From: Holger Schemel Date: Tue, 30 Oct 2018 20:53:47 +0000 (+0100) Subject: renamed function (after removing parameter in previous commit) X-Git-Tag: 4.1.2.0~112 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=ae719233fe30688d2090513200f915ec2f346ead;p=rocksndiamonds.git renamed function (after removing parameter in previous commit) --- diff --git a/src/game.c b/src/game.c index f0e9e20c..ddd61c63 100644 --- a/src/game.c +++ b/src/game.c @@ -4457,7 +4457,7 @@ void InitAmoebaNr(int x, int y) AmoebaCnt2[group_nr]++; } -static void PlayerWins(void) +static void LevelSolved(void) { if (level.game_engine_type == GAME_ENGINE_TYPE_RND && local_player->players_still_needed > 0) @@ -7952,7 +7952,7 @@ static void StartMoving(int x, int y) local_player->friends_still_needed--; if (!local_player->friends_still_needed && !local_player->GameOver && AllPlayersGone) - PlayerWins(); + LevelSolved(); return; } @@ -9849,7 +9849,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) ExitPlayer(&stored_player[i]); if (AllPlayersGone) - PlayerWins(); + LevelSolved(); break; } @@ -11121,7 +11121,7 @@ static void CheckLevelSolved(void) if (game_em.level_solved && !game_em.game_over) // game won { - PlayerWins(); + LevelSolved(); game_em.game_over = TRUE; @@ -11136,7 +11136,7 @@ static void CheckLevelSolved(void) if (game_sp.level_solved && !game_sp.game_over) // game won { - PlayerWins(); + LevelSolved(); game_sp.game_over = TRUE; @@ -11151,7 +11151,7 @@ static void CheckLevelSolved(void) if (game_mm.level_solved && !game_mm.game_over) // game won { - PlayerWins(); + LevelSolved(); game_mm.game_over = TRUE; @@ -12678,7 +12678,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) if ((local_player->friends_still_needed == 0 || IS_SP_ELEMENT(Feld[jx][jy])) && AllPlayersGone) - PlayerWins(); + LevelSolved(); } // this breaks one level: "machine", level 000 @@ -14006,7 +14006,7 @@ static int DigField(struct PlayerInfo *player, { local_player->players_still_needed = 0; - PlayerWins(); + LevelSolved(); PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING); }