From: Holger Schemel Date: Fri, 18 May 2018 06:55:32 +0000 (+0200) Subject: fixed network games, part 1: separate locally and network connected players X-Git-Tag: 4.1.1.0~179 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=b8803f08af3cf07efed781124417be11c1a306ee;hp=b8803f08af3cf07efed781124417be11c1a306ee;p=rocksndiamonds.git fixed network games, part 1: separate locally and network connected players Network games were largely broken since (at least) version 3.2.4 (although they still worked for the most common cases, but only for the first game after starting the program). They will be fixed in several separate steps. This first part separates storing if a team-mode player was connected locally or over the network (and then sets the previously used general flag if a certain player is "connected" or not, regardless of being connected locally or remotely). ---