From: Holger Schemel Date: Sun, 17 Mar 2019 19:20:51 +0000 (+0100) Subject: added global animation event 'unclick:any' to handle mouse release events X-Git-Tag: 4.1.3.0~31 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=b20de5f2d7dd54c56af6bda51748d2c03446bcdd;p=rocksndiamonds.git added global animation event 'unclick:any' to handle mouse release events --- diff --git a/src/anim.c b/src/anim.c index 824f86b5..9d1f0b5c 100644 --- a/src/anim.c +++ b/src/anim.c @@ -1013,6 +1013,8 @@ static boolean checkGlobalAnimEvent(int anim_event, int mask) return (anim_event & ANIM_EVENT_ANY); else if (mask & ANIM_EVENT_SELF) return (anim_event & ANIM_EVENT_SELF); + else if (mask & ANIM_EVENT_UNCLICK_ANY) + return (anim_event & ANIM_EVENT_UNCLICK_ANY); else return (anim_event == mask || anim_event == mask_anim_only); @@ -1662,7 +1664,11 @@ static void InitGlobalAnim_Clickable(void) } } -static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) +#define ANIM_CLICKED_RESET 0 +#define ANIM_CLICKED_PRESSED 1 +#define ANIM_CLICKED_RELEASED 2 + +static boolean InitGlobalAnim_Clicked(int mx, int my, int clicked_event) { boolean anything_clicked = FALSE; boolean any_part_clicked = FALSE; @@ -1686,7 +1692,7 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) { struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; - if (!clicked) + if (clicked_event == ANIM_CLICKED_RESET) { part->clicked = FALSE; @@ -1700,7 +1706,8 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) continue; // always handle "any" click events (clicking anywhere on screen) ... - if (isClickablePart(part, ANIM_EVENT_ANY)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickablePart(part, ANIM_EVENT_ANY)) { #if DEBUG_ANIM_EVENTS printf("::: => %d.%d TRIGGERED BY ANY\n", @@ -1711,11 +1718,25 @@ static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) anything_clicked = clickConsumed(part); } + // always handle "unclick:any" events (releasing anywhere on screen) ... + if (clicked_event == ANIM_CLICKED_RELEASED && + isClickablePart(part, ANIM_EVENT_UNCLICK_ANY)) + { +#if DEBUG_ANIM_EVENTS + printf("::: => %d.%d TRIGGERED BY UNCLICK:ANY\n", + part->old_anim_nr + 1, part->old_nr + 1); +#endif + + part->clicked = TRUE; + anything_clicked = clickConsumed(part); + } + // ... but only handle the first (topmost) clickable animation if (any_part_clicked) continue; - if (isClickedPart(part, mx, my, clicked)) + if (clicked_event == ANIM_CLICKED_PRESSED && + isClickedPart(part, mx, my, TRUE)) { #if 0 printf("::: %d.%d CLICKED [%d]\n", anim_nr, part_nr, @@ -1758,7 +1779,7 @@ static void ResetGlobalAnim_Clickable(void) static void ResetGlobalAnim_Clicked(void) { - InitGlobalAnim_Clicked(-1, -1, FALSE); + InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET); } boolean HandleGlobalAnimClicks(int mx, int my, int button) @@ -1776,12 +1797,15 @@ boolean HandleGlobalAnimClicks(int mx, int my, int button) if (press_event) { - click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE); + click_consumed = InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_PRESSED); click_consumed_current = click_consumed; } if (release_event) + { + InitGlobalAnim_Clicked(mx, my, ANIM_CLICKED_RELEASED); click_consumed = FALSE; + } return click_consumed_current; } diff --git a/src/files.c b/src/files.c index 5ec5f7f0..cfba947d 100644 --- a/src/files.c +++ b/src/files.c @@ -10168,6 +10168,9 @@ static int get_anim_parameter_values(char *s) string_has_parameter(s, "self")) event_value |= ANIM_EVENT_SELF; + if (string_has_parameter(s, "unclick:any")) + event_value |= ANIM_EVENT_UNCLICK_ANY; + // if animation event found, add it to global animation event list if (event_value != ANIM_EVENT_NONE) list_pos = AddGlobalAnimEventValue(list_pos, event_value); diff --git a/src/libgame/system.h b/src/libgame/system.h index 8bcafb82..51357bce 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -362,6 +362,7 @@ #define ANIM_EVENT_START (1 << 20) #define ANIM_EVENT_END (1 << 21) #define ANIM_EVENT_POST (1 << 22) +#define ANIM_EVENT_UNCLICK_ANY (1 << 23) // anim number: bits 0-7 // part number: bits 8-15