +-1, +Ygrow_ew_eat,0 , +-1, +Ygrow_ew_eat,1 , +-1, +Ygrow_ew_eat,2 , +-1, +Ygrow_ew_eat,3 , +-1, +Ygrow_ew_eat,4 , +-1, +Ygrow_ew_eat,5 , +-1, +Ygrow_ew_eat,6 , +-1, +Ygrow_ns_eat,7 , +Xgrow_ns,0 , +Xgrow_ns,1 , +Xgrow_ns,2 , +Xgrow_ns,3 , +Xgrow_ns,4 , +Xgrow_ns,5 , +Xgrow_ns,6 , +Xgrow_ns,7 , +-1, +Ygrow_ns_eat,0 , +-1, +Ygrow_ns_eat,1 , +-1, +Ygrow_ns_eat,2 , +-1, +Ygrow_ns_eat,3 , +-1, +Ygrow_ns_eat,4 , +-1, +Ygrow_ns_eat,5 , +-1, +Ygrow_ns_eat,6 , +-1, + +XwonderwallB,7 , +Xwonderwall,0 , +Xwonderwall,1 , +Xwonderwall,2 , +Xwonderwall,3 , +Xwonderwall,4 , +Xwonderwall,5 , +Xwonderwall,6 , +Xwonderwall,7 , +-1, +XwonderwallB,0 , +-1, +XwonderwallB,1 , +-1, +XwonderwallB,2 , +-1, +XwonderwallB,3 , +-1, +XwonderwallB,4 , +-1, +XwonderwallB,5 , +-1, +XwonderwallB,6 , +-1, + +Xameuba_1,0 , +Xameuba_1,1 , +Xameuba_1,2 , +Xameuba_1,3 , +Xameuba_1,4 , +Xameuba_1,5 , +Xameuba_1,6 , +Xameuba_1,7 , +-1, +Xameuba_2,0 , +Xameuba_2,1 , +Xameuba_2,2 , +Xameuba_2,3 , +Xameuba_2,4 , +Xameuba_2,5 , +Xameuba_2,6 , +Xameuba_2,7 , +-1, +Xameuba_3,0 , 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+Xdecor_7,0 , +Xdecor_7,1 , +Xdecor_7,2 , +Xdecor_7,3 , +Xdecor_7,4 , +Xdecor_7,5 , +Xdecor_7,6 , +Xdecor_7,7 , +-1, +Xdecor_8,0 , +Xdecor_8,1 , +Xdecor_8,2 , +Xdecor_8,3 , +Xdecor_8,4 , +Xdecor_8,5 , +Xdecor_8,6 , +Xdecor_8,7 , +-1, +Xdecor_9,0 , +Xdecor_9,1 , +Xdecor_9,2 , +Xdecor_9,3 , +Xdecor_9,4 , +Xdecor_9,5 , +Xdecor_9,6 , +Xdecor_9,7 , +-1, +Xdecor_10,0 , +Xdecor_10,1 , +Xdecor_10,2 , +Xdecor_10,3 , +Xdecor_10,4 , +Xdecor_10,5 , +Xdecor_10,6 , +Xdecor_10,7 , +-1, +Xdecor_11,0 , +Xdecor_11,1 , +Xdecor_11,2 , +Xdecor_11,3 , +Xdecor_11,4 , +Xdecor_11,5 , +Xdecor_11,6 , +Xdecor_11,7 , +-1, +Xdecor_12,0 , +Xdecor_12,1 , +Xdecor_12,2 , +Xdecor_12,3 , +Xdecor_12,4 , +Xdecor_12,5 , +Xdecor_12,6 , +Xdecor_12,7 , +-1, +Xalpha_excla,0 , +Xalpha_excla,1 , +Xalpha_excla,2 , +Xalpha_excla,3 , +Xalpha_excla,4 , +Xalpha_excla,5 , +Xalpha_excla,6 , +Xalpha_excla,7 , +-1, +Xalpha_quote,0 , +Xalpha_quote,1 , +Xalpha_quote,2 , +Xalpha_quote,3 , +Xalpha_quote,4 , +Xalpha_quote,5 , +Xalpha_quote,6 , +Xalpha_quote,7 , +-1, +Xalpha_comma,0 , +Xalpha_comma,1 , +Xalpha_comma,2 , +Xalpha_comma,3 , +Xalpha_comma,4 , +Xalpha_comma,5 , +Xalpha_comma,6 , +Xalpha_comma,7 , +-1, +Xalpha_minus,0 , +Xalpha_minus,1 , +Xalpha_minus,2 , +Xalpha_minus,3 , +Xalpha_minus,4 , +Xalpha_minus,5 , +Xalpha_minus,6 , +Xalpha_minus,7 , +-1, +Xalpha_perio,0 , +Xalpha_perio,1 , +Xalpha_perio,2 , +Xalpha_perio,3 , +Xalpha_perio,4 , +Xalpha_perio,5 , +Xalpha_perio,6 , +Xalpha_perio,7 , +-1, +Xalpha_0,0 , +Xalpha_0,1 , +Xalpha_0,2 , +Xalpha_0,3 , +Xalpha_0,4 , +Xalpha_0,5 , +Xalpha_0,6 , +Xalpha_0,7 , +-1, +Xalpha_1,0 , +Xalpha_1,1 , +Xalpha_1,2 , +Xalpha_1,3 , +Xalpha_1,4 , +Xalpha_1,5 , +Xalpha_1,6 , +Xalpha_1,7 , +-1, +Xalpha_2,0 , +Xalpha_2,1 , +Xalpha_2,2 , +Xalpha_2,3 , +Xalpha_2,4 , +Xalpha_2,5 , +Xalpha_2,6 , +Xalpha_2,7 , +-1, +Xalpha_3,0 , +Xalpha_3,1 , +Xalpha_3,2 , +Xalpha_3,3 , +Xalpha_3,4 , +Xalpha_3,5 , +Xalpha_3,6 , +Xalpha_3,7 , +-1, +Xalpha_4,0 , +Xalpha_4,1 , +Xalpha_4,2 , +Xalpha_4,3 , +Xalpha_4,4 , +Xalpha_4,5 , +Xalpha_4,6 , +Xalpha_4,7 , +-1, +Xalpha_5,0 , +Xalpha_5,1 , +Xalpha_5,2 , +Xalpha_5,3 , +Xalpha_5,4 , +Xalpha_5,5 , +Xalpha_5,6 , +Xalpha_5,7 , +-1, +Xalpha_6,0 , +Xalpha_6,1 , +Xalpha_6,2 , +Xalpha_6,3 , +Xalpha_6,4 , +Xalpha_6,5 , +Xalpha_6,6 , +Xalpha_6,7 , +-1, +Xalpha_7,0 , +Xalpha_7,1 , +Xalpha_7,2 , +Xalpha_7,3 , +Xalpha_7,4 , +Xalpha_7,5 , +Xalpha_7,6 , +Xalpha_7,7 , +-1, +Xalpha_8,0 , +Xalpha_8,1 , +Xalpha_8,2 , +Xalpha_8,3 , +Xalpha_8,4 , +Xalpha_8,5 , +Xalpha_8,6 , +Xalpha_8,7 , +-1, +Xalpha_9,0 , +Xalpha_9,1 , +Xalpha_9,2 , +Xalpha_9,3 , +Xalpha_9,4 , +Xalpha_9,5 , +Xalpha_9,6 , +Xalpha_9,7 , +-1, +Xalpha_colon,0 , +Xalpha_colon,1 , +Xalpha_colon,2 , +Xalpha_colon,3 , +Xalpha_colon,4 , +Xalpha_colon,5 , +Xalpha_colon,6 , +Xalpha_colon,7 , +-1, +Xalpha_arrow_w,0 , +Xalpha_arrow_w,1 , +Xalpha_arrow_w,2 , +Xalpha_arrow_w,3 , +Xalpha_arrow_w,4 , +Xalpha_arrow_w,5 , +Xalpha_arrow_w,6 , +Xalpha_arrow_w,7 , +-1, +Xalpha_arrow_e,0 , +Xalpha_arrow_e,1 , +Xalpha_arrow_e,2 , +Xalpha_arrow_e,3 , +Xalpha_arrow_e,4 , +Xalpha_arrow_e,5 , +Xalpha_arrow_e,6 , +Xalpha_arrow_e,7 , +-1, +Xalpha_quest,0 , +Xalpha_quest,1 , +Xalpha_quest,2 , +Xalpha_quest,3 , +Xalpha_quest,4 , +Xalpha_quest,5 , +Xalpha_quest,6 , +Xalpha_quest,7 , +-1, +Xalpha_a,0 , +Xalpha_a,1 , +Xalpha_a,2 , +Xalpha_a,3 , +Xalpha_a,4 , +Xalpha_a,5 , +Xalpha_a,6 , +Xalpha_a,7 , +-1, +Xalpha_b,0 , +Xalpha_b,1 , +Xalpha_b,2 , +Xalpha_b,3 , +Xalpha_b,4 , +Xalpha_b,5 , +Xalpha_b,6 , +Xalpha_b,7 , +-1, +Xalpha_c,0 , +Xalpha_c,1 , +Xalpha_c,2 , +Xalpha_c,3 , +Xalpha_c,4 , +Xalpha_c,5 , +Xalpha_c,6 , +Xalpha_c,7 , +-1, +Xalpha_d,0 , +Xalpha_d,1 , +Xalpha_d,2 , +Xalpha_d,3 , +Xalpha_d,4 , +Xalpha_d,5 , +Xalpha_d,6 , +Xalpha_d,7 , +-1, +Xalpha_e,0 , +Xalpha_e,1 , +Xalpha_e,2 , +Xalpha_e,3 , +Xalpha_e,4 , +Xalpha_e,5 , +Xalpha_e,6 , +Xalpha_e,7 , +-1, +Xalpha_f,0 , +Xalpha_f,1 , +Xalpha_f,2 , +Xalpha_f,3 , +Xalpha_f,4 , +Xalpha_f,5 , +Xalpha_f,6 , +Xalpha_f,7 , +-1, +Xalpha_g,0 , +Xalpha_g,1 , +Xalpha_g,2 , +Xalpha_g,3 , +Xalpha_g,4 , +Xalpha_g,5 , +Xalpha_g,6 , +Xalpha_g,7 , +-1, +Xalpha_h,0 , +Xalpha_h,1 , +Xalpha_h,2 , +Xalpha_h,3 , +Xalpha_h,4 , +Xalpha_h,5 , +Xalpha_h,6 , +Xalpha_h,7 , +-1, +Xalpha_i,0 , +Xalpha_i,1 , +Xalpha_i,2 , +Xalpha_i,3 , +Xalpha_i,4 , +Xalpha_i,5 , +Xalpha_i,6 , +Xalpha_i,7 , +-1, +Xalpha_j,0 , +Xalpha_j,1 , +Xalpha_j,2 , +Xalpha_j,3 , +Xalpha_j,4 , +Xalpha_j,5 , +Xalpha_j,6 , +Xalpha_j,7 , +-1, +Xalpha_k,0 , +Xalpha_k,1 , +Xalpha_k,2 , +Xalpha_k,3 , +Xalpha_k,4 , +Xalpha_k,5 , +Xalpha_k,6 , +Xalpha_k,7 , +-1, +Xalpha_l,0 , +Xalpha_l,1 , +Xalpha_l,2 , +Xalpha_l,3 , +Xalpha_l,4 , +Xalpha_l,5 , +Xalpha_l,6 , +Xalpha_l,7 , +-1, +Xalpha_m,0 , +Xalpha_m,1 , +Xalpha_m,2 , +Xalpha_m,3 , +Xalpha_m,4 , +Xalpha_m,5 , +Xalpha_m,6 , +Xalpha_m,7 , +-1, +Xalpha_n,0 , +Xalpha_n,1 , +Xalpha_n,2 , +Xalpha_n,3 , +Xalpha_n,4 , +Xalpha_n,5 , +Xalpha_n,6 , +Xalpha_n,7 , +-1, +Xalpha_o,0 , +Xalpha_o,1 , +Xalpha_o,2 , +Xalpha_o,3 , +Xalpha_o,4 , +Xalpha_o,5 , +Xalpha_o,6 , +Xalpha_o,7 , +-1, +Xalpha_p,0 , +Xalpha_p,1 , +Xalpha_p,2 , +Xalpha_p,3 , +Xalpha_p,4 , +Xalpha_p,5 , +Xalpha_p,6 , +Xalpha_p,7 , +-1, +Xalpha_q,0 , +Xalpha_q,1 , +Xalpha_q,2 , +Xalpha_q,3 , +Xalpha_q,4 , +Xalpha_q,5 , +Xalpha_q,6 , +Xalpha_q,7 , +-1, +Xalpha_r,0 , +Xalpha_r,1 , +Xalpha_r,2 , +Xalpha_r,3 , +Xalpha_r,4 , +Xalpha_r,5 , +Xalpha_r,6 , +Xalpha_r,7 , +-1, +Xalpha_s,0 , +Xalpha_s,1 , +Xalpha_s,2 , +Xalpha_s,3 , +Xalpha_s,4 , +Xalpha_s,5 , +Xalpha_s,6 , +Xalpha_s,7 , +-1, +Xalpha_t,0 , +Xalpha_t,1 , +Xalpha_t,2 , +Xalpha_t,3 , +Xalpha_t,4 , +Xalpha_t,5 , +Xalpha_t,6 , +Xalpha_t,7 , +-1, +Xalpha_u,0 , +Xalpha_u,1 , +Xalpha_u,2 , +Xalpha_u,3 , +Xalpha_u,4 , +Xalpha_u,5 , +Xalpha_u,6 , +Xalpha_u,7 , +-1, +Xalpha_v,0 , +Xalpha_v,1 , +Xalpha_v,2 , +Xalpha_v,3 , +Xalpha_v,4 , +Xalpha_v,5 , +Xalpha_v,6 , +Xalpha_v,7 , +-1, +Xalpha_w,0 , +Xalpha_w,1 , +Xalpha_w,2 , +Xalpha_w,3 , +Xalpha_w,4 , +Xalpha_w,5 , +Xalpha_w,6 , +Xalpha_w,7 , +-1, +Xalpha_x,0 , +Xalpha_x,1 , +Xalpha_x,2 , +Xalpha_x,3 , +Xalpha_x,4 , +Xalpha_x,5 , +Xalpha_x,6 , +Xalpha_x,7 , +-1, +Xalpha_y,0 , +Xalpha_y,1 , +Xalpha_y,2 , +Xalpha_y,3 , +Xalpha_y,4 , +Xalpha_y,5 , +Xalpha_y,6 , +Xalpha_y,7 , +-1, +Xalpha_z,0 , +Xalpha_z,1 , +Xalpha_z,2 , +Xalpha_z,3 , +Xalpha_z,4 , +Xalpha_z,5 , +Xalpha_z,6 , +Xalpha_z,7 , +-1, +Xalpha_copyr,0 , +Xalpha_copyr,1 , +Xalpha_copyr,2 , +Xalpha_copyr,3 , +Xalpha_copyr,4 , +Xalpha_copyr,5 , +Xalpha_copyr,6 , +Xalpha_copyr,7 , +-1, + +Yball_eat,7 , +Yball_eat,6 , +Yball_eat,5 , +Xboom_2,7 , +Xboom_2,6 , +Xboom_2,5 , +-1, +Yball_eat,4 , +Yball_eat,3 , +Yball_eat,2 , +Xboom_2,4 , +Xboom_2,3 , +Xboom_2,2 , +-1, +Yball_eat,1 , +Yball_eat,0 , +Xboom_2,1 , +Xboom_2,0 , +Xboom_1,7 , +-1, +Xboom_1,6 , +Xboom_1,5 , +Xboom_android,7 , +-1, +Xboom_1,4 , +Xboom_1,3 , +Xboom_bug,4 , +Xboom_bomb,4 , +Xboom_bug,3 , +Xboom_bomb,3 , +-1, +Xboom_1,2 , +Xboom_1,1 , +Xboom_bug,6 , +Xboom_bomb,6 , +Xboom_bug,5 , +Xboom_bomb,5 , +Xboom_bug,2 , +Xboom_bomb,2 , +Xboom_bug,1 , +Xboom_bomb,1 , +-1, +Xboom_bug,0 , +Xboom_bug,7 , +Xboom_bomb,0 , +Xboom_bomb,7 , +Xboom_1,0 , +Ybug_stone,7 , +Ybug_spring,7 , +Ytank_stone,7 , +Ytank_spring,7 , +Yeater_stone,7 , +Yeater_spring,7 , +Yalien_stone,7 , +Yalien_spring,7 , +Ybomb_eat,7 , +-1 +}; + +int spr_map[] = { +SPR_walk+0,0, 0,1,2,3,4,5,6,7, +SPR_walk+1,0, 8,9,10,11,12,13,14,15, +SPR_walk+2,0, 16,17,18,19,20,21,22,23, +SPR_walk+3,0, 24,25,26,27,28,29,30,31, +SPR_push+0,0, 32,33,34,35,36,35,34,33, +SPR_push+1,0, 37,38,39,40,41,40,39,38, +SPR_push+2,0, 42,43,44,45,46,45,44,43, +SPR_push+3,0, 47,48,49,50,51,50,49,48, +SPR_spray+0,0, 52,52,52,52,52,52,52,52, +SPR_spray+1,0, 53,53,53,53,53,53,53,53, +SPR_spray+2,0, 54,54,54,54,54,54,54,54, +SPR_spray+3,0, 55,55,55,55,55,55,55,55, +SPR_walk+0,1, 56,57,58,59,60,61,62,63, +SPR_walk+1,1, 64,65,66,67,68,69,70,71, +SPR_walk+2,1, 72,73,74,75,76,77,78,79, +SPR_walk+3,1, 80,81,82,83,84,85,86,87, +SPR_push+0,1, 88,89,90,91,92,91,90,89, +SPR_push+1,1, 93,94,95,96,97,96,95,94, +SPR_push+2,1, 98,99,100,101,102,101,100,99, +SPR_push+3,1, 103,104,105,106,107,106,105,104, +SPR_spray+0,1, 108,108,108,108,108,108,108,108, +SPR_spray+1,1, 109,109,109,109,109,109,109,109, +SPR_spray+2,1, 110,110,110,110,110,110,110,110, +SPR_spray+3,1, 111,111,111,111,111,111,111,111, +SPR_still,0, 112,112,112,112,112,112,112,112, +SPR_still,1, 113,113,113,113,113,113,113,113, +SPR_MAX +}; + +int ttl_map[] = { +-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, +-1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */ +5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */ +-1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */ +32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */ +-1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */ +32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */ +}; + +/* ---------------------------------------------------------------------- */ + +#if 0 + +/* quick and dirty code to format the data semi nicely */ + +void print_buffer(int *buffer, int count) +{ + int i,j; + j = 0; + for(i = 0; i < count;) { + if(j > 80) { j=0; printf("\n"); } + if(j == 0) printf("\t"); + j += printf("%d", buffer[i]); + j += printf("%s", ++i == count ? "" : ","); + } + if(j) printf("\n"); +} +void print_tab(int *invert, char *varname, char *comment) +{ + int i; + int buffer[TILE_MAX]; + + for(i = 0; i < TILE_MAX; i++) buffer[i] = 0; + for(;invert[0] < TILE_MAX; invert += 2) buffer[invert[0]] = invert[1]; + + printf("/* %s */\n", comment); + printf("const unsigned char %s[%d] = {\n", varname, TILE_MAX); + print_buffer(buffer, TILE_MAX); + printf("};\n"); +} +void print_explode(void) +{ + int i; + int *tile = tile_explode; + int buffer[TILE_MAX]; + + for(i = 0; i < TILE_MAX; i++) buffer[i] = Xboom_1; + while((i = *tile++) < TILE_MAX) buffer[i] = i; /* these tiles are indestructable */ + while((i = *tile++) < TILE_MAX) buffer[i] = *tile++; /* these tiles are special */ + + printf("/* normal explosion */\n"); + printf("const unsigned short tab_explode_normal[%d] = {\n", TILE_MAX); + print_buffer(buffer, TILE_MAX); + printf("};\n"); + + while((i = *tile++) < TILE_MAX) buffer[i] = *tile++; /* these tiles for dynamite */ + + printf("/* dynamite explosion */\n"); + printf("const unsigned short tab_explode_dynamite[%d] = {\n", TILE_MAX); + print_buffer(buffer, TILE_MAX); + printf("};\n"); +} +void print_obj(void) +{ + int i,j; + int *map = obj_map; + int buffer[8][TILE_MAX]; + +#if 0 + int debug=0; + for(i = 0; i < 8; i++) for(j = 0; j < TILE_MAX; j++) buffer[i][j] = 0; + for(i = 0; i < 64; i++) { + for(;*map != -1; map += 2) { + if(map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8) { fprintf(stderr, "obj_map: