From: Holger Schemel Date: Sun, 10 Mar 2024 15:33:36 +0000 (+0100) Subject: fixed wrong types for BD level values X-Git-Tag: 4.4.0.0-test-1~215 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=b8d558a932139b62da4397ee40fa07a8b07bd79a;p=rocksndiamonds.git fixed wrong types for BD level values --- diff --git a/src/main.h b/src/main.h index be4eb9c3..90bd7ae0 100644 --- a/src/main.h +++ b/src/main.h @@ -3480,12 +3480,12 @@ struct LevelInfo int initial_inventory_size[MAX_PLAYERS]; int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; - boolean bd_scheduling_type; // BD engine scheduling type - boolean bd_pal_timing; // BD engine special timing - boolean bd_cycle_delay_ms; // BD game cycle delay (in milliseconds) - boolean bd_cycle_delay_c64; // BD game cycle delay (in C64 game units) - boolean bd_hatching_delay_cycles; // BD hatching delay (in game cycles) - boolean bd_hatching_delay_seconds; // BD hatching delay (in seconds) + int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds) + int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units) + int bd_hatching_delay_cycles; // BD hatching delay (in game cycles) + int bd_hatching_delay_seconds; // BD hatching delay (in seconds) + int bd_scheduling_type; // BD engine scheduling type + boolean bd_pal_timing; // BD engine uses special PAL timing boolean bd_intermission; // BD level is intermission boolean bd_diagonal_movements; // BD style diagonal movements boolean em_slippery_gems; // EM style "gems slip from wall" behaviour