From: Holger Schemel Date: Fri, 20 Jan 2017 20:55:13 +0000 (+0100) Subject: added preprocessor macro for enhanced readability of some code parts X-Git-Tag: 4.0.0.2~29 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=ac4a42adeff6a373443318fca499eb8c9424fd5d;p=rocksndiamonds.git added preprocessor macro for enhanced readability of some code parts --- diff --git a/src/game.c b/src/game.c index de245df5..1a204ba8 100644 --- a/src/game.c +++ b/src/game.c @@ -827,6 +827,14 @@ static struct GamePanelControlInfo game_panel_controls[] = #define DOUBLE_PLAYER_SPEED(p) (HALVE_MOVE_DELAY( (p)->move_delay_value)) #define HALVE_PLAYER_SPEED(p) (DOUBLE_MOVE_DELAY((p)->move_delay_value)) +/* values for scroll positions */ +#define SCROLL_POSITION_X(x) ((x) < SBX_Left + MIDPOSX ? SBX_Left : \ + (x) > SBX_Right + MIDPOSX ? SBX_Right :\ + (x) - MIDPOSX) +#define SCROLL_POSITION_Y(y) ((y) < SBY_Upper + MIDPOSY ? SBY_Upper :\ + (y) > SBY_Lower + MIDPOSY ? SBY_Lower :\ + (y) - MIDPOSY) + /* values for other actions */ #define MOVE_STEPSIZE_NORMAL (TILEX / MOVE_DELAY_NORMAL_SPEED) #define MOVE_STEPSIZE_MIN (1) @@ -3896,23 +3904,13 @@ void InitGame() } } - scroll_x = (start_x < SBX_Left + MIDPOSX ? SBX_Left : - start_x > SBX_Right + MIDPOSX ? SBX_Right : - start_x - MIDPOSX); - - scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : - start_y > SBY_Lower + MIDPOSY ? SBY_Lower : - start_y - MIDPOSY); + scroll_x = SCROLL_POSITION_X(start_x); + scroll_y = SCROLL_POSITION_Y(start_y); } else { - scroll_x = (local_player->jx < SBX_Left + MIDPOSX ? SBX_Left : - local_player->jx > SBX_Right + MIDPOSX ? SBX_Right : - local_player->jx - MIDPOSX); - - scroll_y = (local_player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : - local_player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : - local_player->jy - MIDPOSY); + scroll_x = SCROLL_POSITION_X(local_player->jx); + scroll_y = SCROLL_POSITION_Y(local_player->jy); } /* !!! FIX THIS (START) !!! */ @@ -4924,36 +4922,21 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, { /* relocation _with_ centering of screen */ - new_scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : - x > SBX_Right + MIDPOSX ? SBX_Right : - x - MIDPOSX); - - new_scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : - y > SBY_Lower + MIDPOSY ? SBY_Lower : - y - MIDPOSY); + new_scroll_x = SCROLL_POSITION_X(x); + new_scroll_y = SCROLL_POSITION_Y(y); } else { /* relocation _without_ centering of screen */ - int center_scroll_x = (old_x < SBX_Left + MIDPOSX ? SBX_Left : - old_x > SBX_Right + MIDPOSX ? SBX_Right : - old_x - MIDPOSX); - - int center_scroll_y = (old_y < SBY_Upper + MIDPOSY ? SBY_Upper : - old_y > SBY_Lower + MIDPOSY ? SBY_Lower : - old_y - MIDPOSY); - + int center_scroll_x = SCROLL_POSITION_X(old_x); + int center_scroll_y = SCROLL_POSITION_Y(old_y); int offset_x = x + (scroll_x - center_scroll_x); int offset_y = y + (scroll_y - center_scroll_y); - new_scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : - offset_x > SBX_Right + MIDPOSX ? SBX_Right : - offset_x - MIDPOSX); - - new_scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : - offset_y > SBY_Lower + MIDPOSY ? SBY_Lower : - offset_y - MIDPOSY); + /* for new screen position, apply previous offset to center position */ + new_scroll_x = SCROLL_POSITION_X(offset_x); + new_scroll_y = SCROLL_POSITION_Y(offset_y); } if (quick_relocation)