bad tile (%d,%d) @ %d+%d\n", map[0], map[1], i / 16, i % 16); debug = 1; continue; } + buffer[map[1]][map[0]]++; + } + map++; + } + for(i = 0; i < 896; i++) { + for(;*map != -1; map += 2) { + if(map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8) { fprintf(stderr, "obj_map: bad tile (%d,%d) @ %d\n", map[0], map[1], i); debug = 1; continue; } + buffer[map[1]][map[0]]++; + } + map++; + } + for(i = 0; i < TILE_MAX; i++) for(j = 0; j < 8; j++) { + switch(buffer[j][i]) { + case 0: fprintf(stderr, "obj_map: uninitialized (%d,%d)\n", i, j); debug = 1; break; + case 1: break; /* good */ + default: fprintf(stderr, "obj_map: duplicate (%d,%d)\n", i, j); debug = 1; break; + } + } + if(sizeof(obj_map) / sizeof(*obj_map) != map - obj_map) { fprintf(stderr, "obj_map: bad end (%d != %d)\n", sizeof(obj_map) / sizeof(*obj_map), map - obj_map); debug = 1; } + if(debug == 0) fprintf(stderr, "obj_map: looks good, now disable debug code\n"); + abort(); +#else + + for(i = 0; i < 8; i++) for(j = 0; j < TILE_MAX; j++) buffer[i][j] = Xblank; + +/* special case for first 64 entries */ + for(i = 0; i < 64; i++) { + for(;*map != -1; map += 2) buffer[map[1]][map[0]] = i; + map++; + } + +/* now regular entries */ + for(i = 0; i < 896 * 16; i += 16) { + for(;*map != -1; map += 2) buffer[map[1]][map[0]] = i; + map++; + } + + printf("/* map tiles to coords */\n"); + printf("const unsigned short map_obj[8][%d] = {\n", TILE_MAX); + for(i = 0; i < 8;) { + printf("{\n"); + print_buffer(buffer[7 - i], TILE_MAX); + printf("}%s", ++i == 8 ? "\n" : ","); + } + printf("};\n"); +#endif +} +void print_spr(void) +{ + int i,j,k; + int *map = spr_map; + int buffer[2][8][SPR_MAX]; + + while(*map < SPR_MAX) { + i = *map++; + j = *map++; + for(k = 0; k < 8; k++) buffer[j][k][i] = *map++; + } + + printf("/* map sprites to coords */\n"); + printf("const unsigned short map_spr[2][8][%d] = {\n", SPR_MAX); + for(i = 0; i < 2;) { + printf("{\n"); + for(j = 0; j < 8;) { + printf("\t{ "); + for(k = 0; k < SPR_MAX;) { + printf("%d", buffer[i][7 - j][k]); + printf("%s", ++k == SPR_MAX ? "" : ","); + } + printf(" }%s\n", ++j == 8 ? "" : ","); + } + printf("}%s", ++i == 2 ? "\n" : ","); + } + printf("};\n"); +} +void print_ttl(void) +{ + int i,j,k; + int buffer[128]; + + for(i = 0; i < 128; i++) { + if(ttl_map[i] == -1) { + buffer[i] = -1; + } else { + j = (ttl_map[i] % 22) * 14; + k = (ttl_map[i] / 22); + buffer[i] = k * 320 + j; + } + } + printf("/* map ascii to coords */\n"); + printf("const unsigned short map_ttl[128] = {\n"); + print_buffer(buffer, 128); + printf("};\n"); +} +int main_OLD(void) +{ + printf("/* THIS FILE AUTOMATICALLY GENERATED */\n\n"); + print_tab(tile_blank, "tab_blank", "0=stop 1=blank"); + print_tab(tile_acid, "tab_acid", "0=stop 1=acid"); + print_tab(tile_ameuba, "tab_ameuba", "0=stop 1=ameuba"); + print_tab(tile_android_move, "tab_android_move", "0=stop 1=move"); + print_explode(); + print_obj(); + print_spr(); + print_ttl(); + return(0); +} + +#endif + +/* ------------------------------------------------------------------------- */ + +/* 0=stop 1=blank */ +unsigned char tab_blank[TILE_MAX]; + +/* 0=stop 1=acid */ +unsigned char tab_acid[TILE_MAX]; + +/* 0=stop 1=ameuba */ +unsigned char tab_ameuba[TILE_MAX]; + +/* 0=stop 1=move */ +unsigned char tab_android_move[TILE_MAX]; + +/* normal explosion */ +unsigned short tab_explode_normal[TILE_MAX]; + +/* dynamite explosion */ +unsigned short tab_explode_dynamite[TILE_MAX]; + +/* map tiles to coords */ +unsigned short map_obj[8][TILE_MAX]; + +/* map sprites to coords */ +unsigned short map_spr[2][8][13]; + +/* map ascii to coords */ +unsigned short map_ttl[128]; + +void create_tab(int *invert, unsigned char *array) +{ + int i; + int buffer[TILE_MAX]; + + for(i = 0; i < TILE_MAX; i++) + buffer[i] = 0; + + for(;invert[0] < TILE_MAX; invert += 2) + buffer[invert[0]] = invert[1]; + + for(i = 0; i < TILE_MAX; i++) + array[i] = buffer[i]; +} + +void create_explode() +{ + int i; + int *tile = tile_explode; + int buffer[TILE_MAX]; + + for(i = 0; i < TILE_MAX; i++) + buffer[i] = Xboom_1; + while((i = *tile++) < TILE_MAX) + buffer[i] = i; /* these tiles are indestructable */ + while((i = *tile++) < TILE_MAX) + buffer[i] = *tile++; /* these tiles are special */ + + for(i = 0; i < TILE_MAX; i++) + tab_explode_normal[i] = buffer[i]; + + while((i = *tile++) < TILE_MAX) + buffer[i] = *tile++; /* these tiles for dynamite */ + + for(i = 0; i < TILE_MAX; i++) + tab_explode_dynamite[i] = buffer[i]; +} + +void create_obj() +{ + int i, j; + int *map = obj_map; + int buffer[8][TILE_MAX]; + +#if 0 + + int debug = 0; + for(i = 0; i < 8; i++) + for(j = 0; j < TILE_MAX; j++) + buffer[i][j] = 0; + for(i = 0; i < 64; i++) + { + for(;*map != -1; map += 2) + { + if (map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8) + { + fprintf(stderr, "obj_map: bad tile (%d,%d) @ %d+%d\n", + map[0], map[1], i / 16, i % 16); + debug = 1; + continue; + } + buffer[map[1]][map[0]]++; + } + map++; + } + for(i = 0; i < 896; i++) + { + for(;*map != -1; map += 2) + { + if (map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8) + { + fprintf(stderr, "obj_map: bad tile (%d,%d) @ %d\n", map[0], map[1], i); + debug = 1; + continue; + } + buffer[map[1]][map[0]]++; + } + map++; + } + for(i = 0; i < TILE_MAX; i++) + { + for(j = 0; j < 8; j++) + { + switch(buffer[j][i]) + { + case 0: + fprintf(stderr, "obj_map: uninitialized (%d,%d)\n", i, j); + debug = 1; + break; + case 1: + break; /* good */ + default: + fprintf(stderr, "obj_map: duplicate (%d,%d)\n", i, j); + debug = 1; + break; + } + } + } + + if(sizeof(obj_map) / sizeof(*obj_map) != map - obj_map) + { + fprintf(stderr, "obj_map: bad end (%d != %d)\n", + sizeof(obj_map) / sizeof(*obj_map), map - obj_map); + debug = 1; + } + if(debug == 0) + fprintf(stderr, "obj_map: looks good, now disable debug code\n"); + abort(); + +#else + + for(i = 0; i < 8; i++) + for(j = 0; j < TILE_MAX; j++) + buffer[i][j] = Xblank; + + /* special case for first 64 entries */ + for(i = 0; i < 64; i++) + { + for(;*map != -1; map += 2) + buffer[map[1]][map[0]] = i; + map++; + } + + /* now regular entries */ + for(i = 0; i < 896 * 16; i += 16) + { + for(;*map != -1; map += 2) + buffer[map[1]][map[0]] = i; + map++; + } + + for(i = 0; i < 8; i++) + for(j = 0; j < TILE_MAX; j++) + map_obj[i][j] = buffer[7 - i][j]; + +#endif +} + +void create_spr() +{ + int i, j, k; + int *map = spr_map; + int buffer[2][8][SPR_MAX]; + + while(*map < SPR_MAX) + { + i = *map++; + j = *map++; + for(k = 0; k < 8; k++) + buffer[j][k][i] = *map++; + } + + for(i = 0; i < 2; i++) + for(j = 0; j < 8; j++) + for(k = 0; k < SPR_MAX; k++) + map_spr[i][j][k] = buffer[i][7 - j][k]; +} + +void create_ttl() +{ + int i, j, k; + int buffer[128]; + + for(i = 0; i < 128; i++) + { + if(ttl_map[i] == -1) + { + buffer[i] = -1; + } + else + { + j = (ttl_map[i] % 22) * 14; + k = (ttl_map[i] / 22); + buffer[i] = k * 320 + j; + } + } + + for (i = 0; i < 128; i++) + map_ttl[i] = buffer[i]; +} + +void tab_generate() +{ + create_tab(tile_blank, tab_blank); + create_tab(tile_acid, tab_acid); + create_tab(tile_ameuba, tab_ameuba); + create_tab(tile_android_move, tab_android_move); + create_explode(); + create_obj(); + create_spr(); + create_ttl(); +} diff --git a/src/libem/tile.h b/src/libem/tile.h new file mode 100644 index 00000000..5f0f086c --- /dev/null +++ b/src/libem/tile.h @@ -0,0 +1,436 @@ +#ifndef TILE_H +#define TILE_H + +/* 2000-07-30T11:06:03Z + */ + +/* define these for backwards compatibility */ +#define BAD_ROLL +#define BAD_SPRING + +enum { + Xblank = 0, /* still */ + Yacid_splash_eB, /* hmm */ + Yacid_splash_wB, /* hmm */ + +#ifdef BAD_ROLL + Xstone_force_e, /* only use these in eater */ + Xstone_force_w, + Xnut_force_e, + Xnut_force_w, + Xspring_force_e, + Xspring_force_w, + Xemerald_force_e, + Xemerald_force_w, + Xdiamond_force_e, + Xdiamond_force_w, + Xbomb_force_e, + Xbomb_force_w, +#endif + + Xstone, + Xstone_pause, + Xstone_fall, + Ystone_s, + Ystone_sB, + Ystone_e, + Ystone_eB, + Ystone_w, + Ystone_wB, + Xnut, + Xnut_pause, + Xnut_fall, + Ynut_s, + Ynut_sB, + Ynut_e, + Ynut_eB, + Ynut_w, + Ynut_wB, + Xbug_n, + Xbug_e, + Xbug_s, + Xbug_w, + Xbug_gon, + Xbug_goe, + Xbug_gos, + Xbug_gow, + Ybug_n, + Ybug_nB, + Ybug_e, + Ybug_eB, + Ybug_s, + Ybug_sB, + Ybug_w, + Ybug_wB, + Ybug_w_n, + Ybug_n_e, + Ybug_e_s, + Ybug_s_w, + Ybug_e_n, + Ybug_s_e, + Ybug_w_s, + Ybug_n_w, + Ybug_stone, + Ybug_spring, + Xtank_n, + Xtank_e, + Xtank_s, + Xtank_w, + Xtank_gon, + Xtank_goe, + Xtank_gos, + Xtank_gow, + Ytank_n, + Ytank_nB, + Ytank_e, + Ytank_eB, + Ytank_s, + Ytank_sB, + Ytank_w, + Ytank_wB, + Ytank_w_n, + Ytank_n_e, + Ytank_e_s, + Ytank_s_w, + Ytank_e_n, + Ytank_s_e, + Ytank_w_s, + Ytank_n_w, + Ytank_stone, + Ytank_spring, + Xandroid, + Xandroid_1_n, + Xandroid_2_n, + Xandroid_1_e, + Xandroid_2_e, + Xandroid_1_w, + Xandroid_2_w, + Xandroid_1_s, + Xandroid_2_s, + Yandroid_n, + Yandroid_nB, + Yandroid_ne, + Yandroid_neB, + Yandroid_e, + Yandroid_eB, + Yandroid_se, + Yandroid_seB, + Yandroid_s, + Yandroid_sB, + Yandroid_sw, + Yandroid_swB, + Yandroid_w, + Yandroid_wB, + Yandroid_nw, + Yandroid_nwB, + Xspring, + Xspring_pause, + Xspring_e, + Xspring_w, + Xspring_fall, + Yspring_s, + Yspring_sB, + Yspring_e, + Yspring_eB, + Yspring_w, + Yspring_wB, + Yspring_kill_e, + Yspring_kill_eB, + Yspring_kill_w, + Yspring_kill_wB, + Xeater_n, + Xeater_e, + Xeater_w, + Xeater_s, + Yeater_n, + Yeater_nB, + Yeater_e, + Yeater_eB, + Yeater_s, + Yeater_sB, + Yeater_w, + Yeater_wB, + Yeater_stone, + Yeater_spring, + Xalien, + Xalien_pause, + Yalien_n, + Yalien_nB, + Yalien_e, + Yalien_eB, + Yalien_s, + Yalien_sB, + Yalien_w, + Yalien_wB, + Yalien_stone, + Yalien_spring, + Xemerald, + Xemerald_pause, + Xemerald_fall, + Xemerald_shine, + Yemerald_s, + Yemerald_sB, + Yemerald_e, + Yemerald_eB, + Yemerald_w, + Yemerald_wB, + Yemerald_eat, + Yemerald_stone, + Xdiamond, + Xdiamond_pause, + Xdiamond_fall, + Xdiamond_shine, + Ydiamond_s, + Ydiamond_sB, + Ydiamond_e, + Ydiamond_eB, + Ydiamond_w, + Ydiamond_wB, + Ydiamond_eat, + Ydiamond_stone, + Xdrip_fall, + Xdrip_stretch, + Xdrip_stretchB, + Xdrip_eat, + Ydrip_s1, + Ydrip_s1B, + Ydrip_s2, + Ydrip_s2B, + Xbomb, + Xbomb_pause, + Xbomb_fall, + Ybomb_s, + Ybomb_sB, + Ybomb_e, + Ybomb_eB, + Ybomb_w, + Ybomb_wB, + Ybomb_eat, + Xballoon, + Yballoon_n, + Yballoon_nB, + Yballoon_e, + Yballoon_eB, + Yballoon_s, + Yballoon_sB, + Yballoon_w, + Yballoon_wB, + Xgrass, + Ygrass_nB, + Ygrass_eB, + Ygrass_sB, + Ygrass_wB, + Xdirt, + Ydirt_nB, + Ydirt_eB, + Ydirt_sB, + Ydirt_wB, + Xacid_ne, + Xacid_se, + Xacid_s, + Xacid_sw, + Xacid_nw, + Xacid_1, + Xacid_2, + Xacid_3, + Xacid_4, + Xacid_5, + Xacid_6, + Xacid_7, + Xacid_8, + Xball_1, + Xball_1B, + Xball_2, + Xball_2B, + Yball_eat, + Xgrow_ns, + Ygrow_ns_eat, + Xgrow_ew, + Ygrow_ew_eat, + Xwonderwall, + XwonderwallB, + Xameuba_1, + Xameuba_2, + Xameuba_3, + Xameuba_4, + Xameuba_5, + Xameuba_6, + Xameuba_7, + Xameuba_8, + Xdoor_1, + Xdoor_2, + Xdoor_3, + Xdoor_4, + Xdoor_5, + Xdoor_6, + Xdoor_7, + Xdoor_8, + Xkey_1, + Xkey_2, + Xkey_3, + Xkey_4, + Xkey_5, + Xkey_6, + Xkey_7, + Xkey_8, + Xwind_n, + Xwind_e, + Xwind_s, + Xwind_w, + Xwind_nesw, + Xwind_stop, + Xexit, + Xexit_1, + Xexit_2, + Xexit_3, + Xdynamite, + Ydynamite_eat, + Xdynamite_1, + Xdynamite_2, + Xdynamite_3, + Xdynamite_4, + Xbumper, + XbumperB, + Xwheel, + XwheelB, + Xswitch, + XswitchB, + Xsand, + Xsand_stone, + Xsand_stonein_1, + Xsand_stonein_2, + Xsand_stonein_3, + Xsand_stonein_4, + Xsand_stonesand_1, + Xsand_stonesand_2, + Xsand_stonesand_3, + Xsand_stonesand_4, + Xsand_stoneout_1, + Xsand_stoneout_2, + Xsand_sandstone_1, + Xsand_sandstone_2, + Xsand_sandstone_3, + Xsand_sandstone_4, + Xplant, + Yplant, + Xlenses, + Xmagnify, + Xdripper, + XdripperB, + Xfake_blank, + Xfake_blankB, + Xfake_grass, + Xfake_grassB, + Xfake_door_1, + Xfake_door_2, + Xfake_door_3, + Xfake_door_4, + Xfake_door_5, + Xfake_door_6, + Xfake_door_7, + Xfake_door_8, + Xsteel_1, + Xsteel_2, + Xsteel_3, + Xsteel_4, + Xwall_1, + Xwall_2, + Xwall_3, + Xwall_4, + Xround_wall_1, + Xround_wall_2, + Xround_wall_3, + Xround_wall_4, + Xdecor_1, + Xdecor_2, + Xdecor_3, + Xdecor_4, + Xdecor_5, + Xdecor_6, + Xdecor_7, + Xdecor_8, + Xdecor_9, + Xdecor_10, + Xdecor_11, + Xdecor_12, + Xalpha_0, + Xalpha_1, + Xalpha_2, + Xalpha_3, + Xalpha_4, + Xalpha_5, + Xalpha_6, + Xalpha_7, + Xalpha_8, + Xalpha_9, + Xalpha_excla, + Xalpha_quote, + Xalpha_comma, + Xalpha_minus, + Xalpha_perio, + Xalpha_colon, + Xalpha_quest, + Xalpha_a, + Xalpha_b, + Xalpha_c, + Xalpha_d, + Xalpha_e, + Xalpha_f, + Xalpha_g, + Xalpha_h, + Xalpha_i, + Xalpha_j, + Xalpha_k, + Xalpha_l, + Xalpha_m, + Xalpha_n, + Xalpha_o, + Xalpha_p, + Xalpha_q, + Xalpha_r, + Xalpha_s, + Xalpha_t, + Xalpha_u, + Xalpha_v, + Xalpha_w, + Xalpha_x, + Xalpha_y, + Xalpha_z, + Xalpha_arrow_e, + Xalpha_arrow_w, + Xalpha_copyr, + + Xboom_bug, /* passed from explode to synchro (linked explosion); transition to explode_normal */ + Xboom_bomb, /* passed from explode to synchro (linked explosion); transition to explode_normal */ + Xboom_android, /* passed from explode to synchro; transition to boom_2 */ + Xboom_1, /* passed from explode to synchro; transition to boom_2 */ + Xboom_2, /* transition to boom[] */ + + Znormal, /* no picture */ /* this tile is passed from synchro to explode, only in next[] */ + Zdynamite, /* no picture */ /* this tile is passed from synchro to explode, only in next[] */ + Zplayer, /* no picture */ /* special code to indicate player */ + ZBORDER, /* no picture */ /* special code to indicate border */ + + TILE_MAX +}; + +enum { + SPR_still = 0, + SPR_walk = 1, + SPR_push = 5, + SPR_spray = 9, + SPR_MAX = 13 +}; + +extern unsigned char tab_blank[TILE_MAX]; +extern unsigned char tab_acid[TILE_MAX]; +extern unsigned char tab_ameuba[TILE_MAX]; +extern unsigned char tab_android_move[TILE_MAX]; +extern unsigned short tab_explode_normal[TILE_MAX]; +extern unsigned short tab_explode_dynamite[TILE_MAX]; + +extern unsigned short map_obj[8][TILE_MAX]; +extern unsigned short map_spr[2][8][SPR_MAX]; +extern unsigned short map_ttl[128]; + +#endif diff --git a/src/libem/ulaw_generate.c b/src/libem/ulaw_generate.c new file mode 100644 index 00000000..b877b76d --- /dev/null +++ b/src/libem/ulaw_generate.c @@ -0,0 +1,176 @@ +/* 2000-08-10T04:29:10Z + * + * generate ulaw<->linear conversion tables to be included + * directly in emerald mine source + */ + +#include "../libgame/platform.h" + +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) + +#include + +int calc_ulaw_to_linear(unsigned char); +unsigned char calc_linear_to_ulaw(int); + +int buffer[65536]; + +#if 0 + +void print_buffer(int *buffer, int count) +{ + int i,j; + j = 0; + for(i = 0; i < count;) { + if(j > 80) { j=0; printf("\n"); } + if(j == 0) printf("\t"); + j += printf("%d", buffer[i]); + j += printf("%s", ++i == count ? "" : ","); + } + if(j) printf("\n"); +} +int main_OLD(void) +{ + int i; + printf("/* THIS FILE AUTOMATICALLY GENERATED */\n"); + printf("\n#if defined(LINUX) || defined(BSD)\n"); + printf("\n/* convert from 8 bit ulaw to signed 16 bit linear */\n"); + printf("const short ulaw_to_linear[256] = {\n"); + for(i = 0; i < 256; i++) { + buffer[i] = calc_ulaw_to_linear(i); + } + print_buffer(buffer, 256); + printf("};\n"); + printf("\n/* convert from signed 16 bit linear to 8 bit ulaw */\n"); + printf("const unsigned char linear_to_ulaw[65536] = {\n"); + for(i = -32768; i < 32768; i++) { + buffer[i + 32768] = calc_linear_to_ulaw(i); + } + print_buffer(buffer, 65536); + printf("};\n"); + printf("\n#endif /* defined(LINUX) || defined(BSD) */\n"); + return(0); +} + +#endif + +/* convert from 8 bit ulaw to signed 16 bit linear */ +short ulaw_to_linear[256]; + +/* convert from signed 16 bit linear to 8 bit ulaw */ +unsigned char linear_to_ulaw[65536]; + +void ulaw_generate() +{ + int i; + + for(i = 0; i < 256; i++) + ulaw_to_linear[i] = calc_ulaw_to_linear(i); + + for(i = -32768; i < 32768; i++) + linear_to_ulaw[i + 32768] = calc_linear_to_ulaw(i); +} + +/* +** This routine converts from ulaw to 16 bit linear. +** +** Craig Reese: IDA/Supercomputing Research Center +** 29 September 1989 +** +** References: +** 1) CCITT Recommendation G.711 (very difficult to follow) +** 2) MIL-STD-188-113,"Interoperability and Performance Standards +** for Analog-to_Digital Conversion Techniques," +** 17 February 1987 +** +** Input: 8 bit ulaw sample +** Output: signed 16 bit linear sample +*/ + +int calc_ulaw_to_linear(unsigned char ulawbyte) +{ + static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 }; + int sign, exponent, mantissa, sample; + + ulawbyte = ~ ulawbyte; + sign = ( ulawbyte & 0x80 ); + exponent = ( ulawbyte >> 4 ) & 0x07; + mantissa = ulawbyte & 0x0F; + sample = exp_lut[exponent] + ( mantissa << ( exponent + 3 ) ); + if (sign != 0) + sample = -sample; + + return(sample); +} + +/* +** This routine converts from linear to ulaw. +** +** Craig Reese: IDA/Supercomputing Research Center +** Joe Campbell: Department of Defense +** 29 September 1989 +** +** References: +** 1) CCITT Recommendation G.711 (very difficult to follow) +** 2) "A New Digital Technique for Implementation of Any +** Continuous PCM Companding Law," Villeret, Michel, +** et al. 1973 IEEE Int. Conf. on Communications, Vol 1, +** 1973, pg. 11.12-11.17 +** 3) MIL-STD-188-113,"Interoperability and Performance Standards +** for Analog-to_Digital Conversion Techniques," +** 17 February 1987 +** +** Input: Signed 16 bit linear sample +** Output: 8 bit ulaw sample +*/ + +#define ZEROTRAP /* turn on the trap as per the MIL-STD */ +#define BIAS 0x84 /* define the add-in bias for 16 bit samples */ +#define CLIP 32635 + +unsigned char calc_linear_to_ulaw(int sample) +{ + static int exp_lut[256] = + { + 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3, + 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 + }; + + int sign, exponent, mantissa; + unsigned char ulawbyte; + +/* Get the sample into sign-magnitude. */ + sign = (sample >> 8) & 0x80; /* set aside the sign */ + if (sign != 0) + sample = -sample; /* get magnitude */ + if (sample > CLIP) + sample = CLIP; /* clip the magnitude */ + +/* Convert from 16 bit linear to ulaw. */ + sample = sample + BIAS; + exponent = exp_lut[( sample >> 7 ) & 0xFF]; + mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F; + ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa ); +#ifdef ZEROTRAP + if (ulawbyte == 0) + ulawbyte = 0x02; /* optional CCITT trap */ +#endif + + return(ulawbyte); +} + +#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ diff --git a/src/libgame/platform.h b/src/libgame/platform.h index 5e168361..baabd7e1 100644 --- a/src/libgame/platform.h +++ b/src/libgame/platform.h @@ -58,14 +58,17 @@ #if defined(__FreeBSD__) #define PLATFORM_FREEBSD +#define PLATFORM_BSD #endif #if defined(__NetBSD__) #define PLATFORM_NETBSD +#define PLATFORM_BSD #endif #if defined(__bsdi__) #define PLATFORM_BSDI +#define PLATFORM_BSD #endif #if defined(sparc) && defined(sun) diff --git a/src/main.c b/src/main.c index 596f996a..2d823ea2 100644 --- a/src/main.c +++ b/src/main.c @@ -4173,6 +4173,9 @@ static void print_usage() int main(int argc, char *argv[]) { + em_main(argc, argv); + return 0; + InitProgramInfo(argv[0], USERDATA_DIRECTORY, PROGRAM_TITLE_STRING, getWindowTitleString(), ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, diff --git a/src/main.h b/src/main.h index 0ee2ca27..170a1fe5 100644 --- a/src/main.h +++ b/src/main.h @@ -23,6 +23,7 @@ #include #include "libgame/libgame.h" +#include "libem/libem.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */